Sorry Simon. Can't vote for the storming the heavens plan. I just think it's too ambitious on orbital when we are already strained there.
No, I totally understand.
7 dice on SADN has a 95.55% chance, and 7+AA die on SADN has a 98.75% chance. So it's only a 3.2% increase. I think your plan would be better off spending those bureaucracy dice elsewhere.
I've been coming around to that view myself, you see; that's why I said I was likely to do it. Just now getting caught up with thread discussion and trying to read the room.
Doing a grant program increase is doable. If you switched the AA action for doing the InOps budget increase and the maximum 30 RpT grant increase, that would bring the cost up to 1240/1300 R. With us gaining +15 RpT from taxes (possibly more due to investment) and a minimum of +15 RpT from RZ Border Offenses (in a range of +15 to +35 RpT), that puts our budget for next turn at a minimum of 1160 RpT + 60 R in reserve, for a total minimum of 1260 R to spend. Which as we've seen from the plans this turn, is plenty enough, plus we'll be gaining even more income next turn.
I might do something like that, yes.
If an NPC asked you to jump off a cliff, would you? Just like the Militarist (Crusaders)'s ask is unreasonably dangerous, Starbound's request would both take too many free dice and cause a sizeable number of orbital worker casualties and deaths.
Well, in-character, Starbound isn't actually
wrong that this is basically the only known and definite path that leads to a future for the human species. In-setting, GDI knows of no way to actually contain tiberium reliably and indefinitely, does not know that Kane knows how to do this himself, and has no reason to expect Kane to help.
So there is a legitimate philosophical question here: is an unknown, possibly quite large, increase in the total number of future humans who can be evacuated to space before Earth is destroyed worth the present-day sacrifice of some number of lives? There are perspectives under which the answer is "no, never, never compromise, not even in the face of Tiberium Armageddon." There are perspectives under which the answer is "the needs of the many outweigh the needs of the few." It's a question with real nuance to it, and even if I'm not saying "we should totally do as Starbound asks, absolutely," I
do think their position in this matter is at least serious and worthy of being treated with respect.
At least in their own minds, this isn't them saying "jump off the cliff." This is them saying "hurry up and get
really working on getting more people to shelter before the rising flood waters kill us all!" Or at least that's what they believe they're saying.
Are they right? That's a complicated question and I think one that we as a collective voterbase will have to be open to disagreement about, rather than trying to shame each other into all falling into line on one side or the other of the issue.
I'm not sure why simon's plans have 7 dice+AA die on the program in military with rollover, but put the standard free dice on the projects that are within easy range of a single AA die completing them. Dropping them to AA dice does have the ~25% chance of failure, but is it really worth wasting maybe 50+ points of progress to get 100% completion chances?
Hm. Well, the AA die's going away, rendering this speculation moot.
But...
Well, I wanted to be
absolutely sure of finishing the Santiago Zone Armor factory, and I think when I did that particular draft I wasn't sure if the Steel Talons would accept an AA die as us keeping our promises. So I felt that I had to put 'proper' Military dice on both of those projects anyway.
Also, Zone Armor factories have started having rollover, now that I think about it, so really it would have just come down to "can you get away with an AA die for the Talons?"
That does sound like a good idea to me.
I'm coming around to it, as noted.
The AA die on SADN is, imo, to better position us for finishing SADN phase 4 next turn. I'm not sure how helpful it will be for that completion, but it's not solely an analysis of the CoS for phase 3.
That is a part of it, but I'm coming to feel that I can live without the extra (mean expected value) 50 Progress on that project in exchange for revving up the economy and getting InOps its vitamins.
The current consensus appears to be waiting until the first phase of SADN is fully online. We have finished funding it and it should be fully online on Q3 2064 (5 turns from now). This will still give us 6 turns to actually finish it and with a full scale investment in it we should be able to finish it in 2-3 turns.
Also, 2064Q3 is supposed to be pretty bad weather time in Pakistan, so it may not be a good time compared to 2064Q4 anyway...?
It's difficult to say what might happen if we GZ the Yellow around our MARV hubs/etc, though I would not necessarily expect more phases of RZBO depending on location. I say this because I would think there'd need to be sufficient logistical support to handle offensives into the Deep Red, and MARV hub areas and the like probably don't have the logi footprint needed. Perhaps new RZ Harvesting or glacier unlocks that might unlock further actions?
Maybe. Then again, the need to
create that logistical support to permit offensives into the Deep Red may be part of why we'd be paying 340 Progress per 0.1 units of Green Zone thus created.
And if nothing else, it'd surely be a prerequisite for whatever project
does unlock more border offensives, and if that project isn't Tiberium-related it'll probably be under Infrastructure, which is a category we can do pretty much whatever we like with.
It's going to go nuclear no matter what. We're invading the Shah's (the warlord who specializes in nuclear strikes, and has the full nuclear triad, aka nuclear bombers, nuclear missiles, and nuclear submarines) most populated, most productive heartlands. He is going to use his nuclear weapons. The only question on that front is how many of them get through.
The other player, the Bannerjees, have already agreed to let us to do this action. So long as we've fulfilled our end of the deal on the co-ordinated tib abatement, I doubt they're going to care over much on whether we do this fast or slow.
But if we don't want to go fast, that's fine with me. I'd rather start late and go slow and fail our goal, than start early and have Mecca wiped off the map. In the former, we eat some crow and pay some PS. In the other, we pay orders of magnitude more. That said, I think we can start late and go fast, and thus not have to pay the PS or see Mecca destroyed.
To be fair, I'm pretty sure al-Isfahani wouldn't actually nuke Mecca on purpose.
But he might very well toss nuclear missiles at the Blue Zones within his reasonably easy reach (BZ-18 and BZ-4), killing millions of people in each, and is very likely to destroy the refinery and other industrial complexes at Medina and Jeddah
near Mecca, if given a chance.
SADN Phase 1 secures a perimeter around Mecca and, given that these are
strategic defense systems, that will probably cover the whole three-city zone. BZ-4 and BZ-18, which are less critical targets in and of themselves, would probably not see any coverage until
SADN Phase 3 or possibly even Phase 4.