Ugh. I do that all the time. XD
Sometimes I'm missing half the word as well, which is really confusing when I've dropped off the "n't" from "does" or similar. -_-
Yes, it's really annoying. And you only catch it at least half an hour later, and often only days. Because the brain knows what should be there and fills in.
The thing is: The liquid tib is already there. Red Zone are full of liquid tib.
Building a refinery inside a RZ doesn't increase the amount there, but it does give us a way to dispose of it.
Not stockpiling dangerously high amounts of it at the refinery should be easy to do, as it involves not picking the stuff up.
The alternative of transporting large amounts of this stuff into Blue Zones is not going to be popular, and it makes the situation less safe. A liquid tib explosion in a RZ is far less of a problem than the same happening in a BZ.
We also have Ion Collector technology, so building an ion storm safe(r) zone for the refinery is possible.
I hadn't considered the ion collector technology angle, but even with that.... I am not confident that GDI has the willingness or ability to build and maintain a large tiberium refinery in a Red Zone dedicated to liquid tiberium processing to process the liquid tiberium locally produced.
I must, however, disagree with the idea that a liquid tiberium explosion is not a problem in an RZ relative to a BZ.
Because liquid tiberium explosions tend to propagate,
hard, through tiberium itself. The Temple Prime explosion blew up a good chunk of Europe in no small part because the liquid tiberium bomb in the temple could sympathetically trigger a massive tiberium glacier right outside. The bomb Boyle delivers at the end of the GDI campaign in Tiberium Wars as an option is, if used, responsible for basically blowing up a rather sizable part of Italy. Even the Australian Yellow Zone detonation that caused the Australian Red Zone detonated, AFAIK, tiberium deposits in the region. And in Red Zones it would be at best impractical to build a refinery far enough away to prevent sympathetic detonation.
Blue Zones are actually the
best places to have a liquid tiberium bomb go off
because both the chance of causing a sympathetic detonation of a tiberium vein is much smaller and if such a vein is destroyed, the likely area of effect is much smaller.
Still not good, but better than the alternative.
It's not, however, only ion strikes that worry me. Nod can pull silly buggers too, there's a reason I would prefer a lot of convoys carrying small loads. Sure, it's a security nightmare, but if something goes wrong, it probably won't go
that badly wrong.