i mean that doesnt seem bad to me though. even just getting our nukes into high orbit means nod has to concede the fact that any nuclear engagement cant be decided through sabotage. Also if we do then have to make delivery methods we could just spam out hundreds of single shot MIRV satellites with only 1/10 having nukes and every single one would have to be treated as nuke equipped .

Also anybody else think that nuclear equipped ground penetrating rods from god would be a great way to break up the heaviest tib fields?

It also means that, if GDI manages to remove from Nod the ability to manufacture nukes on scale, Nod can't try to steal GDI's strategic warheads. Again. Like they did in Australia.
 
@Simon_Jester I agree that we should be rushing out SADN this turn. But I feel the need to point out that the more (Refit) projects we have, the more progress overall we'll get per turn by activating the Department. If in a future turn we did two more relevant development projects, say the Governor-A Development and, as a guess, the NovaHawk Development, then we'd have 5 (Refit) projects and the Department could be giving us +150 progress per turn afterwards. Which is almost double the average Military dice's +81 progress.

But for reasons the thread has been over a lot by now, we do want to push SADN out the door ASAP to safeguard doing Karachi. Some long term efficiency loss is very much acceptable to prevent nuclear retaliation.
 
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[] Draft Plan: The fast shuttle to Chicago
-[] Infrastructure 5/5 210R
--[] Suborbital Shuttle Service (Phase 2) 110/230 2 dice 50R 88%
--[] Chicago Planned City (Phase 5) 387/995 3 Infra + 5 HI dice 160R 77%

-[] Heavy Industry 10/5 110R
--[] Second Generation Continuous Cycle Fusion Plants (Phase 1) 144/325 3 dice 60R 96%
--[] Chicago 5 dice
--[] Microfusion Cell Laboratories (New) 0/180 2 dice 50R 63%

-[] Light and Chemical Industry 5+E/5 180R
--[] Bergen Superconductor Foundry (Phase 4) 235/690 5+E dice 180R 41%

-[] Agriculture 6+AA/6 100R
--[] Agriculture Mechanization Projects (Phase 2) 26/240 3 dice 45R 78%
--[] Vertical Farming Projects (Stage 4) 181/230 1 die 15R 96%
--[] Dairy Ranches (Phase 2) 163/190 1 die 20R 100%
--[] Tarberry Plantations (New) (Phase 1+2) 0/180 1+AA dice 20R 21%

-[] Tiberium 8/7 185R
--[] Tiberium Vein Mines (Stage 9+10) 22/350 3 dice 60R 20%
--[] Improved Hewlett Gardener Refits (Phase 1) 0/240 3 dice 105R 80%
--[] Tiberian Prediction Algorithms 80/120 1 die 20R 76%

-[] Orbital 8/7 170R
--[] GDSS Columbia (Phase 5) 146/1065 2 dice 40R 2/10 median
--[] Medium Density Housing 310/335 1 die 20R 100%
--[] GDSS Shala (Phase 4) 92/530 2 dice 40R 2/5 median
--[] Fruticulture Bay 225/335 1 die 20R 45%
--[] Gravitic Shipyard 292/430 1 die 30R 17%
--[] Fusion Shipyard 380/475 1 die 20R 60%

-[] Services 4/4 95R
--[] Regional Hospital Expansions (Phase 2) 4/285 1 die 25R 1/3 median
--[] Kamisuwa Optical Laboratories 79/240 2 dice 40R 72%
--[] Autodoc Systems Development (New) 0/120 1 die 30R 36%

-[] Military 7/7 115R
--[] Zrbite Sonic Weapons Deployment (Phase 1) 317/380 1 die 20R 84%
--[] Infantry Recon Support Drone Deployment 0/180 3 dice 30R 94%
--[] Ground Forces Zone Armor (Set 1) (Phase 6) 28/165 2 dice 40R 83%
--[] Combat Laser Development 0/80 1 die 25R 72%

-[] Bureaucracy 4/4 0R
--[] Administrative Assistance (Tarberries) 2 die auto
--[] Expand Grants Programs 1 die -30 RpT auto
--[] Interdepartmental Favors 1 die auto
---[] ZOCOM: Complete Zrbite weapons phase 1, Santiago Zone Armor Factory, and Infantry Recon Support Drone Deployment, before any major Red Zone Ops. +ZOCOM gratitude.

7/7 Free Dice
1/1 Erewhon Die
1165/1300 R
PS: 74 +5 (SpaceFruit 45%)
Energy: 13 +4 (DAE) +19 (CCF2 96%) +8 (Bergen 41%) -1 (AgriMech 78%) -2 (VertFarm 96%) -1 (Dairy 100%) +1 (Tarberries 100%) -2 (OptoLab 72%) -2 (ZRRBB 100%) -2 (ZA Factory 83%) = ~27 likely. =8 worst case scenario.
Capital Goods: 12 +2 (DIA) +12 (Chicago 77%) +4 (Bergen 41%) -1 (AgriMech 78%) -1 (Gravitic 17%) -1 (ZA Factory 83%) =24 likely.

Infrastructure:
More Shuttles to open up more Logistical flexibility. While we might be able to build Karachi soon, we should still expect to eat -20 Logistics if things get hectic again.
Chicago. Capital Goods and Processing. Good to have more of.
Heavy Industry:
Most of the Chicago dice are here as they are Free dice which work better here.
Continuing the effort on CCF2. Should be good.
Microfusion Lab seems like it will be useful.
Light and Chemical Industry:
Continuing Bergen. Would really like to get Reykjavik started though.
Agriculture:
I really want to get AgriMech done, as it makes no sense that we haven't fully automated what we can. Manual harvesting is a waste of manpower, and I don't want to be manually doing that reforestation either.
Finishing off the Vertical Farms and Dairy.
Tarberries, as they sound like they might be good for soil remediation.
Tiberium:
Slow up on the Vein Mines and start the IHG Refits.
Orbital:
Aiming for no more than 3 dice per Station. I expect 4 would be fine, but the Free Dice are going to HI at the moment.
Services:
Autodoc and Optics lab!
Military:
Helping ZOCOM means no SADN this turn. Not sure about this.
Bureaucracy:
Clears our Grants promise now, and makes ZOCOM happy.

Not happy about not doing SADN though. But it looks like we have to decide between stuff for ZOCOM or starting SADN.
Will try an alternative version after food.
 
Revised plans

[] Plan Chicago Surge
-[]Infrastructure 5/5 260R
-[] Chicago Planned City (Phase 4) 5 dice + 2 Heavy Industry dice + 2 admin dice 200R not sure%
(Can spend mixed Heavy Industry and Infrastructure dice, at least 1 die must be Heavy Industry)
(Progress 387/995: 20 resources per die) (+5 Housing, -4 Labor), (+500 Tiberium Processing Capacity, +10 Consumer Goods, +12 Capital Goods)
-[] Rail Network Construction Campaigns (Phase 5) 4 free dice 60R 88%
(Progress 39/295: 15 resources per die) (+4 Logistics)
-[]Heavy Industry 5/5 60R
-[] Second Generation Continuous Cycle Fusion Plants (Phase 1) 2 dice 40R 53%
(Progress 144/325: 20 resources per Die) (+19 Energy) (-1 Labor) (No more than two dice can be spent on 2nd Generation CCF per turn)
-[] Second Generation Repulsorplate Development 1 die 20R 95%
(Progress 0/60: 20 resources per die)
-[] Chicago Planned City 2 dice
-[]Light and Chemical Industry 5/5 100R
-[] Reykjavik Myomer Macrospinner (Phase 5) 5 dice 100R 0%
(Progress 50/1155: 20 resources per die) (+8 Capital Goods, +4 Energy) (Reduces cost of mech and zone armor projects)
-[]Agriculture 6/6 95R
-[] Vertical Farming Projects (Stage 4) 2 dice 30R 100%
(Progress 181/230: 15 resources per die) (+4 Food, +4 Consumer goods, -2 Energy)
-[] Dairy Ranches (Phase 2) 1 die 20R 100%
(Progress 163/190: 20 resources per die) (+6 Consumer Goods, -3 Food, -1 Energy, -1 Labor)
-[] Spider Cotton Plantations (Phase 1) 3 dice 45R 99%
(Progress 0/160: 15 resources per die) (+1 Capital Goods)
-[]Tiberium 7/7 225R
-[] Improved Hewlett Gardener Refits (Phase 1) 3 dice 105R 80%
(Progress 0/240: 35 resources per die) (Converts 450 processing capacity)
-[] Red Zone Energy Refits (Phase 1) 4 dice 100R 84%
(Progress 0/315: 25 resources per die) (+10 Energy)
-[] Tiberium Prediction Algorithms Erewhon die 20R 76%
(Progress 80/120: 20 resources per die)
-[]Orbital 7/7 170R
-[] GDSS Columbia (Phase 5) 2 dice 40R 0%
(Progress 146/1065: 20 resources per die) (2k Permanent residents) (+3 available Bays) (10 Political Support)
-[] Medium Density Housing 1 die 20R 100%
(Progress 310/335: 20 resources per die) (+0.8k Permanent Residents)
-[] GDSS Shala (Phase 4) 2 dice 40R 0%
(Progress 92/530: 20 resources per die) (.3k permanent residents) (+4 Food, +2 Consumer Goods) (15 Political Support) (+2 available Bays)
-[] Fruticulture Bay 1 die 20R 45%
(Progress 225/335: 20 resources per die) (+8 Consumer Goods) (+5 Political Support)
-[] Gravitic Shipyard 1 die 30R 17%
(Progress 292/430: 30 resources per die) (-2 STU, -1 Capital Goods)
-[] Fusion Shipyard 1 free dice 20R 60%
(Progress 380/475: 20 resources per die)
-[]Services 4/4 95R
-[] Regional Hospital Expansions (Phase 1) 1 die 25R 0%
(Progress 4/285: 25 resources per die) (+4 Health) (-1 Energy, -1 Capital Goods, -1 Labor)
-[] Kamisuwa Optical Laboratories 2 dice 40R 72%
(Progress 79/240: 20 resources per die) (-2 Labor, -2 Energy)
-[] Autodoc Systems Development 1 die 30R 36%
(Progress 0/120: 30 resources per die)
-[]Military 7/7 185R
-[] Strategic Area Defense Networks (Phase 1) 4 dice 80R 94%
(Progress 0/250: 20 resources per die) (Projected: 2 quarters to begin, 6 quarters to complete)
-[] Zrbite Sonic Weapons Deployment (Phase 1) 1 die 20R 84%
(Progress 317/380: 20 resources per die) (-2 Energy, -2 STUs) (High Priority)
-[] Transorbital Fighter Development (Platform) 1 die 20R 92%
(Progress 0/60: 20 resources per die)
-[] Ground Forces Zone Armor (Set 1) (Phase 6) 1 die + 1 free die 40R 83%
Santiago (Progress 28/165: 20 resources per die) (-2 Labor, -2 Energy, -1 Capital Goods) (Projected: 2 quarters to begin, 10 quarters to complete)
-[] Combat Laser Development (Tech) 1 free die 25R 67%
(Progress 0/80: 25 resources per die)
-[]Bureaucracy 4/4 0R
-[] Administrative Assistance (Chicago Planned City) 4 dice
(Spend 2 Bureaucracy dice for 1 operations die, that die is rolled without bonuses)
-[]Free Dice 7/7
-[] 4 in Infrastructure
-[] 1 in Orbital
-[] 2 in Military
-[]Resources Income 1190/1220 Reserve 0/80 Bank 100


