- Location
- Mid-Atlantic
Maybe. On the other hand even Moonbase Phase 1 or whatever it's called is probably going to be a serious construction project in its own right. And if it's not- well, suppose we have to get up to Phase 4 before the population's respectable. Then we'll have to work our way up to Phase 4 (or whatever) anyway to reach the space population target. And we may further want to expand other lunar infrastructure, such as water mines or conventional mines, once the moon base is at or near its final target size.Need, no, but as you've noted it's looking like a phased project now so it's not like the effort will be wasted. Frankly I don't really think any amount or distribution of space dice is really 'wasted' this turn, as long as people are aiming to finish Shala's core. We're stuck spinning our wheels for the moment until lunar colonies finally pop (which I could have sworn weren't reliant on Shala as well as Columbia, but ehh) and there's a limit to how much we can do to 'prepare the ground' so to speak.
Speaking of lunar prep though, I'm actually not sure how much the Spaceport Bay will help with that. The description really seems like it's not going to provide discounts to at least the early stages:
This really sounds like a logistical module that'll really come into play once we already have a foundational presence on Luna, not something that'll discount initial construction.
I think we'll turn out to be glad we had the spaceport bay constructed quite early on. And its bonuses may apply the same way things like the station bay did to the stations- so a cost reduction early in the project may be a lot more impactful than one that only applies when we get around to Phase 3 or Phase 4 of a five-phase project.
With regards to extra dice on the species restoration bay, I'm coming around to your view on the matter to a limited degree. While I still consider it to be overkill, it's not going to be truly wasted dice as long as we don't overindulge on Stage 2 of the project, given the premise that it deserves investment in Orbital alongside the population target in the first place, which I accept.
Existing stockpiles were laid down when housing patterns were a bit different (we were just settling in the Steel Vanguard refugees, after all). Furthermore, GDI policy, which we've had a fair hand in shaping ourselves, is headed for probable serious war with al-Isfahani, whose Nod faction is a nuclear power. Even if the war goes "well," we may be looking at mass-casualty nuclear attacks or other WMD strikes on major GDI population centers here or there. BZ-4 and BZ-18 are particularly likely to be targeted, but if al-Isfahani gets creative with nuclear missile submarines (and we are told he has them) then bad days could happen anywhere in the world. SADN is good but it's not perfect and there are potential WMD that bypass it.The bewildering thing is allocating any dice to stockpiles at all.
So we could be facing major national disasters of a kind that extra food stockpiles would help with. And while we have lots of exciting things to do with Agriculture, few of them are so vital that we'd begrudge a few dice spent on something else if it might make hundreds of thousands of people's lives better in a reasonably likely emergency situation in the near future.
Similar logic promotes us deploying autodocs and the second phase of Regional Hospital Expansion in the next three turns, frankly.
@Rakuhn was the one who first pointed most of this out, and frankly she had a good point, or at least I for one am convinced.
I think MSH (?) was right to speculate that the most likely explanation for inferno gel becoming 'apolitical' (no longer having a PS penalty) is that it turned into a meme, and Initiative First is trying to score points off "setting Noddies on fire" becoming a meme people laugh about, and that this sells well with GDI as a whole and baited the tiny Open Hand Party into opposition.
Because 'burning Noddies' does make a good meme.