- Location
- USA
So... the funding we just gave inops let them take over the security reviews for us?
Neat. Seems like a good deal.
Neat. Seems like a good deal.
i mean that doesnt seem bad to me though. even just getting our nukes into high orbit means nod has to concede the fact that any nuclear engagement cant be decided through sabotage. Also if we do then have to make delivery methods we could just spam out hundreds of single shot MIRV satellites with only 1/10 having nukes and every single one would have to be treated as nuke equipped .
Also anybody else think that nuclear equipped ground penetrating rods from god would be a great way to break up the heaviest tib fields?
Nerg, you're right. Maybe I'm just a bit traumatized by what happened last time. We lost so many people and so much valuable equipment I'm feeling more risk averse then might be warranted, not to mention the Red Zone projects getting locked down for so long.Well, the problem is that if we go into the Deep Red in 2063Q2, we need to get all this stuff done in Q1, including the drone deployment which is a sizeable project. We'd have to sacrifice most of our SADN dice for 2063Q1.
Alternatively, we delay our push into the Deep Red until 2063Q3; we can afford to, we have the resources. But that creates complications for a really intensive Karachi Sprint (if we wanted to do one) because of conflicts over Tiberium dice, and forces us to rush on the promise to finish both remaining border offensives by the election.
So it's trickier than one might think.
I did not notice the cost before. 10R is very attractive indeed. More so because I'm feeling much more comfortable in our populations food variety and quantity. I'd be very infavor of working on them.This is surprisingly cheap! But given we're up to 3 dice per turn on the Fusion plants, we might not have the Energy crunch to do them anymore. Hmm. Probably still a good idea to do at least the first phase, if not just the rest of them as a cheap way to activate Agriculture dice.
Likely so, and quite the shame. Still, hamburgers should still be quite popular if we can get enough fat in there.
I'm more open to the project, because the Steel Talons are interested in nuclear armed warships, but it doesn't beat out any of the many current priorities for me.anybody else think that orbital nuke caches should be something we should get? i mean it seems like the ultimate checkmate option for giant nod naval engagments and to pressure nod to keep their own nuclear weapons in check so that one person deploying doesnt screw it up for everyone
Well, us pouring a small mountain of money into InOps and being scheduled to pour in another mountain some time in the next six months or so does seem like an opportune time for InOps to take over those responsibilities from our own internal review department!Yeah, I just got tired of writing security reviews, and it was a good chance to just hand it off entirely.
As for the people catching things, I will be holding off on edits until tomorrow morning.
Nod already knows we have ion cannon grids and our nuclear arsenal is spread worldwide to the point where sabotage wiping it out is absurdly unlikely.i mean that doesnt seem bad to me though. even just getting our nukes into high orbit means nod has to concede the fact that any nuclear engagement cant be decided through sabotage.
Since Nod doesn't seem to be well equipped with anti-orbital weapons anyway, that doesn't seem like it really helps us.Also if we do then have to make delivery methods we could just spam out hundreds of single shot MIRV satellites with only 1/10 having nukes and every single one would have to be treated as nuke equipped .
That sounds like a great way to get gigantic clouds of tiberium-laced fallout spreading far and wide across the globe, even more so than we already have.Also anybody else think that nuclear equipped ground penetrating rods from god would be a great way to break up the heaviest tib fields?
That's a good point, and you can look forward to me throwing around a plan some time in 2063Q2-Q4 or so in which the NovaHawk and Governor-A come back up on the menu for exactly this reason!@Simon_Jester I agree that we should be rushing out SADN this turn. But I feel the need to point out that the more (Refit) projects we have, the more progress overall we'll get per turn by activating the Department. If in a future turn we did two more relevant development projects, say the Governor-A Development and, as a guess, the NovaHawk Development, then we'd have 5 (Refit) projects and the Department could be giving us +150 progress per turn afterwards. Which is almost double the average Military dice's +81 progress.
Personally, I feel like we don't need shuttles badly enough to justify an arrangement like this, especially since it comes at the cost of us giving up on any short-term hope of getting the third alloy foundry phase.[] Draft Plan: The fast shuttle to Chicago
-[] Infrastructure 5/5 210R
--[] Suborbital Shuttle Service (Phase 2) 110/230 2 dice 50R 88%
--[] Chicago Planned City (Phase 5) 387/995 3 Infra + 5 HI dice 160R 77%
I question the need for Bergen Phase 4 right now, especially if we already have three fusion power dice. I'd prefer Reykjavik Phase 5, which is cheaper and more closely aligned with Plan goals.-[] Light and Chemical Industry 5+E/5 180R
--[] Bergen Superconductor Foundry (Phase 4) 235/690 5+E dice 180R 41%
While we have enough dice that it hardly matters, it might be good to slow-walk the mechanization with two dice, which is already enough to give a modest chance of completion. There's no rush.-[] Agriculture 6+AA/6 100R
--[] Agriculture Mechanization Projects (Phase 2) 26/240 3 dice 45R 78%
--[] Vertical Farming Projects (Stage 4) 181/230 1 die 15R 96%
--[] Dairy Ranches (Phase 2) 163/190 1 die 20R 100%
--[] Tarberry Plantations (New) (Phase 1+2) 0/180 1+AA dice 20R 21%
Vein mines are now very Capital Goods hungry; it is arguably more effective to just hold off on doing them at all and wait for other tiberium harvesting options to become available. Because spending -2 Capital Goods to get +30 RpT or so for a vein mine phase hurts.-[] Tiberium 8/7 185R
--[] Tiberium Vein Mines (Stage 9+10) 22/350 3 dice 60R 20%
--[] Improved Hewlett Gardener Refits (Phase 1) 0/240 3 dice 105R 80%
--[] Tiberian Prediction Algorithms 80/120 1 die 20R 76%
I think SADN is too important to ignore, and zrbite guns are too important not to get two dice for certainty of completion this turn. But I do understand and respect the internal logic of doing the project like this.-[] Military 7/7 115R
--[] Zrbite Sonic Weapons Deployment (Phase 1) 317/380 1 die 20R 84%
--[] Infantry Recon Support Drone Deployment 0/180 3 dice 30R 94%
--[] Ground Forces Zone Armor (Set 1) (Phase 6) 28/165 2 dice 40R 83%
--[] Combat Laser Development 0/80 1 die 25R 72%
My own philosophy is to just do what ZOCOM wants, but make no promises.Nerg, you're right. Maybe I'm just a bit traumatized by what happened last time. We lost so many people and so much valuable equipment I'm feeling more risk averse then might be warranted, not to mention the Red Zone projects getting locked down for so long.