[] Plan In The Zone
-[]Infrastructure 5/5 220R
-[] Chicago Planned City (Phase 4) 5 dice + 2 Heavy Industry dice 160R 32%
(Can spend mixed Heavy Industry and Infrastructure dice, at least 1 die must be Heavy Industry)
(Progress 387/995: 20 resources per die) (+5 Housing, -4 Labor), (+500 Tiberium Processing Capacity, +10 Consumer Goods, +12 Capital Goods)
-[] Rail Network Construction Campaigns (Phase 5) 4 free dice 60R 88%
(Progress 39/295: 15 resources per die) (+4 Logistics)
-[]Heavy Industry 5/5 60R
-[] Second Generation Continuous Cycle Fusion Plants (Phase 1) 2 dice 40R 53%
(Progress 144/325: 20 resources per Die) (+19 Energy) (-1 Labor) (No more than two dice can be spent on 2nd Generation CCF per turn)
-[] Second Generation Repulsorplate Development 1 die 20R 95%
(Progress 0/60: 20 resources per die)
-[] Chicago Planned City 2 dice
-[]Light and Chemical Industry 5/5 100R
-[] Reykjavik Myomer Macrospinner (Phase 5) 5 dice 100R 0%
(Progress 50/1155: 20 resources per die) (+8 Capital Goods, +4 Energy) (Reduces cost of mech and zone armor projects)
-[]Agriculture 6/6 95R
-[] Vertical Farming Projects (Stage 4) 2 dice 30R 100%
(Progress 181/230: 15 resources per die) (+4 Food, +4 Consumer goods, -2 Energy)
-[] Dairy Ranches (Phase 2) 1 die 20R 100%
(Progress 163/190: 20 resources per die) (+6 Consumer Goods, -3 Food, -1 Energy, -1 Labor)
-[] Spider Cotton Plantations (Phase 1) 3 dice 45R 99%
(Progress 0/160: 15 resources per die) (+1 Capital Goods)
-[]Tiberium 7/7 225R
-[] Improved Hewlett Gardener Refits (Phase 1) 3 dice 105R 80%
(Progress 0/240: 35 resources per die) (Converts 450 processing capacity)
-[] Red Zone Energy Refits (Phase 1) 4 dice 100R 84%
(Progress 0/315: 25 resources per die) (+10 Energy)
-[] Tiberium Prediction Algorithms Erewhon die 20R 76%
(Progress 80/120: 20 resources per die)
-[]Orbital 7/7 170R
-[] GDSS Columbia (Phase 5) 2 dice 40R 0%
(Progress 146/1065: 20 resources per die) (2k Permanent residents) (+3 available Bays) (10 Political Support)
-[] Medium Density Housing 1 die 20R 100%
(Progress 310/335: 20 resources per die) (+0.8k Permanent Residents)
-[] GDSS Shala (Phase 4) 2 dice 40R 0%
(Progress 92/530: 20 resources per die) (.3k permanent residents) (+4 Food, +2 Consumer Goods) (15 Political Support) (+2 available Bays)
-[] Fruticulture Bay 1 die 20R 45%
(Progress 225/335: 20 resources per die) (+8 Consumer Goods) (+5 Political Support)
-[] Gravitic Shipyard 1 die 30R 17%
(Progress 292/430: 30 resources per die) (-2 STU, -1 Capital Goods)
-[] Fusion Shipyard 1 free dice 20R 60%
(Progress 380/475: 20 resources per die)
-[]Services 4/4 95R
-[] Regional Hospital Expansions (Phase 1) 1 die 25R 0%
(Progress 4/285: 25 resources per die) (+4 Health) (-1 Energy, -1 Capital Goods, -1 Labor)
-[] Kamisuwa Optical Laboratories 2 dice 40R 72%
(Progress 79/240: 20 resources per die) (-2 Labor, -2 Energy)
-[] Autodoc Systems Development 1 die 30R 36%
(Progress 0/120: 30 resources per die)
-[]Military 7/7 175R
-[] Strategic Area Defense Networks (Phase 1) 2 dice 40R 4%
(Progress 0/250: 20 resources per die) (Projected: 2 quarters to begin, 6 quarters to complete)
-[] Zrbite Sonic Weapons Deployment (Phase 1) 1 die + 1 admin die 40R 98%
(Progress 317/380: 20 resources per die) (-2 Energy, -2 STUs) (High Priority)
-[] Infantry Recon Support Drone Deployment 3 dice 30R 94%
(Progress 0/180: 10 resources per die) (-1 Energy) (3 quarters to begin, 9 to complete)
-[] Ground Forces Zone Armor (Set 1) (Phase 6) 1 die + 1 free die 40R 83%
Santiago (Progress 28/165: 20 resources per die) (-2 Labor, -2 Energy, -1 Capital Goods) (Projected: 2 quarters to begin, 10 quarters to complete)
-[] Combat Laser Development (Tech) 1 free die 25R 67%
(Progress 0/80: 25 resources per die)
-[]Bureaucracy 4/4 10R
-[] Administrative Assistance (Zrbite Sonic Weapons Deployment) 2 dice
(Spend 2 Bureaucracy dice for 1 operations die, that die is rolled without bonuses)
-[] Expand Grant Programs
--[] 10 resources in grants.
-[] Interdepartmental Favors
--[] ZOCOM: Complete Zrbite weapons phase 1, Santiago Zone Armor Factory, and Infantry Recon Support Drone Deployment, before any major Red Zone Ops. +ZOCOM gratitude.-
-[]Free Dice 7/7
-[] 4 in Infrastructure
-[] 1 in Orbital
-[] 2 in Military
-[]Resources Income 1150/1220 Reserve 0/80 Bank 100
 
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Budget:
1290/1300 R
7/7 Free Dice

==Issues==
ENERGY BALANCE:
13 (baseline) +4 (DAE) +1 energy (tar) -2 (vertical farms) -1 (dairy) -2 (Kamisuwa) -2 (zrbite guns) -2 (Santiago) -3 (BZ-6)
->
+6 Energy
(53% chance of getting +19 from fusion; we're fine for Q2 pretty much whatever we do)

FREE DICE:
5 on Heavy Industry
2 on Military



[] 2063Q1 Draft Plan Attempting To Feed The Fires Of Industry

-[] Infrastructure (5/5 Dice, +27 bonus, 100 R)
--[] Chicago Planned City (Phase 5) 387/995 (5 dice, 100 R) (32% chance)

-[] Heavy Industry (5/5 Dice + 5 Free Dice, +34 bonus, 300 R)
--[] Chicago Planned City (Phase 5) 387/995 (2 dice, 40 R) (see above)
--[] 2nd Gen. CC Fusion Plants (Phase 1) 144/325 (2 dice, 40 R) (53% chance)
--[] U Series Alloy Foundries (Phase 3) 186/550 (5 dice, 200 R) (87% chance)
--[] Second Generation Repulsorplate Development 0/60 (1 die, 20 R) (95% chance)

-[] Light Industry (5/5 Dice, +24 bonus, 100 R)
--[] Reykjavik Myomer Macrospinner (Phase 5) 50/1155 (5 dice, 100 R) (5/14.5 median)

-[] Agriculture (6/6 dice, +29 bonus, 85 R)
--[] Vertical Farming Projects (Stage 4) 181/230 (1 die, 15 R) (96% chance)
--[] Dairy Ranches (Phase 2) 163/190 (1 die, 20 R) (100% chance)
--[] Spider Cotton Plantations (Phase 1) 0/160 (2 dice, 30 R) (72% chance)
--[] Tarberry Plantations (Phase 1+2) 0/185 (2 dice, 20 R) (99% chance Phase 1, ~50% chance Phase 2)

