Also, I think that we don't actually know whether Pakistan is Shah of Atom territory. I'd be much more worried about him if we were invading the area w/o the Bannerjees permission, as that would have probably brought him in anyways. With their permission, it's possible that we'd only have to worry about him doing an opportunistic strike.

I think this is all we know IC about his territory?:
"In the broader scheme of things, Ibrahim is a relatively minor Warlord, controlling the border regions of the former Iran and Afghanistan. Situated between the center of power in India and the formerly divided Middle East, Ibrahim outlasted many of his ambitious and younger rivals."
 

Old Tiberium Spread
23.94 (-0.02) Blue Zone
0.04 (+0.00) Cyan Zone
0.29 (+0.02) Green Zone
23.24 (+0.13) Yellow Zone (97 points of mitigation)
52.49 (-0.13) Red Zone (80 points of mitigation)

New:
Tiberium Spread
24.02 (+0.08) Blue Zone
0.04 (+0.00) Cyan Zone
0.21 (-0.08) Green Zone
23.11 (-0.13) Yellow Zone (97 points of mitigation)
52.62 (+0.13) Red Zone (80 points of mitigation)

Note: this is prior to turn results and mutation roll.
Post-mutation (1,2+1=3)
Tiberium Spread
24.01 (+0.07) Blue Zone
0.04 (+0.00) Cyan Zone
0.22 (-0.07) Green Zone
23.10 (-0.14) Yellow Zone (96 points of mitigation)
52.63 (+0.14) Red Zone (79 points of mitigation)
 
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[X] Plan Attempting One More Phase of Alloys On Halloween

Dammit, I wanted to post my plan, but I'll have to settle for the popular plan that does Alloys. People these are literally both Dice and money savers. Use em as soon as possible.
 
[X] Plan Attempting One More Phase of Alloys On Halloween

Dammit, I wanted to post my plan, but I'll have to settle for the popular plan that does Alloys. People these are literally both Dice and money savers. Use em as soon as possible.
I really, really like alloys, and I'd prefer them sooner rather than later (which also makes my life easier, as it reduces the number of updates I need to make to the tools). A naive reading has them saving slightly more than 2 dice per phase per turn (~1/25 dice, iirc). Which I ballpark to about 1.5 dice per phase per turn, after discounting their savings to lower priority departments (such as agri, LCI, or services).

What changed my mind on my priority this turn:
-An 87% probability of success isn't high enough for me to say 'choosing this path is definitely superior to the other'. If it was six dice on alloys (99% CoS), I'd be more in favor of it.

-The currently leading plan saves a lot of R, making it easier to invest in Alloys/Bergen next turn

-The alloys plan puts a free die into bureaucracy, removing most of the savings (as we frequently spend 2 bureau dice to get a partial die elsewhere)

-Completing DAE now ends the argument, and is generally nicer (imo) than investing into red zone refits (which, tbf, we'll probably want to do anyways, but I think DAE has the better rate of return atm) (+4 energy per die vs +2.5 energy per die). And as the alloys plan is effectively spending a free die on red zone refits, it's a (comparative) net negative.

-The leading plan does AECCM and tarberries, both techs I want to see the fruits of. AECCM seems like it will have a lot of improvements in a lot of areas, and it can be auto-deployed by the munitions department. And tarberries is the final 'industrial scale' energy generating tech that we have available.

-The leading plan does the munitions department (positive and negative. positive if it takes a turn to take effect, a turn too soon if it starts taking effect immediately)

And while I was nervous at first about the excessive 'nice to have' orbital spending, it's on several projects that will take a while to fully proc, so doing them early makes sense (shipyard bays, fruiticulture bay). I'm still worried about doing too much on orbital simultaneously blowing up in our faces, but the datapoint will be nice to have for confirmation.

TLDR: The alloys plan is not necessarily dice positive over the leading plan, so it isn't as much of an auto-grab as my priorities would normally indicate.
 
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I really, really like alloys, and I'd prefer them sooner rather than later (which also makes my life easier, as it reduces the number of updates I need to make to the tools). A naive reading has them saving slightly more than 2 dice per phase per turn (~1/25 dice, iirc). Which I ballpark to about 1.5 dice per phase per turn, after discounting their savings to lower priority departments (such as agri, LCI, or services).

What changed my mind on my priority this turn:
-An 87% probability of success isn't high enough for me to say 'choosing this path is definitely superior to the other'. If it was six dice on alloys (99% CoS), I'd be more in favor of it.

-The currently leading plan saves a lot of R, making it easier to invest in Alloys/Bergen next turn

-The alloys plan puts a free die into bureaucracy, removing most of the savings (as we frequently spend 2 bureau dice to get a partial die elsewhere)

-Completing DAE now ends the argument, and is generally nicer (imo) than investing into red zone refits (which, tbf, we'll probably want to do anyways, but I think DAE has the better rate of return atm) (+4 energy per die vs +2.5 energy per die). And as the alloys plan is effectively spending a free die on red zone refits, it's a (comparative) net negative.

-The leading plan does AECCM and tarberries, both techs I want to see the fruits of. AECCM seems like it will have a lot of improvements in a lot of areas, and it can be auto-deployed by the munitions department. And tarberries is the final 'industrial scale' energy generating tech that we have available.

-The leading plan does the munitions department (positive and negative. positive if it takes a turn to take effect, a turn too soon if it starts taking effect immediately)

And while I was nervous at first about the excessive 'nice to have' orbital spending, it's on several projects that will take a while to fully proc, so doing them early makes sense (shipyard bays, fruiticulture bay). I'm still worried about doing too much on orbital simultaneously blowing up in our faces, but the datapoint will be nice to have for confirmation.

