I decided to replace the Gov-A with inferno.

[X] Plan New Age of Refining
-[X]Infrastructure 5/5 Free Dice: 0/6 Admin Dice: 0/2 AI Dice: 0/1 70R
--[X] Rail Network Construction Campaigns (Phase 6) 108/245 1 die 15R 6%
--[X] Emergency Caloric Reclamation Processor Installations (Phase 2) 31/70 1 die 10R 100%
--[X] Advanced Tunnel Borer Development 0/80 1 die 15R 68%
--[X] Offshore Tiberium Harvester Stations (Phase 4) 0/150 2 dice 40R 68%
-[X]Heavy Industry 5/5 Free Dice: 3/6 Admin Dice: 0/2 AI Dice: 0/1 160R
--[X] Second Generation Continuous Cycle Fusion Plants (Phase 4) 117/275 2 dice 40R 77%
--[X] North Boston Chip Fabricator (Phase 5) 406/1805 3 dice 45R 0%
--[X] Second Generation Repulsorplate Factories 365/525 3 dice 75R 99%
-[X]Light and Chemical Industry 4/4 Free Dice: 0/6 Admin Dice: 0/2 AI Dice: 0/1 110R
--[X] Bergen Superconductor Foundry (Phase 4) 523/610 3 dice 90R 100%
--[X] High Energy Capacitors Development (Tech) 0/60 1 die 20R 85%
-[X]Agriculture 6/6 Free Dice: 0/6 Admin Dice: 0/2 AI Dice: 0/1 65R
--[X] Reforestation Campaign Preparations (Phase 1) 737/805 2 dice 10R 100%
--[X] Spider Cotton Plantations (Phase 2) 60/160 2 dice 30R 99%
--[X] Strategic Food Stockpile Construction (Phase 5) 78/170 1 die 10R 53%
--[X] Laboratory Meat Deployment (Phase 1) 1 die 15R 0%
-[X]Tiberium 7/7 Free Dice: 0/6 Admin Dice: 0/2 AI Dice: 0/1 185R
--[X] Enhanced Harvest Tiberium Spikes (Platform) 135/180 1 die 20R 100%
--[X] Xenotech Tiberium Refinery Development (Tech) 0/180 3 dice 105R 98%
--[X] Liquid Tiberium Refining Development (Tech) 0/180 3 dice 60R 98%
-[X]Orbital 7/7 Free Dice: 3/6 Admin Dice: 0/2 AI Dice: 1/1 220R
--[X] GDSS Columbia Bays
---[X] High Density Housing 0/295 3 dice 60R 42%
---[X] Spaceport Bay 0/305 3 dice 60R 42%
--[X] GDSS Shala (Phase 5) 868/985 2 dice 40R 99%
--[X] GDSS Shala Bays
---[X] Species Restoration Bay (stage 1) 0/255 2 dice + Erewhon 60R 42%
-[X]Services 4/4 Free Dice: 0/6 Admin Dice: 0/2 AI Dice: 0/1 170R
--[X] Civil Sensory Augmentics Development 0/120 2 dice 40R 94%
--[X] Autodoc Systems Deployment 0/280 1 die 30R 0%
--[X] Primitive Prototype Portal Construction 259/400 1 dice 100R 40%
-[X]Military 7/7 Free Dice: 0/6 Admin Dice: 1/2 AI Dice: 0/1 125R
--[X] Tib Core Missile Seeker Analysis (Tech) 0/60 1 die 5R 92%
--[X] Military Particle Beam Development (Tech) 0/100 1 die 20R 52%
--[X] Inferno Gel Development (Tech) 0/40 1 die 10R 100%
--[X] Binary Propellant Exploration (Tech) 0/60 1 die 10R 92%
--[X] Orca Wingmen Drone Deployment (Phase 2) 196/215 1 admin die 20R 97%
--[X] Thunderbolt II Missile Development (Platform) 0/60 1 die 15R 92%
--[X] Island-Class Assault Ship Deployment 70/135 1 die 25R 82%
--[X] Modular Rapid Assembly Prototype Factory 102/265 1 die 20R 0%
-[X]Bureaucracy 4/4 Free Dice: 0/6 AI Dice: 0/1 60R
--[X] Administrative Assistance (Orca Wingmen Drone Deployment) 2 dice
--[X] Transfer Funding to InOps 1 die
--[X] Predictive Modeling Management 1 die
-[X]Free Dice 6/6
--[X] 3 in Heavy Industry
--[X] 3 in Orbital
-[X]Resources Income 1200/1300 Reserve 0/65 Bank 100
 
As a note, this is @Simon_Jester's plan. Posting it in full and voted because he said he'd be absent for most of the day and I don't want his plan to fall behind from late arrival to the fray.

