[X] Plan Attempting To Feed The Fires Of Industry NTU Edition
[X] Plan SADNed Alloys

[X] Plan Attempting to Stoke the Fires of Industry OG
 
Last edited:
So my plan for this turn:

[X] Plan Logistical Orbit v1.5:
-[X] Infrastructure (5/5 Dice +27 bonus) 100 Resources:
--[X] Yellow Zone Fortress Towns (Phase 7) 93/280 20 RpD, 2 Die = 40 R 35% ADC 59
--[X] Chicago Planned City (Phase 5) 387/995 20 RpD, 3 Dice = 60 R 4/8 Median ADC N/A
-[X] Heavy Industry (5/5 Dice + 5 Free Dice +34 bonus) 320 Resources:
--[X] Chicago Planned City (Phase 5) 387/995 20 RpD, 1 Die = 20 R 4/8 Median ADC N/A
--[X] U-Series Alloy Foundries (Phase 3) 186/550 40 RpD, 6 Dice = 240 R 99% ADC 25
--[X] Second Generation Continuous Cycle Fusion Plants (Phase 1) 144/325 20 RpD, 3 Dice = 60 R 96% ADC 22
-[X] Light and Chemical Industry (5/5 Dice +24 bonus) 95 Resources:
--[X] Reykjavik Myomer Macrospinner (Phase 5) 50/1155 20 RpD, 4 Dice = 80 R 4/15 Median ADC N/A
--[X] Adaptive Clothing Development (New) 0/60 15 RpD, 1 Die = 15 R 85% DC 16
-[X] Agriculture (6/6 Dice +29 bonus) 80 Resources:
--[X] Agriculture Mechanization Projects (Phase 2) 26/240 15 RpD, 2 Die = 30 R 18% ADC 71
--[X] Vertical Farming Projects (Stage 4) 181/230 15 RpD, 1 Die = 15 R 96% DC 5
--[X] Tarberry Deployment 0/100/185 10 RpD, 2 Die = 20 R 99%/50% ADC 17/51
--[X] Laboratory Meat Development (New) 0/100 15 RpD, 1 Die = 15 R 50% DC 51
-[X] Tiberium (7/7 Dice +39 bonus) 200 Resources 10 Political Support:
--[X] Improved Hewlett Gardener Refits (Phase 1) 0/240/480 35 RpD, 4 Dice = 140 R 99%/3% ADC 18/78
--[X] Enhanced Harvest Tiberium Spikes (Platform) 0/180 20 RpD 5 PSpD, 2 Die = 40 R 10 PS 63% ADC 46
--[X] Tiberian Prediction Algorithms 80/120 20 RpD, 1 Die = 20 R 100% DC 1
-[X] Orbital (7/7 Dice + Erewhon +34 bonus) 180 Resources:
--[X] Medium Density Housing 310/335 20 RpD, 1 Erewhon Die = 20 R 91% DC 10
--[X] GDSS Shala (Phase 4) 92/530 20 RpD, 3 Dice = 60 R 3/5 Median ADC N/A
--[X] Fruticulture Bay 225/335 20 RpD, 1 Die = 20 R 45% DC 56
--[X] Gravitic Shipyard 292/430 30 RpD, 2 Die = 60 R 91% ADC 30
--[X] Fusion Shipyard 380/475 20 RpD, 1 Die = 20 R 60% DC 41
-[X] Services (4/4 Dice +35 bonus) 95 Resources:
--[X] Regional Hospital Expansions (Phase 2) 4/285 25 RpD, 1 Die = 25 R Median 1/4 DC N/A
--[X] Kamisuwa Optical Laboratories 79/245 20 RpD, 2 Die = 40 R 72% ADC 41
--[X] Autodoc Systems Development (New) 0/120 30 RpD, 1 Die = 30 R 36% DC 65
-[X] Military (7/7 Dice +2 Free Die+ AA Die +31 bonus) 180 Resources:
--[X] Strategic Area Defense Networks (Phase 1) 0/250 20 RpD, 4 Dice = 80 R 94% ADC 28
--[X] Zrbite Sonic Weapons Deployment (Phase 1) 317/380 20 RpD, 1 Die = 20 R 84% DC 17
--[X] Infantry Recon Support Drone Deployment 0/180 10 RpD, 2 Die = 20 R 49% ADC 52
--[X] Ground Forces Zone Armor (Set 1) (Phase 6) (Very High Priority) 28/165 20 RpD, 1 Die + AA Die = 40 RpD 59% ADC 46
--[X] Unmanned Support Ground Vehicle Development (Tech) 0/80 20 RpD, 1 Die = 20 R 72% DC 29
-[X] Bureaucracy (4/4 Dice +29 bonus) 30 Resources:
--[X] Administrative Assistance Ground Forces Zone Armor 2 Die
--[X] Expand Grant Programs
---[X] 30 resources in grants. -30 RpT
--[X] Interdepartmental Favors (Updated)
---[X] Diplomatic Corps: Complete all phases of Coordinated Abatement by end of Plan: +5 Political Support
---[X] ZOCOM: Complete Zrbite weapons phase 1, Santiago Zone Armor Factory, and Infantry Recon Support Drone Deployment, before any major Red Zone Ops. +ZOCOM gratitude.
---[X] Housing: Complete all three phases of Postwar Housing Refits and 1 phase of Rail Network Construction. +2? Political Support
-[X] Total Cost: 100+320+95+80+200+180+95+180+30 = 1280/1300

