I would prefer to have one plan with AEVA of HI but 5 die and above on Alloy is good for me
I may have a plan for you...
[X] Plan Attempting To Grow Cat Ears
[X] Plan: Alloyed AEVAs
-[X]
Infrastructure (5/5 Dice, 90 R)
--[X] Communal Blue Zone Arcologies 328/395 (1 die, 15 R) (85% chance)
--[X] Suborbital Shuttle Service (Phase 2) 22/240 (3 dice, 75 R) (87% chance)
--[X] Security Review (1 die)
-[X]
Heavy Industry (6/6 Dice + 3 Free Dice + Erewhon, 320 R)
--[X] U Series Alloy Foundries (Phase 2) 116/575 (7 dice, 280 R) (97% chance)
--[X] Improved Continuous Cycle Fusion Development 0/120 (1 die + E, 40 R) (75% chance)
--[X] Advanced Electronic Video Assistant Deployment (Heavy Industry) (1 die locked)
-[X]
Light Industry (5/5 Dice, 85 R)
--[X] Artificial Wood Furniture Plants 33/95 (1 die, 10 R) (77% chance)
--[X] Carbon Nanotube Foundry Expansions 0/285 (3 dice, 60 R) (17% chance)
--[X] Home Robotics Factories 0/145 (1 die, 15 R) (1/2 dice median)
-[X]
Agriculture (6/6 Dice, 70 R)
--[X] Reforestation Campaign Preparations (Phase 1) 0/880 (2 dice, 10 R) (2/11 dice median)
--[X] Vertical Farming Projects (Stage 3) 74/235 (4 dice, 60 R) (Stage 3, 13% Stage 4)
-[X]
Tiberium (7/7 Dice, 115 R)
--[X] Intensification of Green Zone Harvesting (Stage 8) 4/95 (1 die 15 R) (63% chance)
--[X] Tiberium Vein Mines (Stage 2) 65/190 (4 dice, 80 R) (Stage 4, 82% Stage 5)
--[X] Tiberium Processing Refits (Phase 5) 6/95 (1 die, 20 R) (65% chance)
--[X] Security Review (1 die)
-[X]
Orbital (7/7 Dice + 4 Free Dice, 220 R)
--[X] GDSS Columbia (Phase 4) 138/545 (6 dice, 120 R) (98% Phase 4)
--[X] GDSS Shala (Phase 2) 50/135 (5 dice, 120 R) (Phase 2, 94% Phase 3)
-[X]
Services (4/4 Dice, 65 R)
--[X] Advanced Electronic Video Assistant Deployment (Heavy Industry) 0/200 (3 dice, 60 R) (88% chance)
--[X] Occult Investigations 0/30 (1 die, 5 R) (100% chance)
-[X]
Military (8/8 Dice, 170 R)
--[X] Orca Wingmen Drone Deployment (Phase 1) 0/260 (5 dice, 100 R) (99% Phase 1, 6% Phase 2)
--[X] Ground Forces Zone Armor (Set 1) (Phase 4) 155/180 (2 dice, 40 R) (Phase 4, 26% Phase 5)
--[X] Medium Tactical Plasma Weapon Deployment 0/75 (1 die, 30 R) (71% chance)
-[X]
Bureaucracy (4/4 Dice)
--[X] Infrastructure Security Review (1 die) (94% chance)
--[X] Tiberium Security Review (2 dice) (100% chance)
--[X] Interdepartmental Favors
---[X] Steel Talons: Deploy Medium Tactical Plasma Weapons by the end of 2062: +5 Political Support
---[X] Health and Welfare: Complete Hospital Expansions by end of plan: +5 Political Support
1135/1150 R Budget (1125 Income + 25 Reserve)
7/7 Free dice
1/1 Erewhon die
Edit:
Projected Budget Q3 (Average): 1125 (Current) + 15 (Rollover) + 30 (Vein Mines 4) + 30 (Vein Mines 5) * 86% + 10 (GZ Intensification) * 63% = 1202.1 on average
Energy Budget (Worst Case): 35 (Current) - 1 (Communal Arcologies) - 4 (Alloy Foundries) - 4 (Vert Farms) - 3 (AEVA) - 6 (Orca Drones) - 4 (GFZA) = 13
Capital Goods Budget (Worst Case): 20 (Current) + 2 (DIA) - 2 (Vein Mines) - 4 (AEVA) - 2 (Orca Drones) - 2 (GFZA) = 12
Infrastructure focuses on finishing the Communal Arcologies and rolling out Shuttles.
HI is focused on the Alloys, however it spares 2 dice, one to help Erewhon with the Fusion, because we are getting to the point where we will need it shortly, and one to be locked for the AEVA to help the rollout of the Alloys and later Boston in the long term.
LCI has two goals, continuing the rollout of cheap Consumer Goods projects and getting Carbon Nano Factories to act as a stopgap boost for our Cap Goods.
Agriculture is mostly on getting increased luxury foods for the populace while prepping the groundwork for the Reforestation campaigns.
Tiberium is to continue making more Vein Mines and to get the Processing Refits done so we can get started on the IHG Refits as not only is that a plan goal, but also it is a good option to get more STUs. Also has a die thrown to GZ Intensification for more R and to Security Review for a look at our main money producer.
Orbital is to continue getting our Stations online.
Services is primarily going for the HI AEVA to help speed along our critical projects there, it also grabs a Mad Science project in the form of the Occult. I'd rather grab that one as it is a good idea to see if we can dig into the Tib Psychics and technopaths and into Kane's background.
Military is primarily focused on getting the Orca's out. With some minor investment in the GFZAs and getting Medium Plasma. The former will get us the PS needed to balance out the Occult PS expenditure.
Bureaucracy is focused on the Security Reviews along with grabbing a few things we are likely to do anyway for PS in Interdepartmental Favors.