Forge of Destiny(Xianxia Quest)

[X] Approach in Supplication

Erring on the side of caution for now. May change my mind if I get a chance to look through the discussion before closing.
 
I wouldn't assume that the groupings are fair, since the early rounds are about eliminating lots of lower tier opponents. It's for wiping out hundreds of scrubs. Like, they might have lessons to teach with the earlier rounds, but that's not the same thing.

That is to say, I wouldn't be surprised if Meizhen and Liling are shoved in a first round team to teach a lesson about working with enemies for the greater good, I would be shocked if Meizhen and Liling are allowed to fight in the first round, because neither of them should be eliminated in an early round.

Yes, I also think that the groups will probably be seeded.
 
[X] Approach in Supplication

I think bullying a dragon whose cultivation level we breached in the last week or so is not wise, particularly when his mom is just around the corner. I don't want to write a check that we can't cash for fear of dismemberment. Let's instead put Meizhen's courtesy lessons to good use.
 
I think the real question here is "How baller is this dragons spirit defense and how well can we tank him".

I'm betting on "ok" and "well enough if our debuffs land."

[X] Approach in Strength
 
[X] Approach in Strength


Xiulan's cousin did, as it turned out, have a fair amount of advice to offer, or rather, his spirit did. Yuzhao was a creature of Sun and Death, unique to the eastern deserts and descended from the now extinct phoenixes that once resided there… or so she had bragged. The point was, she had a fair amount of insight to offer Zhengui on mixing his two conflicting natures of growth and destruction.
Oh, he has a Yatagarasu!
Rebirth Inferno
Cost: Special
Instant
When reduced to three or fewer health. Zhengui may instantly discharge all of his remaining qi into a roaring inferno that consumes all save Ling Qi within fifteen meters. This effect expends all remaining qi and on a successful clash with a five die bonus inflicts a DV 10 fire attack dealing five semi perfect damage to all targets in range. In the aftermath Zhengui falls unconscious, but his armor durability is restored to maximum and his armor value increased by three for six turns.
Bombgui?
I expect once he breaks through he might be able to remain conscious after exploding.

Minds Apart: ooo
Cost 3 qi
Instant
This art, while active allows Zhengui to use one additional technique every other turn. This art lasts two turns, but may be renewed freely once active for the same activation cost.
O.O
That is...nasty. Send out Entangle + Ashfall to bind enemies and then DoT them at once. Or Zhen-tillery with spamming the shot attacks.
"...Tricky," he mused , giving her an assessing look. "But possible. Do you imagine yourself being able to exhaust an angry dragon without fighting back?"

Ling Qi grimaced, she was pretty difficult to pin down, but she couldn't say with confidence that she could, especially when she wasn't sure of the dragons exact strength. It would probably be better to go with her original plan, and simply watch her words and demeanor very carefully.
Ling Qi is kind of built around exhausting people and frustrating them....
Domain is a special attribute all cultivators of third realm or higher have. It operates under separate rules for advancement and function compared to mundane attributes, which will be described in the following section.

Firstly, the number of domain dots a cultivator may have is capped at one fourth of the cultivators highest cultivation level, rounded down. Ling Qi, whose level is 7, may thus have at most one dots in domain, until she raises one of her cultivation levels to 8.

Each dot of domain gives the cultivator three 'slots' in addition to a baseline of two which can be used to gain bonuses when completing certain arts in addition to improving or expanding abilities which are already locked in. Abilities chosen to fill these slots are PERMANENT, and cannot be changed without significant effort and certain rare resources, abilities which complement or stack with one another will be more potent than more scattered bonuses.

Not all arts grant domain abilities on mastery. No art which completes before the third realm will do so, and even among those that do, only ones which fit the user may grant bonuses. At the beginning, with a mostly 'blank' domain most third realm arts will offer these bonuses, but as you progress, choice will become narrower.

In addition to this function, Domain dots are used to determine the number of dice a cultivator has in the clash pool of Domain Weapon or Flying Sword as it is more colloquially called. Rather than being additive, Each dot of domain is multiplicative. 0 dots multiplies the base pool by 1, 1 dot multiples by 2 and so forth. The details of this will be elaborated on in the next tutorial

Domain is cultivated by cultivating arts which are eligible for bonuses, and receives advancement equal to one tenth of the successes received in said cultivation. It does not advance when learning a new art, but only when advancing an already known one.
So we need completed arts which complete in 3rd.
-The Argent Arts are probably the Sect's way of making sure theres quality arts for Domain use, since all three we know of qualify, and are feasible, even easy to max out by the tournament. We don't HAVE to grab them all, but they'd reveal the bonuses first. Got my eyes on Argent Mirror since it combos well with Home in the sense of Knowing The True Nature
-SCS, FVM are close, but there are concerns of how it flavors our domain. FVM should be fine, our Home is in the middle of the lost vale. SCS not so sure.
-TRF I think makes a good fit despite the odd elemental combo. Ling Qi reinforces her Home into a fortress

The rest probably won't max in time to be able to make a good strategic decision unless we decide to focus heavily on one art.
 
