For the record, I am definitely not going to be in favor of a meme plan attempt for Alloy Foundries Phase 5 in 2063Q1. Depending on how the dice play out and whether we have a lot (like a lot) of rollover or only a little, I might be game for Phase 4, but I'd have to take a good long look at our STU situation. Otherwise I'm going to be advocating for slowing our roll on alloys by quite a bit.

I'm not in favor of the meme plan either, just had fun talking about it.

Friends, fellow questers, might I bring your attention to the fact that spaceships = cool and alloys = boring?

I challenge your claim. Alloys are fun! So says Friend Erewhon.
 
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On the contrary - Alloys MAKE NUMBERS GO DOWN!
And each phase of alloys is more powerful than the last! :V
(1/20, 1/19, 1/18, 1/17, 1/16)

More seriously, I do want more space in general. And I suspect that we're going to want to put in a lot more free dice into the Orbital department through the course of the plan. But I really, really like alloys up front.
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No more than 1 phase at a time, of course.
 
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Friends, fellow questers, might I bring your attention to the fact that spaceships = cool and alloys = boring?

Simons plan has a discrete lack of spaceship. Therefore I think the course of action is clear.
Both Plans seem suboptimal to me in the Orbital department.
Attempting to make me remember a long name only does station building, when it would be good to keep up the pace with some extra free dice on some side projects. My preference would be the Conestoga and the Fusion Shipyard.
The lots of space plan doesn't put any dice on the station building, which delays us unlocking the next round of stations.
 
I Think that Need my space is a good plan in regards to orbital.

We were having some Narrative issues on building the station too fast and perhaps building more infrastructure and letting the crews patch up any issue on the main stations for the next turn is a good option.
 
I Think that Need my space is a good plan in regards to orbital.

We were having some Narrative issues on building the station too fast and perhaps building more infrastructure and letting the crews patch up any issue on the main stations for the next turn is a good option.

This doesn't really track to me. The problem last turn was giving the construction crews too much work to safely do in 3 months, turning around and giving them EVEN MORE work isn't going to be a respite. There were 10 dice of major orbital construction work last turn, Need My Space has 13 dice on major orbital construction projects. It's pushing the crews 30% harder with no additional infrastructure or tools, that won't magically make them less sloppy.
 
This doesn't really track to me. The problem last turn was giving the construction crews too much work to safely do in 3 months, turning around and giving them EVEN MORE work isn't going to be a respite. There were 10 dice of major orbital construction work last turn, Need My Space has 13 dice on major orbital construction projects. It's pushing the crews 30% harder with no additional infrastructure or tools, that won't magically make them less sloppy.
Work on Columbia specifically gets called out as 'frenetic' at 6 dice allocated.

With 1 exception (the Fusion yard) none of the options this plan have more than 3 dice of effort on them. I fully expect to need to mop them up with a dice or two next turn, and put the rest into the cores.

This isn't so much "less work" as it is "less intensely monofocused".
 
My read on the situation is that it doesn't really matter how many dice are on one specific project, there's the same amount of vac-trained construction workers to go around whether we throw them at one project or six. And even if we think that dice pools in one location are what do it rather than total sectoral spending, you still have 7 dice on the Enterprise.
 
My read on the situation is that it doesn't really matter how many dice are on one specific project, there's the same amount of vac-trained construction workers to go around whether we throw them at one project or six. And even if we think that dice pools in one location are what do it rather than total sectoral spending, you still have 7 dice on the Enterprise.

I'm actually inclined to think it's per-project.

If nothing else, giving the engineers specifically concerned with the cores a couple of months to look over their reports, trouble tickets and the like can only do us well when we go back to working on the cores.
 
I like the Orbital section of the space plan, but have serious concerns about what's being done in the Heavy Industry section.

We are about to open up two new tech trees within the HI category in Microfusion and LV Particle Applicators while we are A) having a shortage in HI dice already and, B) already have two tech trees open in HI with Second Generation Repulsor Plates and Aberdeen Isolinear. That's on top of Department of Alternative Energy which will further remove another die from the category. We are going to end up short on HI dice and end up neglecting some of the four tech trees already open in that category. I think we need to focus on the tech trees already in production like Repulsor plates rather than neglecting them, because it has a wide variety of uses from making specialty ground vehicles to improving fusion engines for greater spacelift capabilities and faster translunar spacecraft. The crawler tech from Steel Talons would also benefit from Repulsors.
 
Also, regarding worker issues, I believe bays are likely to be less heavy space construction, since they will be working off of existing superstructure, and building both out and in from that.
I like the Orbital section of the space plan, but have serious concerns about what's being done in the Heavy Industry section.