- Infrastructure has 2 Die on Yellow Zone Fortress Towns for a 35% chance and an Average DC of 59 to complete Phase 7 this turn because I suspect we need more of those for cheaper Vein Mines and the rest goes on Chicago so it can be completed next turn.

- Heavy Industry has 6 Dice on Alloys for a 99% chance to get another round done, 1 Die on Chicago so it can continue to roll and 3 Dice on the new Continuous Cycle Fusion Plants for a 96% and an Average DC of 22 to get +19 Energy.

- In L&C Industry I have 4 Dice on Reykjavik to start working on the last Phase of it and 1 Die on Adaptive Clothing so we can have more consumer goods.

- Agriculture has 2 Die on Agriculture Mechanization to slow roll that at 18% chance and an Average DC of 71 to complete this turn, 1 Die on Vertical Farming to get Stage 4 done and 2 Die on Tarberry Deployment to get more Energy and 1 Die on Laboratory Meat because it is 50% with a DC of 51 to complete without a rollover so there is no need for more Dice on it.

- Tiberium is about The Refinery Refits, to get that rolling as it is a plan goal and 21 Dice Mega-project, Tiberium Spike Mad Science and Tiberium Prediction Algorithms because I expect a synergy between an algorithm for predicting where Tiberium will grow and a research action that will show us how to speed up Tiberium's growth.

- Orbital is about finishing off the various Bays and rolling Shalla so that Phase 4 is done next turn for sure.

- Services goes for 1 Die on Hospital Expansion, 2 Die on Kamisawa for a 72% chance and an Average DC of of 41 to complete it and 1 Die on Autodocs for a 36% chance and a DC of 65 because that is a 30 R Die on something that will be done next turn.

- Military is about doing a Phase of SADN so we can be closer to covering Karachi, finishing off the first Phase of Zrbite Weapons alongside Infantry Recon Support Drones and Zone Armor as we will need them in Q2 and doing Unmanned Support Ground Vehicles for more automation gain.

-Bureaucracy is doing an AA on Zone Armor to make it doable this turn, a Die to pick up favors from Diplomatic Corps, ZOCOM and the Housing Department for things we want to do. No I don't know if we want to do Red Zone Refits. Also a Die on 30 Resources per Turn in Grants so we can get more Tax income down the line.

Edit:

Approval vote for:

[X] Plan Attempting to Stoke the Fires of Industry OG

because they are the only other plans with Lab Meat in them.

Edit 2: Let's not do that:

Edit 345:

[X] LordArcturus

Holy shit I just accidentally nuked the leading vote. Hopefully fixed now.
 
Last edited:
Okay, so I fell asleep for the night right before the vote started...

I like how my suggested ZOCOM priority is hugely influential, despite the fact that I created it to make the thread shoot themselves in the foot.
Well, "finish the Santiago factory" and "finish the zrbite guns" were already things we wanted to do anyway. I'll be surprised if the thread ends up voting to finish the drones that fast or greatly delaying the border offensives given existing conflicting promises.

So, thank you for your sabotage!

-[] Heavy Industry (5/5 Dice + 5 Free Dice, +34 bonus, 300 R)
--[] Chicago Planned City (Phase 5) 387/995 (1 die, 20 R) (see Infrastructure)
--[] U Series Alloy Foundries (Phase 3) 186/550 (5 dice, 200 R) (87% chance)
--[] 2nd Gen. CC Fusion Plants (Phase 1) 144/325 (3 dice, 60 R) (96% chance)
--[] Second Generation Repulsorplate Development 0/60 (1 die, 20 R) (95% chance)
I respect the idea here, though personally my desire to get us close to Chicago completion (32% chance of success means it should probably get at least close enough to finish with a single die next turn, and may not even need one) outstrips my desire to be sure of finishing the fusion plants next turn (as you note, we don't need the +19 Energy next turn).

-[] Light Industry (5/5 Dice, +24 bonus, 150 R)
--[] Bergen Superconductor Foundry (Phase 4) 235/690 (5 dice, 150 R) (15% chance)
Can someone please explain to me why we're beelining Bergen? It's a bad idea to use it as an "industrial capstone" for our Plan target because of how expensive Phase 5 is, it's not all that Capital Goods efficient, we have plenty of Energy, and if we get to keep that "three dice per turn on fusion power" thing then we're not being bottlenecked unacceptably by superconductor production.

