This is fantastic. This means if we keep to putting two free dice in heavy each turn we can easily do repulsorplates. Which we should since all the new vehicles and space stuff could use them.Heavy Industry Total = 40 dice
45 Heavy Industry dice for the rest of the Plan, 5 dice available, 0 free dice required
I hope this is accurate. That would be such a load off. With free dice we could even do a couple non essential projects.Orbital Total = 64 dice
63 Orbital Dice for the rest of the Plan, 0 available, 1 free dice required.
I hope this is accurate. That would be such a load off. With free dice we could even do a couple non essential projects.
You don't seem to be taking into account the Labor growth we will be receiving from the University Program Updates.
Really hope LCI has notes and plans of Dr. Alcard's automation projects and manages to get them going soon...
I hope this is accurate. That would be such a load off. With free dice we could even do a couple non essential projects.
Those ideas are nigh-universally dreaded, among others because if you're talking about Venusian tiberium and Earth tiberium interacting, it's quite possible they'll somehow "cross-pollinate" into something with the worst features of both.If we do have to crash colonize the moon or mars we might need to infect them with tiberium, so maybe we should do some experiments in creating 'pools' of tiberium isolated away from the surrounding environment so that we have the learning and experience ready, maybe also do it using the venusite tiberium as it hasn't evolved to any of our efforts so would be easier to deal with if it escapes.
Edit: maybe also do some experiments on how the two breeds of tiberium interact
There is absolutely no way we're escalating that far in the current Four Year Plan. We might be up to actual serious asteroid mining efforts and second generation space factories (beyond just Enterprise) by the end of the next Four Year Plan in 2069.Planning on seeding Tiberium elsewhere this early is good but I think we should focus on building up ships and stations first for harvesting Nat. Resources in the Asteroid field and protecting them (just in case). We get some nice Cap. Goods from that for building Factories that make building Tib harvesters and power plants to Power em or Space stations/docks/factories to really setup offworld Tib and Nat. Resource harvesting.
Though thinking bout it now maybe offworld Tib harvesting can wait next cycle? I'm worried about not finishing promised projects considering there are still ways to go.
SCOP isn't fungus bars in spaaace. It's CRP 2.0 in spaaaace.I feel like it would be a good idea to bring fungus bars back in space.
We literally do not have a button to push for "build our first major moon base," so I don't think there's much we can be doing about this.While an evacuation pathway to the moon is rapidly appearing before us, what still isn't is any way to materially support the mass increase of the spaceside population.
Visitor Life Support tech can at least solve maintaining atmospheric conditions, but we seem far away from building sealed arcologies on the moon, which I would say is the absolute minimum for supporting a true evacuation.
Like, we literally can't build a giant moon base and start proving that we're working on lunar evacuation until we finish Shala and Columbia. Some external factor(s) won't let us.I have to imagine we're nearing the point where the public is going to start taking seriously the idea that GDI might have privately written off 99% of humanity, and with that giving Nod an opening so large they couldn't even dare to imagine it. Opening the way to the moon alongside maximum density housing when there's nowhere to actually go might accelerate that perception.
I see no compelling reason to think we can't keep pushing things back in our favor for a while longer.At the same time, it's also hard to deny from the trend that this very turn could be Peak Ablation. And if that's the case, Earth's time is running too short to prioritize keeping the calm.
If we move gradually and keep doing our best with the zone armor, ZOCOM hopefully won't hit full overstrain. They are taking steps to expand and to close down less-essential responsibilities, it's just a slow process.HousePet said:This is a rather concerning.
If we get restricted on vein mining as well, we can't do much as far as tib mining goes. ZOCOM are still too stressed to really push much further in red zones.
Hey, @Ithillid , when we decommission old-generation fusion plants, do we get back the labor that was invested in them? For instance, Phase 8 of the old fusion plants cost -1 Labor; when we lose the +16 Energy it provides, do we get the Labor back?-Updated New Labor Net Growth Estimate.
