I dislike both of the winning plans due to a lack of sufficient SADN dice. That being said I prefer lasers so if one has to win I guess I'd rather it be this one

[x] Plan Attempting To Feed The Fires Of Industry NTU Edition
 
[X] Plan SADNed Alloys
[X] Plan: The fast shuttle to a secure Chicago

Had a last minute rethink about the value of not doing enhanced spikes versus getting Bergen out the door in time.
 
Hm...seems I've missed my chance to make my case. Ah well. is life. Here's my 'protest vote', since none of the leading plans have my single-issue topic in them. Glad the Ship Bays are getting done tho.

Anyways, there's always next quarter.

[X] Plan: The fast shuttle to a secure Chicago
 
In time for what, exactly?
Put simply, I'm not so sure now that our current 3 dice per turn limit will hold for longer than this turn.

Can't put my finger on a smoking gun as to why. The main thing is we didn't complete Bergen 4, so we shouldn't be recieving more superconducters, and we know that's the main bottleneck. And I don't think the work experience explanation lines up at all--dice limits cap our ability to plow more resources into one project, not the efficiency of our work crews. I'd expect progress point costs to go down if we were getting work experience, not for our dice cap to go up. Maybe a dice cap could come from a lack of work crews, but we've never been limited by that before even when we were printing 1st Gen fusion plants like hotcakes.

EDIT:More generally, we know that an energy crisis is coming, and not expecting or planning for constructing a fusion plant every quarter feels like whistling in the dark for me. Particularly as, well, it's exactly those plants we need to replace.
 
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It could be that the dice cap is going up by one die per turn on its own. We've only had 2nd Gen Fusion for two turns. Last turn when we gained the project it was limited to two dice, then this turn it went up to three, so following that next turn the dice cap would go up to four.
 
Vote closed
Scheduled vote count started by Ithillid on Feb 3, 2023 at 7:29 PM, finished with 201 posts and 71 votes.

