Alright, so, I've since been informed on discord that the "one free HI dice" projection I was remembering had actually already priced in some fusion power plant investment. That's a relief all around, honestly, and I'm happy to retract that part of the effortpost.

What still remains however is my assertion that we are already doing enough for space population, that an overfocus on it can and has slowed our space expansion in the long term, and that prioritizing Aldrin 4 would exacerbate the issue.
You make good points. But two things: First, we've built most of the station bays so far, with only the least important/urgent ones remaining. And while the Assembler Bay will be helpful to Columbia specifically it'll hardly be of benefit to Aldrin city given the city already will be making capital goods, and it has the Enterprise's example for that task. I don't believe we're missing a per-requisite foundational station bay for Aldrin.
So, to be perfectly clear: I am not talking about the foundation or prerequisites to Aldrin City. I am calling Aldrin City itself part of the larger foundation for the actual space goal: To get humanity the hell away from this dying green rock called Earth.

In part this presumes we maintain our roleplay of being the treasury - after all, out of character we're banking on the TCN to solve the "how do we not die to mantle-fed liquid tiberium cracking the planet open like an egg" problem. But even OOC, a visibly better foundation towards the goal of evacuation is more advantageous than space population in and of itself, partly because our population numbers now are pocket change compared to what we can move once the groundwork is done, but more poignantly because while we are approaching our target goal for population in space, the far more important number that is the population of people safe from this dying green rock blowing up is still zero.

Zilch.

Nothing.

The moon colony, all of our existing off-earth habitation is for learning and gaining the expertise and seeking out and solving the problems that stand in the way of an evacuation. The moon at best is a staging area for the eventuality where we start losing the war against surface tiberium and earth is no longer safe from it - the moon is not safe from tiberium on earth as a whole.

Aldrin is a stepping stone. It is one part of a foundation on which we would have built an escape from Earth, and which would let us credibly claim to Kane that we still can if we walk away from his deal allowing us to secure a better one.

Shala and Enterprise are other parts of that foundation - our testing grounds for industry and agriculture that are sustainable in a future where you cannot just receive a supply shipment from humanity's cradle. From our enterprise choices, we had even been teased with a follow-on station for when enterprise was done and its bays fully completed: a dedicated spacecraft station. But we'll never see that before the end of the quest. Why?

Because we took the most ambitious space population goal, and that goal did not permit us to invest as must or as fast as we should have in the other foundational projects in service to earth's evacuation. We stunted our own escape.

Even with the extra free dice I've been informed we have, we are behind, and Aldrin 4 as a priority would put us even further behind. Space population as currently tracked is a number - and I ask that we not confuse making that number go up for the actual goal of GDI's space development.
 
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109 Energy Debt
We owe 128 energy. (8*16. 19th can be handled by the "floor")
We have 45 energy and 6 Energy Reserve.
We want to maintain a floor of 32 energy (including reserves). (This is to cover a facility failing early, Nod damage, and to buffer out the sudden energy spikes when a facility is decommissioned in the analysis).
128-(45+6-32) = 109 energy debt.

-------------
Paying off debt with 1 Fusion die per turn: +3.71 net Energy/turn
DAE +5 energy /turn.
From Fusion, (85 progress / die, 19 energy/270 progress) +5.98 energy/die.
The final phase of fusion would be 'due' in 2068 Q2, or 15 turns from now.
For a heavily simplified (109/15) -7.27 energy/turn.
1 Die Fusion + DAE - Debt = Net
5.98 + 5 - 7.27 = +3.71 net energy/turn

-------------
Net energy to be spent through the rest of the plan not including debt: -5.8 net Energy/turn
-1 Dairy Ranches (plan goal), -1 Hospitals (plan goal), -16 GFZA (plan goal), -2 Gov A (plan goal), -2 Ultralight Munitions (will autocomplete), -1 GD-3 (will autocomplete), -1 NovaHawk (will autocomplete), +2 DRZGM (plan goal), +3 RZ Containment Lines (~plan goal), +1 RZ MARVs (~plan goal)= -18 Energy

Very likely energy spending:
-6 Aberdeen Phase 2+3, -8 Nuuk 4, -4 FAP, -2 VFP, -6 Inhibitors, -2 Stealth Disruptors, +1 DLI, +16 Bergen = -11 Energy
-29 energy/5 turns remaining in the plan= -5.8 energy/turn

Net per turn: -2.09

So, one fusion die per turn through the rest of the plan will (5 total), on average, steadily decrease our energy reserves. There are other +Energy projects (such as mothballing or LTP). If we want to go into the timeskip with a healthy energy floor to make sure that timeskip GDI doesn't have to deal with an energy crisis, we'll either need more Energy, or to not do more than 3 inhibitors.
 