Note: Labor is now projected to be Net Negative given the current commitments and how we are no longer experiencing Labor net Growth. This is especially concerning given we will need additional Labor for further 2CCF projects to prevent Energy issues and additional Labor for other military factories.
Any questions/comments are welcome
I know this is controversial, but I'm beginning to think GDIWife does not crash vehicles.Please tell me that GDIWife is banned.
Theoretically, an ornithopter is quite hard to have crash down, but...
We literally do not have a button to push for "build our first major moon base," so I don't think there's much we can be doing about this.
QM said we were close to unlocking lunar colonization thanks to those shipyards finishing and our other orbital works, so not next turn but I think when Shala and Columbia finish (and maybe the spaceport bay as well)We literally do not have a button to push for "build our first major moon base," so I don't think there's much we can be doing about this.
Now, one thing that will hopefully reduce the pressure on the bay discussions is that I will tell you that the next step is lunar colonization, most likely with the opening being Armstrong Base, but I am still mulling over other names, potentially including Gargaran, and a few others.
Basically, you have enough space infrastructure set up that you are able to, rather than going immediately to a second generation station (although there are advantages to being more conservative in your setup), go straight for lunar colonial options, especially as your fusion ships start to come online.
To add a word to Simon_Jester's quoted line: "We literally do not yet have a button to push for "build our first major moon base,"Lunar mines has been up there and ignored.
I could say "We don't have a button to build orbital cruisers." Except by doing preceding projects such as the space fighter and militarising space it likely progresses things in that direction.
You're complaining. 'We don't have a button to build an entire planned city on the moon.' But you haven't even tried building a village or town there yet first. Only minimal resource extraction in the form of a handful of mines.
Valid, I suppose. I mention it because I think that between that and other Labor-saving/generating projects we are likely to be getting in the future as that indicator decreases, we are not in as bad a situation as your analysis indicates. But I have no hard numbers on that.I'm not yet, as we don't have the Program updates completed yet and it is going to take time to spool up.
I'm pretty sure that if we're intensively building new arcologies and stuff, that we'll have High Quality Housing out in the 'boonies' areas of the Blue Zones. The last few phases of Blue Zone Apartments were explicitly build well inland in areas that were often not Blue Zones back in 2050, either because of the spread of tiberium or the loss of GDI control, or both. I suspect quite a few of the new arcologies are the same way.Too bad they only provide low quality housing then. We don't need more low quality housing. We have 60+ point of low quality housing already!
I see it as something we need as an insurance policy.Not much to say, both of these plans look good to me. While I don't want Very High Density Housing for reasons of safety and comfort that have already been bought up...
But there is a rush.Next up, low density housing. Here's the thing, we already *know* high density housing is gonna suck, it by definition sucks, stuffing people into less room, enforcing communal living on people, etc etc. There are some people who prefer communal living for cultural reasons such as the forgotten or Yellow Zone refugees or so on. But broadly speaking, most in GDI prefer a standard of living that includes personal space. And I want to make a gesture to the people, these aren't emergency liferafts for evacuation to stuff people into like sardines. These are intended and designed as actual cities with comfortable living in space. There's no rush, everyone will get a spot...
Well, we need to be damn careful about our Labor budget from here out.This is fantastic. This means if we keep to putting two free dice in heavy each turn we can easily do repulsorplates. Which we should since all the new vehicles and space stuff could use them.
Honestly, if we get decent rolls we can probably fit Aberdeen in as well near the end of the plan.
I think we'd best use our Free dice to continue getting ahead of the game and pushing towards the space population target through 2064, then shift focus and do our optional projects in 2065 as we have some assurance of reaching the end in good shape.I hope this is accurate. That would be such a load off. With free dice we could even do a couple non essential projects.
As the number of dice increases, the odds of a significantly below average total roll converges towards zero.It's accurate assuming average rolls.
If we roll under average we will require more dice.
