Both have DAE.

In fact, I Need My space would have my vote except for the DAE.
In fairness to DAE, for the foreseeable future, Second Generation Fusion Plants give us +4.94 Energy/die, so it doesn't outcompete DAE by as great a margin as we might have hoped. The dice wastage from having DAE chugging away producing Energy instead of being able to spend the same number of dice on fusion reactors, well... Basically, we're losing -1 Energy per turn worth of opportunity cost, and only after we reach the point of being able to spend as many dice on fusion as we want to.

So it really only comes out to an effective net loss of a couple of Heavy Industry dice over the course of the Four Year Plan. Maybe three dice, tops. And it does save a lot of Resources and help us out in the short term, potentially letting us dodge, say, having to burn 4-5 Tiberium dice on a phase of ion power refits, which would be pretty good to avoid.

So if I see a really attractive plan that has DAE... Well, if it's great otherwise, I wouldn't let DAE stop me anymore, is all I'm saying, I guess.

Something I think is currently being slept on is the hospital bay. Space is the second-most hostile environment we've ever encountered, and that's not helped by the overwhelming majority of the work currently being experimental heavy industry and resource extraction. Getting a fully featured hospital set up on orbit is very important...
Hm. That's an interesting and very respectable approach.

Though it won't do people who get injured on the moon much good for now. :(

-[] LIGHT AND CHEMICAL INDUSTRY (5 dice, +24) 95 Resources
--[] Reykjavik Myomer Macrospinner (Phase 5): 50/1155, 3 dice (60R) 0%
--[] Carbon Nanotube Foundry Expansions: 219/280, 1 die (20R) 79%
--[] Home Robotics Factories: 114/140, 1 die (15R) 100%
I'm guessing you couldn't find the money for Bergen on top of everything else?

-[] MILITARY (8 dice, +31) 140 Resources
--[] Department of Munitions: 1 die (-20RpT) auto
--[] Zrbite Sonic Weapons Deployment (Phase 1): 0/380, 4 dice (80R) 26%
--[] Ultralight Glide Munitions Development: 0/40, 1 die (10R) 100%
--[] Medium Tactical Plasma Weapon Deployment: 0/70, 1 die (30R) 77%
--[] Locked for security review, 1 die (unrolled)
I think Department of Munitions might be a little premature as long as we've got SADN to think of and as long as zrbite weapons aren't covered under it. Though it's at least getting close.

(I'm seriously considering an approval vote for you here, but I do want to sort out my feelings on the subject of starting DMu right now)
 
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I want the Hospital bay, and I want Tib Prediction algorithms, because I suspect they will help a lot.

[X] Plan Always Remember Your Shrine to Asclepius
[X] Plan Alloying Space And Research With Many Sweeps
Edit: but I'll settle for spaaaace
[X] Plan I Need My Space
 
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@Crazycryodude , what are your thoughts on having one die on Suborbital Shuttles versus consolidating that Infrastructure die onto Chicago? The way I see it, without Gulati, Chicago is now roughly a twelve-die project, so if we want a reasonable chance to complete it in 2063Q1 without heavy Free dice investment, it's best to spend about as many dice as we can get for it here and now. And, again this is just me talking, I don't feel like we really need the shuttles that badly.

But you may feel differently and I'm hoping to sound you out on the matter.
 
In fairness to DAE, for the foreseeable future, Second Generation Fusion Plants give us +4.94 Energy/die, so it doesn't outcompete DAE by as great a margin as we might have hoped. The dice wastage from having DAE chugging away producing Energy instead of being able to spend the same number of dice on fusion reactors, well... Basically, we're losing -1 Energy per turn worth of opportunity cost, and only after we reach the point of being able to spend as many dice on fusion as we want to.

So it really only comes out to an effective net loss of a couple of Heavy Industry dice over the course of the Four Year Plan. Maybe three dice, tops. And it does save a lot of Resources and help us out in the short term, potentially letting us dodge, say, having to burn 4-5 Tiberium dice on a phase of ion power refits, which would be pretty good to avoid.

So if I see a really attractive plan that has DAE... Well, if it's great otherwise, I wouldn't let DAE stop me anymore, is all I'm saying, I guess.


Here's an idea: most projects are getting a 25% building cost decrease if we build phase 5 of alien alloys.
DAE builds enough solar and wind turbines to hit +4 energy per turn. That's a lot of wind turbines, and they cost materials that might be...more efficiently used? But if the cost per turbine goes down, then build more turbines!
DAE+Alien alloys=5E/turn DAE. Maybe a 5-5-6, repeating pattern.
 