[X] Plan Attempting to Brace for Impact
-[X] Infrastructure (5/5 Dice, +27 bonus, 75 R)
--[X] Yellow Zone Fortress Towns (Phase 7) 93/250 (1 die, 20 R) (1/2 median)
--[X] Advanced Tunnel Borer Development 0/80 (1 die, 15 R) (63% chance?)
--[X] Rail Network Construction Campaigns (Phase 6) 108/245 (2 dice, 30 R) (78% chance)
--[X] Emergency CRP Installations (Phase 2) 31/70 (1 die, 10 R) (100% chance) (-5 PS)
-[X] Heavy Industry (5/5 Dice + 3 Free Dice, +34 bonus, 150 R)
--[X] 2nd Gen. CC Fusion Plants (Phase 4) 117/270 (2 dice, 40 R) (73% chance)
--[X] Second Generation Repulsorplate Factories 365/525 (2 dice, 50 R) (72% chance)
--[X] North Boston Chip Fabricator (Phase 5) 406/1805 (4 dice, 60 R) (4/16.5 median)
-[X] Light Industry (4/4 Dice, +29 bonus, 110 R)
--[X] Bergen Superconductor Foundry (Phase 4) 523/610 (3 dice, 90 R) (100% chance) (+5 PS)
--[X] High Energy Capacitors Development 0/60 (1 die, 20 R) (75% chance)
-[X] Agriculture (6/6 dice, +29 bonus, 60 R)
--[X] Reforestation Campaign Preparations (Phase 1) 737/805 (2 dice, 10 R) (100% chance)
--[X] Strategic Food Stockpile Construction (Phase 5+6) 78/320 (2 dice, 20 R) (98% Phase 5, 5% Phase 6)
--[X] Laboratory Meat Deployment (Phase 1) 0/170 (2 dice, 30 R) (54% chance)
-[X] Tiberium (7/7 dice + 2 Free dice, +39 bonus, 230 R)
--[X] Coordinated Abatement Programs (Phase 3) 93/175 (1 die, 25 R) (73% chance)
--[X] Red Zone Containment Lines (Stage 6) 54/180 (1 die, 25 R) (29% chance)
--[X] Enhanced Harvest Tiberium Spikes 145/180 (1 die, 20 R) (100% chance) (-5 PS)
--[X] Tiberium Vein Mines (Stage 11) 4/165 (2 dice, 40 R) (78% chance)
--[X] Improved Tiberium Containment Facilities Construction (Phase 2) 11/90 (1 die, 20 R) (76% chance)
--[X] Xenotech Tiberium Refinery Development 0/150 (2 dice, 70 R) (72% chance)
--[X] Tiberium Inhibitor Deployment (BZ-1 N. Europe) 0/75 (1 die, 30 R) (80% chance) (+1 PS)
-[X] Orbital (7/7 Dice + 1 Free dice + EREWHON!!!, +34 bonus, 180 R)
--[X] GDSS Shala (Phase 5) 868/975 (2 dice, 40 R) (99% chance) (+20 PS)
--[X] Species Restoration Bay 0/255 (2+E dice, 60 R) (43% chance)
--[X] Spaceport Bay 0/295 (3 dice, 60 R) (42% chance)
--[X] High Density Housing Bay 0/295 (1 die, 20 R) (1/3 median)
-[X] Services (4/4 Dice, +35 bonus, 190 R, -5 PS)
--[X] Primitive Prototype Portal Construction 279/400 (1 die, 100 R) (40% chance)
--[X] Autodoc Systems Deployment 0/280 (2 dice, 60 R) (2/3 median) (-5 PS)
--[X] Biowarfare Countermeasures Development (Tech) 0/40 (1 die, 15 R) (100% chance)
-[X] Military (7/7 Dice + AA Die, +31 bonus, 155 R)
--[X] Orca Wingmen Drone Deployment (Phase 2) 196/215 (AA die, 20 R) (97% chance)
--[X] Stealth Disruptor Deployment 0/160 (2 dice, 30 R) (67% chance)
--[X] Military Particle Beam Development 0/100 (1 die, 20 R) (52% chance)
--[X] Island-Class Assault Ship Deployment 70/135 (1 die, 25 R) (82% chance)
--[X] Advanced Articulation Systems 0/60 (1 die, 15 R) (92% chance)
--[X] Initiative Laser Systems Deployment 0/185 (1 die, 25 R) (1/3 median)
--[X] Modular Rapid Assembly Prototype Factory 102/265 (1 die, 20 R) (1/2 median)
-[X] Bureaucracy (4/4 Dice, +29 bonus, -60 RpT)
--[X] Administrative Assistance: Orca Wingman Drones
--[X] Transfer Funding to InOps 1 die auto (-60 RpT)
--[X] Predictive Modeling Management 1 die auto

(1150+60)/1380 R budget
94+5+20+1-5-5 = 110 Political Support
6/6 Free dice (3 Heavy Industry, 2 Tiberium, 1+E Orbital)

[X] Plan Chippin' In
[X] Plan: Physiotherapy
 
Last edited:
[X] Plan Chippin' In
-[X] Infrastructure (5/5 Dice, +27 bonus, 95R)
--[X] Advanced Tunnel Borer Development (0/80) 1 die 15R 68%
--[X] Offshore Tiberium Harvester Stations (Phase 4) (0/150) 2 dice 40R 68%
--[X] Yellow Zone Fortress Towns (Phase 7) (93/250) 2 dice 40R 63%
-[X] Heavy Industry (5/5 Dice + 3 FD, +34 bonus, 150R)
--[X] North Boston Chip Fabricator (Phase 5) (406/1805) 4 dice 60R
--[X] Second Generation Continuous Cycle Fusion Plants (Phase 4) 117/270 2 dice 40R 77%
--[X] Second Generation Repulsorplate Factories (365/525) 2 dice 50R 72%
-[X] Light Industry (4/4 Dice, +24 bonus, 110R)
--[X] Bergen Superconductor Foundry (Phase 4) (523/610) 3 dice 90R 100%
--[X] High Energy Capacitors Development (0/60) 1 die 20R 90%
-[X] Agriculture (6/6 Dice, +29 bonus, 40R)
--[X] Reforestation Campaign Preparations (Phase 1) (737/805) 4 dice 20R 100%
--[X] Strategic Food Stockpile Construction (Phase 5) (78/170) 1 dice 10R 53%
--[X] Organ Farming Programs (0/120) 1 dice 10R 30%
-[X] Tiberium (7 Dice, +39 bonus, 190R)
--[X] Enhanced Harvest Tiberium Spikes (145/180) 1 dice 20R 100% -5PS
--[X] Coordinated Abatement Programs (Phase 3) (93/175) 1 dice 25R 72%
--[X] Xenotech Tiberium Refinery Development (Tech) (New) (0/180) 3 dice 105R 98%
--[X] Liquid Tiberium Refining Development (Tech) (New) 0/180 2 dice 40R 72%
-[X] Orbital (7/7 dice + 2 FD + Erewhon, +34 bonus, 200R)
--[X] Spaceport Bay (0/295) 4 dice 80R 91%
--[X] Species Restoration Bay (Stage 1) (0/255) 3+E dice 60R 71%+
--[X] GDSS Shala (868/975) 2 dice 40R 99%
-[X] Services (4/4 Dice, +32 bonus, 170R)
--[X] Primitive Prototype Portal Construction (279/400) 1 dice 100R 40%
--[X] Cosmetic Biosculpting (184/345) 1 dice 30R 5%
--[X] Civil Sensory Augmentics Development (0/120) 1 dice 20R 36%
--[X] Civil Prosthetics Development (0/120) 1 dice 20R 36%
-[X] Military (7/7 dice + 1FD + AA, +31 bonus, 190 R)
--[X] Department of Refits -1 Mil die -30 RpT auto
--[X] Binary Propellant Exploration (0/60) 1 dice 10R 92%
--[X] Advanced Armor Composites (0/80) 1 dice 15R 72%
--[X] Orca Wingmen Drone Deployment (Phase 2) (196/215) AA die 20R 97%
--[X] Particle Shield Development (0/120) 2 dice 25R 95%
--[X] Governor-A Deployment (Refits) (0/350) 1 dice 20R
--[X] Island-Class Assault Ship Deployment (70/135) 1 dice 25R 82%
--[X] Modular Rapid Assembly Prototype Factory (102/265) 1 die 20R
-[X] Bureaucracy (4 Dice, +29 bonus)
--[X] Predictive Modeling Management (-10 Capital Goods)
--[X] Transfer Funding to InOps (-60R)
--[X] Administrative Assistance (Military)

Total cost: 1205R

I listed my reasonings here, and with this from Ithillid:

Depends on what timescale you are looking at. Quarter to quarter not very. Year to year, plan to plan a fair bit.

