@Ithillid
May I ask a few questions regarding the improved Hewlett-Gardener process?
1)
Chicago Planned City Phase 5 contains tiberium processing capacity. Now that the IHG process is developed, would that entirely new capacity qualify as IHG capacity for purposes of our promise to Litvinov?
2) What would the trigger conditions look like for a relatively... uh,
indicator-neutral version of
IHG Tiberium Processing Plants? That is, an action that reflects us doing, if not a refit, then just literally building the new plants and tearing down the old ones, so that
on net there is little extra cost in Energy and Logistics?
3) Alternatively, what do we have to do to get a "retire obsolete tiberium refineries" action so that they are no longer consuming Energy and Logistics in the background even while we are no longer using them, having replaced them with IHG plants? It seems only common sense that we would do so.
As a reference, if we're going to need to replace all existing tiberium refinery capacity with new IHG plants from scratch...
Well, our current Plan commitment is to:
1) Add 920 points of refining capacity, and
2) Replace all existing capacity with an upgraded version.
I am pretty sure we have to do both- that is, we cannot use the argument that
surplus capacity doesn't count towards our promise to refit, so we're going to have to refit all 3350 points we have, not just the 2500 or so that we are currently as of this writing
using.
...
Now, we can get (1) with
Chicago Phase 5 and a single phase of
IHG Tiberium Processing Plants. Chicago was already part of the stuff we were planning to build anyway and costs no Tiberium dice; the phase of new plants will be added to the list below.
To get (2), if we must shut down and rebuild all existing tiberium refineries with IHG facilities, we will need... Well, we currently have 3350 points of refining capacity. Since each IHG phase provides 450 points of refining capacity, we would need eight stages, plus a ninth one from (1).
Nine stages of refineries would cost at least 190 Progress per stage, less if alloy foundries are more fully developed. The most optimistic case is 150 Progress per stage, but I don't think we want to count on waiting that long, so I'm going to choose an intermediate case of imagining that the refineries cost
on average 160 Progress per stage to offset that we may start building some of those new refineries before we're done with the alloy foundries.
So we're looking at 1440 Progress worth of Tiberium project, with rollover. At the moment, we average 88.5 Progress per Tiberium die, so such a project would cost about 16.5 Tiberium dice at 35 R/die. With
Wadmalaw Kudzu Phase 3 and
Tiberium AEVAs in place, we'd have an additional +4 and it'd be more like 15.5 Tiberium dice.
This is certainly manageable, but it's a big project. The -Energy and especially -Logistics costs would be staggering, but hopefully,
hopefully, we can claw back most of the Energy and Logistics that are being fed into the existing refinery infrastructure on an ongoing basis, making the project
relatively lower-cost in that respect.
...
As per @doruma1920 's analyses...
Well, his last analysis already included one stage of IHG plants and anticipated spending six dice on the refits, and projected that we'd need 84 of our current 98 Tiberium dice on quasi-mandatory projects to hit our indicator targets. If my analysis is correct, then we're going to need much more dice for the refits, roughly 9-10 more than Doruma thought. We can probably still pull this off without Free dice, but conclusions:
A) The refinery reconstruction is gonna be a big project, and an expensive one that eats into the discretionary budget. Not unmanageable, but big.
B) We
really need a way to retire old refineries for +Energy and +Logistics, or to offset the Energy/Logistics cost of new ones.
C) If we are assured such an option exists, we may want to cancel the refits I'm now contemplating in my
Attempting To Grow Cat Ears and
Attempting To Grow Cat Ears And Build Hospitals plans; just retiring the old plants becomes more useful.
D) Just about anything we do in Tiberium other than work on Plan targets is going to have to be offset with Free dice, OR
E) We're really, really gonna need to finish the alloy refineries, and do the Tiberium AEVAs. Tiberium AEVAs frankly made sense anyway, because it's an area where nearly all projects have rollover, so small cumulative dice bonuses
really add up well.
MARVs do require Mil Dice, which is in fairly high demand as is, not very optimistic about their deployment.
Yesbut.
Military dice are likely to be less tight in, say, 2064, when we're no longer thinking "can we cram this helpful thing in before Karachi." The focus then becomes "hit the Plan targets." Two Military dice, or four, to hit the Plan targets isn't that much of a burden, a2d we'd only need two Military dice per turn.
I could be wrong, but my gut says we'd be able to get it done.