-[] Tiberium (7/7 dice, +39 bonus, 220 R)
--[] Tiberian Prediction Algorithms 80/120 (1 die, 20 R) (100% chance)
--[] Tiberium Inhibitor Deployment (BZ-6 Japan) 0/90 (1 die, 30 R) (65% chance)
--[] Improved Hewlett Gardener Refits (Phase 1+2) 0/240 (4 dice, 140 R) (99% Phase 1, 4% chance Phase 2)
--[] Forgotten Experimentation 0/260 (1 die, 30 R) (1/3 median)

-[] Orbital (7/7 Dice + EREWHON!!!, +34 bonus, 170 R)
--[] Medium Density Housing 310/335 (E die, 20 R) (91% chance)
--[] Gravitic Shipyard 292/430 (1 die, 30 R) (17% chance)
--[] Fusion Shipyard 380/475 (1 die, 20 R) (60% chance)
--[] GDSS Columbia (Phase 5) 146/1065 (2 dice, 40 R) (2/10 median)
--[] GDSS Shala (Phase 4) 92/530 (3 dice, 60 R) (3/5 median)
---[] I promise we will finish the fruticulture bay very soon
---[] But want to make sure we go back to our Plan target projects too, so we don't have to rush them

-[] Services (4/4 Dice, +35 bonus, 95 R)
--[] Regional Hospital Expansions (Phase 2) 4/285 (1 die, 25 R) (1/3 median)
--[] Kamisuwa Optical Laboratories 79/240 (2 dice, 40 R) (72% chance)
--[] Autodoc Systems Development 0/120 (1 die, 30 R) (36% chance)

-[] Military (7/7 Dice + 2 Free dice, +31 bonus, 220 R)
--[] Strategic Area Defense Networks (Phase 1) 0/250 (4+2AA dice, 120 R) (99.8% Phase 1, 7.5% chance Phase 2)
--[] Zrbite Sonic Weapons Deployment (Phase 1) 317/380 (2 dice, 40 R) (100% chance)
--[] Ground Forces Zone Armor (Set 1) (Santiago) 28/165 (2 dice, 40 R) (83% chance)
--[] Modular Rapid Assembly Prototype Factory 0/315 (1 die, 20 R) (1/4 median)

-[] Bureaucracy (4/4 Dice, +29 bonus, 0 R)
--[] 2x AA dice on Strategic Area Defense Networks



Top priorities here:
-Get Chicago to a reasonable, plausible chance of completion, easily finished next turn.
-Complete the third phase of alloy foundries
-Get the first phase of improved fusion plants within striking distance of completion; they aren't strictly required this turn and the "Chicago plus Alloys" requirements make it hard to be sure of finishing them.
-Get a start on the improved Hewlett-Gardner refineries.
-Finish most of the bays we started on our huge bay surge last turn and also restart work on the station cores themselves.
-Variety of medical upgrades, just working at a gradual pace to 'tick over.'
-Fairly intense effort on SADN, as much as is consistent with giving ZOCOM what they want in the form of zrbite guns and more power armor. I don't think we can promise them both of those AND the infantry drones AND even consider going on a renewed border offensive in 2063Q2, so I'm not taking the actual promise. Besides, having all four bureaucracy dice free means we can throw two AA dice at SADN, worth on average another +100 Progress and making it effectively certain that Phase 1 will complete in Q1, and even giving us a slim, non-negligible chance of clearing Phase 2!
 
Well, the problem is that if we go into the Deep Red in 2063Q2, we need to get all this stuff done in Q1, including the drone deployment which is a sizeable project. We'd have to sacrifice most of our SADN dice for 2063Q1.

Alternatively, we delay our push into the Deep Red until 2063Q3; we can afford to, we have the resources. But that creates complications for a really intensive Karachi Sprint (if we wanted to do one) because of conflicts over Tiberium dice, and forces us to rush on the promise to finish both remaining border offensives by the election.

So it's trickier than one might think.
Nerg, you're right. Maybe I'm just a bit traumatized by what happened last time. We lost so many people and so much valuable equipment I'm feeling more risk averse then might be warranted, not to mention the Red Zone projects getting locked down for so long.

I know we're going to take it slower this time and be much better equipped, but honestly I'm okay with pushing back a return to the red a little.
This is surprisingly cheap! But given we're up to 3 dice per turn on the Fusion plants, we might not have the Energy crunch to do them anymore. Hmm. Probably still a good idea to do at least the first phase, if not just the rest of them as a cheap way to activate Agriculture dice.
I did not notice the cost before. 10R is very attractive indeed. More so because I'm feeling much more comfortable in our populations food variety and quantity. I'd be very infavor of working on them.
Less 'steak' more 'mince', I fear.
Likely so, and quite the shame. Still, hamburgers should still be quite popular if we can get enough fat in there.
anybody else think that orbital nuke caches should be something we should get? i mean it seems like the ultimate checkmate option for giant nod naval engagments and to pressure nod to keep their own nuclear weapons in check so that one person deploying doesnt screw it up for everyone
I'm more open to the project, because the Steel Talons are interested in nuclear armed warships, but it doesn't beat out any of the many current priorities for me.
 
Yeah, I just got tired of writing security reviews, and it was a good chance to just hand it off entirely.

As for the people catching things, I will be holding off on edits until tomorrow morning.
Well, us pouring a small mountain of money into InOps and being scheduled to pour in another mountain some time in the next six months or so does seem like an opportune time for InOps to take over those responsibilities from our own internal review department! :D

The catch is, it leaves us with a lot less to do with Bureaucracy dice, apart from AA dice. Which you may be fine with, just observing.

i mean that doesnt seem bad to me though. even just getting our nukes into high orbit means nod has to concede the fact that any nuclear engagement cant be decided through sabotage.
Nod already knows we have ion cannon grids and our nuclear arsenal is spread worldwide to the point where sabotage wiping it out is absurdly unlikely.

Also if we do then have to make delivery methods we could just spam out hundreds of single shot MIRV satellites with only 1/10 having nukes and every single one would have to be treated as nuke equipped .
Since Nod doesn't seem to be well equipped with anti-orbital weapons anyway, that doesn't seem like it really helps us.

This feels like a solution in search of a problem.

Also anybody else think that nuclear equipped ground penetrating rods from god would be a great way to break up the heaviest tib fields?
That sounds like a great way to get gigantic clouds of tiberium-laced fallout spreading far and wide across the globe, even more so than we already have.

Even assuming it doesn't trigger a liquid tiberium explosion somehow and cause a continent-wracking super-kaboom that makes even fusion bombs look small.
 
@Simon_Jester I agree that we should be rushing out SADN this turn. But I feel the need to point out that the more (Refit) projects we have, the more progress overall we'll get per turn by activating the Department. If in a future turn we did two more relevant development projects, say the Governor-A Development and, as a guess, the NovaHawk Development, then we'd have 5 (Refit) projects and the Department could be giving us +150 progress per turn afterwards. Which is almost double the average Military dice's +81 progress.
That's a good point, and you can look forward to me throwing around a plan some time in 2063Q2-Q4 or so in which the NovaHawk and Governor-A come back up on the menu for exactly this reason!

[] Draft Plan: The fast shuttle to Chicago
-[] Infrastructure 5/5 210R
--[] Suborbital Shuttle Service (Phase 2) 110/230 2 dice 50R 88%
--[] Chicago Planned City (Phase 5) 387/995 3 Infra + 5 HI dice 160R 77%
Personally, I feel like we don't need shuttles badly enough to justify an arrangement like this, especially since it comes at the cost of us giving up on any short-term hope of getting the third alloy foundry phase.

-[] Light and Chemical Industry 5+E/5 180R
--[] Bergen Superconductor Foundry (Phase 4) 235/690 5+E dice 180R 41%
I question the need for Bergen Phase 4 right now, especially if we already have three fusion power dice. I'd prefer Reykjavik Phase 5, which is cheaper and more closely aligned with Plan goals.

-[] Agriculture 6+AA/6 100R
--[] Agriculture Mechanization Projects (Phase 2) 26/240 3 dice 45R 78%
--[] Vertical Farming Projects (Stage 4) 181/230 1 die 15R 96%
--[] Dairy Ranches (Phase 2) 163/190 1 die 20R 100%
--[] Tarberry Plantations (New) (Phase 1+2) 0/180 1+AA dice 20R 21%
While we have enough dice that it hardly matters, it might be good to slow-walk the mechanization with two dice, which is already enough to give a modest chance of completion. There's no rush.

-[] Tiberium 8/7 185R
--[] Tiberium Vein Mines (Stage 9+10) 22/350 3 dice 60R 20%
--[] Improved Hewlett Gardener Refits (Phase 1) 0/240 3 dice 105R 80%
--[] Tiberian Prediction Algorithms 80/120 1 die 20R 76%
Vein mines are now very Capital Goods hungry; it is arguably more effective to just hold off on doing them at all and wait for other tiberium harvesting options to become available. Because spending -2 Capital Goods to get +30 RpT or so for a vein mine phase hurts.

-[] Military 7/7 115R
--[] Zrbite Sonic Weapons Deployment (Phase 1) 317/380 1 die 20R 84%
--[] Infantry Recon Support Drone Deployment 0/180 3 dice 30R 94%
--[] Ground Forces Zone Armor (Set 1) (Phase 6) 28/165 2 dice 40R 83%
--[] Combat Laser Development 0/80 1 die 25R 72%
I think SADN is too important to ignore, and zrbite guns are too important not to get two dice for certainty of completion this turn. But I do understand and respect the internal logic of doing the project like this.

