For note: I had a couple errors in my plan, the listing had 1 die on GFZA but costs for 2, which is what I had intended, and a couple wrong zone numbers for the inhibitors, both of those issues are fixed now.
 
Plan Attempting to Start Karachi vs Plan Less-Panicky Screaming

AtSK Heavy IndustryLPS Heavy Industry
Second Generation Continuous Cycle Fusion Plants (Phase 5) 29/270 (2 dice, 40 R) (3%)Second Generation Continuous Cycle Fusion Plants (Phase 5) 29/270 3 dice 60R 79%
Microfusion Cell Laboratories 0/150 (1 die, 25 R) (1%)Microfusion Cell Laboratories 0/150 (2 dice, 50 R) 94%
Aberdeen Isolinear Fabricator (Phase 1) 0/90 (2 dice, 60 R) (100%)

AtSK Light IndustryLPS Light Industry
Bergen Superconductor Foundry (Phase 5) 483/1140 (2 dice, 60 R)Bergen Superconductor Foundry (Phase 5) 483/1140 1 die 30R
Civilian Exosuits 0/85 1 die 20R 69%

AtSK TiberiumLPS Tiberium
Tiberium Inhibitor Deployment (BZ-13 West Africa) 0/75 (1 die, 30 R) (92%) (+1 PS)Tiberium Inhibitor Deployment (BZ-10 Africa - South) 0/75 1 die 30R 92%
Enhanced Harvest Tiberium Spikes Phase 2 (Updated) 78/180 (1 die, 20 R) (57%) (-5 PS)Tiberium Inhibitor Deployment (BZ-8 South America) 0/75 1 die 30R 92%
Deep Red Zone Tiberium Glacier Mining (Stage 5) 47/190 (2 dice, 60 R) (97%)Tiberium Inhibitor Deployment (BZ-2 North America - East) 0/75 1 die 30R 92%
Tiberium Inhibitor Deployment (BZ-11 North America - West) 0/75 1 die 30R 92%

AtSK OrbitalLPS Orbital
Aldrin Planned City (Phase 1+2) 0/750 (6 dice, 180 R) (6/9 to Phase 2)Aldrin Planned City (Phase 1) 0/250 8 dice 240R 100%
Assembler Bay 0/255 (2 dice, 40 R) (2%)

AtSK MilitaryLPS Military
Tib Core Missile Seeker Analysis 0/60 (1 die, 5 R) (99%)Thunderbolt II Missile Development (Platform) (Munitions) 0/60 1 die 15R 100%
Ground Forces Zone Armor (Set 2) (Phase 1+2) 260/570 (3 dice, 60 R) (Phase 1, 9% Phase 2)Ground Forces Zone Armor (Set 2) (Phase 1+2) 260/570 2 dice 40R
Advanced Articulation Systems (Tech) 0/60 1 die 15R 99%
 
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[X]Plan Less-Panicky Screaming

We definitely want the Microfusion Cell Laboratories up so our Next Gen Vehicles can include them. We need those cells to use all the power hungry new military tech we've developed, and with the xenotech refineries we'll have enough STUs to build them. And I very much want to finally build more Tib Inhibitors.
 
We definitely want the Microfusion Cell Laboratories up so our Next Gen Vehicles can include them. We need those cells to use all the power hungry new military tech we've developed
That's really not at all what the current type of cells would be used for. Well, as I understand it anyway.
A micro scale fusion cell, designed for personal scale high density energy needs, is of critical importance, especially with the advent of ever more power hungry personal systems, ranging from energy weapons, to personal tools for space construction.

[ ] Microfusion Cell Laboratories
Any deployment of the microfusion cells is going to be on a distinctly small scale, in large part due to the combination of the need for hydrogen fuel, and the sheer cost in elerium to produce stable, usable fusion in a package that can be effectively man-portable.
We are talking about stuff that can be carried around by a person not powering a tank or anything.

Certainly some military applications for sure. Laser guns and so on.

But nothing with vehicles yet.

I could be wrong of course.
 
That's really not at all what the current type of cells would be used for. Well, as I understand it anyway.



We are talking about stuff that can be carried around by a person not powering a tank or anything.

Certainly some military applications for sure. Laser guns and so on.

But nothing with vehicles yet.

