But putting a single die on Infantry Recon Support Drones appeals to me. I won't do the GD-3 deployment, simply because the sheer size of the project means I don't want to make people feel committed to investing a ton of dice to finish it just because we put in one die right then and there.
Not that I disagree, IRSDs are great and anything that helps ZOCOM in the next round against the Deep Red has my vote, but I wouldn't worry about people feeling obligated to finish GD-3 deployment if gets a die at some point. We put way more on Ferro armor refits, and nobody even thinks about that project these days.
 
I checked several times; the problem is that a lot of stuff has to be recalculated on the fly when the actual Progress costs of the projects appear in the turn posts these days.
*glances at probability array* Wouldn't know what you're talking about.
I'm not going to bother fixing all the things where I underestimated a probability of success, especially since the underestimations are typically 1-5%. However, with zrbite guns I greatly overestimated the probability, so I'm correcting that.
My dark, bureaucratic heart is disappointed in you.
 
At this point, it's basically between Attempting One More Phase of Alloys On Halloween and I Need My Space.

I for one, hope more people agree to get in that last gulp of sweet, sweet, Alloys.
 
At this point, it's basically between Attempting One More Phase of Alloys On Halloween and I Need My Space.

I for one, hope more people agree to get in that last gulp of sweet, sweet, Alloys.
Last? LAST? My lad, if we go down the path of alloys, we walk it all the way home next turn. We do two phases of alloys in one turn with a plan where everything else skids to the bare minimum, because the 480 cost of putting 12 dice on alloys won't allow for much else as we do so. But we can slam out a 80% chance if we have 100/1030 progress to do.
 
At this point, it's basically between Attempting One More Phase of Alloys On Halloween and I Need My Space.

I for one, hope more people agree to get in that last gulp of sweet, sweet, Alloys.

I too want alloys.

I just think we need to work towards our actual plan goals too, is all! :)

My bigger thing is that the sooner we get our shipyards (if nothing else!) the sooner, faster and easier we can grow our space presence. They're explicitly useful for our lunar holdings - from whence we can get income that Reallocation doesn't touch!!

Last? LAST? My lad, if we go down the path of alloys, we walk it all the way home next turn. We do two phases of alloys in one turn with a plan where everything else skids to the bare minimum, because the 480 cost of putting 12 dice on alloys won't allow for much else as we do so. But we can slam out a 80% chance if we have 100/1030 progress to do.

Counterpoint: putting that much investment into something all at once has had narrative effects on everything we've done that to.
 
Last? LAST? My lad, if we go down the path of alloys, we walk it all the way home next turn. We do two phases of alloys in one turn with a plan where everything else skids to the bare minimum, because the 480 cost of putting 12 dice on alloys won't allow for much else as we do so. But we can slam out a 80% chance if we have 100/1030 progress to do.

500, since we also would need to add 1 HI die for Chicago to bring it home as well.

Counterpoint: putting that much investment into something all at once has had narrative effects on everything we've done that to.

The best kind of effects! :p
 
I too want alloys.

I just think we need to work towards our actual plan goals too, is all! :)

The math works out such that the alloys will save us dice in the long run, thus letting us have more dice for the plan goals and other desired projects. I do think that we can't sustain the current investment in Alloy Foundries much further as we will need to switch to Capital Good and Energy production. Likely through Aberdeen for the former as it is almost as die efficient as Nuuk at producing them and we are far more likely to be able to afford the lower Energy cost when compared to Nuuk Phase 4. For Energy 2CCF will provide a lot of energy, though ideally we get Bergen to increase throughput. If that isn't on the table, DEA is an appealing option. All of those options would limit the amount of dice we can put in to the Alloy Foundries, which will slow down their roll out.

I think the Alloy's are key in increasing efficiencies across the board and will help reduce costs, something which will continue to pay dividends beyond this Plan.



For thread concerns about STU costs:

We currently have the HG Processing which produces 1 STU per 100 Processed Tiberium.
This means from our current 2610 Processed Tiberium we are getting 26 STUs.
We are currently spending STUs:
-4 Structural Alloys
-2 T-Glass
-2 Harvesting Tendrils
-2 Hovercraft
-2 Tactical Lasers
-2 Plasma Munitions
-1 Mastodon
Total: -15

The IHG Processing, the Refits of which we must complete by the end of the Plan, produce 1 STU per 90 Processed Tiberium
This means from our current 2610 Processed Tiberium, we would get 29 STUs, or 3 more.
Then we have the required income generation of 695. Private Industry is currently generation +15 RpT per turn.
Taxation Per Turn: +75 (+15 per turn from Private Industry)
If that continues for the next 12 turns, it will generate a total of 180 RpT (Praise the Power of Central Banks). This means we must generate 515 additional RpT, which is likely to come from Tiberium.

Therefore we are likely to have 2610+515=3125 Processed Tiberium, which with IHG would give us 34 STU production.
This means we currently have a surplus production of 19 STUs. Of those we are required to spend 2 for the Gravitic Bay as that is a plan goal. That leaves 17 STUs.

Discounting the Gravitc Bay the currently available projects that take STUs are:
-8 Structural Alloys Phase 3-6
-4 Zrbite Sonic Weapons Deployment Phase 1-2
-1 Infernium Laser Refits
Total: -13

Meaning even if we the bare minimum Tib RpT generation, and we completed all the currently available STU consuming projects, we would still have a +4 STU surplus.

This is assuming we won't get new STU costing projects, which we will, and that we will do the bare minimum 'number go up' which we won't. I'm not going to speculate on what sort of STU projects we are likely to get as it depends, but for the 'number go up' we could get another 350 RpT out of Tiberium before needing Free dice (using vein mines as a base). That works out to another 4-5 STUs. There is also the tantalizing 'Improves Tib mining efficiency' reward for Phase 6 of the Alloy Foundries, which given how much tib mining we are doing is likely to be significant.
 
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