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[] Plan Attempting to Storm the Heavens April 2063
Point of order: it has been renamed simply "Attempting to Storm the Heavens." So sawing off the month and year would be a good idea.

Wait. We just completed the medium bay.

Are you making another medium bay? Can we do that?
Yes. We were told so.

Wouldn't it be better to put this into a different kind of bay so we could get different data points from it? Maybe the spaceport, hospital, or low density housing?
Well, my interpretation of the Starbound promise was that we need two literal housing bays, so if I wanted a "different kind of bay" and yet gave us a realistic hope of fulfilling the promise, I'd have to build either a high density bay (already on it), a very high density bay (borderline unconscionable living conditions), or a low density bay (borderline unconscionable privilege for those of our population who get to live in space).

Actually, since this is the population in space station, the hospital one to avoid needing to send people to earth for medical emergencies and the local spaceport for commutes to and from wherever make the most sense to me.
We'll get three more slots when Phase 5 of the station completes and we can do whatever we like with those, but for purposes of fulfilling the Starbound promise, it's a bad idea to count on those slots to fulfill the promise.

-5 consumer goods isn't an option. It goes in intervals of 10
Ah. I misremembered.

Attempting to storm the heavens puts the most free dice plus erewhon and an AA dice into orbital. But its focus on raw numbers in housing bays may have downsides.
I'm actually trying to maintain a balance of housing density we were already contemplating: High/Medium. Given that we do have some serious potential need to evacuate humans into space some time in the next 2-4 decades, and how grossly hypocritical it would be for us to build paradise luxury condos like space station Elysium or something in light of that, this seems reasonable.

If I were really trying to pack people in, I'd go Very High/High or High/High, not High/Medium.

P.S. @Simon, if you want to redline Orbital projects, please consider prioritizing building the Hospital Bay to at least cut down on the inevitable casualties. Plus we absolutely can push Orbital so hard we get mechanical penalties, which the Hospital Bay would likely mitigate.
@Ithillid , would the hospital bay qualify as a 'housing bay' for purposes of the Starbound promise?

Because what they're asking for is hard enough if we're trying to build two bays, but we don't even have a slot to build a third until we finish the station core and there's no good way to squeeze that in. So I can't keep the Starbound promise and fit in the hospital bay unless Starbound is willing to count the hospital as one of the two bays for purposes of their promise.

I think it's bizarre, after we lost a Free die and a L&CL die to assassinations, that no plans are taking [InOps funding] now.
[grunts]

I think some iterations of my plan drafts have, but not the ones that came out. You're not wrong, but Bureaucracy dice are actually kind of tight for me this turn. The Capital Goods infusion to the private sector is pretty important.

I could give up the AA die on SADN in Attempting Strategic Defense and Inhibition and 'split' that into InOps and, uh, something else, maybe a grant program increase.

For Attempting To Storm The Heavens, as I see it, there's nothing to do but give up the Capital Goods infusion itself. Anything else significantly compromises the overall spirit and goal of the plan.

Would people like those changes? I'm inviting general comment for or against that.

 
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With coordinated abatement we should be able to hit our abatement goal without too much problems:
  • 2 phases of RZ Border offensives (6 abatement and a Plan Goal);
  • 2 Deep Glaciers (4 Abatement);
  • Remaining Containment lines (9 abatement);
  • Coordinated Abatement (6 abatement);
  • 1 RZ MARV hub (3 abatement).
The problem is Profit Goal - we probably be able to get 200-230 from mentioned ops, so we'll have to keep hitting RZ.
 
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No, it does not count as a housing bay.
Okay, then in that case there is no realistic way to have any confidence of fulfilling the Starbound promise and get the hospital bay done in a timely manner, because if Bay #1 is a hospital and Bay #2 is housing, we'd need more bay slots than we actually have until Columbia Phase 5 completes. And we can't get that confidently fast enough to be confident of building Bay #3 in time.

Well, unless we threw a massive shock effort at Columbia to finish it in one turn, but then we'd be wasting dice that Shala needs too... it might be just barely possible, but we'd be using literally ALL the Free dice and the whole plan would be a lot more precarious, to the point where we might on net have more problems caused by the breakneck pace of construction, not less.