I could be wrong of course.
For reference, 2062 Q4.
[ ] Microfusion Cell Development (Tech)
A micro-scale fusion cell, designed for personal scale high density energy needs, is of critical importance, especially with the advent of ever more power hungry personal systems, ranging from energy weapons, to personal tools for space construction. While it is almost certain to be Elerium-hungry, that is an unfortunate requirement for such systems.
(Progress 87/60: 20 resources per die) [48]

The difference between a microfusion cell and a plasma warhead is actually fairly limited – namely that rather than an intentional feedback loop, the energy is tapped off to feed something else, instead of heating the contents until they vaporize. Beyond that, it also needs integral shielding, because GDI has not yet found a properly safe, non-radiative means of producing fusion. While the elerium core certainly helps with this, it does tend to spit out high-energy particulates at times.

The first generation microfusion cell is about two meters long, making it only 'micro' in comparison to the full-scale generators. While the fuel and fusion cells are only about fifty centimeters long between them, the vast majority of the unit is the direct energy conversion system, using a series of electrostatic converters. Although the unit is an inconvenient size and shape for many things, it can provide a substantial amount of power pretty much anywhere in the Solar system, in a package significantly smaller than a standard issue fission or large scale fusion reactor.

"It is a shame that the Elerium cost of each unit is so high, because it means we can't reasonably allocate funds towards shrinking the supporting systems. I'm sure that with U-series alloys, shimmer shields and other enhancements, we could shrink the cells by at least 50%, maybe more. And the potential uses of such a small fusion reactor as a power pack for vehicles and forward bases are considerable! If we could use this technology in a Mammoth tank, we could save as much as twenty tons of weight by replacing dense uranium reactors with lightweight fusion!" - Lakshmi Kota, Researcher
 
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I think this is penny wise, pound foolish. Yes, we can more efficiently meet the population goal this way. But I'd rather put the dice needed for Honesteading Phases 4-6 into building "the first true city of the Moon" with all the benefits that will bring. Remember, the point of the goal isn't to cross the line and go no further. It's to get as many people living in space as we can manage, and Aldrin City does that much better than the Honesteads. Plus, planned cities have Capstone effects, and humanity's first city on the moon seems like a symbol of hope well worth the extra price tag,
When considering whether to meet our population goal via aldrin 4 or homesteading, I think it's worth remembering that we took the single most ambitious available target for space habitation this plan, and that pre-hiatus we were frequently regretting that fact.

I don't think it's fair to say that seeking to meet the goal we set means we're ignoring or undermining the spirit of why we chose that goal. By its nature, just by choosing and meeting it we are already overachieving. To meet it we have had to make deep sacrifices, and still have more to go even if we do it via homesteading.

Our population target has, again and again, precluded more varied projects including those that are also foundational to space settlement like the station bays - a choice that, if we had made it deliberately, itself could have been called penny wise and pound foolish. If we decide we're going to commit to Aldrin 4, I'm pretty sure it will do so to us again. There is more of our foundation yet to build, and rushing to complete one support in the form of the moon's first city at the expense of the others will not enable GDI to hit its best stride for space settlement sooner.

This is to say nothing of the very tight requirements heavy industry is under - I was part of conversations on discord where it was widely agreed that it's important to finish nuuk 4 and Aberdeen before the timeskip, for benefits within the timeskip. But I am told this would leave only a single spare heavy industry die, and we still need to build fusion plants - it, and relatively more elective heavy industry projects like microfusion would have to be done almost entirely using free dice which Aldrin 4 would hoover up.

Our free dice are limited, and we must choose how to use them carefully. I do not believe committing to Aldrin phase 4 this plan is a wise decision.

[X] Plan Attempting to Start Karachi

Will check other plans later.
 
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[X] Plan Aldrin Cycler
[X] Plan Attempting to Start Karachi
[X]Plan Less-Panicky Screaming
[X]Plan attempting to address the lore
 
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This is to say nothing of the very tight requirements heavy industry is under - I was part of conversations on discord where it was widely agreed that it's important to finish nuuk 4 and Aberdeen before the timeskip, for benefits within the timeskip. But I am told this would leave only a single spare heavy industry die, and we still need to build fusion plants - it, and relatively more elective heavy industry projects like microfusion would have to be done almost entirely using free dice which Aldrin 4 would hoover up.
I'm curious about the numbers you're using for this - we have 25 HI dice over the rest of the Plan, plus any free dice used, and the only requirements we have are to keep afloat on Energy. 2 dice of Fusion Power would be about 6 dice, which leaves 19 dice left over. Aberdeen will take probably 8 dice to complete, Nuuk 4 will take about 10 dice. That leaves a die left over. And Aldrin 4 will not, if we dedicate Orbital dice to the project, require free dice.
Edit: Aldrin 4 will, if we decide to go for it, eat up virtually all of our Orbital dice for the rest of the plan, but is highly unlikely to require free dice. If we fail to complete the Ring Portals project Q4, that will mean we only get 34 Orbital dice in 2065, and depending on what we have spent on Aldrin in Q4 2064, that might not be enough... but that's if we have spent ~5 or less dice this turn on Aldrin.

