Voted best in category in the Users' Choice awards.
[X] Plan Be the Bigger Witch
-[X] Give
--[X] Report on the past eight years
--[X] The Runefang of Stirland
--[X] Information Network
---[X] Give Julia our full blessing (and recommendation, if Julia wants it) to go for Spymaster.
--[X] Abelhelm's repeater rifle
--[X] Miscellaneous contents of Abelhelm's Study
---[X] Minus Abelhelms' spare hat and any interesting books
-[X] Keep
--[X] Liber Mortis.
--[X] Gong Farmers and Niter Factory
--[X] Discretionary Funds
 
[x] Plan Keeping the Fruits of our Hard Labor
Adhoc vote count started by Lupercal on Mar 17, 2018 at 3:43 AM, finished with 10050 posts and 94 votes.

  • [X] Plan Be the Bigger Witch
    -[x] Give
    --[x] Report on the past eight years
    ---[X] Add a note that wishes her well in her position as Elector Countess and our willingness to remain in correspondence by letter, so we could provide some advice.
    --[x]The Runefang of Stirland
    --[x] Information Network
    ---[X] Give Julia our full blessing (and recommendation, if Julia wants it) to go for Spymaster.
    --[x]Abelhelm's repeater rifle
    --[x] Miscellaneous contents of Abelhelm's Study
    ---[X] Minus Abelhelms' spare hat, brandy flask, and any interesting books
    -[x] Keep
    --[x] Liber Mortis.
    --[x] Gong Farmers and Niter Factory
    --[x] Discretionary Funds
    [X] Plan: Keep Severance Pay, Give everything else
    -[X] Give Everything except the Repeater, Discretionary Funds, and Liber Mortis
    -[X] Good riddance to Wurtbad; you've got a nice bit of land up in the hills and a commitment to invest in it, and some solitude will do you good. Lock up the Sunken Palace in case you ever need a safehouse in the future.
    -[X] Return to Altdorf to face the Magister's tests, and determine what to do with your life later.
    [X] Plan: Exam Preparation
    -[X] Good riddance to Wurtbad; you've got a nice bit of land up in the hills and a commitment to invest in it, and some solitude will do you good. Lock up the Sunken Palace in case you ever need a safehouse in the future.
    -[X] Return to Altdorf to face the Magister's tests, and determine what to do with your life later.
    [X] Plan Keeping the Fruits of our Hard Labor.
    -[X] Report on the past eight years
    --[X] Keep 1
    -[X] The Runefang of Stirland
    --[X] Give 2
    -[X] Abelhelm's repeater rifle
    --[X] Keep 3
    -[X] Liber Mortis.
    --[X] Keep 4
    -[X] Miscellaneous contents of Abelhelm's Study
    --[X] Keep 5
    -[X] Information Network
    --[X] Keep 6
    -[X] Gong Farmers and Niter Factory
    --[X] Keep 7
    -[X] Discretionary Funds
    --[X] Keep 8
    -[X] You're quite comfortable where you are, thank you very much. Wurtbad is your position of power; Spymistress was just one arrow in your quiver.
    -[X] Enjoy a well-deserved holiday catching up with personal projects and living off your accumulated embezzlement.
    --[x] Managing your institutions - the EIC, your land, and the Information Network and Gong Farmers if retained.
    -[X] Return to Altdorf to face the Magister's tests, and determine what to do with your life later.
    [X] Plan: Magic Duties to clean up!
    -[X] Enjoy a well-deserved holiday catching up with personal projects and living off your accumulated embezzlement.
    --[X] We can't abandon our Sunken Palace until we've figured out the various leaking and/or unsafe magical items (Snake Box, that book, and Shyishkebabs) and worked out how to secure or transport them in our absence.
    -[X] Managing your institutions - the EIC, your land, and the Information Network and Gong Farmers if retained.
    -[X] Return to Altdorf to face the Magister's tests, and determine what to do with your life later.
    [X] Plan: Focus
    -[X] Report on the past eight years
    --[X] Give
    -[X] The Runefang of Stirland
    -[X] Abelhelm's repeater rifle
    --[X] Keep
    -[X] Liber Mortis.
    -[X] Miscellaneous contents of Abelhelm's Study
    -[X] Information Network
    -[X] Gong Farmers and Niter Factory
    -[X] Discretionary Funds
    --[X] You're quite comfortable where you are, thank you very much. Wurtbad is your position of power; Spymistress was just one arrow in your quiver.
    -[X]Staying in Stirland:
    --[X] Managing the Gong farmers and Niter factory to provide funds for our private experimentation.
    -[X] Either:
    --[X] Return to Altdorf to face the Magister's tests, and determine what to do with your life later.