@Derpmind , I'm sorry, I can't fit the hospital bay into the space-heavy plan without making things unmanageably worse, badly compromising our chances of finishing SADN Phase 3, or both. It's not because I don't want to, it's because the target I'm aiming for is... well, really intense and is apparently set by people who consider workplace fatalities in the name of saving the human species by getting them off the planet to be acceptable. I'm not entirely sure that I blame them, but I'm also quite sure I don't blame you or anyone else who says "screw this plan, go with something less space-heavy."

I'm open to creating an Attempting to Storm the Heavens But No Promises plan that just drops the Starbound promise entirely but is still a space-heavy plan on the same scale, though.

@BOTcommander , I know you don't like to get too embroiled on this thread, but since I lured you here with the promise of space plan, I care what you think.
 
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Hm. There also remains the outstanding question of me trying to shoehorn InOps funding in as discussed here:

I could give up the AA die on SADN in Attempting Strategic Defense and Inhibition and 'split' that into InOps and, uh, something else, maybe a grant program increase. I'm likely to do this after work after time for feedback and for people to think it over.

For Attempting To Storm The Heavens, as I see it, there's nothing to do but give up the Capital Goods infusion itself. Anything else significantly compromises the overall spirit and goal of the plan. I'm unlikely to do this BUT.

For Attempting To Storm The Heavens With No Promises, a space-heavy plan that drops the Starbound promise itself and thus can include the hospital bay, I'll have a Bureaucracy die freed up to do the InOps funding with no loss of other programs!
 
[X] Plan Attempting Strategic Defense and Inhibition

Sorry Simon. Can't vote for the storming the heavens plan. I just think it's too ambitious on orbital when we are already strained there.
 
I could give up the AA die on SADN in Attempting Strategic Defense and Inhibition and 'split' that into InOps and, uh, something else, maybe a grant program increase.
I could give up the AA die on SADN in Attempting Strategic Defense and Inhibition and 'split' that into InOps and, uh, something else, maybe a grant program increase. I'm likely to do this after work after time for feedback and for people to think it over.
7 dice on SADN has a 95.55% chance, and 7+AA die on SADN has a 98.75% chance. So it's only a 3.2% increase. I think your plan would be better off spending those bureaucracy dice elsewhere.

Doing a grant program increase is doable. If you switched the AA action for doing the InOps budget increase and the maximum 30 RpT grant increase, that would bring the cost up to 1240/1300 R. With us gaining +15 RpT from taxes (possibly more due to investment) and a minimum of +15 RpT from RZ Border Offenses (in a range of +15 to +35 RpT), that puts our budget for next turn at a minimum of 1160 RpT + 60 R in reserve, for a total minimum of 1260 R to spend. Which as we've seen from the plans this turn, is plenty enough, plus we'll be gaining even more income next turn.
"screw this plan, go with something less space-heavy."
If an NPC asked you to jump off a cliff, would you? Just like the Militarist (Crusaders)'s ask is unreasonably dangerous, Starbound's request would both take too many free dice and cause a sizeable number of orbital worker casualties and deaths.
 
The AA die on SADN is, imo, to better position us for finishing SADN phase 4 next turn. I'm not sure how helpful it will be for that completion, but it's not solely an analysis of the CoS for phase 3.
 