  • [X] Plan Attempting To Feed The Fires Of Industry NTU Edition
    -[X] Infrastructure (5/5 Dice, +27 bonus, 100 R)
    --[X] Chicago Planned City (Phase 5) 387/995 (5 dice, 100 R) (32% chance)
    -[X] Heavy Industry (5/5 Dice + 5 Free Dice, +34 bonus, 300 R)
    --[X] Chicago Planned City (Phase 5) 387/995 (2 dice, 40 R) (see above)
    --[X] 2nd Gen. CC Fusion Plants (Phase 1) 144/325 (2 dice, 40 R) (53% chance)
    --[X] U Series Alloy Foundries (Phase 3) 186/550 (5 dice, 200 R) (87% chance)
    --[X] Second Generation Repulsorplate Development 0/60 (1 die, 20 R) (95% chance)
    -[X] Light Industry (5/5 Dice, +24 bonus, 100 R)
    --[X] Reykjavik Myomer Macrospinner (Phase 5) 50/1155 (5 dice, 100 R) (5/14.5 median)
    -[X] Agriculture (6/6 dice, +29 bonus, 85 R)
    --[X] Vertical Farming Projects (Stage 4) 181/230 (1 die, 15 R) (96% chance)
    --[X] Agriculture Mechanization Projects (Phase 2) 26/240: 1 die, 15 R) (1/3 median)
    --[X] Spider Cotton Plantations (Phase 1) 0/160 (2 dice, 30 R) (72% chance)
    --[X] Tarberry Plantations (Phase 1+2) 0/185 (2 dice, 20 R) (99% chance Phase 1, ~50% chance Phase 2)
    -[X] Tiberium (7/7 dice, +39 bonus, 220 R)
    --[X] Tiberian Prediction Algorithms 80/120 (1 die, 20 R) (100% chance)
    --[X] Tiberium Inhibitor Deployment (BZ-7 Korea) 0/90 (1 die, 30 R) (65% chance)
    --[x] Improved Hewlett Gardener Refits (Phase 1+2) 0/240 (4 dice, 140 R) (99% Phase 1, 4% chance Phase 2)
    --[X] Tiberium Wildlife Experiments 0/60 (1 die 20 R) (-5 Political Support) (MS) (100% chance)
    -[X] Orbital (7/7 Dice + EREWHON!!!, +34 bonus, 170 R)
    --[X] Medium Density Housing 310/335 (E die, 20 R) (91% chance)
    --[X] Gravitic Shipyard 292/430 (1 die, 30 R) (17% chance)
    --[X] Fusion Shipyard 380/475 (1 die, 20 R) (60% chance)
    --[X] GDSS Columbia (Phase 5) 146/1065 2 dice 40R 2/10 median
    --[X] GDSS Shala (Phase 4) 92/530 (2 dice, 40 R) (2/5 median)
    --[X] Fruticulture Bay 225/335 (1 die 20R) (45% chance)
    -[X] Services (4/4 Dice, +35 bonus, 95 R)
    --[X] Regional Hospital Expansions (Phase 2) 4/285 1 die 25R 1/3 median
    --[X] Kamisuwa Optical Laboratories 79/240 (2 dice, 40 R) (72% chance)
    --[X] Autodoc Systems Development 0/120 (1 die, 30 R) (36% chance)
    -[X] Military (7/7 Dice + 2 Free dice, +31 bonus, 220 R)
    --[X] Strategic Area Defense Networks (Phase 1) 0/250 (5+1AA dice, 120 R) (99.8% Phase 1, 7.5% chance Phase 2)
    --[X] Zrbite Sonic Weapons Deployment (Phase 1) 317/380 (1+1 AA die 40 R) (100% chance)
    --[X] Ground Forces Zone Armor (Set 1) (Santiago) 28/165 (2 dice, 40 R) (83% chance)
    --[X] Combat Laser Development 0/80 1 die 25R 72%
    -[X] Bureaucracy (4/4 Dice, +29 bonus, 0 R)
    --[X] 1 AA die on Strategic Area Defense Networks
    --[X] 1 AA die on Zrbite Sonic Weapons Deployment
    [X] Plan Attempting to Stoke the Fires of Industry OG
    -[X] Infrastructure (5/5 Dice, +27 bonus, 100 R)
    --[X] Chicago Planned City (Phase 5) 387/995 (5 dice, 100 R) (32% chance)
    -[X] Heavy Industry (5/5 Dice + 5 Free Dice, +34 bonus, 300 R)
    --[X] Chicago Planned City (Phase 5) 387/995 (2 dice, 40 R) (see above)
    --[X] 2nd Gen. CC Fusion Plants (Phase 1) 144/325 (2 dice, 40 R) (53% chance)
    --[X] U Series Alloy Foundries (Phase 3) 186/550 (5 dice, 200 R) (87% chance)
    --[X] Second Generation Repulsorplate Development 0/60 (1 die, 20 R) (95% chance)
    -[X] Light Industry (5/5 Dice, +24 bonus, 100 R)
    --[X] Reykjavik Myomer Macrospinner (Phase 5) 50/1155 (5 dice, 100 R) (5/14.5 median)
    -[X] Agriculture (6/6 dice, +29 bonus, 80 R)
    --[X] Vertical Farming Projects (Stage 4) 181/230 (1 die, 15 R) (96% chance)
    --[X] Spider Cotton Plantations (Phase 1) 0/160 (2 dice, 30 R) (72% chance)
    --[X] Tarberry Plantations (Phase 1+2) 0/185 (2 dice, 20 R) (99% chance Phase 1, ~50% chance Phase 2)
    --[X] Laboratory Meat Development 0/100 (1 die, 15 R) (45% chance)
    -[X] Tiberium (7/7 dice, +39 bonus, 210 R)
    --[X] Tiberian Prediction Algorithms 80/120 (1 die, 20 R) (100% chance)
    --[X] Tiberium Inhibitor Deployment (BZ-2 Eastern North America) 0/90 (1 die, 30 R) (65% chance)
    --[x] Improved Hewlett Gardener Refits (Phase 1+2) 0/240 (4 dice, 140 R) (99% Phase 1, 4% chance Phase 2)
    --[X] Tiberium Wildlife Experiments 0/60 (1 die, 20 R) (100% chance)
    -[X] Orbital (7/7 Dice + EREWHON!!!, +34 bonus, 170 R)
    --[X] Medium Density Housing 310/335 (E die, 20 R) (91% chance)
    --[X] Gravitic Shipyard 292/430 (1 die, 30 R) (17% chance)
    --[X] Fusion Shipyard 380/475 (1 die, 20 R) (60% chance)
    --[X] GDSS Columbia (Phase 5) 146/1065 2 dice 40R 2/10 median
    --[X] GDSS Shala (Phase 4) 92/530 (2 dice, 40 R) (2/5 median)
    --[X] Fruticulture Bay 225/335 (1 die 20R) (45% chance)
    -[X] Services (4/4 Dice, +35 bonus, 95 R)
    --[X] Regional Hospital Expansions (Phase 2) 4/285 1 die 25R 1/3 median
    --[X] Kamisuwa Optical Laboratories 79/240 (2 dice, 40 R) (72% chance)
    --[X] Autodoc Systems Development 0/120 (1 die, 30 R) (36% chance)
    -[X] Military (7/7 Dice + 2 Free + 2 AA dice, +31 bonus, 220 R)
    --[X] Strategic Area Defense Networks (Phase 1) 0/250 (5+AA dice, 120 R) (100% Phase 1, 16% chance Phase 2)
    --[X] Zrbite Sonic Weapons Deployment (Phase 1) 317/380 (1+AA dice, 40 R) (98.8% chance)
    --[X] Ground Forces Zone Armor (Set 1) (Santiago) 28/165 (2 dice, 40 R) (83% chance)
    --[X] Modular Rapid Assembly Prototype Factory 0/315 (1 die, 20 R) (1/4 median)
    -[X] Bureaucracy (4/4 Dice, +29 bonus, 0 R)
    --[X] AA die on Strategic Area Defense Networks
    --[X] AA die on Zrbite Sonic Weapons Deployment
    [X] Plan SADNed Alloys
    -[X] Infrastructure (5/5 Dice, +27 bonus, 100 R)
    --[X] Chicago Planned City (Phase 5) 5 dice 100R 12%
    -[X] Heavy Industry (5/5 Dice + 5 Free + AA, +34 bonus, 340 R)
    --[X] Chicago Planned City (Phase 5) 1 dice 20R 12%
    --[X] U Series Alloy Foundries (Phase 3) 186/550 6 dice 240R 99%
    --[X] Second Generation Repulsorplate Development 0/60 1 die 20R 95%
    --[X] Second Generation Continuous Cycle Fusion Plants (Phase 1) (New) 2 dice + AA 60R 53+%
    -[X] Light Industry (5/5 Dice, +24 bonus, 150 R)
    --[X] Bergen Superconductor Foundry (Phase 4) 235/690 5 dice 150R 15%
    -[X] Agriculture (6/6 Dice, +29 bonus, 40R)