We don't actually have a real need to put 4+ dice on fusion power per turn here, not if we're working hard and planning ahead. This isn't wartime where we're constantly rush-building new shipyards into existence every turn and regularly using -5 and -6 Energy and sometimes both at once in just that one category.

I wish someone would explain this to me, and as of this writing I haven't seen it. Wanna do Reykjavik. Poor lonely Reykjavik. :(

-[] Tiberium (7/7 dice, +39 bonus, 200 R)
--[] Tiberium Vein Mines (Stage 9) 22/175 (2 dice, 40 R) (83% chance)
--[] IHG Refits (Phase 1) 0/240 (4 dice, 140 R) (100% chance, Phase 2 3% chance)
--[] Tiberian Prediction Algorithms 80/120 (1 die, 20 R) (100% chance)
Also why are you doing the vein mines? -2 Capital Goods is expensive, and we have a huge second wave of Red Zone income coming up later this year to keep our budget topped off.

I get that underground tiberium is bad, but if we're chasing it over a kilometer deep in remote areas, we may need to take a brief pause and figure out if we need to be approaching this with better technology or just more infrastructure, or for that matter support for the field in terms of actually having enough Capital Goods production to make -2/phase sustainable.

-[] Orbital (7/7 Dice + Erewhon, +34 bonus, 170 R)
--[] Medium Density Housing 310/335 (E die, 20 R) (91% chance)
--[] Gravitic Shipyard 292/430 (1 die, 30 R) (17% chance)
--[] Fusion Shipyard 380/475 (1 die, 20 R) (60% chance)
--[] GDSS Shala (Phase 4) 92/530 (4 dice, 80 R) (14% chance)
--[] Fruticulture Bay 225/335 (1 die, 20 R) (45% chance)

-[] Services (4/4 Dice, +35 bonus, 90 R)
--[] Regional Hospital Expansions (Phase 2) 4/285 (2 dice 50 R) (2/3 dice median)
--[] Kamisuwa Optical Laboratories 79/240 (2 dice, 40 R) (72% chance)
I can work with this. I wanted to do the autodoc research and don't mind putting only one die on the hospital expansions, though, because I'm trying to slow-walk projects a bit. I don't want to be in a position where there's nothing left in Services except "build AEVAs" and "deploy autodocs." I'm really hoping we get some more projects involving civil services in general, things like building amenities and parks and stadiums in the new cities GDI is building up deeper in the inland Blue Zones, or something like the old VR arcades we had as an option in the '50s, or... anything really.

-[] Military (7/7 Dice + 2 Free die + 1 AA die, +31 bonus, 175 R)
--[] SADN (Phase 1) 0/250 (3 dice, 60 R) (57% chance)
--[] Zrbite Sonic Weapons Deployment (Phase 1) 317/380 (1 die, 20 R) (84% chance)
--[] Infantry Recon Support Drone Deployment 0/180 (2 dice + 1 AA die, 30 R) (83% chance)
--[] Ground Forces Zone Armor (Set 1) (Phase 6) 28/165 (2 dice, 40 R) (83% chance)
--[] Combat Laser Development 0/80 (1 die, 25 R) (72% chance)
Hm. Honestly, I'd rather have a 100% chance of getting the zrbite guns than an eightysomething percent chance of getting the guns but also an eightysomething percent chance of getting the drones. If I were in your shoes I'd at least rummage up a second AA die for one of my ZOCOM-friendly projects. Because nothing else you're doing in Bureaucracy is time-critical; all those promise opportunities will still be there next turn except possibly the ZOCOM one, and if the ZOCOM one isn't still there, it'ls because they got what they wanted.

Personally, I'm reluctant to make the "infantry drone" promise, because either we'd have to go to work on infantry drones now and divert effort from SADN in a big way, or we'd have to go to work on them in Q2 or later and delay the border offensives.

If it were just about the other two, I'd make the agreement in a heartbeat- you'll note that Plan Attempting to Stoke The Fires Of Industry does indeed put heavy work on them.

Orbital: A die on each of the Bays we worked on last turn to drive them towards completion, with the one on the Medium Housing Bay being Erewhon. The remaining 4 dice on Shala to give a chance of that completing.
I'm trying to balance that with low-level ongoing work on Columbia, because I'd rather work gradually on both stations than rush one or the other at the moment. We've had several consecutive turns of intensive heavy Free dice investment, and I'm worried that 'shock labor' effects are getting baked in, so this seems like a good opportunity both to let the crews slow down a bit and to make sure that active work continues on both major stations without it going at a breakneck "no time to fix the bugs" pace.

Much like the Ranching Domes, I'd rather put off the Dairy Ranches until closer to the election. We still don't have enough live stock for the ranches we do have, it'll keep. I'd be happy with Lab Meat instead, or just moving it to one of the frankenplants.
Hrm. Well, I was kind of running on a reflexive "finish what we start" impulse. When I put up the actual 'Stoke The Fires Original" plan draft I think I'll make the swap.