"Nukes fall, everyone dies?" I mean, you'd have to specify in more detail what you mean by an "exchange," I think.@Ithillid Can you provide more information on what a nuclear exchange would look like?
[ ] Electronic Countermeasures Improvements (New) (Refit)
While clearing jamming is all well and good, punching through it without expending masses of munitions and inherently alerting the Brotherhood to the Initiative's actions is, in many cases, better. While refitting the computer based sensor and communications systems will be a sizable undertaking, GDI will need the edge in future conflicts, especially as the Brotherhood will likely change their frequencies soon after realizing that they have been so deeply compromised.
(Progress 0/600: 15 resources per die) (-1 Capital Goods)
It was too fiddly to go with 2 dice, and I just want it out of the way.While we have enough dice that it hardly matters, it might be good to slow-walk the mechanization with two dice, which is already enough to give a modest chance of completion. There's no rush.
Much like the Ranching Domes, I'd rather put off the Dairy Ranches until closer to the election. We still don't have enough live stock for the ranches we do have, it'll keep. I'd be happy with Lab Meat instead, or just moving it to one of the frankenplants.-[] Agriculture (6/6 dice, +29 bonus, 85 R)
--[] Vertical Farming Projects (Stage 4) 181/230 (1 die, 15 R) (96% chance)
--[] Dairy Ranches (Phase 2) 163/190 (1 die, 20 R) (100% chance)
--[] Spider Cotton Plantations (Phase 1) 0/160 (2 dice, 30 R) (72% chance)
--[] Tarberry Plantations (Phase 1+2) 0/185 (2 dice, 20 R) (99% chance Phase 1, ~50% chance Phase 2)
I'd prefer Tiberium Wildlife here, both because I feel it'd be helpful with the Forgotten Experimentation and because it feels like a idea we could turn into something useful fast. Could you explain your reasoning?-[] Tiberium (7/7 dice, +39 bonus, 220 R)
--[] Tiberian Prediction Algorithms 80/120 (1 die, 20 R) (100% chance)
--[] Tiberium Inhibitor Deployment (BZ-6 Japan) 0/90 (1 die, 30 R) (65% chance)
--[] Improved Hewlett Gardener Refits (Phase 1+2) 0/240 (4 dice, 140 R) (99% Phase 1, 4% chance Phase 2)
--[] Forgotten Experimentation 0/260 (1 die, 30 R) (1/3 median)
Probably valid, but getting more meat+cheese out there will ease political pressure. But, on the tiberium-mutated third hand, we probably want to do other things in Agriculture. May get axed.Light, the single Agriculture die will be enough for Dairy Ranches. We don't really need Phase 3, since Phase 2, plus the phase of Vert. Farming, plus completed Shala and Fruiticulture Bay will meet our Con. Goods from Food requirement.
We should not do any more AEVA projects until we get at least North Boston complete.These 2 options should be done ASAP with 2 dices in each to benefit the highest number of dices, which is at 7 dices for each category. The faster that gets done the faster the mods can apply.
I didn't have the resources to do alloys with other spending, but I might well be able to if I axe Bergen for Reykjavik. Will check.Well, personally I'd rather try to get another phase of alloy foundries running than the microfusion cell plants right now, but that's explicitly a point of difference for you.
Personally, I think we need Reykjavik much more than Bergen right now. Lower costs per die grant us more flexibility elsewhere, and we get +8 Capital Goods instead of +4 from the project. Bergen Phase 4 falls under the heading of "want to do," not "need to do." Better saved for later in the Plan, I think.
Personally I'd just skip doing any work on vein mining whatsoever. Right now, -2 Capital Goods for 30 RpT just isn't worth it.
Ngh. I'm not happy with being this monofocused on SADN. It's important, but either we're already screwed by the long deployment cycle or we can afford to, say, 'only' clear Phase 1 this turn. Not a lot of middle ground. And I definitely don't want to take chances with the zrbite guns, given the likelihood that we will want
I was also hoping to put Erewhon on the space housing, as it's a project that would interest Erewhon and the wacky machine learning designed housing layouts will probably be funny.
I also also just don't think it's very important to rush Dairy Ranches, especially not to the tune of an AA die. We've vastly outstripped the available supply of animals, so waiting a while and focusing on other Agriculture projects like vat-grown meat that can be scaled up rapidly is probably important.
100+85 is indeed 185. My bad.@Lightwhispers , I think that on the Glorious Derpmind Slide Construct whose actual name escapes me, you've got Tarberry Plantations Phase 1+2 down as costing 185 Progress together when in fact it's 180. The 1+2+3 and 1+2+3+4 progress costs appear to be correct.
-[] Tarberry Plantations (New) (Phase 1+2) 0/185 2 dice 20R 50%, 3 dice 30R 95% |