    -[X] Where will you call home now?
    [x] Plan Your problem now
    -[x] Keep
    --[x] Report on the past eight years
    --[x] Discretionary Funds
    --[x] Liber Mortis.
    --[x]Abelhelm's repeater rifle
    -[x] Give
    --[x]The Runefang of Stirland
    --[x] Miscellaneous contents of Abelhelm's Study
    --[x] Information Network
    --[x] Gong Farmers and Niter Factory
    -[X] Good riddance to Wurtbad; you've got a nice bit of land up in the hills and a commitment to invest in it, and some solitude will do you good. Lock up the Sunken Palace in case you ever need a safehouse in the future.
    -[X] Managing your institutions - the EIC, your land, and the Information Network and Gong Farmers if retained.
    -[X] Return to Altdorf to face the Magister's tests, and determine what to do with your life later.
    [X] Plan Fruits of Labor.
    [X] Good riddance to Wurtbad; you've got a nice bit of land up in the hills and a commitment to invest in it, and some solitude will do you good. Lock up the Sunken Palace in case you ever need a safehouse in the future.
    [X] Plan Hermit Mage
    -[X] Report on the past eight years
    --[X] Give
    -[X] Keep the Runefang of Stirland
    -[X] Abelhelm's repeater rifle
    --[X] Keep
    -[X] Liber Mortis.
    -[X] Miscellaneous contents of Abelhelm's Study
    -[X] Information Network
    -[X] Gong Farmers and Niter Factory
    -[X] Discretionary Funds
    -[X] Good riddance to Wurtbad; you've got a nice bit of land up in the hills and a commitment to invest in it, and some solitude will do you good. Lock up the Sunken Palace in case you ever need a safehouse in the future.
    -[X] Managing your institutions - the EIC, your land, and the Information Network and Gong Farmers if retained.
    -[X] Return to Altdorf to face the Magister's tests, and determine what to do with your life later.
    [X] Plan: Keep Severance Pay, Give everything else
    -[X] Report on the past eight years
    --[X] Give
    -[X] Keep the Runefang of Stirland
    -[X] Abelhelm's repeater rifle
    -[X] Liber Mortis.
    --[X] Keep
    -[X] Miscellaneous contents of Abelhelm's Study
    -[X] Gong Farmers and Niter Factory
    -[X] Discretionary Funds
    -[X] Information Network
    [X] Plan Ending Sylvania
    -[X] Report on the past eight years
    --[X] Give
    -[X] The Runefang of Stirland
    -[X] Abelhelm's repeater rifle
    -[X] Liber Mortis.
    --[X] Keep
    -[X] Miscellaneous contents of Abelhelm's Study
    -[X] Information Network
    -[X] Gong Farmers and Niter Factory
    -[X] Discretionary Funds
    -[X] There's another way to secure Abelhelm's legacy. Travel to the town of Drakenhof and sink your claws into it.
    [X] Plan: Keep Severance Pay, Give everything else
    -[X] Give Everything except the Repeater, Discretionary Funds, and Liber Mortis
    [X] Plan Reap what you Sow
    -[x] Keep
    --[x] Report on the past eight years
    --[x]Abelhelm's repeater rifle
    --[x] Liber Mortis.
    --[x] Miscellaneous contents of Abelhelm's Study
    --[x] Information Network
    --[x] Gong Farmers and Niter Factory
    --[x] Discretionary Funds
    -[X] The Runefang of Stirland
    --[X] Give… to the Empire
    ---[X] Mail it to the Emperor with a letter asking that it be given to someone worthy of the duty it represents.
    -[X] Where will you call home now?
    --[X] You're quite comfortable where you are, thank you very much. Wurtbad is your position of power; Spymistress was just one arrow in your quiver.
    -[X]And what will you be doing? (Stirland)
    --[X] Enjoy a well-deserved holiday catching up with personal projects and living off your accumulated embezzlement.
    --[x] Managing your institutions - the EIC, your land, and the Information Network and Gong Farmers if retained.
    -[X]And what will you be doing? (Either)
    --[X] Return to Altdorf to face the Magister's tests, and determine what to do with your life later.
    [X] Plan Be the Bigger Witch
    -[x] Give
    --[x] Report on the past eight years
    --[x]The Runefang of Stirland
    --[x] Information Network
    ---[X] Give Julia our full blessing (and recommendation, if Julia wants it) to go for Spymaster.
    --[x]Abelhelm's repeater rifle
    --[x] Miscellaneous contents of Abelhelm's Study
    ---[X] Minus Abelhelms' spare hat and any interesting books
    -[x] Keep
    --[x] Liber Mortis.
    --[x] Gong Farmers and Niter Factory
    --[x] Discretionary Funds
