- Location
- MSC
I'm mostly thinking that Border Offensives and Deep Glaciers are more preferable to Karachi, but that's my personal preference.
None of this addresses that your statement about needing average or better rolls was incorrect. Therefore, I don't know if all of this is still based off of that incorrect calculation.With all foundry phases in place, yes. With only the two we have, not so much. The point is, never being able to put three dice on something that takes 300-ish points to complete makes it a risky proposition to rely on it, because you need an "oh shit" backup plan if it doesn't work. It's still efficient, but you need a backup.
With the confidence of being able to put more dice on fusion, you don't need a backup constantly in place in case of emergencies, and you're not likely to be forced to do something like frantically throw 4-5 dice at a wave of ion power refits when you were really really hoping to spend those dice on Karachi, or something like that.
Now, if we can complete all the alloy phases, at that point two dice per turn on fusion looks pretty good!
But at that point, you're talking about completing an 1800-point megaproject at 40 R/die, and then I have to ask whether it's really worth it to avoid the trouble of completing a 700-point megaproject at 30 R/die.
[Yes, that oversimplifies, but the point is that Bergen was something we wanted to do anyway too, so having added incentive to at least hammer through Phase 4 isn't such a bad thing]
I'm mostly thinking that Border Offensives and Deep Glaciers are more preferable to Karachi, but that's my personal preference.
I would honestly argue that it should be the opposite. If the objective is to encourage us to give up dice.The cruelty of the "Auto-Dice system" is that the options can never be as good as regular projects
I mean most plans take Delay Karachi favor to Q2 2063 and that's when RZ ops can be restarted.Unfortunately, due to massive red zone investment zocom and the military have asked us to hold off on red zone operations. Currently they're not something we can do.
AFAIK, the next round of stations appears once we complete phase 5 of Colombia and Shala. Bays not needed.what are we being told are the needed projects in order to unlock the next City Stations?
The big issue with the border offensives and deep glacier mining is that it puts ZOCOM under a lot of strain. We don't want to roll them out so intensively that we break ZOCOM's back trying to keep up, which in turn means not overinvesting into them in any one turn, which makes it less of an either/or whether we work on Red Zone operations or Karachi.I'm mostly thinking that Border Offensives and Deep Glaciers are more preferable to Karachi, but that's my personal preference.
Because I made certain assumptions about what parts I didn't need to say out loud, and what parts I did.None of this addresses that your statement about needing average or better rolls was incorrect. Therefore, I don't know if all of this is still based off of that incorrect calculation.
Why did you go on such a long-winded tangent?
The problem is that if we're not, it's because we somehow got out ahead of the curve and built surplus Energy capacity faster than we used it. Which is a lot easier said than done under present conditions, especially if we're restricted to one phase of fusion power per two turns and if we're going to need to start decommissioning first-generation fusion plants some time in 2063-64.The argument presented here doesn't really hold water anyway, as it assumes that we are always going to be one turn away from blackouts.
You do know I voted for the DAE upgrade person, right? And in fact argued for them, precisely because I figured getting +1 Heavy Industry die for a while that would then metamorphose into the DAE's +4 Energy/turn trickle was well worth it?Tbh I am glad that we chose the "DAE upgrade" guy which forces us to do DAE.
Look, I don't have a mind control machine....efficiency-wise they will always be argued down(barring a really good plan and convincing Simon)
Well, for the foreseeable future we're going to be effectively locked into spending dice on fusion power every turn, not only because we need the Energy for new projects but because we urgently need to build up enough of a buffer to replace the old plants from the previous Four Year Plan.but they are very useful for having a consistent source of increase and gives us breathing room in HI for power. If 4 power is coming next turn, our "Oh shit we need power" threshold is a lot lower and that is useful.
Edit: DAE is one dice on 4 power at all times. A consistency that we lack as we tend to fluctuate wildly with varying priorities
It varies.I would honestly argue that it should be the opposite. If the objective is to encourage us to give up dice.
The Auto dice options should be slightly better than regular projects. The trade off is then that you lose the dice forever and the loss of the ability to invest it in other projects. A steady increase in housing or energy doesn't do anything to research new tech or build a factory. Losing a dice hurts.
Then the argument becomes when to lose the flexibility and ability to focus on projects to instead just make numbers go up slightly faster.
Right now a lot of the auto dice options are less effective than a normal dice and I have no idea why we would go for them. They are literally worse choices.
I don't think we need helium-3 mining to build lunar settlements; solar panels seem to be a viable option along with fission reactors.Considering we don't have the Lunar water or helium projects unlocked yet, probably very.
I suspect we DO need lunar water options, and I'm not sure how we go about getting them.
Yeah, that's pretty much what I was getting at. The idea that the low density housing options are "a sign of GDI's aspirations" feels like the kind of stuff unreconstructed FMP-ers would come up with.Building high quality, low density space departments is probably going to reduce hope.
If you live in a tent city and the goverment builds luxury apartments next to you you arent going to be happy that some people get to live the good life, youll be angry that they only care about the rich people.
Eh. The way I figure it, if we went for the ultra-high density options, the sheer misery of living there would eventually catch up with a lot of people. Life in a normal Blue Zone isn't that bad and tiberium isn't that pressing a danger to the average Blue Zone resident right now.Any housing on space stations is automaticaly going to be the equivalent of super high quality groundbound housing no matter the density, just because you are away from tiberium
For one it is a significant draw for people, this housing is described as like our arcology housing. If we produce housing that not only covers high and medium density, but not housing with comparable to our arcologies there may be problems. Most of our population are ether living in arcology housing or housing that is comparable to our arcologies, do you think most people will like getting a downgrade to live in space.Why is the low-density housing key to 'hope?'