"Disciples will be divided into eight roughly equal groups, four of which will engage in battle on the stages until two remain in each ring. Then the remaining groups will do the same. With sixteen disciples remaining, the following day the elimination duels will begin. Disciples who have lost are confined to the lower floor until the completion of the tournament. In order to prevent any unfortunate accidents."
Well... seems the qualifier round is going to be real easy for Ling Qi. And whomever we want to team up with. FVM + FSS + PLR + whatever and it's basically autowin.
i'm guessing we won't be facing whomever we team up with.(as that would be kinda too easy for us (we could pick some weak dude for an other easy one-on-one fight afterwards)

Because every time she dispersed a wailing specter, she got a tiny snippet of memory, the feeling of holding a sword, the sight of spear's point whistling by her ear, the rocking gait of horse beneath her, and so many more. They were disjointed things, without context, but she could feel them drifting around in the back of her thoughts. If she cultivated after this… well it might be small but she thought she would see some improvements in a few areas.
Since FVM cultivation didn't get a bonus, nor did the tutor meditation, does it mean it only affects physical/spiritual cultivation ?(and essentially be wasted since we aren't going to spent any action on it in the forseeable future)

Zhengui comparative growth:
Early Yellow(4) Mid Yellow(5)
Early Silver(4) Mid Silver(5)

Physical
Strength: oooo
Dexterity: oo
Stamina: ooooo o

Mental
Intelligence: ooo
Wits: ooo oooo
Resolve: ooooo

Social
Presence: ooo
Manipulation: oo
Composure: oooo

Advantages

Health:
[ ][ ][ ] [ ][ ][ ] [ ][ ][ ] [ ]

Qi: 35 40

Speed: 18

Initiative: 12 13

Armor: 5 (15/15)


Skills
Athletics: ooooo
Stealth: ooo
Survival: oooo ooooo
Empathy: ooo
Intimidate: ooo

Masteries:
Natural Weapons: oooo
Power: ooo oooo
Toughness: ooooo
Resilience: oooo

Weapons:
Gui Chomp: DV 3
Zhen Bite: DV 4.

Abilities:

Blooming From Ash

Passives:
+4 +5 dice to physical and spiritual defence
+2 +4 to perception and survival rolls in plant life heavy regions
+2 +3 on all Stamina and Resolve tests
1 qi per round regenerated when not moving


Ingraining Roots: oo
Cost 4 qi
Zhengui channels his qi through the roots of the plant life around him, allowing him to better sense his surroundings as well as drawing in further strength. While active, Zhengui's speed is reduced by half, but he gains a four die bonus to perception rolls, his armor increases by one and he gains a four die bonus on all defences. In addition Zhengui may spend two qi to regenerate his armors durability by one as a free action while active. Lasts four turns.

Eternal Vitality: ooo
Cost 6 Qi.
Instant
Zhengui's draws on the concept of regrowth and renewal to seal his wounds and break the power of enemies over him. This art allows Zhengui to heal one point of lethal or nonlethal damage, or reduce one point of aggravated damage to lethal damage. Alternatively, he may use this to dispel a negative effect on himself or Ling Qi on a successful clash, which receives a three four die bonus.

Stone in the Soil: oo
Cost 4 qi
A technique granted by Zhengui's bond with Ling Qi. Allows Zhengui to rapidly bury himself in loose soil, temporarily appearing as little more than a large spiky boulder. Grants a three die bonus to stealth and a four five die bonus to attack against unaware targets. Lasts until revealed.

(New) Woodland Grasp: ooo
Cost 5 qi
A technique allowing Zhengui to create and manipulate roots beneath the ground to trap his enemies. On a successful clash, Zhengui grapples a single target with a DV 2 attack, immobilizing it and inflicting a three die penalty to their physical defense until they escape.The roots use Strength+Power to determine their dice pool.


Blazing Blood

Passives
4 additional armor against fire based attacks
+2 +3 dice on physical attacks
Adds one two armor piercing the attacks

Blood Boiling Venom: oo
Cost 4 Qi
Instant
Zhengui strikes with venomous fangs injecting a terrible, deadly heat into the target. Grants four five die bonus to Zhen's bite attack. In addition upon successfully dealing damage, the target is poisoned, taking two fire damage each turn for three turns unless dispelled. While poisoned targets suffer a two die penalty on defensive and offensive clashes.

Ashfall: ooo
Cost 6 Qi
Instant
Zhengui expels ash from both of his mouths, filling the sky with falling gray dust. The ash cloud extends for fifteen meters around him and persists for three turns in that space. While Zhengui and Ling Qi are immune to the effects, others within the ash suffer a DV 2 fire attack each turn with a two three die bonus, and suffer a two die penalty to perception and offensive clashes against Ling Qi or Zhengui. Zhengui may use this art multiple times, to expand its area. Three Four stacks may be active at a time.

