Wasn't Communal housing was for People who was conformable with it? Some select demographic of Yellow zoner. So it shouldn't negatively effect the majority of Our Ciz
Yep. Yellow zone 'clans' large extended families and groups of people who identify as a community/kin despite lack of direct blood relations.
Possibly some blue zoners who want to live communally, either short term or long term.
I'll be pleasantly surprised if finishing orbital cleanup makes stations cheaper. And we've been explicitly told, more than once, that the solar power satellites won't provide +Energy to our overall economy; they're a prerequisite for certain other space infrastructure projects.
Furthermore, your choice to invest 2+E dice into the cleanup project means that you have to leave the Leopard II factory with only a 4% chance of completion, which means that we still won't be positioned and ready to start our new space stations in 2062Q2 anyway even with the cleanup project done, unless we're planning to go ahead without the Leopard IIs, in which case why are you even bothering to spend on the shuttle factory at all?
already had this conversation actually I've been corrected that it's for satellites not stations. Still doesn't change my mind. Orbital cleanup gives discounts on stuff. And as for unlocking other space infrastructure. Great. Fantastic. More space stuff is cool. Granted, I don't think we needed to take 20k people in space as a goal, but that's the goal and unlocking more space stuff seems great.
Plus, on top of that I still want to get rid of our space trash. It would be nice to be able to say we've cleaned up our orbits and the only stuff there is stuff that's meant to be there.
Leopard. Okay, fine, finish that later. I mean. I'd have loved to start doing Colombia and Shala multiple turns ago as I put in my plans on
multiple different occasions. But no no, as I've repeatedly been told it's better to get a bunch of discount stuff first, so that's exactly what I'm doing. If leopard doesn't finish this turn I just plug more dice into it next turn. And any other discount providing space things I absolute 'need' to do. Because apparently dice into the stations can't happen until then. That's what I've been told many many times.
None of that changes my analysis.
Our budget this turn is 855 R, so we're still looking at having less money to spend in Q2 than in Q1 under your plan.
Furthermore, you make much of activating "every single last dice we have," but I could quite easily do the same thing more efficiently simply by choosing different projects. If you weren't specifically deciding to build fortress towns despite the cost, you could save 30 R by switching to other Infrastructure projects. Research into Microfusion Cell is entirely optional this turn, and could be a second die in Electric Vehicles, saving another 10 R. Throwing most of our Free dice at Agriculture isn't a particularly wise course of action, either. Because while getting good food to the public is a priority for the plan, we have many ways in which to do that and it will be much easier to do that if we have a solid and sustainable budget capable of activating all our dice at 15-20 R/die. And MARVs are a very inefficient way to get income (and for that matter Red Zone abatement) compared to some of the other options currently available to us in terms of tiberium mining.
Your plan spends much of our cash reserves on expensive projects that are at best optional. Furthermore, it is not making full and adequate preparations to replace that cash reserve with new, sustainable income streams.
Still enough money to activate all dice. As you make clearer by pointing out how to get cheaper projects, so thanks for that by the way.
Specifically regarding fortress towns. I Want Fortress Towns. I want them right at the very edges of our borders as close as possible to any nod population centres to make it as easy as possible for any yellow zone refugees to claim asylum in GDI. Again, fortress towns do all sorts of good things for us. They're safe housing, protected, they lock down out territory
Microfusion cell is optional. I want it. I could spend a second dice in electric vehicles but that wouldn't help it complete.
Free dice at agriculture is in fact wise if I want oodles of surplus food. I said we could probably ignore the stored food goal. Was ignored, the stored food goal was completed.
Despite that. Within the updates we see that there's people making private stockpiles of food, either out of worry that the public stockpiles won't be enough. Or just for their own peace of mind. Either way, increasing food availability further should put some of those worries to rest. I want food. Using agriculture to get food seems eminently sensible and wise to me.
Marvs? Marvs are efficient because they're one of the only ways to allow us to use military dice to generate income. It does that. it creates abatement. And
again. Just as important to me if not more so, is where the abatement is, not just the amount. We could push back kilometres of red zone in north america, south america, europe, australia and it would likely not get us much other than mostly blank featureless wasteland.
Red zone 3 south hub meanwhile? Sits right on top of what used to be the worlds most famous shipping lane. The Suez Canal. It's a port in the eastern med that possibly allows us to ship directly from spain/italy to Blue Zone 4. Without sailing the whole way around africa, or flying over dangerous red zones. It has the potential to massively simplify worldwide logistics for the entirety of GDI. And sure, it will take a while but that means it's better to get started with abatement in that area.
Beyond that, if you've been following the maps you should have noted that the caravanserai have been pushing north up the Arabian peninsula, and I like the caravanserai. I like them a lot. I want to be friendly with them, but as I have been reminded they are still potential threats alongside the rest of nod. Bluntly, they're already placed themselves between our harvesting operations and the red zone, any territory the caravanserai claim from the red zone is likely to be theres to keep. So, land in north egypt, and push east to prevent their expansion along that route. Doubly so if the caravanserai take YZ16 for their own and use that to push north as well. The caravanserai being able to claim the coastline of the red sea in an unbroken line from their current territory to yz16 would mean they could effectively control the single most historically important trade lane in the history of humanity. In my mind it is vital that we begin our own harvesting operations in north europe to claim territory there as soon as possible. Abatement in north egypt needs to begin now. Not next turn. Not in a year. Now. In my mind it is the single most critical thing we can do to influence the global effort against nod by securing that supply line for our own use, as a shipping lane and a base to harvest one of the deepest red zones in the world from.
You say that, but then you have numerous dice focused on things that aren't even Plan requirements and don't directly contribute significantly to Plan requirements, while in other areas you make massive investments that only make sense if you're trying to "overachieve" on the Plan targets and get them done in a hurry.
Likewise, I don't understand why you're interested in "opening up... possibly even glaciers" when you're already ignoring the glacier mining option that is already available to you and that the vast majority of other plans being used in the quest include.
Sure, it's all stuff you want "in and of itself," but when you try to put it together to form a coherent picture for what GDI is trying to accomplish, and how we expect these moves to work together to give us good choices and options in the future, It just doesn't make sense.
To be clear. The pattern we have seen thus far with the disposal of redzones. Has largely been GDI nibbling at the edges, all over the world. And in one of our most recent map updates nearly all territory reclaimed from red zone ended up being turned yellow, even when GDI was touching those zones and in my opinion they should have been turning green.
This is my coherent picture. Opening up a brand new green (and eventually blue zone) in north africa starting on the egyptian coast. Using that to link europe to africa more easily, and simplifying and shortening transit worldwide.
No amount of glacier mining or red zone harvesting anywhere else in the world can have that effect.