I think that we should definitely do the Species Restoration Bay this quarter as opposed to later, simply because I anticipate that once Shala is finished this quarter we will get the Lunar colony options next quarter, and, justifiably, I expect us to be dumping a great deal of effort into building those out. Getting a phase of species restoration bays done will 'staunch the bleeding', as it were, allowing us to maintain our current stocks of viable biodiversity, and when we've got a few spare dice we can put up the second phase to work on building up greater reserves.
 
Last edited:
[X] Plan Oops, All Wedge Issues
-[X] Infrastructure 5/5 Field Dice 65 resources
--[X] Postwar Housing Refits (Phase 2) 33/150 2 dice 20 resources 89%
--[X] Rail Network Construction Campaigns (Phase 6) 108/245 2 dice 30 resources 78%
--[X] Advanced Tunnel Borer Development 0/80 1 die 15 resources 68%
-[X] Heavy Industry 5/5 Field Dice 100 resources
--[X] Second Generation Continuous Cycle Fusion Plants (Phase 4) 117/275 1 die 20 resources 0%
--[X] North Boston Chip Fabricator (Phase 5) 406/1805 2 dice 30 resources 0%
--[X] Second Generation Repulsorplate Factories 365/525 2 dice 50 resources 72%
-[X] Light and Chemical Industry 4/4 Field Dice 80 resources
--[X] Bergen Superconductor Foundry (Phase 4) 523/610 3 dice 60 resources 99%
--[X] High Energy Capacitors Development 0/60 1 die 20 resources 90%
-[X] Agriculture 6/6 Field Dice 75 resources
--[X] Reforestation Campaign Preparations (Phase 1) 737/805 1 die 5 resources 77%
--[X] Dairy Ranches (Phase 3) 98/180 1 die 20 resources 63%
--[X] Spider Cotton Plantations (Phase 2) 60/160 2 dice 30 resources 99% Phase 3, 2% Phase 4
--[X] Tarberry Plantations (Phase 3) Progress 3/65 2 dice 20 resources 99% Phase 3, 91% Phase 4
-[X] Tiberium 7/7 Field Dice 2/6 Free Dice 250 resources
--[X] Xenotech Tiberium Refinery Development 0/180 2 dice 70 resources 72%
--[X] Enhanced Harvest Tiberium Spikes (Platform) 145/180 1 die 20 resources 100%
--[X] Coordinated Abatement Programs (Phase 3) 93/180 1 die 25 resources 73%
--[X] Red Zone Containment Lines (Stage 6) 54/180 1 die 2 free dice 75 resources 100% Stage 6, 41% Stage 7
--[X] Tiberium Inhibitor Deployment
---[X] Blue Zone 5 0/75 1 die 30 resources 80%
---[X] Blue Zone 8 0/75 1 die 30 resources 80%
-[X] Orbital 7/7 Field Dice 140 resources
--[X] GDSS Shala (Phase 5) 868/975 2 dice 40 resources 99%
--[X] GDSS Shala Bays (2 available)
---[X] Species Restoration Bay (Stage 1) 5 dice 100 resources 100% Stage 1, 24% Stage 2
-[X] Services 4/4 Field Dice 2/6 Free Dice 1/1 Admin Dice 1/1 Erewhon Dice 295 resources
--[X] Primitive Prototype Portal Construction 279/400 1 die 100 resources 40%
--[X] Cosmetic Biosculpting 184/345 1 die + 1 free die + 1 admin die 90 resources 88%
--[X] Regional Hospital Expansions (Phase 2) 85/270 1 die + 1 free die + 1 Erewhon die 75 resources 76%
--[X] Stasis Box Development 0/120 1 die 30 resources 36%
-[X] Military 7/7 Field Dice 2/6 Free Dice 185 resources
--[X] Department of Refits 1 die 30 resources/turn automatic
--[X] Orca Wingmen Drone Deployment (Phase 2) 196/215 1 die 20 resources 100%
--[X] Modular Rapid Assembly Prototype Factory 102/265 1 die 20 resources 0%
--[X] Island Class Assault Ship Deployment 70/135 1 die 25 resources 82%
--[X] Stealth Disruptor Deployment 0/160: 1 die 15 resources 0%
--[X] Advanced Articulation Systems 0/60 1 die 15 resources 92%
--[X] Ground Forces Zone Armor (Set 2) (Phase 1) (High Priority) 16/285 2 dice + 1 free die 60 resources 32%
-[X] Bureaucracy 4/4 Field Dice 0 resources
--[X] Predictive Modeling Management 1 die
--[X] Administrative Assistance 2 dice
--[X] Make Political Promises 1 die
---[X] Developmentalists: Complete Xenotech Refining Development and have at least 500 processing capacity using the resulting method before 2066 Q1. Complete Liquid Tiberium Fabrication Development before 2066 Q1.
---[X] Market Socialists: Release remaining capital goods promised to the civilian economy before 2065 Q1
---[X] Reclamation: Affirm commitment to Reforestation Campaign Preparations
---[X] Socialists: Complete 2 of: Cosmetic Biosculpting, Civil Sensory Augmentics Development, Civil Prosthetics Development, Phage Engineering Development, before 2066 Q1
---[X] Free Market Party: Authorize at least one purchasing contract before 2066 Q1.
---[X] Initiative First: Complete Biowarfare Countermeasures Development before 2066 Q1
---[X] United Yellow List: Complete at least two of: Civil Sensory Augmentics Development, Civil Prosthetics Development, and Fast-Twitch Myomers Development before 2066 Q1
---[X] Open Hand: Do not complete Inferno Gel Development (-1 SCIENCE Meter, -5 PS)
-[X] Free Dice 6/6
--[X] 2 in Military
--[X] 2 in Services
--[X] 2 in Tiberium
-[X] Resources 1190/1365
 
The post with the reasoning for my plan can be found here.