Nerg, you're right. Maybe I'm just a bit traumatized by what happened last time. We lost so many people and so much valuable equipment I'm feeling more risk averse then might be warranted, not to mention the Red Zone projects getting locked down for so long.
My own philosophy is to just do what ZOCOM wants, but make no promises.

With that said, I'm increasingly open to the idea of deliberately slowing down a bit and not starting the border offensives unless we have both zrbite guns and the Santiago factory (two of the three things ZOCOM wants), and maybe waiting until we have all three. It's just that I don't want to make the promise right now because things could get weird on the dice front.

@Ithillid Can you provide more information on what a nuclear exchange would look like?
"Nukes fall, everyone dies?" I mean, you'd have to specify in more detail what you mean by an "exchange," I think.
 
[ ] Electronic Countermeasures Improvements (New) (Refit)
While clearing jamming is all well and good, punching through it without expending masses of munitions and inherently alerting the Brotherhood to the Initiative's actions is, in many cases, better. While refitting the computer based sensor and communications systems will be a sizable undertaking, GDI will need the edge in future conflicts, especially as the Brotherhood will likely change their frequencies soon after realizing that they have been so deeply compromised.
(Progress 0/600: 15 resources per die) (-1 Capital Goods)

Maybe I am misunderstanding but isn't this suggesting if we start the refit and go slowing at it, or say let the refit department do it without help, that it will be rendered nigh useless?

This sounds like one of those things you rush before a military action to take Nod by surprise.
 
I like how my suggested ZOCOM priority is hugely influential, despite the fact that I created it to make the thread shoot themselves in the foot.
 
We really, really don't want to do Karachi without at least phase 1 of SADN full deployed unless we want to see Mecca go up in nuclear hellfire.

And if we're already going to be waiting 6-7 turns, then I think phases 2 and 3 are also of very high priority.
 
Budget:
1300/1300 R
7/7 Free Dice

Projected Q2 Budget: 1220 (Current Income) + 15 (Private Industry) - 30 (Grants) + 30 * .83 = 1229.4 R

ENERGY BALANCE:
13 (Current) + 4 (DAE) - 4 (Alloy Foundries) + 19 (2CCF) - 2 (Vert Farms) - 1 (Dairy) + 1 (Tarberry) -2 (Kamisuwa) - 2 (Zrbite) - 2 (GFZA) = 24 Energy (Potentially +8 from Bergen)

CAPTIAL GOODS BALANCE:
12 (Current) + 2 (DIA) - 2 (Vein Mines) - 1 (Gravitic Bay) - 1 (GFZA) = 8 (Potentially +12 from Chicago, +4 from Bergen, and +1 from Spider Cotton)

[] 2063Q1 Draft Plan ZOCOM's Bulwark

-[] Infrastructure (5/5 Dice, +27 bonus, 100 R)
--[] Chicago Planned City (Phase 5) 387/995 (5 dice + 1 HI dice, 100 R) (4% chance)

-[] Heavy Industry (5/5 Dice + 5 Free Dice, +34 bonus, 300 R)
--[] Chicago Planned City (Phase 5) 387/995 (1 die, 20 R) (see Infrastructure)
--[] U Series Alloy Foundries (Phase 3) 186/550 (5 dice, 200 R) (87% chance)
--[] 2nd Gen. CC Fusion Plants (Phase 1) 144/325 (3 dice, 60 R) (96% chance)
--[] Second Generation Repulsorplate Development 0/60 (1 die, 20 R) (95% chance)

-[] Light Industry (5/5 Dice, +24 bonus, 150 R)
--[] Bergen Superconductor Foundry (Phase 4) 235/690 (5 dice, 150 R) (15% chance)

-[] Agriculture (6/6 dice, +29 bonus, 85 R)
--[] Vertical Farming Projects (Stage 4) 181/230 (1 die, 15 R) (96% chance)
--[] Dairy Ranches (Phase 2) 163/190 (1 die, 20 R) (100% chance)
--[] Spider Cotton Plantations (Phase 1) 0/160 (2 dice, 30 R) (72% chance)
--[] Tarberry Plantations (Phase 1) 0/100 (2 dice, 20 R) (99% chance, Phase 2 54% chance, Phase 3 4% chance)

-[] Tiberium (7/7 dice, +39 bonus, 200 R)
--[] Tiberium Vein Mines (Stage 9) 22/175 (2 dice, 40 R) (83% chance)
--[] IHG Refits (Phase 1) 0/240 (4 dice, 140 R) (100% chance, Phase 2 3% chance)
--[] Tiberian Prediction Algorithms 80/120 (1 die, 20 R) (100% chance)

-[] Orbital (7/7 Dice + Erewhon, +34 bonus, 170 R)
--[] Medium Density Housing 310/335 (E die, 20 R) (91% chance)
--[] Gravitic Shipyard 292/430 (1 die, 30 R) (17% chance)
--[] Fusion Shipyard 380/475 (1 die, 20 R) (60% chance)
--[] GDSS Shala (Phase 4) 92/530 (4 dice, 80 R) (14% chance)
--[] Fruticulture Bay 225/335 (1 die, 20 R) (45% chance)

-[] Services (4/4 Dice, +35 bonus, 90 R)
--[] Regional Hospital Expansions (Phase 2) 4/285 (2 dice 50 R) (2/3 dice median)
--[] Kamisuwa Optical Laboratories 79/240 (2 dice, 40 R) (72% chance)

-[] Military (7/7 Dice + 2 Free die + 1 AA die, +31 bonus, 175 R)
--[] SADN (Phase 1) 0/250 (3 dice, 60 R) (57% chance)
--[] Zrbite Sonic Weapons Deployment (Phase 1) 317/380 (1 die, 20 R) (84% chance)
--[] Infantry Recon Support Drone Deployment 0/180 (2 dice + 1 AA die, 30 R) (83% chance)
--[] Ground Forces Zone Armor (Set 1) (Phase 6) 28/165 (2 dice, 40 R) (83% chance)
--[] Combat Laser Development 0/80 (1 die, 25 R) (72% chance)

-[] Bureaucracy (4/4 Dice, +29 bonus, 0 R)
--[] Administrative Assistance 2 dice (Infantry Recon Support Drone Deployment)
--[] Expand Grants Programs 1 die (-30 RpT)
--[] Interdepartmental Favors 1 die
---[] Diplomatic Corps: Complete all phases of Coordinated Abatement by end of Plan: +5 Political Support
---[] ZOCOM: Complete Zrbite weapons phase 1, Santiago Zone Armor Factory, and Infantry Recon Support Drone Deployment, before any major Red Zone Ops. +ZOCOM gratitude.
---[] Housing: Complete all three phases of Postwar Housing Refits and 1 phase of Rail Network Construction. +2 Political Support

Infrastructure: Chicago. There are arguments to putting dice into Rail to support RZ operations in the near future, however, given that the project description is now more general infrastructure (supported by QM post here) it seems less important to me as getting Chicago online. Something my plan needs Infrastructure dice for due as the Heavy Industry dice are being used by Alloy Foundries.

Heavy Industry: One die to activate Chicago and one die to activate AEVA (HI) in Services. The maximum number of dice on 2CCF for our ever growing power needs. A die on repulsor plate development for better tech and potentially better Tib processing. Five dice on Alloy Foundries to get a good 87% chance of success. I've laid out my reasoning for the Alloys here. To summarize they allow us to do 33% more stuff, which includes getting more STUs quicker.

Light And Chemical Industry: Bergen to allow greater 2CCF throughput.

Agriculture. A die on Vertical Farms and Dairy Ranches to complete the current Phase. 2 each on Spider Cotton and Tarberries to keep our economy running until North Boston and 2CCF come online respectively.

Tiberium: A die on Prediction Algorithms as the better we know how Tiberium is going to behave the more we will be able to combat it. 2 dice on Vein Mines to continue our fight against underground Tib. Then 4 dice on IHG Refits to start that plan requirement while we still have spare processing, this will allow us to start getting more STUs as well.

Orbital: A die on each of the Bays we worked on last turn to drive them towards completion, with the one on the Medium Housing Bay being Erewhon. The remaining 4 dice on Shala to give a chance of that completing.

Services: 2 dice on Kamisuwa and Hospitals for Ocular research and health.

Military: 3 dice on SADN to start that roll out in preparation for Karachi. 2 dice on Sharks to start the last yard. Then a die on Zrbite, two dice on GFZA and two dice and an AA die on Infantry Drones to have a decent chance of getting ZOCOM the stuff they need to take the fight back to the Deep Red Zones. The Combat Lasers to get laser guns across the board for our military.

Bureaucracy: 2 dice for Admin Assistance as previously mentioned. A die expanding the grant programs, the goal being both to complete this plan goal and to expand our civilian economy. I'd be willing to swap this into releasing Cap Goods, but we still need those where they are for now. The last die is grabbing a bunch of new commitments. The Diplomatic Corps commitment is more for PR purposes then anything as we want to keep reinforcing the idea that the GDI keeps its word. The ZOCOM commitment is to do as much as we can to get them ready for the Deep Red Zone. This is a risk as we need to finish the Border Offensives this year per the Plan. This means we are pinching ourselves from two sides potentially. But I do think it's worth it to ensure ZOCOM is armed and armored for the alien world of the Deep Red Zones. The Housing Commitment is a total of 9 dice, given that we only currently are committed to 16/60 dice in Infrastructure, I think we can afford this commitment, though I may be a bit commitment happy with this one as it doesn't give much benefits for the cost.
 
While we have enough dice that it hardly matters, it might be good to slow-walk the mechanization with two dice, which is already enough to give a modest chance of completion. There's no rush.
It was too fiddly to go with 2 dice, and I just want it out of the way.


