I feel bad for the Navy. It's practically the unwanted step child of the military branches. Practically everything has priority over it unless a panic is happening or we could lose a capability. At this point, I might seriously support losing a mil die to create a Dept of Naval Procurement, just so Navy programs get consistent funding.
I don't. These are the same people(read brass) who refused to admit submarines existed for most of a decade and kept complaining about the investment marine air power ... AKA the things dealing with those submarines they refused to acknowledge. Add in their antics with fighting with battleships until all the weapons where shaved off the hull and you can get an idea on why they are a faction I love to hate. Hence, as always, I personally consider them suspect... as much as my opinion counts for something there.
More generally, this is the shift in government priorities I warned was going to happen once the election results came in. I'm not actually sure how much of the freak out over the underground is actual freak out and how much is just the result of some politico harping about it for campaign season. Spooky and random as it was, it wasn't the Temple Prime detonation by a long shot. Someone has become invested in that narrative... it probably got a group of people elected. Actually fallout from the explosion is almost irrelevant in this case.
Remember the guy loudly running on forcing everyone to have a 2+ year supply of food and water back ups inside(or at least very near) their apartments? No clue if that twit actually considered the logistics of generating that much food not to eat... or the massive space usage in random apartments to hold that much. Still managed to make a movement trying to force that into being.
One of our Plan targets is to increase GDI's income by 430 RpT within the next eight turns.
What do you propose?
Simple here. To get ZOCOM to calm down a bit... build one armor factory a turn as in the current plan goal. Knowing your going to be able to get ever increasing back up in proper environmental armor eases many fears. Was (part of the reasons) why I suggested a continuous roll out of those factories in order to give them something to focus on. Doing it all at once also means you don't have the ability to let ZOCOM guys take working breaks teaching the rest of the infantry to use the armor properly.
The only other thing you can realistically do for ZOCOM is spreading out the offenses so they can concentrate forces. Same offensives and such, just don't do them in a single burst so they can not feel so pressed. I realize this is going to take dice micro over lots of turns to do, but if you want the narrative to smooth out its pretty much required.
Don't forget the Plan requirs another... 17 point of red zone mitigation to succeed. You pretty much have to do red zone things anyway for plan and environmental reasons.
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Again remember this is the update directly after the elections and the politicos are out of 'campaign mode' and now in 'get my name attached to something mode'. Current plan goals are the last group's 'get my name attached to something mode' results. With 300 less development politicos out there somethings are going to have lost their backing via simple attrition. Anything without backers is disposable politically, no matter how much sense it actually makes, rejiggering things in petty ways so the new crop of elected officials can get their name on it is normal. If your lucky they'll mostly reorder the project lists.
Also making you spend political capital on things, just so they can blame you for their nonsense promise getting passed over is part of the game. Political theater is like that.