    --[X] Reforestation Campaign Preparations (Phase 1) 0/855 4 dice 20R
    --[X] Tarberry Plantations (New) (Phase 1+2) 0/180 2 dice 20R 54%
    -[X] Tiberium (7 Dice, +39 bonus, 165 R)
    --[X] Enhanced Harvest Tiberium Spikes 0/180 2 dice 40R 72%
    --[X] Tiberian Prediction Algorithms (New) 80/120 1 die 20R 100%
    --[X] Improved Hewlett Gardener Refits (Phase 1) (New) 0/240 3 dice 105R 80%
    --[X] Locked for AEVA Deployment
    -[X] Orbital (7/7 dice + AA + Erewhon, +34 bonus, 200 R)
    --[X] Medium Density Housing (New) 310/335 E 20R 75%
    --[X] GDSS Shala (Phase 4) 92/530 4 dice 80R 14%
    --[X] Fruticulture Bay 225/335 1 die 20R 45%
    --[X] Fusion Shipyard 380/475 1 dice 20R 60%
    --[X] Gravitic Shipyard 292/430 1 dice + AA 60R 100%
    -[X] Services (4/4 Dice, +32 bonus, 80 R)
    --[X] Kamisuwa Optical Laboratories 79/240 1 dice 20R
    --[X] Advanced Electronic Video Assistant Deployment (Tiberium) 0/200 3 dice 60R 89%
    -[X] Military (7/7 dice + 2 Free, +31 bonus, 185 R)
    --[X] Strategic Area Defense Networks (Phase 1+2) 0/250 7 dice 140R 70%
    --[X] Zrbite Sonic Weapons Deployment (New) (Phase 1) 317/380 1 dice 20R 84%
    --[X] Combat Laser Development 0/80 1 die 25R 72%
    -[X] Bureaucracy (4 Dice, +29 bonus)
    --[X] AA Dice x2
    [X]Plan Powering Zappy AMS (now with alloys)
    -[X] Infrastructure 5 dice +27 140R
    --[X] Chicago Planned City (Phase 5) 387/981 2HI 5 Infra dice 140R 32%
    -[X] Heavy Industry 5 + 4 Free + 1 AA dice +34 260R
    --[X] 2 dice to Chicago
    --[X] Second Generation Continuous Cycle Fusion Plants (Phase 1) 144/325 2 + 1 AA dice 60R 85%
    --[X] U Series Alloy Foundries (Phase 3) 186/550 5 dice 200R 87%
    -[X] Light and Chemical Industry 5 dice +24 75R
    --[X] Reykjavik Myomer Macrospinner (Phase 5) 50/1155 4 dice 60R
    --[X] Adaptive Clothing Development (New) 0/60 1 die 15R 85%
    -[X] Agriculture 6 dice +29 100R
    --[X] Vertical Farming Projects (Stage 4) 181/230 1 die 15R 96%
    --[X] Dairy Ranches (Phase 2) 163/380 1 die 20R 100%
    --[X] Agriculture Mechanization Projects (Phase 2) 1 die 15R
    --[X] Tarberry Plantations (New) (Phase 1+2+3) 0/255 3 dice 30R 60%
    -[X] Tiberium 7 dice +39 205R
    --[X] Improved Hewlett Gardener Refits (Phase 1) 0/240 3 dice 105R 80%
    --[X] Tiberium Inhibitor Deployment (Blue Zone-4) 0/90 1 die 30R 65%
    --[X] Red Zone Energy Refits (Phase 1) 0/315 2 dice 50R
    --[X] Tiberian Prediction Algorithms 80/120 1 die 20R 100%
    -[X] Orbital 7 dice + 1 Free + 1 AA + Erewhon Die +34 220R
    --[X] GDSS Shala (Phase 4) 92/530 4 + AA dice 100R 41.7%
    --[X] Medium Density Housing 310/335 1 Erewhon die 20R 91%
    --[X] Fruticulture Bay 225/335 1 die 20R 45%
    --[X] Gravitic Shipyard 292/430 2 dice 60R 91%
    --[X] Fusion Shipyard 380/475 1 die 20R 60%
    -[X]Services 4 dice +35 90R
    --[X] Regional Hospital Expansions (Phase 2) 4/285 2 dice 50R
    --[X] Kamisuwa Optical Laboratories 79/240 2 dice 40R 72%
    -[X] Military 7 + 2 Free dice +31 180R
    --[X] Strategic Area Defense Networks (Phase 1+2) 0/545 7 dice 140R 70%
    --[X] Zrbite Sonic Weapons Deployment (Phase 1) 317/380 1 die 20R 84%
    --[X] Unmanned Support Ground Vehicle Development 0/80 1 die 20R 72%
    -[X] Bureaucracy 4 dice +29
    --[X] AA die: Second Generation Continuous Cycle Fusion Plants
    --[X] AA die: GDSS Shala
    [X] Plan: The fast shuttle to a secure Chicago
    -[X] Infrastructure 5/5 210R
    --[X] Suborbital Shuttle Service (Phase 2) 110/230 2 dice 50R 88%
    --[X] Chicago Planned City (Phase 5) 387/995 3 Infra + 5 HI dice 160R 77%
    -[X] Heavy Industry 9/5 80R
    --[X] Second Generation Continuous Cycle Fusion Plants (Phase 1) 144/325 3 dice 60R 96%
    --[X] Chicago 5 dice
    --[X] Second Generation Repulsorplate Development 0/60 1 die 20R 95%
    -[X] Light and Chemical Industry 6/5 180R
    --[X] Bergen Superconductor Foundry (Phase 4) 235/690 6 dice 180R 54%
    -[X] Agriculture 6+AA/6 100R
    --[X] Agriculture Mechanization Projects (Phase 2) 26/240 3 dice 45R 78%
    --[X] Vertical Farming Projects (Stage 4) 181/230 1 die 15R 96%
    --[X] Dairy Ranches (Phase 2) 163/190 1 die 20R 100%
    --[X] Tarberry Plantations (New) (Phase 1+2) 0/180 1+AA dice 20R 21%
    -[X] Tiberium 7/7 185R
    --[X] Tiberium Vein Mines (Stage 9+10) 22/350 3 dice 60R 20%
    --[X] Improved Hewlett Gardener Refits (Phase 1) 0/240 3 dice 105R 80%
    --[X] Tiberian Prediction Algorithms 80/120 1 die 20R 100%
    -[X] Orbital 8+E/7 190R
    --[X] GDSS Columbia (Phase 5) 146/1065 2 dice 40R 2/10 median
    --[X] Medium Density Housing 310/335 1 die 20R 100%
    --[X] GDSS Shala (Phase 4) 92/530 2+E dice 60R 2.5/5 median
    --[X] Fruticulture Bay 225/335 1 die 20R 45%
    --[X] Gravitic Shipyard 292/430 1 die 30R 17%
    --[X] Fusion Shipyard 380/475 1 die 20R 60%
    -[X]Services 4/4 95R
    --[X] Regional Hospital Expansions (Phase 2) 4/285 1 die 25R 1/3 median
    --[X] Kamisuwa Optical Laboratories 79/240 2 dice 40R 72%
    --[X] Autodoc Systems Development (New) 0/120 1 die 30R 36%
    -[X] Military 9/7 185R
    --[X] Strategic Area Defense Networks (Phase 1) 0/250 4 dice 80R 94%
    --[X] Zrbite Sonic Weapons Deployment (Phase 1) 317/380 1 die 20R 84%
    --[X] Transorbital Fighter Development 0/60 1 die 20R 92%
    --[X] Ground Forces Zone Armor (Set 1) (Phase 6) 28/165 2 dice 40R 83%
    --[X] Combat Laser Development 0/80 1 die 25R 72%
    -[X]Bureaucracy 4/4 0R
    --[X] Administrative Assistance (Tarberries) 2 die auto
    --[X] Transfer Funding to InOps 1 die -60 RpT auto
    --[X] Expand Grants Programs 1 die -30 RpT auto
    [X]Plan Economy obligations
    -[X]Infrastructure 5 dice 100R
    --[X] Yellow Zone Fortress Towns (Phase 7) 93/280 3 dice 60R 88%
    --[X] Chicago Planned City (Phase 5) 387/995 2 Dice 40R
    -[X]Heavy Industry 5 dice +Erewhon 110R
    --[X]1 Dice to chicago planned City 20R
    --[X] North Boston Chip Fabricator (Phase 5) 36/2165 1 Dice + Erewhon 30R
    --[X] Second Generation Continuous Cycle Fusion Plants (Phase 1) 144/325 3 dice 60R 96%
    -[X]Light and Chemical Industry 5 dice 125R
    --[X] Department of Distributed Manufactures -1 L&CL die -20RpT Auto
    --[X] Adaptive Clothing Development (New) 0/60 1 die 15R 85%
    --[X] Bergen Superconductor Foundry (Phase 4) 235/690 3 dice 90R