Turns out I can't count dice, so I've revised the ZOCOM heavy version to do half a SADN 1.

[] Draft Plan: The fast shuttle to a secure Chicago
-[] Infrastructure 5/5 210R
--[] Suborbital Shuttle Service (Phase 2) 110/230 2 dice 50R 88%
--[] Chicago Planned City (Phase 5) 387/995 3 Infra + 5 HI dice 160R 77%

-[] Heavy Industry 9/5 80R
--[] Second Generation Continuous Cycle Fusion Plants (Phase 1) 144/325 3 dice 60R 96%
--[] Chicago 5 dice
--[] Second Generation Repulsorplate Development 0/60 1 die 20R 95%

-[] Light and Chemical Industry 6/5 180R
--[] Bergen Superconductor Foundry (Phase 4) 235/690 6 dice 180R 54%

-[] Agriculture 6+AA/6 100R
--[] Agriculture Mechanization Projects (Phase 2) 26/240 3 dice 45R 78%
--[] Vertical Farming Projects (Stage 4) 181/230 1 die 15R 96%
--[] Dairy Ranches (Phase 2) 163/190 1 die 20R 100%
--[] Tarberry Plantations (New) (Phase 1+2) 0/180 1+AA dice 20R 21%

-[] Tiberium 7/7 185R
--[] Tiberium Vein Mines (Stage 9+10) 22/350 3 dice 60R 20%
--[] Improved Hewlett Gardener Refits (Phase 1) 0/240 3 dice 105R 80%
--[] Tiberian Prediction Algorithms 80/120 1 die 20R 100%

-[] Orbital 8+E/7 190R
--[] GDSS Columbia (Phase 5) 146/1065 2 dice 40R 2/10 median
--[] Medium Density Housing 310/335 1 die 20R 100%
--[] GDSS Shala (Phase 4) 92/530 2+E dice 60R 2.5/5 median
--[] Fruticulture Bay 225/335 1 die 20R 45%
--[] Gravitic Shipyard 292/430 1 die 30R 17%
--[] Fusion Shipyard 380/475 1 die 20R 60%

-[] Services 4/4 95R
--[] Regional Hospital Expansions (Phase 2) 4/285 1 die 25R 1/3 median
--[] Kamisuwa Optical Laboratories 79/240 2 dice 40R 72%
--[] Autodoc Systems Development (New) 0/120 1 die 30R 36%

-[] Military 9/7 185R
--[] Strategic Area Defense Networks (Phase 1) 0/250 4 dice 80R 94%
--[] Zrbite Sonic Weapons Deployment (Phase 1) 317/380 1 die 20R 84%
--[] Transorbital Fighter Development 0/60 1 die 20R 92%
--[] Ground Forces Zone Armor (Set 1) (Phase 6) 28/165 2 dice 40R 83%
--[] Combat Laser Development 0/80 1 die 25R 72%

-[] Bureaucracy 4/4 0R
--[] Administrative Assistance (Tarberries) 2 die auto
--[] Transfer Funding to InOps 1 die -60 RpT auto
--[] Expand Grants Programs 1 die -30 RpT auto

7/7 Free Dice
1/1 Erewhon Die
1225/1300 R
PS: 74 +5 (SpaceFruit 45%)
Energy: 13 +4 (DAE) +19 (CCF2 96%) +8 (Bergen 41%) -1 (AgriMech 78%) -2 (VertFarm 96%) -1 (Dairy 100%) +1 (Tarberries 100%) -2 (OptoLab 72%) -2 (ZRRBB 100%) -2 (ZA Factory 83%) = ~27 likely. =8 worst case scenario.
Capital Goods: 12 +2 (DIA) +12 (Chicago 77%) +4 (Bergen 41%) -1 (AgriMech 78%) -1 (Gravitic 17%) -1 (ZA Factory 83%) =24 likely.

Infrastructure:
More Shuttles to open up more Logistical flexibility. While we might be able to build Karachi soon, we should still expect to eat -20 Logistics if things get hectic again.
Chicago. Capital Goods and Processing. Good to have more of.
Heavy Industry:
Most of the Chicago dice are here as they are Free dice which work better here.
Continuing the effort on CCF2. Should be good.
Hopefully actually useful repulsor plates.
Light and Chemical Industry:
Finishing Bergen. So that we can start Reykjavik next turn.
Agriculture:
I really want to get AgriMech done, as it makes no sense that we haven't fully automated what we can. Manual harvesting is a waste of manpower, and I don't want to be manually doing that reforestation either.
Finishing off the Vertical Farms and Dairy.
Tarberries, as they sound like they might be good for soil remediation.
Tiberium:
Slow up on the Vein Mines and start the IHG Refits.
Orbital:
Steady progress on stations and bays.
Services:
Autodoc and Optics lab!
Military:
SADN 1 complete.
ZOCOM prepped for more RZ shenanigans next turn.
Bureaucracy:
Clears our Grants promise now, and makes sure InOps have enough funds to keep those SecReviews thorough.


[] Draft Plan: The fast shuttle to Chicago for ZOCOM
-[] Infrastructure 5/5 210R
--[] Suborbital Shuttle Service (Phase 2) 110/230 2 dice 50R 88%
--[] Chicago Planned City (Phase 5) 387/995 3 Infra + 5 HI dice 160R 77%

-[] Heavy Industry 9/5 80R
--[] Second Generation Continuous Cycle Fusion Plants (Phase 1) 144/325 3 dice 60R 96%
--[] Chicago 5 dice
--[] Second Generation Repulsorplate Development 0/60 1 die 20R 95%

-[] Light and Chemical Industry 5+E/5 180R
--[] Bergen Superconductor Foundry (Phase 4) 235/690 5+E dice 180R 41%

-[] Agriculture 6+AA/6 100R
--[] Agriculture Mechanization Projects (Phase 2) 26/240 3 dice 45R 78%
--[] Vertical Farming Projects (Stage 4) 181/230 1 die 15R 96%
--[] Dairy Ranches (Phase 2) 163/190 1 die 20R 100%
--[] Tarberry Plantations (New) (Phase 1+2) 0/180 1+AA dice 20R 21%

-[] Tiberium 7/7 185R
--[] Tiberium Vein Mines (Stage 9+10) 22/350 3 dice 60R 20%
--[] Improved Hewlett Gardener Refits (Phase 1) 0/240 3 dice 105R 80%
--[] Tiberian Prediction Algorithms 80/120 1 die 20R 100%

-[] Orbital 8/7 170R
--[] GDSS Columbia (Phase 5) 146/1065 2 dice 40R 2/10 median
--[] Medium Density Housing 310/335 1 die 20R 100%
--[] GDSS Shala (Phase 4) 92/530 2 dice 40R 2/5 median
--[] Fruticulture Bay 225/335 1 die 20R 45%
--[] Gravitic Shipyard 292/430 1 die 30R 17%
--[] Fusion Shipyard 380/475 1 die 20R 60%

-[] Services 4/4 95R
--[] Regional Hospital Expansions (Phase 2) 4/285 1 die 25R 1/3 median
--[] Kamisuwa Optical Laboratories 79/240 2 dice 40R 72%
--[] Autodoc Systems Development (New) 0/120 1 die 30R 36%

-[] Military 9/7 155R
--[] Strategic Area Defense Networks (Phase 1) 0/250 2 dice 40R 4%
--[] Zrbite Sonic Weapons Deployment (Phase 1) 317/380 1 die 20R 84%
--[] Infantry Recon Support Drone Deployment 0/180 3 dice 30R 94%
--[] Ground Forces Zone Armor (Set 1) (Phase 6) 28/165 2 dice 40R 83%
--[] Combat Laser Development 0/80 1 die 25R 72%

-[] Bureaucracy 4/4 0R
--[] Administrative Assistance (Tarberries) 2 die auto
--[] Expand Grants Programs 1 die -30 RpT auto
--[] Interdepartmental Favors 1 die auto
---[] ZOCOM: Complete Zrbite weapons phase 1, Santiago Zone Armor Factory, and Infantry Recon Support Drone Deployment, before any major Red Zone Ops. +ZOCOM gratitude.

7/7 Free Dice
1/1 Erewhon Die
1175/1300 R
PS: 74 +5 (SpaceFruit 45%)
Energy: 13 +4 (DAE) +19 (CCF2 96%) +8 (Bergen 41%) -1 (AgriMech 78%) -2 (VertFarm 96%) -1 (Dairy 100%) +1 (Tarberries 100%) -2 (OptoLab 72%) -2 (ZRRBB 100%) -2 (ZA Factory 83%) = ~27 likely. =8 worst case scenario.
Capital Goods: 12 +2 (DIA) +12 (Chicago 77%) +4 (Bergen 41%) -1 (AgriMech 78%) -1 (Gravitic 17%) -1 (ZA Factory 83%) =24 likely.

Infrastructure:
More Shuttles to open up more Logistical flexibility. While we might be able to build Karachi soon, we should still expect to eat -20 Logistics if things get hectic again.
Chicago. Capital Goods and Processing. Good to have more of.
Heavy Industry:
Most of the Chicago dice are here as they are Free dice which work better here.
Continuing the effort on CCF2. Should be good.
Hopefully actually useful repulsor plates.
Light and Chemical Industry:
Finishing Bergen. So that we can start Reykjavik next turn.
Agriculture:
I really want to get AgriMech done, as it makes no sense that we haven't fully automated what we can. Manual harvesting is a waste of manpower, and I don't want to be manually doing that reforestation either.
Finishing off the Vertical Farms and Dairy.
Tarberries, as they sound like they might be good for soil remediation.
Tiberium:
Slow up on the Vein Mines and start the IHG Refits.
Orbital:
Steady progress on stations and bays.
Services:
Autodoc and Optics lab!
Military:
Helping ZOCOM means no SADN this turn. Not sure about this.
Bureaucracy:
Clears our Grants promise now, and makes ZOCOM happy.
 