It says "50 progress towards each munitions project" and since Glide Munitions has the (Munitions) tag, that indicates that mechanically, it counts, unless Ithilid deems it an exception.
The reason it is tagged munitions is to make it very clear that the department of munitions can apply to deploying that. Because people have kept debating what counts in terms of deployments. Department of Munitions will not do development projects.
 
Here's an idea: most projects are getting a 25% building cost decrease if we build phase 5 of alien alloys.
DAE builds enough solar and wind turbines to hit +4 energy per turn. That's a lot of wind turbines, and they cost materials that might be...more efficiently used? But if the cost per turbine goes down, then build more turbines!
DAE+Alien alloys=5E/turn DAE. Maybe a 5-5-6, repeating pattern.
I don't think a 25% building cost decrease would cash out as anything more than +5. We might get +5 out of it in principle, I can believe that.

On the other hand, the same benefits would also give us significantly cheaper second generation fusion reactors, so the Energy/dice return on investment for fusion power would be improving at the same time.

I think it would be a case of "a rising tide lifts all boats;" the ratio of performance would stay more or less the same even as both options got more efficient.
 
[X] Plan Attempting One More Phase of Alloys For The Road
[X] Plan Attempting One More Phase of Alloys On Halloween

The Halloween version certainly seems to be more popular, so approval vote it is.
 
I don't think a 25% building cost decrease would cash out as anything more than +5. We might get +5 out of it in principle, I can believe that.

On the other hand, the same benefits would also give us significantly cheaper second generation fusion reactors, so the Energy/dice return on investment for fusion power would be improving at the same time.

I think it would be a case of "a rising tide lifts all boats;" the ratio of performance would stay more or less the same even as both options got more efficient.
Well it's less obvious that a department would improve than a project would, they are different beasts. And DAE would replace 1 fusion plant per year, or thereabouts, or just augment fusion production. This is a 'Yes And' endorsement, not a 'do instead'
 
I'm guessing you couldn't find the money for Bergen on top of everything else?
The price certainly helped but even if I came up with an extra 30R I think I still favor Reyk over Bergen. The 2 dice limit on fusion isn't really the worst thing to live with for a year or two, especially if a diplomatically negotiated Karachi translates to less intense military spending. Reyk is a plan target that has to get done at some point regardless, so might as well do it now when the cheaper cost still helps with the budget and the Zone Suit discount still has time to compound.

I think Department of Munitions might be a little premature as long as we've got SADN to think of and as long as zrbite weapons aren't covered under it. Though it's at least getting close.

(I'm seriously considering an approval vote for you here, but I do want to sort out my feelings on the subject of starting DMu right now)
I consider it part of pivoting to more efficient military spending now that Karachi is hopefully less of a shitshow, we're suddenly looking at what's hoped to be a few years of peace and consolidation. So I'd like to get the departments ticking while we've got the time to trade for efficiency, munitions is an easy first pick because of the easy R&D available for it but I'd like to get refits going within about a year as well.

@Crazycryodude , what are your thoughts on having one die on Suborbital Shuttles versus consolidating that Infrastructure die onto Chicago?
I'd like to keep chipping away at shuttles now that we're halfway through the phase, but a lot of that is just personal distaste for abandoning infrastructure projects. Moving it to Chicago isn't the end of the world either but logistics never goes amiss, especially if Karachi will be done at a slower pace than originally planned.
 
[X] Plan Two Turns to Chicago
[X] Plan I Need My Space

Furthermore, Erewhon must conduct Occult Investigations.
 
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[X] Plan I Need My Space
[X] Plan Two Turns to Chicago
[X] Plan Alloying Space And Research With Alternative Energy.

department of alternative Energy gets my vote. and will until it passes.

[X]Attempting to build up a resource reserve
 
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Though it won't do people who get injured on the moon much good for now. :(
It'll be much easier to transport a patient from the moon to an orbital hospital than it will to have them land on earth. No need to burn through the atmosphere to land, while keeping the patients stable throughout. And we do have a lot of workers doing lunar mining currently.
 
It'll be much easier to transport a patient from the moon to an orbital hospital than it will to have them land on earth. No need to burn through the atmosphere to land, while keeping the patients stable throughout. And we do have a lot of workers doing lunar mining currently.
Especially once the Fusion shipyard is built and regular trips back and forth become more common and faster.
 
[X] Plan Attempting One More Phase of Alloys On Halloween
[X] Plan Attempting One More Phase of Alloys For The Road
 
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