Boiling Shot: oo
Cost 4 qi
Zhen gathers his venom and spits, launching a ball of corrosive superheated venom up to thirty meters. This attack is DV 6 and fire based with a three die bonus to its clash, dealing one additional bonus extra semi-perfect damage on a successful hit. The bonus damage cannot be blocked by normal qi negation, and repeats on the following turn.

(New) Boiling Spray: ooo
Cost 6 qi
Zhen gathers his venom, as he does with Boiling Shot, but instead discharges a spray of molten venom in a burning fan damaging up to three targets within ten meters.This attack is DV 4 and deals one extra semi perfect damage, which repeats the following turn.

(New) Verdant Ash Duality
+4 dice on defensive clashes vs any single spiritual attack
Multi attacker penalties reduced by one.

(New) Minds Apart: ooo
Cost 3 qi
Instant
This art, while active allows Zhengui to use one additional technique every other turn. This art lasts two turns, but may be renewed freely once active for the same activation cost.

(New) Rebirth Inferno
Cost: Special
Instant
When reduced to three or fewer health. Zhengui may instantly discharge all of his remaining qi into a roaring inferno that consumes all save Ling Qi within fifteen meters. This effect expends all remaining qi and on a successful clash with a five die bonus inflicts a DV 10 fire attack dealing five semi perfect damage to all targets in range. In the aftermath Zhengui falls unconscious, but his armor durability is restored to maximum and his armor value increased by three for six turns.


Yeah, he's still a a pretty terrifying ball of fluffy and fiery death...
 
Oh, he has a Yatagarasu!
You inspired me to look into it.

Yatagarasu:
A three-legged crow, also called a golden crow (despite generally being red) that has ties to the sun. It fits with Yuzhao being a spirit of the Sun and I'm guessing her line picked up Death after the event.

Also on the:
"...The naming sense matches, if nothing else," Yuzhao, the raven said dryly, not looking up from her wing.
I thought she was referring to Ling Qi's name meaning Zero Qi, as in Zhengui's punny name matched our's. But Yuzhao means omen, fitting for a crow but especially so for one tied to Death, so it could reference Qi's suitability to being Tai's wife.
 
Since FVM cultivation didn't get a bonus, nor did the tutor meditation, does it mean it only affects physical/spiritual cultivation ?(and essentially be wasted since we aren't going to spent any action on it in the forseeable future)
It's skill training, not cultivation training.

Swords, dodge, and ride from the mentioned memories. Presumably, all our weapon masteries as well as assorted combat skills will receive ~1 XP or so.

(Maybe we'll even gain XP for Toughness! :p)
 
[X] approach in strength

So none of the other weaker disciples that don't expect to make top eight wanted to actually face that fact by going in the depression basement and no-one that had a chance at winning and wouldn't mind going down there showed up to do the job until now.
 
You inspired me to look into it.

Yatagarasu:
A three-legged crow, also called a golden crow (despite generally being red) that has ties to the sun. It fits with Yuzhao being a spirit of the Sun and I'm guessing her line picked up Death after the event.

Also on the:

I thought she was referring to Ling Qi's name meaning Zero Qi, as in Zhengui's punny name matched our's. But Yuzhao means omen, fitting for a crow but especially so for one tied to Death, so it could reference Qi's suitability to being Tai's wife.

Well, I thought that it was obvious that she referred to Tai and Qi's compatibility. :)
 
On a more serious note, Zhengui is growing up. A lot of cool arts/techniques that have been added.

The cool double minded technique seems like it will be of great help in dealing with Zhengui's action economy.

The root grasp is available now and a boiling spray.

Armor does seem like an issue at only 5 before arts. Possibly buff it with a talisman?
I agree we really should start looking into talisman(s) for Zhengui. Armor is a thing, but if Qi is also an issue. Zhengui uses about 8-10 Qi per turn (skill + double mind + extra skill every other turn)
With only 40 Qi he really won't last long if we factor additional Qi damage mitigation...



[X] Approach in Strength
Because our debuff build is ideal for gentle takedown.
 
I agree we really should start looking into talisman(s) for Zhengui. Armor is a thing, but if Qi is also an issue. Zhengui uses about 8-10 Qi per turn (skill + double mind + extra skill every other turn)
With only 40 Qi he really won't last long if we factor additional Qi damage mitigation...



[X] Approach in Strength
Because our debuff build is ideal for gentle takedown.

Yes, qi economy is arguably even more important than armor here.
 
"Ling Qi my hip and cool rival, today is the day when my youthful dragoness triumphs over your sneaky tricks!"
Ling Qi: "... Sorry, did you say something ?"


Yes, qi economy is arguably even more important than armor here.
We already have two Tier 3 Wood cores, if we trade one for a Fire core we could order a custom made talisman for Zhengui. -2Qi for fire and Wood techs would made a huge difference for him.
The last talisman slot can be armor i guess. I doubt we'll actually invest the actions into the mobile bone warrior formation.
 
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The nice thing is just stacking fire/wood reduction over and over will put him to qi neutral with his regen tech. So gear for Zhengui is not complicated. He could also probably use some armor and a +power bonus but the reduction gear is the basic part of it.
 
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