I too want alloys.
I just think we need to work towards our actual plan goals too, is all!
The math works out such that the alloys will save us dice in the long run, thus letting us have more dice for the plan goals and other desired projects. I do think that we can't sustain the current investment in Alloy Foundries much further as we will need to switch to Capital Good and Energy production. Likely through Aberdeen for the former as it is almost as die efficient as Nuuk at producing them and we are far more likely to be able to afford the lower Energy cost when compared to Nuuk Phase 4. For Energy 2CCF will provide a lot of energy, though ideally we get Bergen to increase throughput. If that isn't on the table, DEA is an appealing option. All of those options would limit the amount of dice we can put in to the Alloy Foundries, which will slow down their roll out.
I think the Alloy's are key in increasing efficiencies across the board and will help reduce costs, something which will continue to pay dividends beyond this Plan.
For thread concerns about STU costs:
We currently have the HG Processing which produces 1 STU per 100 Processed Tiberium.
This means from our current 2610 Processed Tiberium we are getting 26 STUs.
We are currently spending STUs:
-4 Structural Alloys
-2 T-Glass
-2 Harvesting Tendrils
-2 Hovercraft
-2 Tactical Lasers
-2 Plasma Munitions
-1 Mastodon
Total: -15
The IHG Processing, the Refits of which we must complete by the end of the Plan, produce 1 STU per 90 Processed Tiberium
This means from our current 2610 Processed Tiberium, we would get 29 STUs, or 3 more.
Then we have the required income generation of 695. Private Industry is currently generation +15 RpT per turn.
Taxation Per Turn: +75 (+15 per turn from Private Industry)
If that continues for the next 12 turns, it will generate a total of 180 RpT (Praise the Power of Central Banks). This means we must generate 515 additional RpT, which is likely to come from Tiberium.
Therefore we are likely to have 2610+515=3125 Processed Tiberium, which with IHG would give us 34 STU production.
This means we currently have a surplus production of 19 STUs. Of those we are required to spend 2 for the Gravitic Bay as that is a plan goal. That leaves 17 STUs.
Discounting the Gravitc Bay the currently available projects that take STUs are:
-8 Structural Alloys Phase 3-6
-4 Zrbite Sonic Weapons Deployment Phase 1-2
-1 Infernium Laser Refits
Total: -13
Meaning even if we the bare minimum Tib RpT generation, and we completed all the currently available STU consuming projects, we would still have a +4 STU surplus.
This is assuming we won't get new STU costing projects, which we will, and that we will do the bare minimum 'number go up' which we won't. I'm not going to speculate on what sort of STU projects we are likely to get as it depends, but for the 'number go up' we could get another 350 RpT out of Tiberium before needing Free dice (using vein mines as a base). That works out to another 4-5 STUs. There is also the tantalizing 'Improves Tib mining efficiency' reward for Phase 6 of the Alloy Foundries, which given how much tib mining we are doing is likely to be significant.