    -[X]Agriculture 6 dice +1 AA Dice 110R
    --[X] Dairy Ranches (Phase 2+3) 163/380 2 dice 40R 17%
    --[X] Agriculture Mechanization Projects (Phase 2) 26/240 3 dice 45R 78%
    --[X] Vertical Farming Projects (Stage 4) 181/230 1 die 15R 96%
    --[X] Tarberry Plantations (New) (Phase 1) 0/100 1 AA die 10R
    -[X]Tiberium 7 dice +1 Free dice 210R
    --[X] Tiberium Inhibitor Deployment (Blue Zone-4) 0/90 1 die 30R 65%
    --[X] Tiberium Inhibitor Deployment (blue zone 7) 0/90 1 die 30R 65%
    --[X] Tiberium Inhibitor Deployment (blue zone 18) 0/90 1 die 30R 65%
    --[X] Red Zone Energy Refits (Phase 1) 0/315 4 dice 100R 84%
    --[X] Tiberian Prediction Algorithms 80/120 1 die 20R 100%
    -[X]Orbital 7 dice +4 free dice 240R
    --[X] Gravitic Shipyard 292/430 2 dice 60R 91%
    --[X] Fusion Shipyard 380/475 1 die 20R 60%
    --[X] Fruticulture Bay 225/335 1 die 20R 45%
    --[X] Spaceport Bay 0/335 3 dice 60R 16%
    --[X] GDSS Shala (Phase 4) 92/530 4 dice 80R 14%
    -[X]Services 4 dice 95R
    --[X] Regional Hospital Expansions (Phase 2) 4/285 1 dice 25R
    --[X] Kamisuwa Optical Laboratories 79/240 2 dice 40R 72%
    --[X] Autodoc Systems Development (New) 0/120 1 die 30R 36%
    -[X]Military 7 dice + 2 Free dice 185R
    --[X] Strategic Area Defense Networks (Phase 1+2) 0/545 7 dice 140R 70%
    --[X] Zrbite Sonic Weapons Deployment (Phase 1) 317/380 1 die 20R 84%
    --[X] Combat Laser Development 0/80 1 die 25R 72% (steel talons)
    -[X]Bureaucracy 4 dice 30R
    --[X] Administrative Assistance 2 die auto (Agriculture)
    --[X] Hand Off 5 Capital Goods to Market 1 die auto
    --[X] Expand Grants Programs 1 die -30 RpT auto
    [X] Plan Logistical Orbit v1.5:
    -[X] Infrastructure (5/5 Dice +27 bonus) 100 Resources:
    --[X] Yellow Zone Fortress Towns (Phase 7) 93/280 20 RpD, 2 Die = 40 R 35% ADC 59
    --[X] Chicago Planned City (Phase 5) 387/995 20 RpD, 3 Dice = 60 R 4/8 Median ADC N/A
    -[X] Heavy Industry (5/5 Dice + 5 Free Dice +34 bonus) 320 Resources:
    --[X] Chicago Planned City (Phase 5) 387/995 20 RpD, 1 Die = 20 R 4/8 Median ADC N/A
    --[X] U-Series Alloy Foundries (Phase 3) 186/550 40 RpD, 6 Dice = 240 R 99% ADC 25
    --[X] Second Generation Continuous Cycle Fusion Plants (Phase 1) 144/325 20 RpD, 3 Dice = 60 R 96% ADC 22
    -[X] Light and Chemical Industry (5/5 Dice +24 bonus) 95 Resources:
    --[X] Reykjavik Myomer Macrospinner (Phase 5) 50/1155 20 RpD, 4 Dice = 80 R 4/15 Median ADC N/A
    --[X] Adaptive Clothing Development (New) 0/60 15 RpD, 1 Die = 15 R 85% DC 16
    -[X] Agriculture (6/6 Dice +29 bonus) 80 Resources:
    --[X] Agriculture Mechanization Projects (Phase 2) 26/240 15 RpD, 2 Die = 30 R 18% ADC 71
    --[X] Vertical Farming Projects (Stage 4) 181/230 15 RpD, 1 Die = 15 R 96% DC 5
    --[X] Tarberry Deployment 0/100/185 10 RpD, 2 Die = 20 R 99%/50% ADC 17/51
    --[X] Laboratory Meat Development (New) 0/100 15 RpD, 1 Die = 15 R 50% DC 51
    -[X] Tiberium (7/7 Dice +39 bonus) 200 Resources 10 Political Support:
    --[X] Improved Hewlett Gardener Refits (Phase 1) 0/240/480 35 RpD, 4 Dice = 140 R 99%/3% ADC 18/78
    --[X] Enhanced Harvest Tiberium Spikes (Platform) 0/180 20 RpD 5 PSpD, 2 Die = 40 R 10 PS 63% ADC 46
    --[X] Tiberian Prediction Algorithms 80/120 20 RpD, 1 Die = 20 R 100% DC 1
    -[X] Orbital (7/7 Dice + Erewhon +34 bonus) 180 Resources:
    --[X] Medium Density Housing 310/335 20 RpD, 1 Erewhon Die = 20 R 91% DC 10
    --[X] GDSS Shala (Phase 4) 92/530 20 RpD, 3 Dice = 60 R 3/5 Median ADC N/A
    --[X] Fruticulture Bay 225/335 20 RpD, 1 Die = 20 R 45% DC 56
    --[X] Gravitic Shipyard 292/430 30 RpD, 2 Die = 60 R 91% ADC 30
    --[X] Fusion Shipyard 380/475 20 RpD, 1 Die = 20 R 60% DC 41
    -[X] Services (4/4 Dice +35 bonus) 95 Resources:
    --[X] Regional Hospital Expansions (Phase 2) 4/285 25 RpD, 1 Die = 25 R Median 1/4 DC N/A
    --[X] Kamisuwa Optical Laboratories 79/245 20 RpD, 2 Die = 40 R 72% ADC 41
    --[X] Autodoc Systems Development (New) 0/120 30 RpD, 1 Die = 30 R 36% DC 65
    -[X] Military (7/7 Dice +2 Free Die+ AA Die +31 bonus) 180 Resources:
    --[X] Strategic Area Defense Networks (Phase 1) 0/250 20 RpD, 4 Dice = 80 R 94% ADC 28
    --[X] Zrbite Sonic Weapons Deployment (Phase 1) 317/380 20 RpD, 1 Die = 20 R 84% DC 17
    --[X] Infantry Recon Support Drone Deployment 0/180 10 RpD, 2 Die = 20 R 49% ADC 52
    --[X] Ground Forces Zone Armor (Set 1) (Phase 6) (Very High Priority) 28/165 20 RpD, 1 Die + AA Die = 40 RpD 59% ADC 46
    --[X] Unmanned Support Ground Vehicle Development (Tech) 0/80 20 RpD, 1 Die = 20 R 72% DC 29
    -[X] Bureaucracy (4/4 Dice +29 bonus) 30 Resources:
    --[X] Administrative Assistance Ground Forces Zone Armor 2 Die
    --[X] Expand Grant Programs
    ---[X] 30 resources in grants. -30 RpT
    --[X] Interdepartmental Favors (Updated)
    ---[X] Diplomatic Corps: Complete all phases of Coordinated Abatement by end of Plan: +5 Political Support
    ---[X] ZOCOM: Complete Zrbite weapons phase 1, Santiago Zone Armor Factory, and Infantry Recon Support Drone Deployment, before any major Red Zone Ops. +ZOCOM gratitude.
    ---[X] Housing: Complete all three phases of Postwar Housing Refits and 1 phase of Rail Network Construction. +2? Political Support
    -[X] Total Cost: 100+320+95+80+200+180+95+180+30 = 1280/1300
    [X] Plan In The Zone
    -[X]Infrastructure 5/5 220R
    -[X] Chicago Planned City (Phase 4) 5 dice + 2 Heavy Industry dice 160R 32%
    -[X] Rail Network Construction Campaigns (Phase 5) 4 free dice 60R 88%
    -[X]Heavy Industry 5/5 60R
    -[X] Second Generation Continuous Cycle Fusion Plants (Phase 1) 2 dice 40R 53%
    -[X] Second Generation Repulsorplate Development 1 die 20R 95%
    -[X] Chicago Planned City 2 dice
    -[X]Light and Chemical Industry 5/5 100R
    -[X] Reykjavik Myomer Macrospinner (Phase 5) 5 dice 100R 0%
    -[X]Agriculture 6/6 95R
    -[X] Vertical Farming Projects (Stage 4) 2 dice 30R 100%
    -[X] Dairy Ranches (Phase 2) 1 die 20R 100%
    -[X] Spider Cotton Plantations (Phase 1) 3 dice 45R 99%
    -[X]Tiberium 7/7 225R
    -[X] Improved Hewlett Gardener Refits (Phase 1) 3 dice 105R 80%
    -[X] Red Zone Energy Refits (Phase 1) 4 dice 100R 84%
    -[X] Tiberium Prediction Algorithms Erewhon die 20R 76%
    -[X]Orbital 7/7 170R
    -[X] GDSS Columbia (Phase 5) 2 dice 40R 0%