We are about to open up two new tech trees within the HI category in Microfusion and LV Particle Applicators while we are A) having a shortage in HI dice already and, B) already have two tech trees open in HI with Second Generation Repulsor Plates and Aberdeen Isolinear. That's on top of Department of Alternative Energy which will further remove another die from the category. We are going to end up short on HI dice and end up neglecting some of the four tech trees already open in that category. I think we need to focus on the tech trees already in production like Repulsor plates rather than neglecting them, because it has a wide variety of uses from making specialty ground vehicles to improving fusion engines for greater spacelift capabilities and faster translunar spacecraft. The crawler tech from Steel Talons would also benefit from Repulsors.
The Microfusion branch is likely to not go very far, since it's STU-intensive, but it will also add to our general Fusion tech level. However, the Particle Applicators is likely to mostly merge back into existing branches, since it's yet another thing that will help with North Boston.
 
I like the Orbital section of the space plan, but have serious concerns about what's being done in the Heavy Industry section.

We are about to open up two new tech trees within the HI category in Microfusion and LV Particle Applicators while we are A) having a shortage in HI dice already and, B) already have two tech trees open in HI with Second Generation Repulsor Plates and Aberdeen Isolinear. That's on top of Department of Alternative Energy which will further remove another die from the category. We are going to end up short on HI dice and end up neglecting some of the four tech trees already open in that category. I think we need to focus on the tech trees already in production like Repulsor plates rather than neglecting them, because it has a wide variety of uses from making specialty ground vehicles to improving fusion engines for greater spacelift capabilities and faster translunar spacecraft. The crawler tech from Steel Talons would also benefit from Repulsors.
Basically what Light said above me. The only fully-new tech line there is just Microfusion. The 2nd Gen repulsors and LVPAD will more than likely be refits to existing capacity, and should net us a decent bonus of capgoods.
 
Friends, fellow questers, might I bring your attention to the fact that spaceships = cool and alloys = boring?

Simons plan has a discrete lack of spaceship. Therefore I think the course of action is clear.
I understand how you feel, but the way I figure it, we were getting warnings that our spaceship-building was straining and the workers were getting hurt and all. Thought they might need a bit of a breather, or at least something close to a breather.

If my plan wins, I promise the next one will have a good deal more spaceship.

But I respect your feelings in this matter. It's a fair point.

I like the Orbital section of the space plan, but have serious concerns about what's being done in the Heavy Industry section.

We are about to open up two new tech trees within the HI category in Microfusion and LV Particle Applicators while we are A) having a shortage in HI dice already and, B) already have two tech trees open in HI with Second Generation Repulsor Plates and Aberdeen Isolinear. That's on top of Department of Alternative Energy which will further remove another die from the category. We are going to end up short on HI dice and end up neglecting some of the four tech trees already open in that category. I think we need to focus on the tech trees already in production like Repulsor plates rather than neglecting them, because it has a wide variety of uses from making specialty ground vehicles to improving fusion engines for greater spacelift capabilities and faster translunar spacecraft. The crawler tech from Steel Talons would also benefit from Repulsors.
There's a bit of a disconnect between the program docket and some of the things you're saying.

Isolinear chips aren't a "tech tree," they're a known quantity we just don't have a large scale factory for. Aberdeen is the factory, and Aberdeen might very well be improved by (for example) LVPA research.

Repulsor plates are a "tech tree," but literally the only thing on offer there is the second generation development project; anything we could conceivably do is gated behind that.

I don't know if we'll have the STUs and dice to do anything with microfusion cells right away, but there's no harm in inventing it to get a look at the options. LVPAD will probably improve some existing projects directly, and if there's an impractically expensive rollout project like with crystal beam lasers, we'll just... not do it for a while.

Basically what Light said above me. The only fully-new tech line there is just Microfusion. The 2nd Gen repulsors and LVPAD will more than likely be refits to existing capacity, and should net us a decent bonus of capgoods.
My money's on LVPAD having both improvements to existing projects and a refit like crystal beam lasers.

I suspect that second generation repulsors will not lead to refits to the Suzuka factory (at least, not at the Treasury's level of resolution), but will lead to new vehicle development options which may in turn lead to bigger factory options... which would predictably cost STUs.
 
I understand how you feel, but the way I figure it, we were getting warnings that our spaceship-building was straining and the workers were getting hurt and all. Thought they might need a bit of a breather, or at least something close to a breather.
We only need to send Carter up there. He will make a rousing speech about duty and work and space that will motivate them beyond their limits. If that does not work, there is one more solution. The cake and bacon rations will be increased until morale improves.
 
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