I'd prefer Tiberium Wildlife here, both because I feel it'd be helpful with the Forgotten Experimentation and because it feels like a idea we could turn into something useful fast. Could you explain your reasoning?
Hrrrm. Now that you mention it, there isn't really a reason. Yeah, I can change that...

EDIT:

Ah, shit. Now I remember.

It's because we're at 4/4 Mad Science right now and I was thinking in terms of just putting a die into one of the Mad Science projects to prepare for later without finishing it. Whereas the wildlife studies would be nearly certain to finish immediately. On the other hand, we're pushing back into the Red Zones later this year, so there's no harm in us remedying our ignorance, and it's not like Seo's ever going to run out of mad science ideas.

Probably valid, but getting more meat+cheese out there will ease political pressure. But, on the tiberium-mutated third hand, we probably want to do other things in Agriculture. May get axed.
The trick with the dairy ranches is that it's not clear that building more ranch domes right away would actually translate into more cheese, let alone more meat. Right now we're up against the limit of how long it takes a baby calf to come to term and for the heifers to start producing milk. The existing domes have more than enough space to support the existing dairy herds, so waiting a quarter or two to finish Phase 2 of the domes won't meaningfully impact dairy production.

We should not do any more AEVA projects until we get at least North Boston complete.
I am in tentative agreement, though if we had more like a +20 Capital Goods bonus for unrelated reasons you could probably sell me on the Heavy Industry or Tiberium AEVAs just because of the importance of those categories.

However, in reality, we don't have that kind of surplus, so I firmly agree with you.

For Vein Mining, I'm hoping that when we finish Stage 10, we will get boreholes. But maybe we need time, rather than progress.
SADN - You have a point on the sonics, but having a good chance of doing 2 phases of nuke-defense, as opposed to "probably just one", seems to be worth it to me.
And yes, Erewhon on space housing would be fun, but I counter with autodocs voiced by HK-47.
Phase 2 of the project mostly covers targets out of Al-Isfahani's likely striking distance, and a one quarter delay in its completion is unlikely to make that much difference. The Mecca-Medina-Jeddah area is covered under Phase 1, due to the great importance of the refinery complex.

Meanwhile, we are highly likely to go into the border offensives in 2063Q2 on schedule, zrbite guns or no, so I'd rather have 'yes' than 'no.'

And yes, autodocs voiced by HK-47 is a valid counter-argument.

And also, as mentioned Inhibs are not applicable to BZ-6 for now, so maybe BZ… which zone is US East Coast?
I'll definitely switch my inhibitor location over to another Blue Zone if it turns out that Treasury doesn't share my previous reasons for thinking BZ-6 would be a good choice.

Maybe BZ-2, where we've had actual industrial problems caused by tiberium outbreaks. But maybe somewhere else, somewhere with a track record of vulcanism or something, because sometimes I feel like the US-centrism gets amped up a bit much and I like to push back against that.

This is Simon's plan, but modified to my preferences. Which is to say I swapped out the die on Dairy Ranches to Agriculture Mechanization, changed Forgotten Experimentation to Tiberium Wildlife Experiments, and made Combat Laser Development the Steel Talon project. Makes the plan very slightly cheaper, though I don't feel that's important, but doesn't otherwise change the Energy and Capital Goods counts.
I'm about to put up an 'OG' version, though the OG version is, ironically, significantly altered in line with your suggestions. Dairy ranches are swapped out for lab-grown meat research (I'll be doing mechanization soon, I've been pushing it for a long time), Forgotten research is switched out for tiberium monster research.

MRAP production is not swapped out for lasers, because I don't think we have the infernium budget to mass-deploy more advanced laser weaponry right now and because MRAP deployment is actually legit important for the ability of our Deep Red forces to have tenable long-term logistics. It's a project we've already delayed a long time and I'd like to advocate it strongly.

BZ-6 will be swapped out for another Blue Zone inhibitor as soon as I get QM confirmation, though I'm not sure the target will be BZ-7 Korea in particular

Simon, maybe throw AAs at Zrbite, and focus Mil dice at SADN?
I see no advantage in doing so.

Both the zrbite guns and SADN are rollover projects where we'll want to complete the subsequent phases. But SADN is a project where we'll want to complete the subsequent phases quickly,

Statistically, two AA dice are worth 101 Progress, while a normal Military die is worth 82.5 Progress. switching the two AA dice to the zrbite guns and the Military die to SADN would mean more progress on Zrbite Weapons Phase 2, a project we probably aren't going to work on immediately because of other priorities, and less progress on SADN Phase 2, which we will want to complete immediately as soon as possible. I'm not seeing the advantage.

Furthermore, flavorwise, a lot of administrative assistance on SADN makes narrative sense to me (removing red tape around things like clearing the construction sites and getting the equipment to build the laser towers), whereas a lot of administrative assistance on the zrbite gun factories (which are nearly already complete) seems like less of a good fit.

Now, switching one of the AA dice to the zrbite gun project, then flipping the Military die over to SADN, might not be a bad idea from a mechanical standpoint, in terms of "the odds of finishing Zrbite Weapons Phase 1 are still really good and now you get +31 Progress on SADN."