[X] Plan Capital Goods and Fancy Tiberium
-[X] Infrastructure (5/5 Dice, +27 bonus, 85R)
--[X] Advanced Tunnel Borer Development (Tech) (0/80) 15R, 1D 68%,
--[X] Offshore Tiberium Harvester Stations (Phase 4) (0/150) 40R, 2D 68%,
--[X] Rail Network Construction Campaigns (Phase 6) 108/245: 2 Dice 30 R (78% Chance)
-[X] Heavy Industry (5/5 Dice + 5 FD, +34 bonus, 220R)
--[X] Second Generation Continuous Cycle Fusion Plants (Phase 4) (117/270), 20R 1D
--[X] North Boston Chip Fabricator (Phase 5) (406/1805) 60R, 4D
--[X] Aberdeen Isolinear Fabricator (Phase 1+2) (0/270) 90R, 3D 49%
--[X] Second Generation Repulsorplate Factories (365/525) 50R, 2D 77%
-[X] Light Industry (4/4 Dice, +24 bonus, 110R)
--[X] Bergen Superconductor Foundry (Phase 4) (523/610) 90R, 3D 100%
--[X] High Energy Capacitors Development (Tech) (0/60) 20R, 1D 90%
-[X] Agriculture (6/6 Dice, +29 bonus, 40R)
--[X] Reforestation Campaign Preparations (Phase 1+2) (737/1595) 20R, 4D
--[X] Strategic Food Stockpile Construction (Phase 5) (78/170) 10R, 1D 53%
--[X] Organ Farming Programs (Tech) (New) (MS) (0/120) 10R, 1D 100%
-[X] Tiberium (7 Dice, +39 bonus, 190R)
--[X] Enhanced Harvest Tiberium Spikes (Platform) (145/180) 20R, -5PS , 1D 100%
--[X] Coordinated Abatement Programs (Phase 3) (93/175) 25R, 1D 73%
--[X] Xenotech Tiberium Refinery Development (Tech) (0/180) 105R, 3D 100%
--[X] Liquid Tiberium Refining Development (Tech) (New) (0/180) 2D 40R 72%
-[X] Orbital (7/7 Dice + 1 FD +Erewhon, +34 bonus, 180R)
--[X] Spaceport Bay (0/295) 80R, 4D 91%
--[X] Species Restoration Bay (0/255) 60R, 3D 71%
--[X] GDSS Shala (868/975) 40R, 2D + Erewhon 86.74%
-[X] Services (4/4 Dice, +32 bonus, 170R)
--[X] Primitive Prototype Portal Construction (Tech) (279/400) 100R, 1D 40%
--[X] Cosmetic Biosculpting (184/345) 30R, 1D 5%
--[X] Civil Sensory Augmentics Development (Tech) (0/120) 20R, 1D 36%
--[X] Civil Prosthetics Development (Tech) (0/120) 20R, 1D 36%
-[X] Military (7/7 Dice + 1 AAD, +31 bonus, 170 R)
--[X] Orca Wingmen Drone Deployment (Phase 2) (186/215) 20R, 1AA, 97%
--[X] Advanced Armor Composites (Tech) (New), (0/80), 15R, 1D 72%
--[X] Governor-A Deployment (Refits) (0/350) 40R, 2D
--[X] Island-Class Assault Ship Deployment (70/135) 25R, 1D 82%
--[X] Modular Rapid Assembly Prototype Factory (102/265) 20R, 1D
--[X] Particle Shield Development (Tech) (0/120), 50R, 2D, 95%
-[X] Bureaucracy (4/4 Dice, +29 bonus)
--[X] Predictive Modeling Management (-10 Capital Goods)
--[X] Transfer Funding to InOps (-60R)
--[X] Administrative Assistance (Military)
Total cost: 1225R

Would still prefer a little more in Heavy industry this turn but this is pretty good
[X] Plan Chippin' In
 
Last edited:
[X] Plan Confused Screaming v2.0
-[X] Infrastructure 5 dice +27 85R
--[X] Yellow Zone Fortress Towns (Phase 7) 93/250 2 dice 40R 63%
--[X] Rail Network Construction Campaigns (Phase 6) 108/245 2 dice 30R 78%
--[X] Advanced Tunnel Borer Development (New) 0/80 1 die 15R 68%
-[X] Heavy Industry 5 +6 free dice +34 195R
--[X] Second Generation Continuous Cycle Fusion Plants (Phase 4) 117/270 2 dice 40R 77%
--[X] North Boston Chip Fabricator (Phase 5) 406/1805 7 dice 105R
--[X] Second Generation Repulsorplate Factories 365/525 2 dice 50R 72%
-[X] Light and Chemical Industry 4 dice +29 110R
--[X] Bergen Superconductor Foundry (Phase 4) 523/610 3 dice 90R 100%
--[X] High Energy Capacitors Development (Tech) (New) 0/60 1 die 20R 90%
-[x] Agriculture 6 dice +29 70R
--[X] Reforestation Campaign Preparations (Phase 1) 737/805 2 dice 10R 100%
--[X] Spider Cotton Plantations (Phase 2) 60/160 1 die 20R 50%
--[X] Laboratory Meat Deployment (Phase 1) 0/170 2 dice 30R 54%
--[X] Organ Farming Programs (Tech) (New) (MS) 0/120 1 die 10R 30%
-[X] Tiberium 7 dice +39 185R
--[X] Deep Red Zone Tiberium Glacier Mining (Stage 4) 0/190 1 die 30R
--[X] Enhanced Harvest Tiberium Spikes 145/180 1 die 20R 100%
--[X] Coordinated Abatement Programs (Phase 3) 93/175 1 die 25R 73%
--[X] Xenotech Tiberium Refinery Development (Tech) (New) 0/180 2 dice 70R 72%
--[X] Liquid Tiberium Refining Development (Tech) (New) 0/180 2 dice 40R 72%
-[X] Orbital 7 dice + Erewhon +34 160R
--[X] Spaceport Bay 0/295 3 dice 60R 42%
--[X] GDSS Shala (Phase 5) 868/975 1 die + Erewhon 40R 86.74%
--[X] Species Restoration Bay (Stage 1) 0/255 3 dice 60R 71%
-[X] Services 4 dice +35 165R
--[X] Cosmetic Biosculpting (Tech) 194/345 1 die 30R 5%
--[X] Primitive Prototype Portal Construction (Tech) 279/400 1 die 100R 40%
--[X] Civil Sensory Augmentics Development (Tech) (New) 0/120 1 die 20R 36%
--[X] Phage Engineering Development (Tech) (New) 0/40 1 die 15R 100%
-[X] Military 7 + 1 AA dice +31 120R
--[X] Department of Refits -1 Mil die -30 RpT auto
--[X] Tib Core Missile Seeker Analysis (Tech) (New) 0/60 1 die 5R 92%
--[X] Advanced Armor Composites (Tech) (New) 0/80 1 die 15R 72%
--[X] Orca Wingmen Drone Deployment (Phase 2) 196/215 1 AA die 20R 97%
--[X] Advanced Articulation Systems (Tech) (New) 0/60 1 die 15R 92%
--[X] Thunderbolt II Missile Development (Platform) (New) 0/60 1 die 15R 92%
--[X] Island Class Assault Ship Deployment 70/135 1 die 25R 82%
--[X] Particle Shield Development (Tech) (New) 0/120 1 die 25R 32%
-[X] Bureaucracy 4 dice +29
--[X] Administrative Assistance 2 dice auto (Orcas)
--[X] Make Political Promises 1 die auto
---[X] Developmentalists: Complete Xenotech Refining Development and have at least 500 processing capacity using the resulting method before 2066 Q1. Complete Liquid Tiberium Fabrication Development before 2066 Q1.
---[X] Militarists: Deploy two phases of GD-3 before 2066 Q1
---[X] Reclamation: Affirm commitment to Reforestation Campaign Preparations
---[X] Socialists: Complete 2 of: Cosmetic Biosculpting, Civil Sensory Augmentics Development, Civil Prosthetics Development, Phage Engineering Development, before 2066 Q1
---[X] Homeland: Complete 1 phase of Secure Yellow Zones before 2066 Q1
---[X] United Yellow List: Complete at least two of: Civil Sensory Augmentics Development, Civil Prosthetics Development, and Fast-Twitch Myomers Development before 2066 Q1
---[X] Open Hand: Do not complete Inferno Gel Development (-1 SCIENCE Meter, -5 PS)
--[X] Predictive Modeling Management 1 die auto