Last edited:
Meanwhile, my plan:

[] Draft Plan SADNed Alloys
-[] Infrastructure (5/5 Dice, +27 bonus, 100 R)
--[] Chicago Planned City (Phase 5) 5 dice 100R 12%
-[] Heavy Industry (5/5 Dice + 5 Free + AA, +34 bonus, 340 R)
--[] Chicago Planned City (Phase 5) 1 dice 20R 12%
--[] U Series Alloy Foundries (Phase 3) 186/550 6 dice 240R 99%
--[] Second Generation Repulsorplate Development 0/60 1 die 20R 95%
--[] Second Generation Continuous Cycle Fusion Plants (Phase 1) (New) 2 dice + AA 60R 53+%
-[] Light Industry (5/5 Dice, +24 bonus, 150 R)
--[] Bergen Superconductor Foundry (Phase 4) 235/690 5 dice 150R 15%
-[] Agriculture (6/6 Dice, +29 bonus, 40R)
--[] Reforestation Campaign Preparations (Phase 1) 0/855 4 dice 20R
--[] Tarberry Plantations (New) (Phase 1+2) 0/180 2 dice 20R 54%
-[] Tiberium (7 Dice, +39 bonus, 165 R)
--[] Enhanced Harvest Tiberium Spikes 0/180 2 dice 40R 72%
--[] Tiberian Prediction Algorithms (New) 80/120 1 die 20R 100%
--[] Improved Hewlett Gardener Refits (Phase 1) (New) 0/240 3 dice 105R 80%
--[] Locked for AEVA Deployment
-[] Orbital (7/7 dice + AA + Erewhon, +34 bonus, 200 R)
--[] Medium Density Housing (New) 310/335 E 20R 75%
--[] GDSS Shala (Phase 4) 92/530 5 dice 100R 65%
--[] Fusion Shipyard 380/475 1 dice 20R 60%
--[] Gravitic Shipyard 292/430 1 dice + AA 60R 100%
-[] Services (4/4 Dice, +32 bonus, 80 R)
--[] Kamisuwa Optical Laboratories 79/240 1 dice 20R
--[] Advanced Electronic Video Assistant Deployment 0/200 3 dice 60R 89%
-[] Military (7/7 dice + 2 Free, +31 bonus, 145 R)
--[] Strategic Area Defense Networks (Phase 1+2) 0/250 7 dice 120R 70%
--[] Zrbite Sonic Weapons Deployment (New) (Phase 1) 317/380 1 dice 20R 84%
--[] Combat Laser Development 0/80 1 die 25R 72%
-[] Bureaucracy (4 Dice, +29 bonus)
--[] AA Dice (HI) x2

Total cost: 1220.

When last we ended a turn I said I was going to take a break, but I wasn't expecting the QM to do so as well :V So, I am planning on throwing my hat in.
 
[X] Plan Chicago Surge
-[X]Infrastructure 5/5 260R
-[X] Chicago Planned City (Phase 4) 5 dice + 2 Heavy Industry dice + 2 admin dice 200R not sure%
(Can spend mixed Heavy Industry and Infrastructure dice, at least 1 die must be Heavy Industry)
(Progress 387/995: 20 resources per die) (+5 Housing, -4 Labor), (+500 Tiberium Processing Capacity, +10 Consumer Goods, +12 Capital Goods)
-[X] Rail Network Construction Campaigns (Phase 5) 4 free dice 60R 88%
(Progress 39/295: 15 resources per die) (+4 Logistics)
-[X]Heavy Industry 5/5 60R
-[X] Second Generation Continuous Cycle Fusion Plants (Phase 1) 2 dice 40R 53%
(Progress 144/325: 20 resources per Die) (+19 Energy) (-1 Labor) (No more than two dice can be spent on 2nd Generation CCF per turn)
-[X] Second Generation Repulsorplate Development 1 die 20R 95%
(Progress 0/60: 20 resources per die)
-[X] Chicago Planned City 2 dice
-[X]Light and Chemical Industry 5/5 100R
-[X] Reykjavik Myomer Macrospinner (Phase 5) 5 dice 100R 0%
(Progress 50/1155: 20 resources per die) (+8 Capital Goods, +4 Energy) (Reduces cost of mech and zone armor projects)
-[X]Agriculture 6/6 95R
-[X] Vertical Farming Projects (Stage 4) 2 dice 30R 100%
(Progress 181/230: 15 resources per die) (+4 Food, +4 Consumer goods, -2 Energy)
-[X] Dairy Ranches (Phase 2) 1 die 20R 100%
(Progress 163/190: 20 resources per die) (+6 Consumer Goods, -3 Food, -1 Energy, -1 Labor)
-[X] Spider Cotton Plantations (Phase 1) 3 dice 45R 99%
(Progress 0/160: 15 resources per die) (+1 Capital Goods)
-[X]Tiberium 7/7 225R
-[X] Improved Hewlett Gardener Refits (Phase 1) 3 dice 105R 80%
(Progress 0/240: 35 resources per die) (Converts 450 processing capacity)
-[X] Red Zone Energy Refits (Phase 1) 4 dice 100R 84%
(Progress 0/315: 25 resources per die) (+10 Energy)
-[X] Tiberium Prediction Algorithms Erewhon die 20R 76%
(Progress 80/120: 20 resources per die)
-[X]Orbital 7/7 170R
-[X] GDSS Columbia (Phase 5) 2 dice 40R 0%
(Progress 146/1065: 20 resources per die) (2k Permanent residents) (+3 available Bays) (10 Political Support)
-[X] Medium Density Housing 1 die 20R 100%
(Progress 310/335: 20 resources per die) (+0.8k Permanent Residents)
-[X] GDSS Shala (Phase 4) 2 dice 40R 0%
(Progress 92/530: 20 resources per die) (.3k permanent residents) (+4 Food, +2 Consumer Goods) (15 Political Support) (+2 available Bays)
-[X] Fruticulture Bay 1 die 20R 45%
(Progress 225/335: 20 resources per die) (+8 Consumer Goods) (+5 Political Support)
-[X] Gravitic Shipyard 1 die 30R 17%
(Progress 292/430: 30 resources per die) (-2 STU, -1 Capital Goods)
-[X] Fusion Shipyard 1 free dice 20R 60%
(Progress 380/475: 20 resources per die)
-[X]Services 4/4 95R
-[X] Regional Hospital Expansions (Phase 1) 1 die 25R 0%
(Progress 4/285: 25 resources per die) (+4 Health) (-1 Energy, -1 Capital Goods, -1 Labor)
-[X] Kamisuwa Optical Laboratories 2 dice 40R 72%
(Progress 79/240: 20 resources per die) (-2 Labor, -2 Energy)
-[X] Autodoc Systems Development 1 die 30R 36%
(Progress 0/120: 30 resources per die)
-[X]Military 7/7 185R
-[X] Strategic Area Defense Networks (Phase 1) 4 dice 80R 94%
(Progress 0/250: 20 resources per die) (Projected: 2 quarters to begin, 6 quarters to complete)
-[X] Zrbite Sonic Weapons Deployment (Phase 1) 1 die 20R 84%
(Progress 317/380: 20 resources per die) (-2 Energy, -2 STUs) (High Priority)
-[X] Transorbital Fighter Development (Platform) 1 die 20R 92%
(Progress 0/60: 20 resources per die)
-[X] Ground Forces Zone Armor (Set 1) (Phase 6) 1 die + 1 free die 40R 83%
Santiago (Progress 28/165: 20 resources per die) (-2 Labor, -2 Energy, -1 Capital Goods) (Projected: 2 quarters to begin, 10 quarters to complete)
-[X] Combat Laser Development (Tech) 1 free die 25R 67%
(Progress 0/80: 25 resources per die)
-[X]Bureaucracy 4/4 0R
-[X] Administrative Assistance (Chicago Planned City) 4 dice
(Spend 2 Bureaucracy dice for 1 operations die, that die is rolled without bonuses)
-[X]Free Dice 7/7
-[X] 4 in Infrastructure
-[X] 1 in Orbital
-[X] 2 in Military
-[X]Resources Income 1190/1220 Reserve 0/80 Bank 100