    -[X] Medium Density Housing 1 die 20R 100%
    -[X] GDSS Shala (Phase 4) 2 dice 40R 0%
    -[X] Fruticulture Bay 1 die 20R 45%
    -[X] Gravitic Shipyard 1 die 30R 17%
    -[X] Fusion Shipyard 1 free dice 20R 60%
    -[X]Services 4/4 95R
    -[X] Regional Hospital Expansions (Phase 1) 1 die 25R 0%
    -[X] Kamisuwa Optical Laboratories 2 dice 40R 72%
    -[X] Autodoc Systems Development 1 die 30R 36%
    -[X]Military 7/7 175R
    -[X] Strategic Area Defense Networks (Phase 1) 2 dice 40R 4%
    -[X] Zrbite Sonic Weapons Deployment (Phase 1) 1 die + 1 admin die 40R 98%
    -[X] Infantry Recon Support Drone Deployment 3 dice 30R 94%
    -[X] Ground Forces Zone Armor (Set 1) (Phase 6) 1 die + 1 free die 40R 83%
    -[X] Combat Laser Development (Tech) 1 free die 25R 67%
    -[X]Bureaucracy 4/4 10R
    -[X] Administrative Assistance (Zrbite Sonic Weapons Deployment) 2 dice
    -[X] Expand Grant Programs
    --[X] 10 resources in grants.
    -[X] Interdepartmental Favors
    --[X] ZOCOM: Complete Zrbite weapons phase 1, Santiago Zone Armor Factory, and Infantry Recon Support Drone Deployment, before any major Red Zone Ops. +ZOCOM gratitude.-
    -[X]Free Dice 7/7
    -[X] 4 in Infrastructure
    -[X] 1 in Orbital
    -[X] 2 in Military
    -[X]Resources Income 1150/1220 Reserve 0/80 Bank 100
    [X] Plan Chicago Surge
    -[X]Infrastructure 5/5 260R
    -[X] Chicago Planned City (Phase 4) 5 dice + 2 Heavy Industry dice + 2 admin dice 200R not sure%
    -[X] Rail Network Construction Campaigns (Phase 5) 4 free dice 60R 88%
    -[X]Heavy Industry 5/5 60R
    -[X] Second Generation Continuous Cycle Fusion Plants (Phase 1) 2 dice 40R 53%
    -[X] Second Generation Repulsorplate Development 1 die 20R 95%
    -[X] Chicago Planned City 2 dice
    -[X]Light and Chemical Industry 5/5 100R
    -[X] Reykjavik Myomer Macrospinner (Phase 5) 5 dice 100R 0%
    -[X]Agriculture 6/6 95R
    -[X] Vertical Farming Projects (Stage 4) 2 dice 30R 100%
    -[X] Dairy Ranches (Phase 2) 1 die 20R 100%
    -[X] Spider Cotton Plantations (Phase 1) 3 dice 45R 99%
    -[X]Tiberium 7/7 225R
    -[X] Improved Hewlett Gardener Refits (Phase 1) 3 dice 105R 80%
    -[X] Red Zone Energy Refits (Phase 1) 4 dice 100R 84%
    -[X] Tiberium Prediction Algorithms Erewhon die 20R 76%
    -[X]Orbital 7/7 170R
    -[X] GDSS Columbia (Phase 5) 2 dice 40R 0%
    -[X] Medium Density Housing 1 die 20R 100%
    -[X] GDSS Shala (Phase 4) 2 dice 40R 0%
    -[X] Fruticulture Bay 1 die 20R 45%
    -[X] Gravitic Shipyard 1 die 30R 17%
    -[X] Fusion Shipyard 1 free dice 20R 60%
    -[X]Services 4/4 95R
    -[X] Regional Hospital Expansions (Phase 1) 1 die 25R 0%
    -[X] Kamisuwa Optical Laboratories 2 dice 40R 72%
    -[X] Autodoc Systems Development 1 die 30R 36%
    -[X]Military 7/7 185R
    -[X] Strategic Area Defense Networks (Phase 1) 4 dice 80R 94%
    -[X] Zrbite Sonic Weapons Deployment (Phase 1) 1 die 20R 84%
    -[X] Transorbital Fighter Development (Platform) 1 die 20R 92%
    -[X] Ground Forces Zone Armor (Set 1) (Phase 6) 1 die + 1 free die 40R 83%
    -[X] Combat Laser Development (Tech) 1 free die 25R 67%
    -[X]Bureaucracy 4/4 0R
    -[X] Administrative Assistance (Chicago Planned City) 4 dice
    -[X]Free Dice 7/7
    -[X] 4 in Infrastructure
    -[X] 1 in Orbital
    -[X] 2 in Military
    -[X]Resources Income 1190/1220 Reserve 0/80 Bank 100
    [X] Plan Attempting To Feed The Fires Of Industry OG
    [X] LordArcturus
    [X] Plan Predicting To Feed The Fires Of Industry NTU Edition
    -[X] Infrastructure (5/5 Dice, +27 bonus, 100 R)
    --[X] Chicago Planned City (Phase 5) 387/995 (5 dice, 100 R) (32% chance)
    -[X] Heavy Industry (5/5 Dice + 5 Free Dice, +34 bonus, 300 R)
    --[X] Chicago Planned City (Phase 5) 387/995 (2 dice, 40 R) (see above)
    --[X] 2nd Gen. CC Fusion Plants (Phase 1) 144/325 (2 dice, 40 R) (53% chance)
    --[X] U Series Alloy Foundries (Phase 3) 186/550 (5 dice, 200 R) (87% chance)
    --[X] Second Generation Repulsorplate Development 0/60 (1 die, 20 R) (95% chance)
    -[X] Light Industry (5/5 Dice, +24 bonus, 100 R)
    --[X] Reykjavik Myomer Macrospinner (Phase 5) 50/1155 (5 dice, 100 R) (5/14.5 median)
    -[X] Agriculture (6/6 dice, +29 bonus, 85 R)
    --[X] Vertical Farming Projects (Stage 4) 181/230 (1 die, 15 R) (96% chance)
    --[X] Agriculture Mechanization Projects (Phase 2) 26/240: 1 die, 15 R) (1/3 median)
    --[X] Spider Cotton Plantations (Phase 1) 0/160 (2 dice, 30 R) (72% chance)
    --[X] Tarberry Plantations (Phase 1+2) 0/185 (2 dice, 20 R) (99% chance Phase 1, ~50% chance Phase 2)
    -[X] Tiberium (7/7 dice, +39 bonus, 220 R)
    --[X] Tiberian Prediction Algorithms 80/120 (1 die, 20 R) (100% chance)
    --[X] Tiberium Inhibitor Deployment (BZ-7 Korea) 0/90 (1 die, 30 R) (65% chance)
    --[x] Improved Hewlett Gardener Refits (Phase 1+2) 0/240 (4 dice, 140 R) (99% Phase 1, 4% chance Phase 2)
    --[X] Tiberium Wildlife Experiments 0/60 (1 die 20 R) (-5 Political Support) (MS) (100% chance)
    -[X] Orbital (7/7 Dice + EREWHON!!!, +34 bonus, 170 R)
    --[X] Medium Density Housing 310/335 (E die, 20 R) (91% chance)
    --[X] Gravitic Shipyard 292/430 (1 die, 30 R) (17% chance)
    --[X] Fusion Shipyard 380/475 (1 die, 20 R) (60% chance)
    --[X] GDSS Columbia (Phase 5) 146/1065 2 dice 40R 2/10 median
    --[X] GDSS Shala (Phase 4) 92/530 (3 dice, 60 R) (3/5 median)
    -[X] Services (4/4 Dice, +35 bonus, 95 R)
    --[X] Regional Hospital Expansions (Phase 2) 4/285 1 die 25R 1/3 median
    --[X] Kamisuwa Optical Laboratories 79/240 (2 dice, 40 R) (72% chance)
    --[X] Autodoc Systems Development 0/120 (1 die, 30 R) (36% chance)
    -[X] Military (7/7 Dice + 2 Free dice, +31 bonus, 220 R)
    --[X] Strategic Area Defense Networks (Phase 1) 0/250 (5+1AA dice, 120 R) (99.8% Phase 1, 7.5% chance Phase 2)
    --[X] Zrbite Sonic Weapons Deployment (Phase 1) 317/380 (1 20 R) ( 84% chance)
    --[X] Ground Forces Zone Armor (Set 1) (Santiago) 28/165 (2 dice, 40 R) (83% chance)
    --[X] Combat Laser Development 0/80 1 die 25R 72%
    -[X] Bureaucracy (3/4 Dice, +29 bonus, 0 R)
    --[X] 1 AA die on Strategic Area Defense Networks
    --[X] Predictive Modeling Management 1 die auto
    -[X] Interdepartmental Favors (Updated)
    --[X] Tiberium Abatement: Complete 1 phase of Red Zone Refits and 3 Blue Zone Inhibitors