1090/1335R (-30Rpt from Dept of Refits)

[X] Plan Confused Screaming, space edition
-[X] Infrastructure 5 dice +27 85R
--[X] Yellow Zone Fortress Towns (Phase 7) 93/250 2 dice 40R 63%
--[X] Rail Network Construction Campaigns (Phase 6) 108/245 2 dice 30R 78%
--[X] Advanced Tunnel Borer Development (New) 0/80 1 die 15R 68%
-[X] Heavy Industry 5 +2 free dice +34 135R
--[X] Second Generation Continuous Cycle Fusion Plants (Phase 4) 117/270 2 dice 40R 77%
--[X] North Boston Chip Fabricator (Phase 5) 406/1805 3 dice 45R
--[X] Second Generation Repulsorplate Factories 365/525 2 dice 50R 72%
-[X] Light and Chemical Industry 4 dice +29 110R
--[X] Bergen Superconductor Foundry (Phase 4) 523/610 3 dice 90R 100%
--[X] High Energy Capacitors Development (Tech) (New) 0/60 1 die 20R 90%
-[X] Agriculture 6 dice +29 70R
--[X] Reforestation Campaign Preparations (Phase 1) 737/805 2 dice 10R 100%
--[X] Spider Cotton Plantations (Phase 2) 60/160 1 die 20R 50%
--[X] Laboratory Meat Deployment (Phase 1) 0/170 2 dice 30R 54%
--[X] Organ Farming Programs (Tech) (New) (MS) 0/120 1 die 10R 30%
-[X] Tiberium 7 dice +39 185R
--[X] Deep Red Zone Tiberium Glacier Mining (Stage 4) 0/190 1 die 30R
--[X] Enhanced Harvest Tiberium Spikes 145/180 1 die 20R 100%
--[X] Coordinated Abatement Programs (Phase 3) 93/175 1 die 25R 73%
--[X] Xenotech Tiberium Refinery Development (Tech) (New) 0/180 2 dice 70R 72%
--[X] Liquid Tiberium Refining Development (Tech) (New) 0/180 2 dice 40R 72%
-[X] Orbital 7 dice + 4 free dice + Erewhon +34 240R
--[X] Assembler Bay 0/255 2 dice 40R 8%
--[X] Spaceport Bay 0/295 3 dice 60R 42%
--[X] GDSS Shala (Phase 5) 868/975 1 die + Erewhon 40R 86.74%
--[X] Species Restoration Bay (Stage 1+2) 0/510 5 dice 100R 24%
-[X] Services 4 dice +35 165R
--[X] Cosmetic Biosculpting (Tech) 194/345 1 die 30R 5%
--[X] Primitive Prototype Portal Construction (Tech) 279/400 1 die 100R 40%
--[X] Civil Sensory Augmentics Development (Tech) (New) 0/120 1 die 20R 36%
--[X] Phage Engineering Development (Tech) (New) 0/40 1 die 15R 100%
-[X] Military 7 + AA dice +31 120R
--[X] Department of Refits -1 Mil die -30 RpT auto
--[X] Tib Core Missile Seeker Analysis (Tech) (New) 0/60 1 die 5R 92%
--[X] Advanced Armor Composites (Tech) (New) 0/80 1 die 15R 72%
--[X] Orca Wingmen Drone Deployment (Phase 2) 196/215 1 AA die 20R 97%
--[X] Advanced Articulation Systems (Tech) (New) 0/60 1 die 15R 92%
--[X] Thunderbolt II Missile Development (Platform) (New) 0/60 1 die 15R 92%
--[X] Island Class Assault Ship Deployment 70/135 1 die 25R 82%
--[X] Particle Shield Development (Tech) (New) 0/120 1 die 25R 32%
-[X] Bureaucracy 4 dice +29
--[X] Administrative Assistance 2 dice auto (Orcas)
--[X] Make Political Promises 1 die auto
---[X] Developmentalists: Complete Xenotech Refining Development and have at least 500 processing capacity using the resulting method before 2066 Q1. Complete Liquid Tiberium Fabrication Development before 2066 Q1.
---[X] Militarists: Deploy two phases of GD-3 before 2066 Q1
---[X] Reclamation: Affirm commitment to Reforestation Campaign Preparations
---[X] Socialists: Complete 2 of: Cosmetic Biosculpting, Civil Sensory Augmentics Development, Civil Prosthetics Development, Phage Engineering Development, before 2066 Q1
---[X] Homeland: Complete 1 phase of Secure Yellow Zones before 2066 Q1
---[X] United Yellow List: Complete at least two of: Civil Sensory Augmentics Development, Civil Prosthetics Development, and Fast-Twitch Myomers Development before 2066 Q1
---[X] Open Hand: Do not complete Inferno Gel Development (-1 SCIENCE Meter, -5 PS)
--[X] Predictive Modeling Management 1 die auto

1110/1335R

Edit: adding a few approval votes:
[X] Plan The Fire Shall Not Touch Them
[X] Plan Give Me Science!
 