Is that what you meant?

Like the plan, but as mentioned earlier, maybe swap Mil dice on Zrbite with 2 AAs and send 6 Mil dice on SADN?
Or maybe 1 Mil and AA on Zrbite, 5 Mil and AA on SADN?
To Maximise SADN Progress.
Ohh, it was. Let me math out the probabilities of project success. That's... interesting. Hm.

Okay, right now I have

SADN (4+2AA dice) (99.8% Phase 1, 7.5% chance Phase 2)
Zrbite (2 dice) (100% chance)

If I exchanged an AA die on SADN for a 'full' die on zrbite, this would become...

SADN (5+AA dice) (100% Phase 1, 16% chance Phase 2)
Zrbite (1+AA dice) (98.8% chance)

I'm a little unsure about whether this is worth it, but I'm not saying absolutely not.

EDIT:

Starting to think of it.
 
Last edited:
I wish someone would explain this to me, and as of this writing I haven't seen it. Wanna do Reykjavik. Poor lonely Reykjavik. :(

There are plans that do Reykjavik including the second place plan right now. What even are you talking about here?

Personally, I'm reluctant to make the "infantry drone" promise, because either we'd have to go to work on infantry drones now and divert effort from SADN in a big way, or we'd have to go to work on them in Q2 or later and delay the border offensives.

I'm not. Take a look at my plan and tell me it doesn't work. 2 Die are not a big way diversion from SADN. Or maybe you think they are in which case I guess I stand corrected on thinking that people were planning on doing Karachi in 2065 when SADN gets properly deployed at least in part.
 
Just a head's up, since it doesn't seem like anyone actually noticed this - but Blue Zones 3, 6, and 14 are locked for inhibitors. Check the turn post, they aren't a valid place to build. Which, uh, kinda makes sense, since those areas are isolated islands pretty much removed from the threat of Tiberium. Even if they were allowed, it'd be a pretty big waste to build there when literally everywhere else is in more danger of Tiberium.
Oh?

@Ithillid , to be clear, are tiberium levels in specifically Japan low enough that there isn't seen to be any realistic risk of underground tiberium, say, coming into contact with Japan's many volcanoes? It is on the Ring of Fire, after all.

If Treasury isn't worried about it and would rather build somewhere else, I absolutely respect that, but I wanted to check.
 
Oh?

@Ithillid , to be clear, are tiberium levels in specifically Japan low enough that there isn't seen to be any realistic risk of underground tiberium, say, coming into contact with Japan's many volcanoes? It is on the Ring of Fire, after all.

If Treasury isn't worried about it and would rather build somewhere else, I absolutely respect that, but I wanted to check.
that is broadly correct or, more accurately tiberium economy and contacts with volcanoes is less of a concern than surface tiberium spread out of yellow and red zones.
 
Sorry for the triple post; it mainly came about because I want to separate the part where I ping the QM from the part where I mass-reply to everyone else, so as to avoid wasting Ithillid's time hunting for the ping question.



Budget:
1275/1300 R
7/7 Free Dice

==Issues==
ENERGY BALANCE:
13 (baseline) +4 (DAE) +1 energy (tar) -2 (vertical farms) -1 (dairy) -2 (Kamisuwa) -2 (zrbite guns) -2 (Santiago) -3 (BZ-6)
->
+6 Energy
(53% chance of getting +19 from fusion; we're fine for Q2 pretty much whatever we do)