Relevant lines from the Array for HI:
-[] Second Generation Continuous Cycle Fusion Plants (Phase 5+6) 29/540 5 dice 100R 6%, 6 dice 120R 61%, 7 dice 140R 97%
-[] Aberdeen Isolinear Fabricator (Phase 1+2+3) 0/630 6 dice 180R 2%, 7 dice 210R 36%, 8 dice 240R 87%, 9 dice 270R 99%
-[] Nuuk Heavy Robotics Foundry (Phase 4) 143/935 8 dice 160R 5%, 9 dice 180R 43%, 10 dice 200R 87%, 11 dice 220R 99%
 
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When considering whether to meet our population goal via aldrin 4 or homesteading, I think it's worth remembering that we took the single most ambitious available target for space habitation this plan, and that pre-hiatus we were frequently regretting that fact.

I don't think it's fair to say that seeking to meet the goal we set means we're ignoring or undermining the spirit of why we chose that goal. By its nature, just by choosing and meeting it we are already overachieving. To meet it we have had to make deep sacrifices, and still have more to go even if we do it via homesteading.

Our population target has, again and again, precluded more varied projects including those that are also foundational to space settlement like the station bays - a choice that, if we had made it deliberately, itself could have been called penny wise and pound foolish. If we decide we're going to commit to Aldrin 4, I'm pretty sure it will do so to us again. There is more of our foundation yet to build, and rushing to complete one support in the form of the moon's first city at the expense of the others will not enable GDI to hit its best stride for space settlement sooner.

This is to say nothing of the very tight requirements heavy industry is under - I was part of conversations on discord where it was widely agreed that it's important to finish nuuk 4 and Aberdeen before the timeskip, for benefits within the timeskip. But I am told this would leave only a single spare heavy industry die, and we still need to build fusion plants - it, and relatively more elective heavy industry projects like microfusion would have to be done almost entirely using free dice which Aldrin 4 would hoover up.

Our free dice are limited, and we must choose how to use them carefully. I do not believe committing to Aldrin phase 4 this plan is a wise decision.

[X] Plan Attempting to Start Karachi

Will check other plans later.
You make good points. But two things: First, we've built most of the station bays so far, with only the least important/urgent ones remaining. And while the Assembler Bay will be helpful to Columbia specifically it'll hardly be of benefit to Aldrin city given the city already will be making capital goods, and it has the Enterprise's example for that task. I don't believe we're missing a per-requisite foundational station bay for Aldrin.

Second, we don't necessarily need any free dice to complete Aldrin phase 4. We have four turns left in the Plan, but we also have the Naquada Ring Experiments coming online this turn. That means an additional 2 Orbital dice each turn and a 15% progress reduction. Conservatively, the 15% progress reduction will bring phases 2-4 from 3,500 total progress to 2,975 progress. (Assuming we complete phase 1 this turn, as seems likely. The reduction could also impact phases 3 and 4 more heavily.) That would cost about 35 dice on average, and over those four turns we'd have 36 Orbital dice. Is that cutting it close? Sure, going by this conservative estimate. But it wouldn't cost us tons of free dice like you imply. We'd have plenty to spend outside Orbital, and regardless we tend to put free dice there anyways. Edit: We actually have five turns left, not four. So that's 45 dice we have to work with, not 36.
 
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I'm curious about the numbers you're using for this - we have 25 HI dice over the rest of the Plan, plus any free dice used, and the only requirements we have are to keep afloat on Energy. 2 dice of Fusion Power would be about 6 dice, which leaves 19 dice left over. Aberdeen will take probably 8 dice to complete, Nuuk 4 will take about 10 dice. That leaves a die left over. And Aldrin 4 will not, if we dedicate Orbital dice to the project, require free dice.

Do we even need 2 phases of fusion? We have 45 energy now whilst we are going to lose 32 from losing the old plants next year we'll also get back 25 from the energy department. Won't 1 phase + Bergen cover pretty much anything we'll need for the rest of the plan.
 
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