Last edited:
Fuck, I slept through the drafting phase.

[X] Plan: Physiotherapy
-[X] INFRASTRUCTURE 5/5 85R
-[X] Rail Network Construction Campaigns (Phase 6) 108/245 2 dice 30R 78%
-[X] Advanced Tunnel Borer Development 0/80 1 die 15R 63%
-[X] Offshore Tiberium Harvester Stations (Phase 4) 0/150 2 dice 40R 68%

-[X] HEAVY INDUSTRY 5/5 + 3 FD 150R
-[X] Second Generation Continuous Cycle Fusion Plants (Phase 4) 117/270 2 dice 40R 77%
-[X] North Boston Chip Fabricator (Phase 5) 406/1805 4 dice 60R
-[X] Second Generation Repulsorplate Factories 365/525 2 dice 50R 72%

-[X] LIGHT & CHEMICAL INDUSTRY 4/4 110R
-[X] Bergen Superconductor Foundry (Phase 4+5) 523/1750 3 dice 90R
-[X] High Energy Capacitors Development 0/60 1 die 20R 85%

-[X] AGRICULTURE 6/6 40R
-[X] Reforestation Campaign Preparations (Phase 1+2) 737/1595 4 dice 20R
-[X] Strategic Food Stockpile Construction (Phase 5) 78/170 1 die 10R 53%
-[X] Organ Farming Programs 0/120 1 die 10R 25%

-[X] TIBERIUM 7/7 180R
-[X] Red Zone Containment Lines (Stage 6) 54/180 1 die 25R 29%
-[X] Enhanced Harvest Tiberium Spikes 145/180 1 die 20R 100%
-[X] Coordinated Abatement Programs (Phase 3) 93/175 1 die 25R 73%
-[X] Liquid Tiberium Refining Development 0/180 2 dice 40R 63%
-[X] Xenotech Tiberium Refinery Development 0/180 2 dice 70R 63%

-[X] ORBITAL 7/7 + Erewhon 160R
-[X] GDSS Shala (Phase 5) 868/975 1 die + Erewhon 40R 93%
-[X] Lunar Mining Projects 0/195 2 dice 40R 40%
-[X] Species Restoration Bay 0/255 3 dice 60R 71%
-[X] Spaceport Bay 0/295 1 die 20R

-[X] SERVICES 4/4 + 2 FD 195R
-[X] Primitive Prototype Portal Construction 279/400 1 die 100R 40%
-[X] Civil Sensory Augmentics Development 0/120 1 die 20R 31%
-[X] Civil Prosthetics Development 0/120 1 die 20R 31%
-[X] Projected Hardlight Development 0/60 1 die 15R 91%
-[X] Drone Control Hub Development 0/180 2 dice 40R 65%

-[X] MILITARY 7/7 + 1 FD + AA 155R
-[X] Advanced Armor Composites 0/80 1 die 15R 67%
-[X] Orca Wingmen Drone Deployment (Phase 2) 186/215 1 AA die 20R 87%
-[X] NovaHawk Development 0/40 1 die 15R 100%
-[X] Governor-A Deployment 0/350 2 dice 40R
-[X] Island-Class Assault Ship Deployment 70/135 1 die 25R 82%
-[X] GD-3 Deployment (Phase 1) 0/180 2 dice 20R 49%
-[X] Modular Rapid Assembly Prototype Factory 102/265 1 die 20R

-[X] BUREAUCRACY 4/4
-[X] Administrative Assistance (Military) 2 dice auto
-[X] Predictive Modeling Management 1 die auto
-[X] Transfer Funding to InOps 1 die auto
 
Last edited:
[X] Plan Name Here


Q1 2064

1155/1365R 6/6 Free dice 1/1 Erwhon


-[X] 5/5 Infrastructure 85R

--[X] Offshore Tiberium Harvester Stations (Phase 4) (New) 0/150 2 dice 40R 68%

--[X] Rail Network Construction Campaigns (Phase 6) 108/245 2 dice 30R 78%

--[X] Advanced Tunnel Borer Development (New) 0/80 1 die 15R 68%

-[X] 8/5+3+1E Heavy Industry 165R

--[X] Second Generation Continuous Cycle Fusion Plants (Phase 4) 117/270 2 dice 40R 77%

--[X] North Boston Chip Fabricator (Phase 5) 406/1805 4 dice +1 Erwhon dice 75R 4.5/16.5