    [x] see if you can find a position for Anton in the EIC, he did resign for us and loyalty like that should always be returned
    [X] Plan Wizard In Residence
    -[X] You're quite comfortable where you are, thank you very much. Wurtbad is your position of power; Spymistress was just one arrow in your quiver.
    -[X] Enjoy a well-deserved holiday catching up with personal projects and living off your accumulated embezzlement.
    -[X] Give report, Runefang, Repeater Rifle, Information Network
    -[X] Keep Liber Mortis, Abelhelm's Study, Gong Farmers and Niter Factory, DIscretionary Funds
    [x] Managing your institutions - the EIC, your land, and the Information Network and Gong Farmers if retained.
    [X] Return to Altdorf to face the Magister's tests, and determine what to do with your life later.
    [x] Give
    [X] Abelhelm's Hat.
    [X] Plan Hopefully Amenable Partings
    -[x] Give
    --[x] Report on the past eight years
    ---[X] Add a note that wishes her well in her position as Elector Countess and our desire to remain in correspondence with her by letter, if she's willing, so we could provide some advice and trade news.
    --[x]The Runefang of Stirland
    --[x] Information Network
    --[x]Abelhelm's repeater rifle
    --[x] Gong Farmers and Niter Factory
    -[x] Keep
    --[x] Miscellaneous contents of Abelhelm's Study
    --[x] Liber Mortis.
    --[x] Discretionary Funds
    -[X] Plan Being Sensible
    --[X] Give
    --[X] Keep
    -[X] Good riddance to Wurtbad; you've got a nice bit of land up in the hills and a commitment to invest in it, and some solitude will do you good. Lock up the Sunken Palace in case you ever need a safehouse in the future.
    -[X] Managing your institutions - the EIC, your land, and the Information Network and Gong Farmers if retained.
    -[X] Return to Altdorf to face the Magister's tests, and determine what to do with your life later.
    [X] Plan Dragon
    -[x] Give
    -[x] Keep
    [X] Return to Altdorf to face the Magister's tests, and determine what to do with your life later.
    -[X] Traditionally, a Journeywoman journeys, flexing their arcane might and seeing the world. Find Asarnil and seek instruction in the fine art of being a mercenary - one that only serves the Empire and its allies, of course.
    [x] Keep
    [X] Plan: Timewarrior
    -[x] Keep
    -[x] Give
    [x] Keep
    -[x] Keep
    [X] You're quite comfortable where you are, thank you very much. Wurtbad is your position of power; Spymistress was just one arrow in your quiver.
    [X] Plan Murderhobo for Hire
    -[X] Report on the past eight years
    --[X] Give
    -[X] Keep the Runefang of Stirland
    -[X] Abelhelm's repeater rifle
    --[X] Keep
    -[X] Liber Mortis.
    -[X] Miscellaneous contents of Abelhelm's Study
    -[X] Information Network
    -[X] Gong Farmers and Niter Factory
    -[X] Discretionary Funds
    -[X] There's another way to secure Abelhelm's legacy. Travel to the town of Drakenhof and sink your claws into it.
    -[X] Traditionally, a Journeywoman journeys, flexing their arcane might and seeing the world. Find Asarnil and seek instruction in the fine art of being a mercenary - one that only serves the Empire and its allies, of course.
    -[x] Keep
    -[x] Give
    [x] Give
    -[x] Give
    [x] Plan Ice cold fury. a.k.a. Plan Passive aggressive.​
    -[x] Give
    -[x] Keep
    [x] There's another way to secure Abelhelm's legacy. Travel to the town of Drakenhof and sink your claws into it.​
    [x] Write in: Set up shop. Move everything you own that can be reasonably be moved to Drakenhoff and set up shop.​
    [x] Write in: Quietly remind the new Countess that insulting one of the most powerful people in Stirland carries consequences... Politely of course.​
    -[X] Give: Report on the past eight years
    -[X] Give: The Runefang of Stirland
    -[X] Keep: Abelhelm's repeater rifle
    -[X] Keep: Liber Mortis.
    -[X] Keep: Miscellaneous contents of Abelhelm's Study
    -[X] Give: Information Network
    -[X] Give: Gong Farmers and Niter Factory
    -[X] Keep: Discretionary Funds
    [x] Enjoy a well-deserved holiday catching up with personal projects and living off your accumulated embezzlement.
    [x] Managing your institutions - the EIC, your land, and the Information Network and Gong Farmers if retained.
    -[X] In addition, obviously, manage our new town of Drakenhof.
    -[X] Return to Altdorf to face the Magister's tests, and determine what to do with your life later.
    [x] No vote.
 