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So, to be perfectly clear: I am not talking about the foundation or prerequisites to Aldrin City. I am calling Aldrin City itself part of the larger foundation for the actual space goal: To get humanity the hell away from this dying green rock called Earth.

In part this presumes we maintain our roleplay of being the treasury - after all, out of character we're banking on the TCN to solve the "how do we not die to mantle-fed liquid tiberium cracking the planet open like an egg" problem.
Is that really just OOC though? We voted to have the goal of Tiberium Abatement and that is what we've been working towards for years. We did not vote for Orbital Evacuation as the goal.
 
From our enterprise choices, we had even been teased with a follow-on station for when enterprise was done and its bays fully completed: a dedicated spacecraft station. But we'll never see that before the end of the quest. Why?

Because we took the most ambitious space population goal, and that goal did not permit us to invest as must or as fast as we should have in the other foundational projects in service to earth's evacuation. We stunted our own escape.
We finished Enterprise's bays in Q2 2063.
Even with the extra free dice I've been informed we have, we are behind, and Aldrin 4 as a priority would put us even further behind. Space population as currently tracked is a number - and I ask that we not confuse making that number go up for the actual goal of GDI's space development.
Where do you think we should out our Orbital dice instead? We currently have two kinds of Orbital projects: Finishing the remaining station bays, and building stuff on the moon. I don't see where we're supposed to put our dice to not, supposedly, be falling behind.
 
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So, to be perfectly clear: I am not talking about the foundation or prerequisites to Aldrin City. I am calling Aldrin City itself part of the larger foundation for the actual space goal: To get humanity the hell away from this dying green rock called Earth.

In part this presumes we maintain our roleplay of being the treasury - after all, out of character we're banking on the TCN to solve the "how do we not die to mantle-fed liquid tiberium cracking the planet open like an egg" problem. But even OOC, a visibly better foundation towards the goal of evacuation is more advantageous than space population in and of itself, partly because our population numbers now are pocket change compared to what we can move once the groundwork is done, but more poignantly because while we are approaching our target goal for population in space, the far more important number that is the population of people safe from this dying green rock blowing up is still zero.

Zilch.

Nothing.

The moon colony, all of our existing off-earth habitation is for learning and gaining the expertise and seeking out and solving the problems that stand in the way of an evacuation. The moon at best is a staging area for the eventuality where we start losing the war against surface tiberium and earth is no longer safe from it - the moon is not safe from tiberium on earth as a whole.

Aldrin is a stepping stone. It is one part of a foundation on which we would have built an escape from Earth, and which would let us credibly claim to Kane that we still can if we walk away from his deal allowing us to secure a better one.

Shala and Enterprise are other parts of that foundation - our testing grounds for industry and agriculture that are sustainable in a future where you cannot just receive a supply shipment from humanity's cradle. From our enterprise choices, we had even been teased with a follow-on station for when enterprise was done and its bays fully completed: a dedicated spacecraft station. But we'll never see that before the end of the quest. Why?

Because we took the most ambitious space population goal, and that goal did not permit us to invest as must or as fast as we should have in the other foundational projects in service to earth's evacuation. We stunted our own escape.

Even with the extra free dice I've been informed we have, we are behind, and Aldrin 4 as a priority would put us even further behind. Space population as currently tracked is a number - and I ask that we not confuse making that number go up for the actual goal of GDI's space development.
My understanding is that Aldrin City is a better stepping-stone towards extraplanetary development than more homesteading would be, because it will include industry, refining, and generally actually being a city rather than a much-less-well-laid-out collection of villages. (See Phases 2 and beyond giving Capital Goods.) Yes, finishing the testbed bays on Shala and Columbia will likely assist with progress on integration of specific issues, but they are, I feel, less essential than getting an all-up city with associated industry on the moon. Which, yes, would be in for problems if the Earth went blooie in... the century or so it would take for that to happen if no TCN occurs, but not completing all the bays before the timeskip starts does not seem likely to be a major handicap.
109 Energy Debt
We owe 128 energy. (8*16. 19th can be handled by the "floor")
We have 45 energy and 6 Energy Reserve.
We want to maintain a floor of 32 energy (including reserves). (This is to cover a facility failing early, Nod damage, and to buffer out the sudden energy spikes when a facility is decommissioned in the analysis).
128-(45+6-32) = 109 energy debt.