You misread my words, or you would not think I had a complaint.Lunar mines has been up there and ignored.
I could say "We don't have a button to build orbital cruisers." Except by doing preceding projects such as the space fighter and militarising space it likely progresses things in that direction.
You're complaining. 'We don't have a button to build an entire planned city on the moon.' But you haven't even tried building a village or town there yet first. Only minimal resource extraction in the form of a handful of mines.
As Lightwhispers correctly clarified, my point is that there's nothing we can do about unlocking lunar colonization EXCEPT what we are already doing. It is a defense of the current trajectory the thread consensus is on, not an attack on the game situation as a whole.QM said we were close to unlocking lunar colonization thanks to those shipyards finishing and our other orbital works, so not next turn but I think when Shala and Columbia finish (and maybe the spaceport bay as well)
We've already done lunar resource extraction on a very significant scale; it was a major element of the Third Four Year Plan and it's a big part of what we were doing up in space while the Regency War was going on. For now the manufacturing base (Enterprise) is actually in geosynchronous Earth orbit, but that's probably not the big obstacle.Lunar resource extraction and then manufacturing infrastructure is probably the way to go to reach sealed arcologies, yes.
My sympathies. Yeah, that's been my viewpoint for a while.That being said, I hate to even consider this but tiberium's ability to convert anything into a wide range of materials makes it an ideal way of getting spaceside resources. You know, at the low cost of poisoning yet another world and dooming humanity all over again in the future. We can say a lot about containing it to certain bodies, but all it takes is a single incident and contamination will spread. Spacefaring societies seem unable to actually win against tiberium, at best keep even with it like the Visitors do.
This is a temptation far stronger and far more deadly than that of fossil fuel. I think that if we do end up going an evacuation route, we still need to develop at least small levels of tiberium control tech to survive. For which our grand prize is ending up a civilization like that of the Visitors...
Doruma's methodology in those projections- which I for one am a fan of- is to be conservative about them. Doruma doesn't count on us having anything we don't already know we can build, or getting any benefits we don't know we can make with our own hands. He tries hard not to count any chickens before they're hatched.Valid, I suppose. I mention it because I think that between that and other Labor-saving/generating projects we are likely to be getting in the future as that indicator decreases, we are not in as bad a situation as your analysis indicates. But I have no hard numbers on that.
Projected Fusion Power Plant DecommissioningHey, @Ithillid , when we decommission old-generation fusion plants, do we get back the labor that was invested in them? For instance, Phase 8 of the old fusion plants cost -1 Labor; when we lose the +16 Energy it provides, do we get the Labor back?
This is getting a lot more into the nitty gritty than you really need to go. Think of the bays more as influencing the average, and what people expect when it comes to extraterran living.@Ithillid
If we build a Very High Density Bay as part of Columbia, would future (non-Columbia) space Very High Density housing be built as mixed density (e.g.an apartment building containing some medium density rooms some high density rooms, and some very high density rooms, or a street having different density lots), or would it still be concentrated into separate districts?
In some ways absolutely, in other ways not so much. Basically, more lunar mining would have increasingly built up lunar infrastructure, meaning more/bigger/faster lunar cities. However, you also need to have practice runs of large scale actually living in space, rather than iterations on small scale worksites.Should have done more Lunar mining, I am confident doing more wouldve sped up moon colonies.
I don't know what's worse: People expecting to eat the SCOP Bay's CRP, or to live in the Very High Desnity Housing's super-tiny and crowded apartments.This is getting a lot more into the nitty gritty than you really need to go. Think of the bays more as influencing the average, and what people expect when it comes to extraterran living.
But there is a rush.
The world is in danger of coming to an end well within the lifetime of the people now living on it.
I think the message you'd send here would be more of an upraised middle finger: "We're focusing our resources on building shiny pleasant Elysiums in space for a few of us, and we don't really care how many of you die down there when the tiberium overruns you. No worries! Stay calm! Labor for the comfort and welfare of the valued specialists!"