[X] Plan Karachi Shield Alloys
[X] Plan Karachi Shield Alloys
-[X] Infrastructure (5/5 dice, +27, 90R)
--[X] Suborbital Shuttle Service (Phase 2+3) 110/395 3 dice 75R 24%
--[X] Postwar Housing Refits (Phase 1) 0/170 2 dice 20R 51%
-[X] Heavy Industry (5/5 dice + 2 Free, +34, 265R)
--[X] U Series Alloy Foundries (Phase 4) 32/510 6 dice 240R 73%
--[X] Second Generation Repulsorplate Factories (New) 0/595 1 dice 25R
-[X] Light and Chemical Industry (4/4 dice, +29, 80R)
--[X] Reykjavik Myomer Macrospinner (Phase 5) 553/1120 4 dice 80R
-[X] Agriculture (6/6 dice, +29, 65R)
--[X] Agriculture Mechanization Projects (Phase 2) 83/235 2 dice 30R 70%
--[X] Dairy Ranches (Phase 2) 163/190 1 die 20R 100%
--[X] Reforestation Campaign Preparations (Phase 1) 0/835 3 dice 15R
-[X] Tiberium (7/7 dice, +39, 200R)
--[X] Red Zone Border Offensives (Stage 4+5) 93/440 4 dice 100R 67%
--[X] Improved Hewlett Gardener Refits (Phase 2) 65/230 2 dice 70R 75%
--[X] Tiberium Inhibitor Deployment (BZ-7) 49/85 1 die 30R 100%
-[X] Orbital (7/7 dice + 2 Free + Erewhon + AA, 230R)
--[X] GDSS Shala (Phase 4) 229/520 4 dice 80R 92%
--[X] GDSS Columbia (Phase 5) 324/1045 5 dice 100R
--[X] Gravitic Shipyard 392/425 AA die 30R 82%
--[X] Fusion Shipyard 446/475 E die 20R 86%
-[X] Services (4/4 dice, +35, 90R)
--[X] Human Augmentation Programs (New) 0/120 1 die 30R 36%
--[X] University Program Updates (New) 0/255 2 dice 30R 5%
--[X] Autodoc Systems Development (New) 52/120 1 die 30R 88%
-[X] Military (7/7 dice + 2 Free, +31, 185R)
--[X] Ground Forces Zone Armor (Set 1) (Phase 6) 127/160 1 die 20R 100%
--[X] Strategic Area Defense Networks (Phase 2+3) 7 dice 140R 96%
--[X] Combat Laser Development 38/80 1 die 25R 100%
-[X] Bureaucracy
--[X] Hand Off Capital Goods to Market 1 die auto
–-[X] Hand Off 10 Capital Goods
--[X] Transfer Funding to InOps
--[X] Administrative Assistance (Orbital)

A quick repost for anyone who's not yet seen my leading plan. Total cost here was 1265R.

Now, the majority of this plan falls into the category of 'finishing things off'.

The Suborbital Shuttles? 24% chance of knocking out both remaining phases, and getting us some incredibly thick Logistics buffers.

Shala Phase 4? Done.

Columbia Phase 5? Finishes next turn.

The shipyards? Probably done. I don't think it's worth expending a full, bonus-laden dice on either of them when an AA dice and Erewhon, respectively, have very high odds of finishing them off. It's a risk I'm fine with taking in service of putting dice on station cores.

I do sympathize with the concerns over our STU supplies - we're going to be using every single one we can get our hands on just about as fast as we can get our hands on them. That's why I put resources into more IHG refits, to get us more STUs, and the RZBOs, to get us more straight R and Super Glacier faces to mine.

If we didn't have the Orb plan goal hanging over our head I probably would put Free dice on doing an extra few inhibs, but (this turn at least) we don't have that luxury.

As it stands, I am still pushing for more Alloys as a priority for our current STU supplies simply and purely because of their incredible benefits - which includes all the way up through Phase 6, for the Income bonus, which will help offset at least some of the STUs we've poured into alloys.
 
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I'm not sure why simon's plans have 7 dice+AA die on the program in military with rollover, but put the standard free dice on the projects that are within easy range of a single AA die completing them. Dropping them to AA dice does have the ~25% chance of failure, but is it really worth wasting maybe 50+ points of progress to get 100% completion chances?
 
I really do want to have at least one die per turn put towards the Co-ordinated Abatement project. I'd prefer to start work on our end of the deal as soon as it is feasible to do so. While I don't have much faith that the people that we negotiated with will uphold their end of the bargain, I'd prefer for it to be clear that we're making a good faith effort our end.
 
@Shadows Could I convince you to switch Expand Grant Programs for Transfer Funding to InOps? It's 30R more expensive, but between our big reserves this turn and our income increases (minimum +30R next turn, likely more) we can easily afford it. And I really, really, really do not want to eat more assassinations, especially as we're riling up the nastier bits of Nod up for Karachi.

If you make that switch, I'll vote for your plan.
 
@Shadows Could I convince you to switch Expand Grant Programs for Transfer Funding to InOps? It's 30R more expensive, but between our big reserves this turn and our income increases (minimum +30R next turn, likely more) we can easily afford it. And I really, really, really do not want to eat more assassinations, especially as we're riling up the nastier bits of Nod up for Karachi.

If you make that switch, I'll vote for your plan.
No objections from me.
 
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