FREE DICE:
5 on Heavy Industry
2 on Military



[X] Plan Attempting to Stoke the Fires of Industry OG
-[X] Infrastructure (5/5 Dice, +27 bonus, 100 R)
--[X] Chicago Planned City (Phase 5) 387/995 (5 dice, 100 R) (32% chance)
-[X] Heavy Industry (5/5 Dice + 5 Free Dice, +34 bonus, 300 R)
--[X] Chicago Planned City (Phase 5) 387/995 (2 dice, 40 R) (see above)
--[X] 2nd Gen. CC Fusion Plants (Phase 1) 144/325 (2 dice, 40 R) (53% chance)
--[X] U Series Alloy Foundries (Phase 3) 186/550 (5 dice, 200 R) (87% chance)
--[X] Second Generation Repulsorplate Development 0/60 (1 die, 20 R) (95% chance)
-[X] Light Industry (5/5 Dice, +24 bonus, 100 R)
--[X] Reykjavik Myomer Macrospinner (Phase 5) 50/1155 (5 dice, 100 R) (5/14.5 median)
-[X] Agriculture (6/6 dice, +29 bonus, 80 R)
--[X] Vertical Farming Projects (Stage 4) 181/230 (1 die, 15 R) (96% chance)
--[X] Spider Cotton Plantations (Phase 1) 0/160 (2 dice, 30 R) (72% chance)
--[X] Tarberry Plantations (Phase 1+2) 0/185 (2 dice, 20 R) (99% chance Phase 1, ~50% chance Phase 2)
--[X] Laboratory Meat Development 0/100 (1 die, 15 R) (45% chance)
-[X] Tiberium (7/7 dice, +39 bonus, 210 R)
--[X] Tiberian Prediction Algorithms 80/120 (1 die, 20 R) (100% chance)
--[X] Tiberium Inhibitor Deployment (BZ-2 Eastern North America) 0/90 (1 die, 30 R) (65% chance)
--[X] Improved Hewlett Gardener Refits (Phase 1+2) 0/240 (4 dice, 140 R) (99% Phase 1, 4% chance Phase 2)
--[X] Tiberium Wildlife Experiments 0/60 (1 die, 20 R) (100% chance)
-[X] Orbital (7/7 Dice + EREWHON!!!, +34 bonus, 170 R)
--[X] Medium Density Housing 310/335 (E die, 20 R) (91% chance)
--[X] Gravitic Shipyard 292/430 (1 die, 30 R) (17% chance)
--[X] Fusion Shipyard 380/475 (1 die, 20 R) (60% chance)
--[X] GDSS Columbia (Phase 5) 146/1065 (2 dice, 40 R) (2/10 median)
--[X] GDSS Shala (Phase 4) 92/530 (2 dice, 40 R) (2/5 median)
--[X] Fruticulture Bay 225/335 (1 die 20 R) (45% chance)
-[X] Services (4/4 Dice, +35 bonus, 95 R)
--[X] Regional Hospital Expansions (Phase 2) 4/285 (1 die, 25 R) (1/3 median)
--[X] Kamisuwa Optical Laboratories 79/240 (2 dice, 40 R) (72% chance)
--[X] Autodoc Systems Development 0/120 (1 die, 30 R) (36% chance)
-[X] Military (7/7 Dice + 2 Free + 2 AA dice, +31 bonus, 220 R)
--[X] Strategic Area Defense Networks (Phase 1) 0/250 (5+AA dice, 120 R) (100% Phase 1, 16% chance Phase 2)
--[X] Zrbite Sonic Weapons Deployment (Phase 1) 317/380 (1+AA dice, 40 R) (98.8% chance)
--[X] Ground Forces Zone Armor (Set 1) (Santiago) 28/165 (2 dice, 40 R) (83% chance)
--[X] Modular Rapid Assembly Prototype Factory 0/315 (1 die, 20 R) (1/4 median)
-[X] Bureaucracy (4/4 Dice, +29 bonus, 0 R)
--[X] AA die on Strategic Area Defense Networks
--[X] AA die on Zrbite Sonic Weapons Deployment



Top priorities here:
-Get Chicago to a reasonable, plausible chance of completion, easily finished next turn.

-Complete the third phase of alloy foundries

-Get the first phase of improved fusion plants within striking distance of completion; they aren't strictly required this turn and the "Chicago plus Alloys" requirements make it hard to be sure of finishing them.

-Get a start on the improved Hewlett-Gardner refineries.

-Finish most of the bays we started on our huge bay surge last turn and also restart work on the station cores themselves.

-Variety of medical upgrades, just working at a gradual pace to 'tick over.'

-Fairly intense effort on SADN, as much as is consistent with giving ZOCOM what they want in the form of zrbite guns and more power armor. I don't think we can promise them both of those AND the infantry drones AND even consider going on a renewed border offensive in 2063Q2, so I'm not taking the actual promise. Besides, having all four bureaucracy dice free means we can throw two AA dice at SADN, worth on average another +100 Progress and making it effectively certain that Phase 1 will complete in Q1, and even giving us a slim, non-negligible chance of clearing Phase 2!

APPROVAL VOTES:
[X] Plan Attempting To Feed The Fires Of Industry NTU Edition



ISSUES UP FOR DISCUSSION:

Choice of BZ-2 versus different Blue Zones. My reason for picking BZ-2 is that we're doing major industrial expansions there, including Chicago, and that we've explicitly had problems with tiberium eruptions impacting our projects there in the past, such as the Brooklyn light carrier yard that we had to move to Newark. If even places like New York are having tiberium veins blow up in the middle, in the coastal heartland of the Blue Zone, then the place has issues. However, I'm not a fan of GDI being America-centric, so I'm open to other suggestions.

Whether to go 4+2AA on SADN and two military dice on zrbite guns, or 5+AA on SADN and 1+AA on zrbite guns. I'm leaning towards the latter but haven't actually made the change yet, so I'm curious what people think. (EDIT: This change has been made)

To take a die off Shala and put it on the Fruticulture Bay (EDIT: This change has been made)
 
Last edited:
[X] Plan Attempting to Stoke the Fires of Industry OG
[X] Plan Attempting To Feed The Fires Of Industry NTU Edition


There's always the Spanish Blue Zone to finish squeezing out Reynaldo's forces. Also, I think we'll be good with 1+AA for Zrbite guns.
 
