I'm not so sure. The bottleneck we hit wasn't "you don't have enough mining bases on the moon," it was "we don't really know what we're doing when it comes to building actual diversified communities up in space."Should have done more Lunar mining, I am confident doing more wouldve sped up moon colonies.
Well, (bad news) we don't know how long the Earth has.The message I'm trying to send is "Don't worry, we've got tiberium under control and things in orbit are proceeding on schedule, there's no rush. The plan is still to beat tiberium, and even if that's not viable we've got plenty of time to make sure everyone gets off safely. We have a plan, we have a schedule, there's no reason to compromise on safety, capacity or comfort."
This isn't an unfounded accusation or over-exaggeration on my part. I am using pieces of information we literally absolutely know that GDI citizens in-game already have to draw straightforward conclusions.If we're going with hypothetical fearmongering I could just as easily think the message you'd be sending with very high density is. "You deserve only the bare minimum. We're getting you into space but don't care about living conditions, your only value is to cram as many workers as possible into small metal boxes so we can exploit you for labour."
Boy! Unfounded accusations and over-exaggerations are fun!
I think realistically it will have to wait for the reasonable assurance that we aren't going to be trying to evacuate as much of Earth's population as will fit into these colonies within the next generation or two. Until then, our need to be prepared for the worst partially overrides our ability to be luxury-loving.Living in space is already pretty tough, ideally people should have as much space and luxuries as they need, but I figure that has to wait until we can build semi-subterran moon colonies.
The thing is, if we're building all the other lunar cities to the same template as the first one, we'll have 2x or 3x times as much actual work to do building them if they're built to a low-density template. That's still a factor farther down the line; it doesn't go away as soon as you start your exponential growth curve, and it tends to damp down the multiplier effects that really let that growth curve take off in the first place.If we're setting future expectations here, going as low as medium might be a good idea. Space doesn't actually want for...space. It just wants for delta-v, construction, and resource availability. The first is solved by gravity engines and portals. The last could be solved by tiberium...
So the bottleneck is construction, not our housing density. If we can just get to one lunar arcology we can fill it to the brim with construction workers and start making the others more easily.
True.Well, we need to be damn careful about our Labor budget from here out.
Oh, absolutely.I think we'd best use our Free dice to continue getting ahead of the game and pushing towards the space population target through 2064, then shift focus and do our optional projects in 2065 as we have some assurance of reaching the end in good shape.
I don't think there are any things we haven't already pushed the button for, or planning to push the button for soon. More AEVAs might help or unlock something that helps. North Boston Phase 5 might lead to more extensive and ubiquitous automation support. I suspect Aberdeen won't help much, at least not in ways that North Boston won't help as much or more.True.
Is there anything we can actually do about it?
I know that services project with the colleges improves labor somehow. Are there any other moves we can make?
So, in objective reality, we don't actually have the schedule you apparently want to tell people that we have. We may or may not have plenty of time. We may or may not be building enough for everyone. And importantly, the public is at least broadly aware of the dangers of tiberium eating the planet. They're not going to suddenly forget they know this and be lulled into a false sense of security because we build big comfy space palaces and say "we're not in a hurry here, so we can afford to do this!"
We can try to send whatever message we like to GDI's voting public. They're not stupid. They'll notice the contradiction between "factually, we have no compelling reason to expect the Earth to last longer than another 20-50 years" and "GDI doesn't seem to be in any hurry to develop high-density space housing that can be built economically and in a quickly." There is, then, a very real danger that they will take us at our word- they will decide that we are not in a hurry, but that we should be, because they want their children to live more than they want their children to live specifically in a nice apartment.
This isn't an unfounded accusation or over-exaggeration on my part. I am using pieces of information we literally absolutely know that GDI citizens in-game already have to draw straightforward conclusions.
It's possible that planning started at that point, but finalized plans were waiting on the full completion in case additional changes were needed based on lessons learned or bays or tech developments. Makes sense, particularly given that we partially disassembled Shala in order to fit in a 7th bay as a result of U-series alloys.What was missing was the knowledge base for building space habitats that last and are comfortable in general, and that's why we needed Columbia. Personally I think we should have been able to go ahead with a moon base using only Shala Phase 3 or maybe Phase 4, but I understand the logic of wanting to actually reach the capstone there.
Also, given the very recent liquid tib detonation visible from orbit, we might look like Frank Drebin trying to tell people that there's nothing to see... while standing in front of a burning fireworks store and fireworks are launching out the roof behind him.So, in objective reality, we don't actually have the schedule you'd be wanting to tell people that we have. It doesn't exist. We may or may not have plenty of time. We may or may not be building enough for everyone. And importantly, the public is at least broadly aware of the dangers of tiberium eating the planet.