-------------
Paying off debt with 1 Fusion die per turn: +3.71 net Energy/turn
DAE +5 energy /turn.
From Fusion, (85 progress / die, 19 energy/270 progress) +5.98 energy/die.
The final phase of fusion would be 'due' in 2068 Q2, or 15 turns from now.
For a heavily simplified (108/15) -7.2 energy/turn.
1 Die Fusion + DAE - Debt = Net
5.98 + 5 - 7.27 = +3.71 net energy/turn

-------------
Net energy to be spent through the rest of the plan not including debt: -5.8 net Energy/turn
-1 Dairy Ranches (plan goal), -1 Hospitals (plan goal), -16 GFZA (plan goal), -2 Gov A (plan goal), -2 Ultralight Munitions (will autocomplete), -1 GD-3 (will autocomplete), -1 NovaHawk (will autocomplete), +2 DRZGM (plan goal), +3 RZ Containment Lines (~plan goal), +1 RZ MARVs (~plan goal)= -18 Energy

Very likely energy spending:
-6 Aberdeen Phase 2+3, -8 Nuuk 4, -4 FAP, -2 VFP, -6 Inhibitors, -2 Stealth Disruptors, +1 DLI, +16 Bergen = -11 Energy
-29 energy/5 turns remaining in the plan= -5.8 energy/turn

Net per turn: -2.09

So, one fusion die per turn through the rest of the plan will (5 total), on average, steadily decrease our energy reserves. There are other +Energy projects (such as mothballing or LTP). If we want to go into the timeskip with a healthy energy floor to make sure that timeskip GDI doesn't have to deal with an energy crisis, we'll either need more Energy, or to not do more than 3 inhibitors.
I'd like to ensure that we end Q4 2065 with at least +30 Energy, after the costs from decommissioning (-32) and projects (estimate of -29 sounds good), which means we'd need to produce +21 Energy to add to the +25 from DAE. 1 phase of CCF (+19) and completing Bergen (+16) will more than satisfy that goal.
 
This seems like doomposting to me. I sincerely doubt that an evacuation is a guaranteed end state.

Fixing Earth is the opposite of easy, but I think it's still doable.
Well, as I said. You can either approach it from the position of roleplaying as the treasury, in which case we don't "know" that the TCN is on the table, or from OOC where we know that the more credible our ability to pivot to full evacuation, the better our bargaining position against Kane. At no point did I mean to imply the TCN wouldn't be effective, sorry for any confusion there.

That said
We finished Enterprise's bays in Q2 2063.

Where do you think we should out our Orbital dice instead? We currently have two kinds of Orbital projects: Finishing the remaining station bays, and building stuff on the moon. I don't see where we're supposed to put our dice to not, supposedly, be falling behind.
I suppose this is what I get for trying to go hard during my limited break time... I was all rhetoric, no research, yolo swag embarrassing myself lmao.

Finishing the bays was what I had in mind before you reminded me that enterprise is already done - for the idea that we were hindered by the plan goal, my recollection was that the ship station wasn't going to unlock until all three "crown jewel" stations were completed, but it's too late for such an unlock to matter to negotiations. I will admit that I'm being brought around some on Aldrin as a valid choice - if nothing else, it's a big shiny that we can point at.
 
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[X]Plan Less-Panicky Screaming
Both leading plans are good, but I want to see if we can fit a MFC in a Mammoth, and the Exosuits seem interesting.
 
I'd willing to add my vote too Attempting to Start Karachi if it did Advanced Articulation instead of Seeker Head dev. The benefits to our cybernetics alone, which are notably stiff and slow, would make it worth it. Even if we can't fit them into the current generation of Zone armor, having them cooking in the back while we keep standing up the current generation would still be good, not to mention all the little places better articulation would make a difference.
 
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