Last edited:
[X] Plan Attempting to Stoke the Fires of Industry OG
[X]Plan Powering Zappy AMS (now with alloys)
[X] Plan Attempting To Feed The Fires Of Industry NTU Edition
 
Last edited:
Plan commentary, on the currently leading vote-getters:
[X] Plan SADNed Alloys
-[X] Infrastructure (5/5 Dice, +27 bonus, 100 R)
--[X] Chicago Planned City (Phase 5) 5 dice 100R 12%
-[X] Heavy Industry (5/5 Dice + 5 Free + AA, +34 bonus, 340 R)
--[X] Chicago Planned City (Phase 5) 1 dice 20R 12%
--[X] U Series Alloy Foundries (Phase 3) 186/550 6 dice 240R 99%
--[X] Second Generation Repulsorplate Development 0/60 1 die 20R 95%
--[X] Second Generation Continuous Cycle Fusion Plants (Phase 1) (New) 2 dice + AA 60R 53+%
-[X] Light Industry (5/5 Dice, +24 bonus, 150 R)
--[X] Bergen Superconductor Foundry (Phase 4) 235/690 5 dice 150R 15%
-[X] Agriculture (6/6 Dice, +29 bonus, 40R)
--[X] Reforestation Campaign Preparations (Phase 1) 0/855 4 dice 20R
--[X] Tarberry Plantations (New) (Phase 1+2) 0/180 2 dice 20R 54%
-[X] Tiberium (7 Dice, +39 bonus, 165 R)
--[X] Enhanced Harvest Tiberium Spikes 0/180 2 dice 40R 72%
--[X] Tiberian Prediction Algorithms (New) 80/120 1 die 20R 100%
--[X] Improved Hewlett Gardener Refits (Phase 1) (New) 0/240 3 dice 105R 80%
--[X] Locked for AEVA Deployment
-[X] Orbital (7/7 dice + AA + Erewhon, +34 bonus, 200 R)
--[X] Medium Density Housing (New) 310/335 E 20R 75%
--[X] GDSS Shala (Phase 4) 92/530 5 dice 100R 65%
--[X] Fusion Shipyard 380/475 1 dice 20R 60%
--[X] Gravitic Shipyard 292/430 1 dice + AA 60R 100%
-[X] Services (4/4 Dice, +32 bonus, 80 R)
--[X] Kamisuwa Optical Laboratories 79/240 1 dice 20R
--[X] Advanced Electronic Video Assistant Deployment 0/200 3 dice 60R 89%
-[X] Military (7/7 dice + 2 Free, +31 bonus, 145 R)
--[X] Strategic Area Defense Networks (Phase 1+2) 0/250 7 dice 120R 70%
--[X] Zrbite Sonic Weapons Deployment (New) (Phase 1) 317/380 1 dice 20R 84%
--[X] Combat Laser Development 0/80 1 die 25R 72%
-[X] Bureaucracy (4 Dice, +29 bonus)
--[X] AA Dice x2

Total cost: 1220.
Structural comment: failing to specify what department the AEVA project is working on makes it harder to process the plan. Please specify on the project line itself, not just by specifying that a department die is locked.
Content: this plan seems to be sacrificing a lot to put 6 dice on Alloys, which is... probably unnecessary for completion this turn. Chicago is very unlikely to finish this turn, when putting one die from Alloys to it gives more chance of completion, while still leaving Alloys an acceptable one.
-For accuracy's sake, 2+AA on Fusion gives an 85% chance.
-this plan seems to be putting a lot towards a few high-cost projects, while leaving fallow a few things that were worked on last turn (Fruticulture bay and Vertical Farming are the ones I notice).
-Also, while I'm opposed to doing more AEVA projects for a bit, putting them on Tiberium is not terrible.
Budget:
1280/1300 R
7/7 Free Dice

==Issues==
ENERGY BALANCE:
13 (baseline) +4 (DAE) +1 energy (tar) -2 (vertical farms) -1 (dairy) -2 (Kamisuwa) -2 (zrbite guns) -2 (Santiago) -3 (BZ-6)
->
+6 Energy
(53% chance of getting +19 from fusion; we're fine for Q2 pretty much whatever we do)

FREE DICE:
5 on Heavy Industry
2 on Military



[X] Plan Attempting To Feed The Fires Of Industry NTU Edition

-[X] Infrastructure (5/5 Dice, +27 bonus, 100 R)
--[X] Chicago Planned City (Phase 5) 387/995 (5 dice, 100 R) (32% chance)

-[X] Heavy Industry (5/5 Dice + 5 Free Dice, +34 bonus, 300 R)
--[X] Chicago Planned City (Phase 5) 387/995 (2 dice, 40 R) (see above)
--[X] 2nd Gen. CC Fusion Plants (Phase 1) 144/325 (2 dice, 40 R) (53% chance)
--[X] U Series Alloy Foundries (Phase 3) 186/550 (5 dice, 200 R) (87% chance)
--[X] Second Generation Repulsorplate Development 0/60 (1 die, 20 R) (95% chance)