X] Plan Attempting To Feed The Fires Of Industry NTU Edition
-[X] Infrastructure (5/5 Dice, +27 bonus, 100 R)
--[X] Chicago Planned City (Phase 5) 387/995 (5 dice, 100 R) (32% chance)
-[X] Heavy Industry (5/5 Dice + 5 Free Dice, +34 bonus, 300 R)
--[X] Chicago Planned City (Phase 5) 387/995 (2 dice, 40 R) (see above)
--[X] 2nd Gen. CC Fusion Plants (Phase 1) 144/325 (2 dice, 40 R) (53% chance)
--[X] U Series Alloy Foundries (Phase 3) 186/550 (5 dice, 200 R) (87% chance)
--[X] Second Generation Repulsorplate Development 0/60 (1 die, 20 R) (95% chance)
-[X] Light Industry (5/5 Dice, +24 bonus, 100 R)
--[X] Reykjavik Myomer Macrospinner (Phase 5) 50/1155 (5 dice, 100 R) (5/14.5 median)
-[X] Agriculture (6/6 dice, +29 bonus, 85 R)
--[X] Vertical Farming Projects (Stage 4) 181/230 (1 die, 15 R) (96% chance)
--[X] Agriculture Mechanization Projects (Phase 2) 26/240: 1 die, 15 R) (1/3 median)
--[X] Spider Cotton Plantations (Phase 1) 0/160 (2 dice, 30 R) (72% chance)
--[X] Tarberry Plantations (Phase 1+2) 0/185 (2 dice, 20 R) (99% chance Phase 1, ~50% chance Phase 2)
-[X] Tiberium (7/7 dice, +39 bonus, 220 R)
--[X] Tiberian Prediction Algorithms 80/120 (1 die, 20 R) (100% chance)
--[X] Tiberium Inhibitor Deployment (BZ-7 Korea) 0/90 (1 die, 30 R) (65% chance)
--[x] Improved Hewlett Gardener Refits (Phase 1+2) 0/240 (4 dice, 140 R) (99% Phase 1, 4% chance Phase 2)
--[X] Tiberium Wildlife Experiments 0/60 (1 die 20 R) (-5 Political Support) (MS) (100% chance)
-[X] Orbital (7/7 Dice + EREWHON!!!, +34 bonus, 170 R)
--[X] Medium Density Housing 310/335 (E die, 20 R) (91% chance)
--[X] Gravitic Shipyard 292/430 (1 die, 30 R) (17% chance)
--[X] Fusion Shipyard 380/475 (1 die, 20 R) (60% chance)
--[X] GDSS Columbia (Phase 5) 146/1065 2 dice 40R 2/10 median
--[X] GDSS Shala (Phase 4) 92/530 (2 dice, 40 R) (2/5 median)
--[X] Fruticulture Bay 225/335 (1 die 20R) (45% chance)
-[X] Services (4/4 Dice, +35 bonus, 95 R)
--[X] Regional Hospital Expansions (Phase 2) 4/285 1 die 25R 1/3 median
--[X] Kamisuwa Optical Laboratories 79/240 (2 dice, 40 R) (72% chance)
--[X] Autodoc Systems Development 0/120 (1 die, 30 R) (36% chance)
-[X] Military (7/7 Dice + 2 Free dice, +31 bonus, 220 R)
--[X] Strategic Area Defense Networks (Phase 1) 0/250 (5+1AA dice, 120 R) (99.8% Phase 1, 7.5% chance Phase 2)
--[X] Zrbite Sonic Weapons Deployment (Phase 1) 317/380 (1+1 AA die 40 R) (100% chance)
--[X] Ground Forces Zone Armor (Set 1) (Santiago) 28/165 (2 dice, 40 R) (83% chance)
--[X] Combat Laser Development 0/80 1 die 25R 72%
-[X] Bureaucracy (4/4 Dice, +29 bonus, 0 R)
--[X] 1 AA die on Strategic Area Defense Networks
--[X] 1 AA die on Zrbite Sonic Weapons Deployment
Ithillid threw 7 100-faced dice. Reason: Chicago Planned City Total: 440
56 56 66 66 79 79 36 36 12 12 97 97 94 94
Ithillid threw 2 100-faced dice. Reason: second generation fusion Total: 188
98 98 90 90
Ithillid threw 5 100-faced dice. Reason: U series alloy foundries Total: 226
85 85 16 16 59 59 32 32 34 34
Ithillid threw 1 100-faced dice. Reason: second generation repulsorplat Total: 14
14 14
Ithillid threw 5 100-faced dice. Reason: reykjavik myomer Total: 383
96 96 92 92 81 81 47 47 67 67
Ithillid threw 1 100-faced dice. Reason: vertical farming projects Total: 98
98 98
Ithillid threw 1 100-faced dice. Reason: agriculture mechanization Total: 28
28 28
Ithillid threw 2 100-faced dice. Reason: spider cotton Total: 152
52 52 100 100
Ithillid threw 2 100-faced dice. Reason: tarberries Total: 114
96 96 18 18
Ithillid threw 1 100-faced dice. Reason: tiberian prediction algorithms Total: 1
1 1
Ithillid threw 1 100-faced dice. Reason: tiberium inhibitor BZ-7 Total: 10
10 10
Ithillid threw 4 100-faced dice. Reason: IHG Refits Total: 149
12 12 20 20 31 31 86 86
Ithillid threw 1 100-faced dice. Reason: Tib wildlife Total: 6
6 6
Ithillid threw 1 100-faced dice. Reason: medium density housing bay Total: 70
70 70
Ithillid threw 1 100-faced dice. Reason: gravitic shipyard Total: 61
61 61
Ithillid threw 1 100-faced dice. Reason: fusion shipyard Total: 27
27 27
Ithillid threw 2 100-faced dice. Reason: GDSS Columbia Total: 100
33 33 67 67
Ithillid threw 2 100-faced dice. Reason: GDSS Shala Total: 59
38 38 21 21
Ithillid threw 1 100-faced dice. Reason: fruticulture bay Total: 99
99 99
Ithillid threw 1 100-faced dice. Reason: regional hospital expansions Total: 47
47 47
Ithillid threw 2 100-faced dice. Reason: Kamisuwa Optical Labs Total: 91
4 4 87 87
Ithillid threw 1 100-faced dice. Reason: Autodoc systems development Total: 13
13 13
Ithillid threw 6 100-faced dice. Reason: SADN Total: 244
6 6 74 74 97 97 19 19 44 44 4 4
Ithillid threw 2 100-faced dice. Reason: Zrbite Sonic Weapons Total: 84
53 53 31 31
Ithillid threw 2 100-faced dice. Reason: Ground Forces Zone Armor Total: 37
3 3 34 34
Ithillid threw 1 100-faced dice. Reason: Combat Laser Development Total: 7
7 7
 