[X] Plan In The Zone
-[X]Infrastructure 5/5 220R
-[X] Chicago Planned City (Phase 4) 5 dice + 2 Heavy Industry dice 160R 32%
(Can spend mixed Heavy Industry and Infrastructure dice, at least 1 die must be Heavy Industry)
(Progress 387/995: 20 resources per die) (+5 Housing, -4 Labor), (+500 Tiberium Processing Capacity, +10 Consumer Goods, +12 Capital Goods)
-[X] Rail Network Construction Campaigns (Phase 5) 4 free dice 60R 88%
(Progress 39/295: 15 resources per die) (+4 Logistics)
-[X]Heavy Industry 5/5 60R
-[X] Second Generation Continuous Cycle Fusion Plants (Phase 1) 2 dice 40R 53%
(Progress 144/325: 20 resources per Die) (+19 Energy) (-1 Labor) (No more than two dice can be spent on 2nd Generation CCF per turn)
-[X] Second Generation Repulsorplate Development 1 die 20R 95%
(Progress 0/60: 20 resources per die)
-[X] Chicago Planned City 2 dice
-[X]Light and Chemical Industry 5/5 100R
-[X] Reykjavik Myomer Macrospinner (Phase 5) 5 dice 100R 0%
(Progress 50/1155: 20 resources per die) (+8 Capital Goods, +4 Energy) (Reduces cost of mech and zone armor projects)
-[X]Agriculture 6/6 95R
-[X] Vertical Farming Projects (Stage 4) 2 dice 30R 100%
(Progress 181/230: 15 resources per die) (+4 Food, +4 Consumer goods, -2 Energy)
-[X] Dairy Ranches (Phase 2) 1 die 20R 100%
(Progress 163/190: 20 resources per die) (+6 Consumer Goods, -3 Food, -1 Energy, -1 Labor)
-[X] Spider Cotton Plantations (Phase 1) 3 dice 45R 99%
(Progress 0/160: 15 resources per die) (+1 Capital Goods)
-[X]Tiberium 7/7 225R
-[X] Improved Hewlett Gardener Refits (Phase 1) 3 dice 105R 80%
(Progress 0/240: 35 resources per die) (Converts 450 processing capacity)
-[X] Red Zone Energy Refits (Phase 1) 4 dice 100R 84%
(Progress 0/315: 25 resources per die) (+10 Energy)
-[X] Tiberium Prediction Algorithms Erewhon die 20R 76%
(Progress 80/120: 20 resources per die)
-[X]Orbital 7/7 170R
-[X] GDSS Columbia (Phase 5) 2 dice 40R 0%
(Progress 146/1065: 20 resources per die) (2k Permanent residents) (+3 available Bays) (10 Political Support)
-[X] Medium Density Housing 1 die 20R 100%
(Progress 310/335: 20 resources per die) (+0.8k Permanent Residents)
-[X] GDSS Shala (Phase 4) 2 dice 40R 0%
(Progress 92/530: 20 resources per die) (.3k permanent residents) (+4 Food, +2 Consumer Goods) (15 Political Support) (+2 available Bays)
-[X] Fruticulture Bay 1 die 20R 45%
(Progress 225/335: 20 resources per die) (+8 Consumer Goods) (+5 Political Support)
-[X] Gravitic Shipyard 1 die 30R 17%
(Progress 292/430: 30 resources per die) (-2 STU, -1 Capital Goods)
-[X] Fusion Shipyard 1 free dice 20R 60%
(Progress 380/475: 20 resources per die)
-[X]Services 4/4 95R
-[X] Regional Hospital Expansions (Phase 1) 1 die 25R 0%
(Progress 4/285: 25 resources per die) (+4 Health) (-1 Energy, -1 Capital Goods, -1 Labor)
-[X] Kamisuwa Optical Laboratories 2 dice 40R 72%
(Progress 79/240: 20 resources per die) (-2 Labor, -2 Energy)
-[X] Autodoc Systems Development 1 die 30R 36%
(Progress 0/120: 30 resources per die)
-[X]Military 7/7 175R
-[X] Strategic Area Defense Networks (Phase 1) 2 dice 40R 4%
(Progress 0/250: 20 resources per die) (Projected: 2 quarters to begin, 6 quarters to complete)
-[X] Zrbite Sonic Weapons Deployment (Phase 1) 1 die + 1 admin die 40R 98%
(Progress 317/380: 20 resources per die) (-2 Energy, -2 STUs) (High Priority)
-[X] Infantry Recon Support Drone Deployment 3 dice 30R 94%
(Progress 0/180: 10 resources per die) (-1 Energy) (3 quarters to begin, 9 to complete)
-[X] Ground Forces Zone Armor (Set 1) (Phase 6) 1 die + 1 free die 40R 83%
Santiago (Progress 28/165: 20 resources per die) (-2 Labor, -2 Energy, -1 Capital Goods) (Projected: 2 quarters to begin, 10 quarters to complete)
-[X] Combat Laser Development (Tech) 1 free die 25R 67%
(Progress 0/80: 25 resources per die)
-[X]Bureaucracy 4/4 10R
-[X] Administrative Assistance (Zrbite Sonic Weapons Deployment) 2 dice
(Spend 2 Bureaucracy dice for 1 operations die, that die is rolled without bonuses)
-[X] Expand Grant Programs
--[X] 10 resources in grants.
-[X] Interdepartmental Favors
--[X] ZOCOM: Complete Zrbite weapons phase 1, Santiago Zone Armor Factory, and Infantry Recon Support Drone Deployment, before any major Red Zone Ops. +ZOCOM gratitude.-
-[X]Free Dice 7/7
-[X] 4 in Infrastructure
-[X] 1 in Orbital
-[X] 2 in Military
-[X]Resources Income 1150/1220 Reserve 0/80 Bank 100
 
-[] Agriculture (6/6 dice, +29 bonus, 85 R)
--[] Vertical Farming Projects (Stage 4) 181/230 (1 die, 15 R) (96% chance)
--[] Dairy Ranches (Phase 2) 163/190 (1 die, 20 R) (100% chance)
--[] Spider Cotton Plantations (Phase 1) 0/160 (2 dice, 30 R) (72% chance)
--[] Tarberry Plantations (Phase 1+2) 0/185 (2 dice, 20 R) (99% chance Phase 1, ~50% chance Phase 2)
Much like the Ranching Domes, I'd rather put off the Dairy Ranches until closer to the election. We still don't have enough live stock for the ranches we do have, it'll keep. I'd be happy with Lab Meat instead, or just moving it to one of the frankenplants.
-[] Tiberium (7/7 dice, +39 bonus, 220 R)
--[] Tiberian Prediction Algorithms 80/120 (1 die, 20 R) (100% chance)
--[] Tiberium Inhibitor Deployment (BZ-6 Japan) 0/90 (1 die, 30 R) (65% chance)
--[] Improved Hewlett Gardener Refits (Phase 1+2) 0/240 (4 dice, 140 R) (99% Phase 1, 4% chance Phase 2)
--[] Forgotten Experimentation 0/260 (1 die, 30 R) (1/3 median)
I'd prefer Tiberium Wildlife here, both because I feel it'd be helpful with the Forgotten Experimentation and because it feels like a idea we could turn into something useful fast. Could you explain your reasoning?

I still like your plan and doruma's. I'll probably vote for these.
 
Light, the single Agriculture die will be enough for Dairy Ranches. We don't really need Phase 3, since Phase 2, plus the phase of Vert. Farming, plus completed Shala and Fruiticulture Bay will meet our Con. Goods from Food requirement.
Probably valid, but getting more meat+cheese out there will ease political pressure. But, on the tiberium-mutated third hand, we probably want to do other things in Agriculture. May get axed.
These 2 options should be done ASAP with 2 dices in each to benefit the highest number of dices, which is at 7 dices for each category. The faster that gets done the faster the mods can apply.
We should not do any more AEVA projects until we get at least North Boston complete.
Well, personally I'd rather try to get another phase of alloy foundries running than the microfusion cell plants right now, but that's explicitly a point of difference for you.

Personally, I think we need Reykjavik much more than Bergen right now. Lower costs per die grant us more flexibility elsewhere, and we get +8 Capital Goods instead of +4 from the project. Bergen Phase 4 falls under the heading of "want to do," not "need to do." Better saved for later in the Plan, I think.

Personally I'd just skip doing any work on vein mining whatsoever. Right now, -2 Capital Goods for 30 RpT just isn't worth it.

Ngh. I'm not happy with being this monofocused on SADN. It's important, but either we're already screwed by the long deployment cycle or we can afford to, say, 'only' clear Phase 1 this turn. Not a lot of middle ground. And I definitely don't want to take chances with the zrbite guns, given the likelihood that we will want

I was also hoping to put Erewhon on the space housing, as it's a project that would interest Erewhon and the wacky machine learning designed housing layouts will probably be funny.

I also also just don't think it's very important to rush Dairy Ranches, especially not to the tune of an AA die. We've vastly outstripped the available supply of animals, so waiting a while and focusing on other Agriculture projects like vat-grown meat that can be scaled up rapidly is probably important.
I didn't have the resources to do alloys with other spending, but I might well be able to if I axe Bergen for Reykjavik. Will check.
For Vein Mining, I'm hoping that when we finish Stage 10, we will get boreholes. But maybe we need time, rather than progress.
SADN - You have a point on the sonics, but having a good chance of doing 2 phases of nuke-defense, as opposed to "probably just one", seems to be worth it to me.
And yes, Erewhon on space housing would be fun, but I counter with autodocs voiced by HK-47.
@Lightwhispers , I think that on the Glorious Derpmind Slide Construct whose actual name escapes me, you've got Tarberry Plantations Phase 1+2 down as costing 185 Progress together when in fact it's 180. The 1+2+3 and 1+2+3+4 progress costs appear to be correct.
100+85 is indeed 185. My bad.
I'll get an updated Probability Array out tomorrow, with fixes.