-[X] Light Industry (5/5 Dice, +24 bonus, 100 R)
--[X] Reykjavik Myomer Macrospinner (Phase 5) 50/1155 (5 dice, 100 R) (5/14.5 median)

-[X] Agriculture (6/6 dice, +29 bonus, 85 R)
--[X] Vertical Farming Projects (Stage 4) 181/230 (1 die, 15 R) (96% chance)
--[X] Agriculture Mechanization Projects (Phase 2) 26/240: 1 die, 15 R) (1/3 median)
--[X] Spider Cotton Plantations (Phase 1) 0/160 (2 dice, 30 R) (72% chance)
--[X] Tarberry Plantations (Phase 1+2) 0/185 (2 dice, 20 R) (99% chance Phase 1, ~50% chance Phase 2)

-[X] Tiberium (7/7 dice, +39 bonus, 220 R)
--[X] Tiberian Prediction Algorithms 80/120 (1 die, 20 R) (100% chance)
--[X] Tiberium Inhibitor Deployment (BZ-7 Korea) 0/90 (1 die, 30 R) (65% chance)
--[x] Improved Hewlett Gardener Refits (Phase 1+2) 0/240 (4 dice, 140 R) (99% Phase 1, 4% chance Phase 2)
--[X] Tiberium Wildlife Experiments 0/60 (1 die 20 R) (-5 Political Support) (MS) (100% chance)

-[X] Orbital (7/7 Dice + EREWHON!!!, +34 bonus, 170 R)
--[X] Medium Density Housing 310/335 (E die, 20 R) (91% chance)
--[X] Gravitic Shipyard 292/430 (1 die, 30 R) (17% chance)
--[X] Fusion Shipyard 380/475 (1 die, 20 R) (60% chance)
--[X] GDSS Columbia (Phase 5) 146/1065 (2 dice, 40 R) (2/10 median)
--[X] GDSS Shala (Phase 4) 92/530 (3 dice, 60 R) (3/5 median)

-[X] Services (4/4 Dice, +35 bonus, 95 R)
--[X] Regional Hospital Expansions (Phase 2) 4/285 (1 die, 25 R) (1/3 median)
--[X] Kamisuwa Optical Laboratories 79/240 (2 dice, 40 R) (72% chance)
--[X] Autodoc Systems Development 0/120 (1 die, 30 R) (36% chance)

-[X] Military (7/7 Dice + 2 Free dice, +31 bonus, 220 R)
--[X] Strategic Area Defense Networks (Phase 1) 0/250 (5+1AA dice, 120 R) (99.8% Phase 1, 7.5% chance Phase 2)
--[X] Zrbite Sonic Weapons Deployment (Phase 1) 317/380 (1+1 AA die 40 R) (100% chance)
--[X] Ground Forces Zone Armor (Set 1) (Santiago) 28/165 (2 dice, 40 R) (83% chance)
--[X] Combat Laser Development 0/80 1 die 25R 72%

-[X] Bureaucracy (4/4 Dice, +29 bonus, 0 R)
--[X] 1 AA die on Strategic Area Defense Networks
--[X[ 1 AA die on Zrbite Sonic Weapons Deployment



This is Simon's plan, but modified to my preferences. Which is to say I swapped out the die on Dairy Ranches to Agriculture Mechanization, changed Forgotten Experimentation to Tiberium Wildlife Experiments, and made Combat Laser Development the Steel Talon project. Makes the plan very slightly cheaper, though I don't feel that's important, but doesn't otherwise change the Energy and Capital Goods counts.
My main issue with this plan is failing to put anything towards the Fruticulture bay when there are dice available for it. I'm not really fond of doing the Tiberium Wildlife experiments, but that's more of a thing where I think it's premature to get much out of that line of study.
Phase 2 of the project mostly covers targets out of Al-Isfahani's likely striking distance
He has nuclear submarines. There are no coastal regions outside his likely striking distance.

are tiberium levels in specifically Japan low enough that there isn't seen to be any realistic risk of underground tiberium, say, coming into contact with Japan's many volcanoes? It is on the Ring of Fire, after all.
My understanding is that the problem with liquid tiberium underground going boom is a function of both temperature and pressure at that depth, not just "contact with lava/magma".
 
[X] Plan Attempting to Stoke the Fires of Industry OG
[X] Plan Attempting To Feed The Fires Of Industry NTU Edition

Both of these look good to me.
 
Last edited:
There's always the Spanish Blue Zone to finish squeezing out Reynaldo's forces.
Hm. Why the Spanish Blue Zone in particular for the inhibitor, though? Remember, this is a tiberium inhibitor, not a MARV hub. It's not militarized; it just reduces the problems of tiberium.

Also, I think we'll be good with 1+AA for Zrbite guns.
Yeah, so do I. I just want to let the idea percolate for a bit.
 
When is a good time to do Karachi? As waiting till Q4 of 2064 would be rotten.

Edited due to getting the dates wrong.
 
Last edited:
Back
Top