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Math Post Q1 2063, With Economy and Plan Updates:

Results:

Chicago Planned City (Phase 5) 387 + 5 * 27 + 2 * 34 + 440 = 1030/995
2nd Gen. CC Fusion Plants (Phase 1) 144 + 2 * 34 + 188 = 400/325,
75/325? Phase 2
U Series Alloy Foundries (Phase 3) 186 + 5 * 34 + 226 = 582/550, 32/540? Phase 4
Second Generation Repulsorplate Development 0 + 1 * (34 + 5) + 14 = 53/60 Competes with Omake
Reykjavik Myomer Macrospinner (Phase 5) 50 + 5 * 24 + 383 = 553/1155?
Vertical Farming Projects (Stage 4) 181 + 1 * 29 + 98 = 308/230, 78/230? Stage 5
Agricultural Mechanization (Phase 2) 26 + 1 * 29 + 28 = 83/240?

Spider Cotton Plantations (Phase 1) 0 + 2 * (29 + 5) + 152 = 220/160 NAT 100, 60/170? Phase 2
Tarberry Plantations (Phase 1) 0 + 2 * (29 + 5) + 114 = 182/100, 82/85 Phase 2, Completes with Omake 0/70? Phase 3
Tiberian Prediction Algorithms 80 + 1 * 39 + 1 = 120/120 NAT 1 Completed
Tiberium Inhibitor Deployment (BZ-2 Eastern North America) 0 + 1 * 39 + 10 = 49/90?
Improved Hewlett Gardener Refits (Phase 1) 0 + 4 * 39 + 149 = 305/240, 65/240? Phase 2
Tiberium Wildlife Experiments 0 + 1 * (39 + 5) + 6 = 50/60 Completes with Omake
Medium Density Housing 310 + 70 = 380/335 (You Go Erewhon)
Gravitic Shipyard 292 + 1 * (34 + 5) + 61 = 392/430?
Fusion Shipyard 380 + 1 * (34 + 5) + 27 = 446/475?
GDSS Columbia (Phase 5) 146 + 2 * (34 + 5) + 100 = 324/1065?*
GDSS Shala (Phase 4) 92 + 2 * (34 + 5) + 59 = 229/530?*