--[X] Second Generation Repulsorplate Factories 365/525 2 dice 50R 72%

-[X] 4/4 Light Industry 110R

--[X] Bergen Superconductor Foundry (Phase 4) 523/610 3 dice 90R 99%

--[X] High Energy Capacitors Development (Tech) (New) 0/60 1 die 20R 90%

-[X] 6/6 Agriculture 70R

--[X] Reforestation Campaign Preparations (Phase 1) 737/805 2 dice 10R 100%

--[X] Spider Cotton Plantations (Phase 2) 60/160 1 die 20R 50%

--[X] Tarberry Plantations (Phase 3) 3/65 1 die 10R 88%

--[X] Laboratory Meat Deployment (Phase 1) 0/170 2 dice 30R 54%

-[X] 7/7 Tiberium 180R

--[X] Red Zone Containment Lines (Stage 6) 54/180 1 die 25R 29%

--[X] Enhanced Harvest Tiberium Spikes 145/180 1 die 20R 100%

--[X] Coordinated Abatement Programs (Phase 3) 93/175 1 die 25R 73%

--[X] Xenotech Tiberium Refinery Development (Tech) (New) 0/180 2 dice 70R 72%

--[X] Liquid Tiberium Refining Development (Tech) (New) 0/180 2 dice 40R 72%

-[X] 10/7+2 Orbital 180R

--[X] Spaceport Bay 0/295 4 dice 80R 91%

--[X] GDSS Shala (Phase 5) 868/975 2 dice 99% 40R

--[X] Species Restoration Bay 0/255 3 dice 60R 71%

-[X] 4/4 Services 250R

--[X] Civil Prosthetics Development (Tech) (New) 0/120 1 die 20R 36%

--[X] Cosmetic Biosculpting 194/345 1 die 30R 5%

--[X] Primitive Prototype Portal Construction 279/400 2 dice 200R 99%

-[X] 8/7+1 +1AA Military 160R

--[X] Department of Refits -1 Mil die -30 RpT auto

--[X] Stealth Disruptor Deployment 0/160 2 dice 30R 67%

--[X] Orca Wingmen Drone Deployment (Phase 2) 196/215 1 AA die 20R 96%

--[X] Advanced Armor Composites (Tech) (New) 0/80 1 die 15R 72%

--[X] GD-3 Deployment (Phase 1) 0/180 2 dice 20R 49%

--[X] Island Class Assault Ship Deployment 70/135 1 die 25R 82%

--[X] Modular Rapid Assembly Prototype Factory 102/265 1 die 20R 1/2

-[X] 4/4 Bureaucracy 0R

--[X] Administrative Assistance (Orca Wingmen Drone)

--[X] Predictive Modeling Management

--[X] Trade Programs

---[X] Sell Consumer Goods: +5 Resources per Turn, -10 Consumer Goods
 
I think the Inferno Gel controversy is way more likely to undermine the Open Hand party than it is to do fuck all to the Initiative First (if anything I think they'll use it failing to win points). One argument is 'we should use a terror weapon technology in an anti-material role to help our forces' (even if the IF absolutely has ulterior motives in pushing this line) the other is 'the Initiative should not touch the terror weapon our former organization used against Initiative population centers and civilian infrastructure'.

It's incredibly easy to twist 'what Nod did was so fucked up so we shouldn't even run the risk of doing something that fucked up to them as that' into something incriminating when the largest advocates of that position are former NOD. Directly advocating for the Ban of Inferno weapons was a political misstep for the Open Hand party and likely unnecessary. The Open Hand has now placed itself in a position where it's trying to moralize at every segment of GDI indifferent to the deployment of Inferno gel, but that keenly remembers NOD's deployment of flame tanks when they hit the outskirts of DC and other examples.
 
...I didn't mean all on this turn. Just in general.

And inferno gel has a actual time limit now so I want to get on with it.
I meant in general. That is the nature of planquests. We cannot do everything, there will always be more projects than we can do. And Inferno Gel is just not as good as other projects that apparently are less controversial/meme-worthy. (Governor-A refits, GD-3s, lasers, Zone Armor, MARVs, ECM, etc.)
 
I just personally think it's funny that Open Hand campaigning against inferno gel caused the rest of the politicians to decide to no longer oppose it (seen by the removal of the PS penalty).
 
It's desirable enough to put free dice on, yes. I'm thinking either 2 phases of Aberdeen to stay level, or 1 phase of Nuuk to just knock the cap goods crunch into orbit. The latter is quite a bit more expensive, but per cap good is amazing value. This would be for later this year though, once we've chewed through this huge project list some.

The description of Wet AI is a little concerning to me. Of all the mad science, there's something off about Seo portraying this as a good way to replace humanity.
Nuuk is too expensive for me. Sure, it's a lot of Cap Goods, but North Boston should be enough to sate our needs for quite some time. We don't need the bucketload of Cap Goods from Nuuk as well. All that would do would add more political pressure to release said goods to the private sector. I'd much rather do Aberdeen than Nuuk, and would prefer doing neither to both options.

Doing neither is definitely a solid option. Not counting North Boston, we are slated to get no less than +20 Cap Goods over the next four turns. We'll have to burn through 31 Cap Goods in four turns to be unable to fulfill that promise without dipping into our stockpile.

Even if we do PMM this turn, something I find likely given the number of influential planmakers supporting it, we likely aren't spending much else in terms of Cap Goods this turn. Therefore, it's more like needing to spend less than 19 Cap Goods at most in three turns. That's extremely doable. Remember, North Boston will almost certainly be done by the end of Q1 2065 at the absolute latest.

Also, when I was talking about AI, I meant digital AI. We know North Boston's capstone helps with that, and I think it's likely to help us out with our labor shortage.

[X] Plan Attempting to Brace for Impact
[X] Plan Chippin' In
 
I really don't think we need Inferno Gel either, even for spin-off technology.

Also noticing that the resource crops time out in 2066, so we might want to do those.

As an additional question, why bother with Cosmetic Biosculpting when it might make more sense to guarantee that one of the Visitor implant projects succeeds? I've been out of the loop for a while, and I do understand that this isn't just a numbers game, but the labor shortage seems like a more pressing issue than genetically engineered catgirls.
 
I just personally think it's funny that Open Hand campaigning against inferno gel caused the rest of the politicians to decide to no longer oppose it (seen by the removal of the PS penalty).
It actually makes a certain amount of sense. I can't imagine that Open Hand is limiting their anti-Inferno Gel campaign to us. Their colleagues also likely got hit with some lobbying, and Inferno Gel is actually pretty easy to lobby against. We already have plenty of non war crime ways to disable vehicles, so it's easy to frame the question as whether or not you want GDI to commit war crimes.

Unless you're a member of the extremist side of IF, the answer to that question will almost certainly be "no". If the project had finished development and shown promise in handling situations our current anti-vehicle methods aren't good at, it could be a different story, but I wouldn't bet money on it.
 
I really don't think we need Inferno Gel either, even for spin-off technology.

Also noticing that the resource crops time out in 2066, so we might want to do those.

As an additional question, why bother with Cosmetic Biosculpting when it might make more sense to guarantee that one of the Visitor implant projects succeeds? I've been out of the loop for a while, and I do understand that this isn't just a numbers game, but the labor shortage seems like a more pressing issue than genetically engineered catgirls.

Part of it, I imagine, is dice efficiency. Why bother overkilling one of the projects when you could one-dice them both, maybe get one or the other, and definitely finish off all three projects next turn even if none pass this turn?
 
[X] Plan New Age of Refining

Seems fairly solid, plus getting both Xenotech and Liquid-T refining up and running as soon as possible seems like it'll give us the biggest payoff in the long run.
 