I had been using NBCT myself, with the idea that Tiberium and TW1 shortcircuited the rationale/timing that got R added to the acronym. I guess I need to go through all my google docs and stuff here to switch it over to CBRNT.Adding Tiberium to the Chemical, Biological, Radiological, and Nuclear list.
The thing is, Columbia is a testbed, but what it's a testbed of depends on what our foreseeable needs are.I don't really see the appeal of VHD Housing. I think the primary reasoning that been bought up as just in-case of the worst case scenario of needing to do mass-evac, and to a lesser extant using them as temporary housing for people moving to the Lunar and other extraterrestrial colonies. But those seem like they're trying to solve other problems than what Columbia and the housing bays are actually meant for, a testbed for long-term orbital habitation.
The people that are going to live in Columbia are probably going to spend their lives there permanently, but the VHD description explicitly says it won't be "particularly desirable in the long run". Building them solely for the reason of mass-evac seems like making a choice that will lead to problems with Columbia's population later on to address a merely possible scenario that seems far from imminent. Is this because of the NAT1 on vein mines, and the resulting LT explosion? I could see that being a reason in-universe, but I don't think I've seen it bought up in-thread.
Low density space housing, in particular, may not seem palatial to you but is definitely going to mean much fewer seats in space housing. Given that there is already in-universe rhetoric about GDI building 'palatial' space accommodations while ignoring that the vast majority of the population will be left to rot on the ground, this rhetoric will only be amplified by deliberate efforts to build maximally comfy and pleasant (but expensive and low-density) space housing.'space palaces'
Right, because not going for maximal sardine cans= space palaces. But fine. If you want to play it like that then I declare high density housing to be floating slums and fire hazard deathtraps.
Because GDI's population has many goals and desires, some of them conflicting, and hasn't given up hope of the ship being saved, but does want to see work being done on the liferafts.If you're actually that concerned about tiberium eating the planet, then why 'waste' time on arcologies and other high quality housing on earth? We can get it on earth where it's gonna be eaten by tiberium but not in space? Why spend time and effort on reforestation projects if it's all going to be wasted effort in 20-50 years anyway?
I strongly agree.Also, given the very recent liquid tib detonation visible from orbit, we might look like Frank Drebin trying to tell people that there's nothing to see... while standing in front of a burning fireworks store and fireworks are launching out the roof behind him.
Oh I know that, I am saying that it would be good if we did bring fungus bar production to space it has got to taste better than CRP.
I'm pretty sure that if we're intensively building new arcologies and stuff, that we'll have High Quality Housing out in the 'boonies' areas of the Blue Zones. The last few phases of Blue Zone Apartments were explicitly build well inland in areas that were often not Blue Zones back in 2050, either because of the spread of tiberium or the loss of GDI control, or both. I suspect quite a few of the new arcologies are the same way.
So I'm pretty confident that when we reach "0 population in Low Quality Housing," that will mean that people still live in 'boonie' regions where it's appropriate to support our industrial situation and so on. It's just that they'll have nice places to live; no one's living in a converted bunker if they don't want to.
I see it as something we need as an insurance policy.
What I'm saying is that I'm pretty sure the bulk of the population that otherwise might live in those fortresses has already moved to an apartment or arcology built in the same area several years later when the security situation improved. Or is about to do so if we finish this arcology wave.You do know we where talking about yellow zone fortress towns right?
I might be misunderstanding things but with the nat 100 on Shala and going from 6 to 7 bays, does that mean we can now just do all the bay options?
That seems like kind of a big deal. In this one area we can take every opportunity and thus unlock every future tech. Enterprise and Columbia are going to miss out on some things because just not enough room, but not Shala!
What I'm saying is that I'm pretty sure the bulk of the population that otherwise might live in those fortresses has already moved to an apartment or arcology built in the same area several years later when the security situation improved. Or is about to do so if we finish this arcology wave.
Yes, but I don't think that refusing to try that even in a prototype is going to make things better in that respect.Very high density produces a lot more problems than just a lower quality of life, regardless of how large of a hit that is. Human beings are a danger to each other. It's all well and good when you have spacer professionals, largely academic and military people who have high levels of discipline and can see the bigger picture. It's going to get a lot messier once it's populations of random civilians, children, ex-NOD, etc. Hell, current NOD if the diplomatic efforts bear fruit.