Cost: 1085 Resources, 60 RpT,
[ ] Plan STU Industries
-[ ] Infrastructure 5 Dice (+27) 75R
--[ ] Yellow Zone Fortress Towns (Phase 7) 93/250 2 dice 40R 63%
--[ ] Rail Network Construction Campaigns (Phase 6) 108/245 1 die 15R 6%
--[ ] Postwar Housing Refits (Phase 2) 33/150 2 dice 20R 89%
-[ ] Heavy Industry 5 Dice 3 Free Dice (+34) 160R
--[ ] Second Generation Continuous Cycle Fusion Plants (Phase 4) 117/270 2 dice 40R 77%
--[ ] North Boston Chip Fabricator (Phase 5) 406/1805 3 Dice 45R
--[ ] Second Generation Repulsorplate Factories 365/525 2 dice 50R 72%
--[ ] Microfusion Cell Laboratories 0/150 1 die 25R 5%
-[ ] Light and Chemical Industry 4 Dice (+29) 120R +5PS
--[ ] Bergen Superconductor Foundry (Phase 4) 523/610 4 dice 120R 100% (+5 PS)
-[ ] Agriculture 6 Dice (+29) 85R
--[ ] Reforestation Campaign Preparations (Phase 1) 737/805 1 die 5R 77%
--[ ] Spider Cotton Plantations (Phase 2) 60/160 2 dice 40R 99%
--[ ] Tarberry Plantations (Phase 3+4) 3/130 1 die 10R 23%
--[ ] Laboratory Meat Deployment (Phase 1) 0/170 2 dice 30R 54%
-[ ] Tiberium 7 Dice 1 Free Die (+39) -9 PS 205R
--[] Tiberium Inhibitor Deployment (BZ-1 Northern Europe) 30R 0/75 1 die 80% (+1 PS)
--[ ] Enhanced Harvest Tiberium Spikes 145/180 1 die 20R 100% (-5 PS)
--[ ] IHG Tiberium Processing Plants (Stage 1) 0/150 2 dice 70R 85%
--[ ] Forgotten Experimentation 0/260 2 dice 60R 10% (-5 PS)
--[ ] Coordinated Abatement Programs (Phase 3) 93/175 1 die 25R 73%
-[ ] Reclamator Hub Red Zone 8 North (Progress 0/250) (Wyndham) 1 Dice
-[ ] Orbital 7 Dice 1 Free Die Erewhon (+34) 180R +20 PS
--[ ] GDSS Shala (Phase 5) 868/975 2 dice 40R 99% (+20 PS)
--[ ] Species Restoration Bay 0/255 2 dice 1 Erewhon 60 R) 43%
--[ ] Spaceport Bay 0/295 (3 dice, 60 R) 42%
--[ ] High Density Housing Bay 0/295 1 die 20R
-[ ] Services 4 Dice (+35) 190 R -5 PS)
--[ ] Primitive Prototype Portal Construction 279/400 1 die 100R 40%
--[ ] Autodoc Systems Deployment 0/280 3 dice 90R 44% (-5 PS)
-[ ] Military (7/7 Dice 1 Free Die 1 AA Die (+31) 155 R
--[ ] Orca Wingmen Drone Deployment (Phase 2) 196/215 AA die, 20R 97%
--[ ] Stealth Disruptor Deployment 0/160 2 dice 30R 67%
--[ ] Reclamator Hub Red Zone 8 North (Progress 0/250) (Wyndham) 2 dice 40R +1 STU
--[ ] Island-Class Assault Ship Deployment 70/135 1 die 25R 82%
-[ ] Binary Propellant Exploration (Tech) 0/60 1 die 10R 92%
--[ ] Inferno Gel Development (Tech) 0/40 (1 die 10R 100% (-5 PS)
--[ ] Modular Rapid Assembly Prototype Factory 102/265 1 die 20R
-[] Bureaucracy (4/4 Dice, +29 bonus, -60 RpT)
--[] Administrative Assistance: Orca Wingman Drones
--[] Transfer Funding to InOps 1 die auto (-60 RpT)
--[] Predictive Modeling Management 1 die auto
My plan looks a lot like Simon's plan, but that's more convergent evolution than copying. Though there is a good bit of copying.
I'm putting a die on Microfusion Cell Laboratories, and I'm paying the STU cost with a MARV hub on Northern Australia, using a pair of military dice and a tiberium die. Military is also finishing off things that didn't last turn, getting the Stealth Disruptors out, and doing both Inferno Gel and Binary Propellant Exploration. With Advanced Rocket Fuels coming up I feel this is a strong opportunity to push our chemical sciences forward, while eating up a bit of our excess Political Support and giving the Munitions Department more projects.
Agriculture is finishing the first stage of Reforestation, getting another phase of spider cotton out, possibly finishing two phases of tar berries, and lab meat. Tiberium is doing some science and raising our refining cap. And a blue zone Inhibitor.
Orbital. Finish Shala, building both a Species Restoration Bay, a Spaceport Bay, and getting a start on the High Density Housing Bay.
Services, Portals and Autodocs.
Bureaucracy, an AA die for Wingmen Drones, funding for InOps, and the Predictive Modeling.