The people who aren't having kids because of perceived hopelessness don't feel that way because they don't think they'll get a luxury apartment. They feel that way because they're worried their kids will die on Earth from tiberium.
Not really. The blue zones are mostly free of tib and the danger of it is a far off thing. If we are to give hope we need to give people some thing they will want.Any housing on space stations is automaticaly going to be the equivalent of super high quality groundbound housing no matter the density, just because you are away from tiberium
I think we'll have no trouble finding occupancy for, say, the first million or so people. From people who want to move to space and will accept a downgrade. And from people who already didn't live in an arcology or are accustomed to not living in one (e.g. because they were born in a Yellow Zone).For one it is a significant draw for people, this housing is described as like our arcology housing. If we produce housing that not only covers high and medium density, but not housing with comparable to our arcologies there may be problems. Most of our population are ether living in arcology housing or housing that is comparable to our arcologies, do you think most people will like getting a downgrade to live in space.
You don't have a mind control machine yes. But you do have a sizeable influence on the thread and are often the planner to convince. Look. I am not saying that's a bad thing. But realistically you are the person to convince for a plan or option to win. I mean this in as much respect as possible when I say the things I do about your influence on the voters.
So your saying that we won't deplete our pool of volunteers because it is not as small as the QM has indicated. The pool of volunteers to live in space decreases as it is depleted and desperation for safety decreases, it grows as people became more desperate for safety. We have made the Blue Zones Earth a rather nice (and safe) place to live, our space habitats are having to compete with those. Can you say you would like to live in a cramped place in an orbital hab over a comfortable house/apartment on the ground.Also, the main situation in which we need to worry about "getting people to live in space" who aren't specifically volunteering, or about having any shortage of space colonists, is if we're throwing people up there by the tens or hundreds of millions in an attempt to evacuate Earth.
By which point people won't care if their new space apartment is a bit cramped, because their roomy arcology would just get eaten by tiberium anyway.
For one it is a significant draw for people, this housing is described as like our arcology housing. If we produce housing that not only covers high and medium density, but not housing with comparable to our arcologies there may be problems. Most of our population are ether living in arcology housing or housing that is comparable to our arcologies, do you think most people will like getting a downgrade to live in space.
//Edit:
Not really. The blue zones are mostly free of tib and the danger of it is a far off thing. If we are to give hope we need to give people some thing they will want.
The way I saw it, that option sweetened the pot quite a bit, first by making the option more efficient, but also importantly by giving us the use of +1 Heavy Industry die for a while before converting that die over into DAE.Also in regards to DAE man had it not been for DAE man we'd have never voted for it as it is not as efficient (back then it was 3 energy per turn) and we'd not have been required to do it(which really helps in the "actually biting the bullet part").
I don't know what our pool is, but realistically we can predict that it is, at minimum, some number like "10% of the voters in the Starbound Party," which is well over a million people.So your saying that we won't deplete our pool of volunteers because it is not as small as the QM has indicated.
I can say that 1% of the population would agree to it under the conditions of the Tiberian Earth, and that is enough.We have made the Blue Zones Earth a rather nice (and safe) place to live, our space habitats are having to compete with those. Can you say you would like to live in a cramped place in an orbital hab over a comfortable house/apartment on the ground.
We can activate some RZ Ion Power, exactly like your Plan does. And we can activate the DAE at the same time as spending 2 dice into 2nd gen fusion (do we have an acronym for this yet?).When, exactly, do we build up a surplus in that scenario? Do we just stop doing anything that uses electricity for a year? Do we budget ourselves to Energy consumption so low, DAE can cover it? Is that a thing we even can do and still fulfill our Plan requirements?
Eh. The way I figure it, if we went for the ultra-high density options, the sheer misery of living there would eventually catch up with a lot of people. Life in a normal Blue Zone isn't that bad and tiberium isn't that pressing a danger to the average Blue Zone resident right now.
Excuse me?We can activate some RZ Ion Power, exactly like your Plan does. And we can activate the DAE at the same time as spending 2 dice into 2nd gen fusion (do we have an acronym for this yet?).
That gives us +14 power this turn, more than your Plan does. Then next turn, we are fairly likely to get the +19 and +4. If not, we are still up +18 on where we are now, and guaranteed to get +23 the turn afterwards. Ergo: +41 power in 3 turns, worst case scenario. Continuing at around +14 per turn.
Please don't talk crap about things you know are fully possible.
Short term and long term solutions.DAE is almost as good as Fusion power, but more importantly, it doesn't require an expensive megaproject to get that third HI die working on power generation. Which is cheaper and quicker than trying to rush out Bergen 4.
That Yellow Zoner might revisit their feelings if their choice is an apartment on the ground that will almost certainly not be eaten by tiberium any time soon, versus space living in a little cell about two meters on a side with a communal bathroom and a crying baby on the other side of the very thin not-sound-proof partition.Sure, the average Blue zone resident dont want to go to space high density housing. But an exceptional Yellow zone refugee, terrified of tiberium encroachment doesnt care about how cramped the conditions are as long as there is no danger from tiberium.