Revised line 2:
-[] Tarberry Plantations (New) (Phase 1+2) 0/185 2 dice 20R 50%, 3 dice 30R 95%​
 
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[X] Plan: The fast shuttle to a secure Chicago
-[X] Infrastructure 5/5 210R
--[X] Suborbital Shuttle Service (Phase 2) 110/230 2 dice 50R 88%
--[X] Chicago Planned City (Phase 5) 387/995 3 Infra + 5 HI dice 160R 77%
-[X] Heavy Industry 9/5 80R
--[X] Second Generation Continuous Cycle Fusion Plants (Phase 1) 144/325 3 dice 60R 96%
--[X] Chicago 5 dice
--[X] Second Generation Repulsorplate Development 0/60 1 die 20R 95%
-[X] Light and Chemical Industry 6/5 180R
--[X] Bergen Superconductor Foundry (Phase 4) 235/690 6 dice 180R 54%
-[X] Agriculture 6+AA/6 100R
--[X] Agriculture Mechanization Projects (Phase 2) 26/240 3 dice 45R 78%
--[X] Vertical Farming Projects (Stage 4) 181/230 1 die 15R 96%
--[X] Dairy Ranches (Phase 2) 163/190 1 die 20R 100%
--[X] Tarberry Plantations (New) (Phase 1+2) 0/180 1+AA dice 20R 21%
-[X] Tiberium 7/7 185R
--[X] Tiberium Vein Mines (Stage 9+10) 22/350 3 dice 60R 20%
--[X] Improved Hewlett Gardener Refits (Phase 1) 0/240 3 dice 105R 80%
--[X] Tiberian Prediction Algorithms 80/120 1 die 20R 100%
-[X] Orbital 8+E/7 190R
--[X] GDSS Columbia (Phase 5) 146/1065 2 dice 40R 2/10 median
--[X] Medium Density Housing 310/335 1 die 20R 100%
--[X] GDSS Shala (Phase 4) 92/530 2+E dice 60R 2.5/5 median
--[X] Fruticulture Bay 225/335 1 die 20R 45%
--[X] Gravitic Shipyard 292/430 1 die 30R 17%
--[X] Fusion Shipyard 380/475 1 die 20R 60%
-[X] Services 4/4 95R
--[X] Regional Hospital Expansions (Phase 2) 4/285 1 die 25R 1/3 median
--[X] Kamisuwa Optical Laboratories 79/240 2 dice 40R 72%
--[X] Autodoc Systems Development (New) 0/120 1 die 30R 36%
-[X] Military 9/7 185R
--[X] Strategic Area Defense Networks (Phase 1) 0/250 4 dice 80R 94%
--[X] Zrbite Sonic Weapons Deployment (Phase 1) 317/380 1 die 20R 84%
--[X] Transorbital Fighter Development 0/60 1 die 20R 92%
--[X] Ground Forces Zone Armor (Set 1) (Phase 6) 28/165 2 dice 40R 83%
--[X] Combat Laser Development 0/80 1 die 25R 72%
-[X] Bureaucracy 4/4 0R
--[X] Administrative Assistance (Tarberries) 2 die auto
--[X] Transfer Funding to InOps 1 die -60 RpT auto
--[X] Expand Grants Programs 1 die -30 RpT auto

7/7 Free Dice
1/1 Erewhon Die
1225/1300 R

Considered further revisions, but I'd like to get Shuttles/Bergen done now while we have enough R to afford it.
Then we can switch back to cheaper projects when we need R for Alloys/fighting Tib.
 
[X] Plan SADNed Alloys
-[X] Infrastructure (5/5 Dice, +27 bonus, 100 R)
--[X] Chicago Planned City (Phase 5) 5 dice 100R 12%
-[X] Heavy Industry (5/5 Dice + 5 Free + AA, +34 bonus, 340 R)
--[X] Chicago Planned City (Phase 5) 1 dice 20R 12%
--[X] U Series Alloy Foundries (Phase 3) 186/550 6 dice 240R 99%
--[X] Second Generation Repulsorplate Development 0/60 1 die 20R 95%
--[X] Second Generation Continuous Cycle Fusion Plants (Phase 1) (New) 2 dice + AA 60R 53+%
-[X] Light Industry (5/5 Dice, +24 bonus, 150 R)
--[X] Bergen Superconductor Foundry (Phase 4) 235/690 5 dice 150R 15%
-[X] Agriculture (6/6 Dice, +29 bonus, 40R)
--[X] Reforestation Campaign Preparations (Phase 1) 0/855 4 dice 20R
--[X] Tarberry Plantations (New) (Phase 1+2) 0/180 2 dice 20R 54%
-[X] Tiberium (7 Dice, +39 bonus, 165 R)
--[X] Enhanced Harvest Tiberium Spikes 0/180 2 dice 40R 72%
--[X] Tiberian Prediction Algorithms (New) 80/120 1 die 20R 100%
--[X] Improved Hewlett Gardener Refits (Phase 1) (New) 0/240 3 dice 105R 80%
--[X] Locked for AEVA Deployment
-[X] Orbital (7/7 dice + AA + Erewhon, +34 bonus, 200 R)
--[X] Medium Density Housing (New) 310/335 E 20R 75%
--[X] GDSS Shala (Phase 4) 92/530 4 dice 80R 14%
--[X] Fruticulture Bay 225/335 1 die 20R 45%
--[X] Fusion Shipyard 380/475 1 dice 20R 60%
--[X] Gravitic Shipyard 292/430 1 dice + AA 60R 100%
-[X] Services (4/4 Dice, +32 bonus, 80 R)
--[X] Kamisuwa Optical Laboratories 79/240 1 dice 20R
--[X] Advanced Electronic Video Assistant Deployment (Tiberium) 0/200 3 dice 60R 89%
-[X] Military (7/7 dice + 2 Free, +31 bonus, 185 R)
--[X] Strategic Area Defense Networks (Phase 1+2) 0/250 7 dice 140R 70%
--[X] Zrbite Sonic Weapons Deployment (New) (Phase 1) 317/380 1 dice 20R 84%
--[X] Combat Laser Development 0/80 1 die 25R 72%
-[X] Bureaucracy (4 Dice, +29 bonus)
--[X] AA Dice x2

Total cost: 1265.

Approval vote:

[X] Plan Attempting To Feed The Fires Of Industry NTU Edition
 
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Just a head's up, since it doesn't seem like anyone actually noticed this - but Blue Zones 3, 6, and 14 are locked for inhibitors. Check the turn post, they aren't a valid place to build. Which, uh, kinda makes sense, since those areas are isolated islands pretty much removed from the threat of Tiberium. Even if they were allowed, it'd be a pretty big waste to build there when literally everywhere else is in more danger of Tiberium.
 
So, back on the Alloys+ SADN train, now with myomers and fusion!
Selling points:
-Decent chance of Chicago finishing, and if not this turn, the next.
-Alloys, and Energy, to pay for them and some other things happening.
-Getting started on Reykjavik, while also giving fashionistas new and interesting problems.
-Finishing up several Agriculture projects, and getting Tarberries underway to see if they lead to anything interesting.
-Tib refits, to help with our STU woes, working towards the Red Zone Energy refits, and starting on an inhibitor in BZ-4 to see if that helps out the Caravanserai.
-Decent chance of finishing each bay, and also Phase 4 of Shala, to clear the way for more focused effort on Columbia next turn. And yes, seeing what interesting things Erewhon does with housing.
-Medical stuffs, but putting off Autodocs for a turn to let Erewhon work on them later.
-2 phases of SADN, appeasing the Steel Talons with drones, and an 84% chance of finishing phase 1 of Zrbite sonics.


[X]Plan Powering Zappy AMS (now with alloys)
-[X] Infrastructure 5 dice +27 140R
--[X] Chicago Planned City (Phase 5) 387/981 2HI 5 Infra dice 140R 32%
-[X] Heavy Industry 5 + 4 Free + 1 AA dice +34 260R
--[X] 2 dice to Chicago
--[X] Second Generation Continuous Cycle Fusion Plants (Phase 1) 144/325 2 + 1 AA dice 60R 85%
--[X] U Series Alloy Foundries (Phase 3) 186/550 5 dice 200R 87%
-[X] Light and Chemical Industry 5 dice +24 75R
--[X] Reykjavik Myomer Macrospinner (Phase 5) 50/1155 4 dice 60R
--[X] Adaptive Clothing Development (New) 0/60 1 die 15R 85%
-[X] Agriculture 6 dice +29 100R
--[X] Vertical Farming Projects (Stage 4) 181/230 1 die 15R 96%
--[X] Dairy Ranches (Phase 2) 163/380 1 die 20R 100%
--[X] Agriculture Mechanization Projects (Phase 2) 1 die 15R
--[X] Tarberry Plantations (New) (Phase 1+2+3) 0/255 3 dice 30R 60%
-[X] Tiberium 7 dice +39 205R
--[X] Improved Hewlett Gardener Refits (Phase 1) 0/240 3 dice 105R 80%
--[X] Tiberium Inhibitor Deployment (Blue Zone-4) 0/90 1 die 30R 65%
--[X] Red Zone Energy Refits (Phase 1) 0/315 2 dice 50R
--[X] Tiberian Prediction Algorithms 80/120 1 die 20R 100%
-[X] Orbital 7 dice + 1 Free + 1 AA + Erewhon Die +34 220R
--[X] GDSS Shala (Phase 4) 92/530 4 + AA dice 100R 41.7%
--[X] Medium Density Housing 310/335 1 Erewhon die 20R 91%
--[X] Fruticulture Bay 225/335 1 die 20R 45%
--[X] Gravitic Shipyard 292/430 2 dice 60R 91%
--[X] Fusion Shipyard 380/475 1 die 20R 60%
-[X]Services 4 dice +35 90R
--[X] Regional Hospital Expansions (Phase 2) 4/285 2 dice 50R
--[X] Kamisuwa Optical Laboratories 79/240 2 dice 40R 72%
-[X] Military 7 + 2 Free dice +31 180R
--[X] Strategic Area Defense Networks (Phase 1+2) 0/545 7 dice 140R 70%
--[X] Zrbite Sonic Weapons Deployment (Phase 1) 317/380 1 die 20R 84%
--[X] Unmanned Support Ground Vehicle Development 0/80 1 die 20R 72%
-[X] Bureaucracy 4 dice +29
--[X] AA die: Second Generation Continuous Cycle Fusion Plants
--[X] AA die: GDSS Shala

1270/1300
[X] Plan SADNed Alloys
 
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