Fruticulture Bay 225 + 1 * (34 + 5) + 99 = 363/335
Regional Hospital Expansions (Phase 2) 4 + 1 * 34 + 47 = 85/285?
Kamisuwa Optical Laboratories 79 + 2 * 34 + 91 = 238/240 Completes with Omake
Autodoc Systems Development 0 + 1 * (34 + 5) + 13 = 52/120
Anti-radiation Munitions Deployment 0 + 50 = 50/300 Munitions Department
Strategic Area Defense Networks (Phase 1) 0 + 5 * 31 + 244 = 399/250, 149/295? Phase 2
Zrbite Sonic Weapons Deployment (Phase 1) 317 + 1 * 31 + 84 = 432/380, 52/760? Phase 2
Ultralight Glide Munitions Deployment 0 + 50 = 50/180 Munitions Department
Railgun Munitions Factories (Phase 2) 139 + 50 = 189/190 Munitions Department

Ground Forces Zone Armor (Set 1) (Santiago) 28 + 2 * 31 + 37 = 127/165?
Combat Laser Development 0 + 1 * 31 + 7 = 38/80


Economic Indicators:
Housing: 66 + 1 BoA + 5 Chicago = 72
Population In Low Quality Housing: 15 - 1 BoA = 14
Energy: 13 + 4 DEA + 19 2CCF - 4 Alloys - 2 Vert Farms + 1 Tarberry Phase 1 + 1 Tarberry Phase 2 - 2 Kamisuwa - 2 Zrbite = 28
Energy Reserve: 5 = 5
Logistics: 17 = 17
Food: 22 + 1 Perennials + 4 Vert Farms = 27
Food Reserve: 29 (5 are unbacked) = 29 (5 are unbacked)
Health: 23 = 23
Capital Goods: 12 + 2 DIA + 12 Chicago + 1 Spider Cotton = 27
Capital Goods Reserve: 235 + 27 = 262
STUs: 11 + 1 STU Production Increase - 2 Alloy - 2 Zrbite = 8
Consumer Goods: 179 + 10 Net Gain + 10 Chicago + 4 Vert Farms + 8 Fruiticulture Bay = 211
Labor: 38 + 1 Net Gain - 4 Chicago - 1 2CCF - 2 Kamisuwa = 32
Tiberium Processing: 2690 = 2690
Tiberium‌ ‌Processing‌ ‌Capacity‌: ‌3350 + 450 Chicago = 3800, All Tib Processed
Tiberium Reserve: 0/500
IHG Processing Capacity: 0 + 450 Chicago + 450 IHG Phase 1 = 900
STU Production: 900/900 IHG = 10 STU. 2690 Total Tib Processed - 900 IHG Tib Processed = 1790 HG Tib Processed, 1790/100 = 17 STU. Total Production: 10 IHG + 17 HG = 27. Previous turn production 26. Net Production Increase 27 - 26 = 1 STU Production Increase
Taxation Per Turn: 90 + 15 Private Industry = 105
Space Mining Per Turn: 100 = 100
Maintenance Reductions: 50 = 50
Green Zone Water: 5 = 5
YZ Mitigation: 99 = 99
RZ Mitigation: 79 = 79
Space Population: 2.05k + 0.8k Medium Bay = 2.85k
PS: 69 - 5 (Tib Wildlife) + 5 (Fruiticulture Bay) = 69
Budget: 1220 + 25 Reserve + 15 Private Industry = 1260

Plan Goals:
Provide 67 42 Consumer Goods points from the Treasury: 67 - 3 Sub Departments - 10 Chicago - 4 Vert Farms - 8 Fruiticulture Bay = 42 In Progress
Provide 21 9 Consumer Goods from Agriculture: 21 - 4 Vert Farms - 8 Fruiticulture Bay = 9 In Progress
Increase Income by 600 585: 600 - 15 Private Industry = 585 In Progress
Increase Tiberium Processing limit by 920 470: 920 - 450 Chicago = 470 In Progress
Increase population in space by 17.95k 17.15k: 17.95k - 0.8k (Medium Bay) = 17.15k In Progress
Provide 28 Points of Red Zone Abatement
Provide 30 Resources in grants
Spend at least one die on Steel Talons projects every turn: Complied With This Turn

Projects:
Complete Karachi Planned City by end of 2065
Complete Chicago Planned City by end of 2065: Completed
Deploy Orca Wingman Drones by end of 2065
Complete North Boston Phase 5
Develop and deploy Governor-A refit
Deploy Conestoga class: Gravitic Bay** In Progress
Complete at least 3 Blue Zone Inhibitors by end of 2065: 1 In Progress
Compete Dairy Ranching Domes Phase 2 by end of 2065
Complete 1 of Nuuk, Reykjavik, Bergen: In Progress (Reykjavik)
Complete all phases of Red Zone Border Offensives before 2064
Complete SADN Phase 4: Phase 1 Completed, In Progress
Complete at least 5 Ground Forces Zone Armor factories: 1 In Progress
Complete all of the following projects:
Transorbital Fighter Development or follow on heavy ship development, Combat Laser Development, and Unmanned Support Ground Vehicle Development: Combat Laser Development In Progress
Complete 2 phases of Reforestation Campaign Preparation
Complete Fusion and Gravitic Shipyard Bays before the Elections: Fusion and Gravitic Bays In Progress
Develop both Next Generation Armored and Support Vehicles by end of 2065
Complete Regional Hospital Expansions by end of 2065: In Progress
Do not start Karachi before Q2 2063: Complied With This Turn

Promises to Litvinov:
Do not activate Free Dice (except for Tiberium) unless all Department Dice are active: Complied With This Turn
Spend no more than two free dice per turn on Military: Complied With This Turn
Activate Refit Department
Hand off at least 20 points of Capital Goods to market over the course of the plan.
Complete Improved Hewlett Gardener Refits before end of plan: Phase 1 Completed, In Progress

*Does the progress from completed Bays roll over into their respective stations?
**Assuming the Gravitic Bay provides for this.
 
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Put simply, I'm not so sure now that our current 3 dice per turn limit will hold for longer than this turn.

Can't put my finger on a smoking gun as to why. The main thing is we didn't complete Bergen 4, so we shouldn't be recieving more superconducters, and we know that's the main bottleneck. And I don't think the work experience explanation lines up at all--dice limits cap our ability to plow more resources into one project, not the efficiency of our work crews. I'd expect progress point costs to go down if we were getting work experience, not for our dice cap to go up. Maybe a dice cap could come from a lack of work crews, but we've never been limited by that before even when we were printing 1st Gen fusion plants like hotcakes.

EDIT:More generally, we know that an energy crisis is coming, and not expecting or planning for constructing a fusion plant every quarter feels like whistling in the dark for me. Particularly as, well, it's exactly those plants we need to replace.
Eh. If we turn out to be wrong, it costs us one fusion die as we go "d'oh!" and restart Bergen after all. It's not ideal, I admit, but it's not something that leads to a true disaster.

Two dice on fusion isn't really enough even with DAE, but it's close. We can live with being abruptly demoted back to two dice in 2063Q2 as a nasty surprise.

Damn but I admire your preparations sometimes.
 
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