- Location
- Mid-Atlantic
In fairness to DAE, for the foreseeable future, Second Generation Fusion Plants give us +4.94 Energy/die, so it doesn't outcompete DAE by as great a margin as we might have hoped. The dice wastage from having DAE chugging away producing Energy instead of being able to spend the same number of dice on fusion reactors, well... Basically, we're losing -1 Energy per turn worth of opportunity cost, and only after we reach the point of being able to spend as many dice on fusion as we want to.Both have DAE.
In fact, I Need My space would have my vote except for the DAE.
So it really only comes out to an effective net loss of a couple of Heavy Industry dice over the course of the Four Year Plan. Maybe three dice, tops. And it does save a lot of Resources and help us out in the short term, potentially letting us dodge, say, having to burn 4-5 Tiberium dice on a phase of ion power refits, which would be pretty good to avoid.
So if I see a really attractive plan that has DAE... Well, if it's great otherwise, I wouldn't let DAE stop me anymore, is all I'm saying, I guess.
Hm. That's an interesting and very respectable approach.Something I think is currently being slept on is the hospital bay. Space is the second-most hostile environment we've ever encountered, and that's not helped by the overwhelming majority of the work currently being experimental heavy industry and resource extraction. Getting a fully featured hospital set up on orbit is very important...
Though it won't do people who get injured on the moon much good for now.
I'm guessing you couldn't find the money for Bergen on top of everything else?-[] LIGHT AND CHEMICAL INDUSTRY (5 dice, +24) 95 Resources
--[] Reykjavik Myomer Macrospinner (Phase 5): 50/1155, 3 dice (60R) 0%
--[] Carbon Nanotube Foundry Expansions: 219/280, 1 die (20R) 79%
--[] Home Robotics Factories: 114/140, 1 die (15R) 100%
I think Department of Munitions might be a little premature as long as we've got SADN to think of and as long as zrbite weapons aren't covered under it. Though it's at least getting close.-[] MILITARY (8 dice, +31) 140 Resources
--[] Department of Munitions: 1 die (-20RpT) auto
--[] Zrbite Sonic Weapons Deployment (Phase 1): 0/380, 4 dice (80R) 26%
--[] Ultralight Glide Munitions Development: 0/40, 1 die (10R) 100%
--[] Medium Tactical Plasma Weapon Deployment: 0/70, 1 die (30R) 77%
--[] Locked for security review, 1 die (unrolled)
(I'm seriously considering an approval vote for you here, but I do want to sort out my feelings on the subject of starting DMu right now)
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