[X] Plan: Physiotherapy

No they just don't want GDI to use the same terrible weapon as they have seen firsthand how it works.
the GDI already uses incendiary weapons , this is just a better incendiary , the open hand being former Nod IE the guys who developed and use it means they have no right going about citing it as wrong especially since Nod still makes use of Inferno gel , for the sheer self righteousness offends me and likely a lot of people too
 
[X] Plan Chippin' In
[X] Plan: Physiotherapy

[X] Plan Give Me Science!
-[X] Infrastructure 5/5 dice 80R
--[X] Rail Network Construction Campaigns (Phase 6) 108/245 1 die 15R 6%
--[X] Emergency Caloric Reclamation Processor Installations (Phase 2) 31/70 1 die 10R 100%
--[X] Advanced Tunnel Borer Development (New) 0/80 1 die 15R 68%
--[X] Offshore Tiberium Harvester Stations (Phase 4) (New) 0/150 2 dice 40R 68%
-[X] Heavy Industry 5/5 +1 Erewhon dice 120R
--[X] Second Generation Continuous Cycle Fusion Plants (Phase 4) 117/270 2 dice 40R 77%
--[X] North Boston Chip Fabricator (Phase 5) 406/1805 1 dice + Erewhon die 30R (2-ish/16.5 median)
--[X] Second Generation Repulsorplate Factories 365/525 2 dice 50R 72%
-[X] Light & Chemical Industry 4/4 dice 110R
--[X] Bergen Superconductor Foundry (Phase 4) 523/610 3 dice 90R 100% (Phase 4+5 3/15 median)
--[X] High Energy Capacitors Development (Tech) (New) 0/60 1 die 20R 90%
-[X] Agriculture 6/6 dice 75R
--[X] Reforestation Campaign Preparations (Phase 1) 737/805 1 die 5R 77%
--[X] Spider Cotton Plantations (Phase 2) 60/160 1 dice 20R 50%
--[X] Tarberry Plantations (Phase 3) 3/65 1 die 10R 88% (Phase 3+4 23%)
--[X] Laboratory Meat Deployment (Phase 1) 0/170 2 dice 30R 54%
--[X] Organ Farming Programs (Tech) (New) (MS) 0/120 1 die 10R 30%
-[X] Tiberium 7/7 dice 195R
--[X] Enhanced Harvest Tiberium Spikes 145/180 1 die 20R 100%
--[X] Forgotten Experimentation 0/260 2 dice 60R 10%
--[X] Coordinated Abatement Programs (Phase 3) 93/175 1 die 25R 73%
--[X] Xenotech Tiberium Refinery Development (Tech) (New) 0/180 2 dice 70R 72%
--[X] Liquid Tiberium Refining Development (Tech) (New) 0/180 1 dice 20R 72% (1/2 median)
-[X] Orbital 7/7 dice 140R
--[X] GDSS Shala (Phase 5) 868/975 2 dice 40R 99%
--[X] Spaceport Bay 0/295 3 dice 60R 42%
--[X] Species Restoration Bay (Stage 1) 0/255 2 dice 40R 8%
-[X] Services 4/4 +6 Free dice 360R
--[X] Autodoc Systems Deployment 0/280 1 die 30R (1/3 median)
--[X] Cosmetic Biosculpting 194/345 1 die 30R 5%
--[X] Primitive Prototype Portal Construction 279/400 2 dice 200R 99%
--[X] Civil Sensory Augmentics Development (Tech) (New) 0/120 1 die 20R 36%
--[X] Civil Prosthetics Development (Tech) (New) 0/120 1 die 20R 36%
--[X] Phage Engineering Development (Tech) (New) 0/40 1 die 15R 100%
--[X] Biowarfare Countermeasures Development (Tech) (New) 0/40 1 die 15R 100%
--[X] Projected Hardlight Development (Tech) (New) 0/60 1 die 15R 96%
--[X] Drone Control Hub Development (New) (Tech) 0/180 1 dice 20R (1/2 median)
-[X] Military 7/7 +1 AA dice 150R
--[X] Department of Refits -1 Mil die -30 RpT auto
--[X] Binary Propellant Exploration (Tech) 0/60 1 die 10R 92%
--[X] Advanced Articulation Systems (Tech) (New) 0/60 1 die 15R 92%
--[X] Orca Wingmen Drone Deployment (Phase 2) 196/215 1 AA die 20R 97%
--[X] Stealth Disruptor Deployment 0/160 2 dice 30R 67%
--[X] Island Class Assault Ship Deployment 70/135 1 die 25R 82%
--[X] Modular Rapid Assembly Prototype Factory 102/265 1 die 20R (1/2 median)
-[X] Burrito 4/4 dice 60R
--[X] Administrative Assistance (Military) 2 dice auto
--[X] Transfer Funding to InOps 1 die auto
--[X] Predictive Modeling Management 1 die auto
-[X] Total: 1290R/1300R + 65R in reserve. Reserve goes to 75R.

This plan has a superheavy focus on doing new science projects, while still keeping the wheels turning on important projects and stuff.
 
Last edited:
While Shadows is an excellent planmaker, I do disagree with them on a single point. Specifically, I don't believe that developing Next Generation Armored Support Vehicles right now is the right choice. Particle Shields and Advanced Armor Composites both promise incredible improvements in survivability once developed, which will be crucial for the next-gen APCs and IFVs. The blurb even says:
there is need for a second core platform, built with tracks rather than wheels, in order to support much heavier armor and protect troops during direct assault and maneuvers in the face of ever heavier Brotherhood fire.
Like, we might not jam xenotech defenses on the Guardian replacement, but at the very least the vehicle designed *specifically* to carry infantry through the heaviest concentrations of Nod firepower deserves to have these things. This is especially crucial since Ithillid has confirmed on the discord that shields *cannot* be easily refit, so we want them built in from the start:

(which is not to say that it's impossible, but I imagine it'd be a major effort rather than something we could quickly roll out)

Similarly, while not confirmed, I imagine that rebuilding a tank with all-new armor will not be a trivial task, so I'd like to get those two techs integrated from the get-go. As such, I've created a variants of Shadows' plan which switches the NGASV die on to Particle Shields to guarantee completion this turn so that next turn we can do the devs if we so desire.

(And to be clear, this won't be a repeat of the Escort Carriers / Wingman Drones debacle where we end up waiting a half-dozen turns or whatever; the moment armor and shields finish (which will in all likelihood be next turn) we should be good to do NGASV and NGAFV, since by and large the other techs can be relatively easily included in upgrades).

EDIT: As Shadows has integrated this suggestion into their plan, I will be switching over to vote for the original.

[X] Plan Chippin' In
 
Last edited:
Back
Top