TLDR: The alloys plan is not necessarily dice positive over the leading plan, so it isn't as much of an auto-grab as my priorities would normally indicate.

Thank you for summing up my own internal argument for the leading plan, but I am still voting for the plan with alloys being done because to me nothing is worth more than doing more alloys. Their discount is that potent to me.
 
I really, really like alloys, and I'd prefer them sooner rather than later (which also makes my life easier, as it reduces the number of updates I need to make to the tools). A naive reading has them saving slightly more than 2 dice per phase per turn (~1/25 dice, iirc). Which I ballpark to about 1.5 dice per phase per turn, after discounting their savings to lower priority departments (such as agri, LCI, or services).

What changed my mind on my priority this turn:
-An 87% probability of success isn't high enough for me to say 'choosing this path is definitely superior to the other'. If it was six dice on alloys (99% CoS), I'd be more in favor of it.

-The currently leading plan saves a lot of R, making it easier to invest in Alloys/Bergen next turn

-The alloys plan puts a free die into bureaucracy, removing most of the savings (as we frequently spend 2 bureau dice to get a partial die elsewhere)

-Completing DAE now ends the argument, and is generally nicer (imo) than investing into red zone refits (which, tbf, we'll probably want to do anyways, but I think DAE has the better rate of return atm) (+4 energy per die vs +2.5 energy per die). And as the alloys plan is effectively spending a free die on red zone refits, it's a (comparative) net negative.

-The leading plan does AECCM and tarberries, both techs I want to see the fruits of. AECCM seems like it will have a lot of improvements in a lot of areas, and it can be auto-deployed by the munitions department. And tarberries is the final 'industrial scale' energy generating tech that we have available.

-The leading plan does the munitions department (positive and negative. positive if it takes a turn to take effect, a turn too soon if it starts taking effect immediately)

And while I was nervous at first about the excessive 'nice to have' orbital spending, it's on several projects that will take a while to fully proc, so doing them early makes sense (shipyard bays, fruiticulture bay). I'm still worried about doing too much on orbital simultaneously blowing up in our faces, but the datapoint will be nice to have for confirmation.

TLDR: The alloys plan is not necessarily dice positive over the leading plan, so it isn't as much of an auto-grab as my priorities would normally indicate.


On the subject of Tarberries, I suspect that it may directly improve DAE as it seems particularly well suited for it. I could see a multi-phase deployment with a +1 DAE energy/turn capstone or the like.

It wouldn't make it better than building more Fusion Plants (as doing that gives us a big, immediate payoff) but it would definitely help as a nice addition to our energy budget.
 
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Thank you for summing up my own internal argument for the leading plan, but I am still voting for the plan with alloys being done because to me nothing is worth more than doing more alloys. Their discount is that potent to me.
The discount is extremely potent. And I wasn't kidding either when I earlier said that the discounts become more powerful over time. The discounts are based on the original project costs, rather than the latest project costs.
So phase 1 discounts a project (that has a full discount) by 1 in 20. Phase 2 discounts a project by 1 in 19. And so on and so forth. The final phase (1/16) is 25% more effective than the first phase.

If I believed that next turn we'd definitely go for phase 4, and the turn after we'd definitely go for phase 5, even the 'less than efficient' dice spending on this turn wouldn't put me off, as at least it would be getting us closer to that point. But my reading of the thread mood is 'phase 3 is enough', and 'we want to spend STUs, dice, and R on other projects', so I can't take that as a given. I do hope that the appetite for alloys will be refreshed after this turn, but that might be silly of me.
 
If I believed that next turn we'd definitely go for phase 4, and the turn after we'd definitely go for phase 5, even the 'less than efficient' dice spending on this turn wouldn't put me off, as at least it would be getting us closer to that point. But my reading of the thread mood is 'phase 3 is enough', and 'we want to spend STUs, dice, and R on other projects', so I can't take that as a given. I do hope that the appetite for alloys will be refreshed after this turn, but that might be silly of me.
Personally i just wanted dae, and as a bonus the two ship bays in orbital. In heavy once we have dae im fine with going all for alloys if we can afford to do so.
 
The tally skipped the security review for whatever reason. Thanks for looking out though!
Yeah, just append the department name after it when you write it out. Then it will include both lines in the tally.

Okay Mutations rolls time.
Who feels lucky?

...you all do it seems.
HousePet threw 1 5-faced dice. Reason: Mutation Strength Total: 1
1 1
HousePet threw 1 4-faced dice. Reason: Mutation Delay Total: 2
2 2
 
Yeah, just append the department name after it when you write it out. Then it will include both lines in the tally.

Okay Mutations rolls time.
Who feels lucky?

...you all do it seems.
Updated spread
Post-mutation (1,2+1=3), pre-abatement projects
Tiberium Spread
24.01 (+0.07) Blue Zone
0.04 (+0.00) Cyan Zone
0.22 (-0.07) Green Zone
23.10 (-0.14) Yellow Zone (96 points of mitigation)
52.63 (+0.14) Red Zone (79 points of mitigation)
 
Stray thought here - Al-Isfahani AKA Shah of Atom.

His territory is east of Karachi and he's not part of agreement. He is very likely to take nuclear potshots at our Karachi foothold.

Might be a good idea to get at least phase 1 of SADN online before we start construction?
Not saying "no," but the deployment time on SADN is ambiguous (does it mean it takes 18-24 months to get the system running when we complete the phase?) Also, about the only target within Al-Isfahani's striking range that SADN Phase 1 actually covers is the Mecca-Medina-Jeddah refinery complexes and planned city zone. And I'm pretty sure Al-Isfahani won't nuke those.
 
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