[X] Plan Attempting To Grow Cat Ears
How often have free dice been spent on Agriculture?Yeah, but they don't win votes.
Seriously, look at the record. I've checked pretty much all the way back to the beginning of the Third Four Year Plan. We've consistently activated all Agriculture dice nearly every turn for at least that long, and many of the projects involved were projects that boil down to "give tasty food." The main thing that's ever delayed "give tasty food" actions, in all that time, has been the need to fulfill plan targets and to just provide enough bulk Food indicator that people don't starve, which has been tricky given that we had a huge influx of refugees in 2060-61.
There haven't been plans built around "nah, tasty food is a waste, worry about it later" for a very long time. Maybe back in the early to mid-2050s when the budget was tighter, but that was also back when we only had three Agriculture dice per turn and when we were genuinely worried about basic survival needs.
Not very often, but we could say the same of other categories like Infrastructure and Light Industry.
Shrug.
Use the free dice on ECCM dev and I'll probably vote for it.Everyone?
I had a thought. While my currently-leading plan, Attempting To Grow Cat Ears, uses the Services AEVA to save money, most of the other competing plans instead spend our Service dice on a suite of medical options.
I could turn the four dice and 60 R devoted to Services AEVA to two dice on Kamisuwa and one on the hospital expansions. I think my budget already has enough slack to support this.
This leaves me with a Free die and no obvious place to put it; my first instinct is to get 10 R, either by downshifting Suborbital Shuttles to railroad expansions in Australia (preparation for future border offensives) or by downshifting a single Vertical Farms die to a Reforestation die. Then putting the Free die in Military to work on Low Orbit Support Satellites, which is cheap and which I think it would be very good to have done at least a few turns before Karachi.
What do people think?
Thank you. Taking a look at those quarters:Over that same period from the start of the Third FYP? Thrice, on Q1, Q2 and Q4 of 2061 for a total of 6 Free dice. At the point where we really needed those dice for our Plan Goals.
None of this addresses what I was asking for. At all. I do not care about the tone of the thread being wrong. I wanted to know if we'd prioritized consumer food enough to put free dice on it, and it turns out, we did do that once.Not very often, but we could say the same of other categories like Infrastructure and Light Industry.
Agriculture hasn't been prioritized over all other things, but neither has it been ignored. If it weren't for the demands of hitting the Stored Food target, we'd have several hundred points more of progress towards the good stuff, and while it's been long enough that most of us have seemingly forgotten, we did quite a bit of work on getting the good stuff to the masses during the Second and Third Four Year Plans. It just hasn't been very noticeable because we're dealing with a set of moving goalposts.
GDI's agricultural sector hit rock bottom after Tib War Three, and dragging ourselves up and out has been a long term project frequently interrupted by the need to satisfy other responsibilities.
There are plenty of other issues where quality of life is impacted by our neglecting a project. Such as GDI's population having gone through fifteen years and a cluster-apocalypse since the last time personal vehicles were even available on a large scale. But for some reason, these issues rarely attract quite the same level of... conscientous regret... that food quality does.
We're in a good position to do an almost arbitrarily large amount of work improving and expanding food quality during the current Four Year Plan. We've done work in the past: real, meaningful work that has had a real impact on the average GDI citizen's diet and satisfaction. But our discussions about food quality keep circling back and developing this tone of collective self-flagellation and recriminations. And people seem to keep talking themselves around to the belief that the average GDI citizen is living on nothing but, I dunno, potato flakes and fungus bars and it's all our fault for just never caring about food quality.
And it's not true, not when the narrative is shaped like that. And the issue just turns into a reason for people to think they need to attack each other and bitterly regret decisions about what we "did wrong" in the past that don't even map that well to reality.
Could we have done more, faster, in Agriculture? Yes. We can say that in any category, because we are constantly trying to balance needs against each other. Beating ourselves up about the fact that we could hypothetically have done more in X is ultimately self-contradictory, because we could equally well justify beating ourselves up about how we didn't do enough of Y if we had done meme plan tier maxed-out efforts on X.
Dumb idea Simon - shift dice from Shuttles to Housing Refits, thus freeing 15 R and invest them via Free dice in Poulticeplants or Agri mechanisation?
History note:Thank you. Taking a look at those quarters:
Q1: Two free dice. Two dice on Agriculture Mechanization, one die on Freeze Dryers, three dice on Food Stockpiles.
Q2: One free die. Two dice on Aquaponics Bays, three on Ranching Domes.
Q4: One free die. Two dice on Food Stockpiles, three dice on Vertical Farms.
So, we actually have prioritized consumer food enough to put free dice on it once. The free dice in Q2 and Q4 would have been entirely unnecessary if we hadn't done Ranching Domes in Q2. And it only took the thread tearing itself in half to get that to happen. Lovely.
Is drastic effort necessary?As I've said before, I'd like dice on Dairy Ranches. But that's because it gives more consumer food than other projects. That's it. I'm not trying to beat up the thread with some kind of alternate universe take on events. In fact, judging by the past, a drastic amount of effort is, in fact, necessary in order to get extra focus on consumer food. So I can't fault anyone for taking a negative tone when trying to do so.
I'm disappointed in you, Oleg, you promise me a dumb idea and then you give me this?Dumb idea Simon - shift dice from Shuttles to Housing Refits, thus freeing 15 R and invest them via Free dice in Poulticeplants or Agri mechanisation?
I think at this point we can stop adding new plans - we have literally a score of them at this point.
Well, the good news is, we brought in a hundred million refugees, and if GDI's population of just amputees was enough to keep a +Labor trickle going this long, then the process of qualifying those refugees for the workforce should add up to a lot.Just noticed this after rereading the turn
Not related to the voting but it seems that the amount of labor from Medical is slowing down. It seems that we are running out of people to put mechanical arms on.
Well, the good news is, we brought in a hundred million refugees, and if GDI's population of just amputees was enough to keep a +Labor trickle going this long, then the process of qualifying those refugees for the workforce should add up to a lot.
Sure, GDI's been through a lot of wars and has a lot of amputees, but we can only be talking so much of the population here.
I'm not worried about Labor as such, but the thing is, we do projects that use it every turn. If we can't get a positive trickle of it to offset that, sooner or later we'll run out, so it's at least worth putting a little bit of thought into what's going on. It's nowhere near my top concern at the moment, but I can spare it a paragraph or two.We've got a massive supply of it. The last thing we need to do is worry about Labor. We should be worrying about Energy, and to some extent Food, Capital Goods, and Logistics.
I'm going to try not to be too obnoxious about this, but are you interested in the Attempting To Grow Cat Ears And Build Hospitals variant? I'm hoping it gets at least some traction, because I have a good feeling about it.