Just a reminder to everyone voting for Be the Bigger Witch:
You also need to pick a 'stay in Wurtbad or go' plan.
Myself, I wrote "Plan: Magic Duties to clean up!" which I obviously recommend. :)

This is a very good point. We've got several dangerous and possibly unstable magic items in the Sunken Palace, we need to examine them before moving, so we know we can move or store them safely. So, with that in mind:

[X] Plan: Magic Duties to clean up!
-[X] Enjoy a well-deserved holiday catching up with personal projects and living off your accumulated embezzlement.
--[X] We can't abandon our Sunken Palace until we've figured out the various leaking and/or unsafe magical items (Snake Box, that book, and Shyishkebabs) and worked out how to secure or transport them in our absence.
-[X] Managing your institutions - the EIC, your land, and the Information Network and Gong Farmers if retained.
-[X] Return to Altdorf to face the Magister's tests, and determine what to do with your life later.

And so I still vote for my main plan, reposting:

[X] Plan Be the Bigger Witch
-[X] Give
--[X] Report on the past eight years
---[X] Add a note that wishes her well in her position as Elector Countess and our willingness to remain in correspondence by letter, so we could provide some advice.
--[X] The Runefang of Stirland
--[X] Information Network
---[X] Give Julia our full blessing (and recommendation, if Julia wants it) to go for Spymaster.
--[X] Abelhelm's repeater rifle
--[X] Miscellaneous contents of Abelhelm's Study
---[X] Minus Abelhelms' spare hat, brandy flask, and any interesting books
-[X] Keep
--[X] Liber Mortis.
--[X] Gong Farmers and Niter Factory
--[X] Discretionary Funds


Not if you vote for a plan (shameless plug) that keeps the Niter Factory.

@BoneyM I know you don't like tagging people to ask them to change votes (and I agree), but several people voting for my plan don't seem to be aware that "Should I stay or should I go" is a separate vote. Do you mind if I ping them to make them aware of that?
 
Last edited:
Report on the past eight years
-[X] Give
The Runefang of Stirland
-[X] Give
Abelhelm's repeater rifle
-[X] Give
Liber Mortis.
-[X] Keep
Miscellaneous contents of Abelhelm's Study
-[X] Give
Information Network
-[X] Give
Gong Farmers and Niter Factory
-[X] Keep
Discretionary Funds
-[X] Keep

Haven't decided on the rest.
 
[X] Plan Be the Bigger Witch
[X] Plan: Magic Duties to clean up!

I am kinda lukewarm on keeping the gong guild and nitrate factory that were built by Stirland's treasury; but I really don't like alienating the new Elector Count out of spite. So this option is the lesser evil.
 
Well, did this thread explode while I was asleep or what? Sorry for bringing up somewhat older stuff...
Though part of me really wants to see what it would've looked like had she rolled a 100 on that.

She would have been a wizard.
Random thought? What would have been the roll for R to be a staunch adherent of Wizard Chic? And the roll necessary for Mathilde to not pop a vein and/or die of embarassment... didn't know I wanted to read that until now.
 
@BoneyM I know you don't like tagging people to ask them to change votes (and I agree), but several people voting for my plan don't seem to be aware that "Should I stay or should I go" is a separate vote. Do you mind if I ping them to make them aware of that?

If half a vote wins I'll track down the other half, don't worry.

Random thought? What would have been the roll for R to be a staunch adherent of Wizard Chic? And the roll necessary for Mathilde to not pop a vein and/or die of embarassment... didn't know I wanted to read that until now.

That's one way a roll in the nineties could've worked out.
 
[X] Plan Be the Bigger Witch
[X] Plan: Magic Duties to clean up!

Shouldn't Mathilda use this opportunity not to discriminate any Gods and accept bad luck as bad luck, like what just happened to her.

What about finding Kasmir and at the least apologizing.

Maybe setup a bill of rights and a geneva convention to make warhammer a better world to live in.

Did the exploding wizard accidentally kill 25% of the peasants population of Draken town
 
Wow, this thread has exploded in size overnight. I'll get to the vote later, for now I just want to comment on one thing...
Actually, can she just take the EIC?

Like seriously, what stops her from just saying "Mine"?
The laws of Stirland.

Desire to keep living.
Laws that she could just change?
No.

Now, I'm not the QM, so don't take this as straight canon, and I'm generalizing over a large swathe of history so there are degrees and exceptions, but still...
...a neat thing about a (stereotypical, European history) feudal society is that nobody can really change the laws on their own initiative beyond minor tweaks, things forced by circumstances, and creating new rules in grey areas. People like Suleiman the Lawgiver and Magnus the Lawmender got their reputation mostly on standardizing a patchwork of existing laws, synthesizing one set of national rules from a dozen sets of provincial and historical and religious rules. There's almost nothing in feudal societies corresponding to a "legislative branch" in the sense that modern government analysis would use the term. Later, historically, would-be absolute monarchs tried to gather all power including legislative to themselves with varying degrees of success, but a feudal monarch isn't really at that stage. A feudal monarch needs to haggle with the towns and nobles just to get armies or impose a tax, let alone confiscate property, and the Warhammer Empire is even more locally independent than most with the Provinces being a loose federation rather than strict subjects of the Emperor.

Adding in the elective thing tends to make the rulers even weaker on this score. A straightforward hereditary monarch at least has a good reason to claim absolutism on the grounds of "My parent owned this country, and I inherited that ownership". An elected monarch tends more towards being seen as a manager - here to oversee that things run well, ensure the traditions are upheld (and Stirland is very traditionalist), make those adjustments that are necessary to avoid trouble - but not legislate to create new trouble.

There's an anecdote from the historical HRE where the historical Emperor went to a butcher and kept paying on credit, the butcher eventually said "enough credit, settle your debt now" the emperor said "who do you think you are", the butcher said "I think I'm the guy you owe money to", and seized the emperor and locked him in the meat locker until a servant came from the palace to settle the debt.
This is, of course, practically unthinkable to do in any modern-style society, monarchical or democratic. Modern societies are very, very big on the Weight of Law and Government as abstracted, impersonal, pseudo-sacred things to be carried out only by 'priests' of the Order of Police. Feudal societies tend to run much more on personal claims, duties and allegiances.

So in CK2 terms, Roswita would have to send her Chancellor to forge a claim on the title of EIC. And her Chancellor just quit. :p
 
Last edited:
[X] Plan Be the Bigger Witch

After my first knee jerk reaction, I realized her opinion isn't that awful or strange.

Would you want to work with someone who can explode into demons, even if they were the most loyal person in the world?

We just saw how great magic is at not-backfiring-at-all on the campaign where every magic user except us crit-failed and ganked themselves.
 
Back
Top