I would like to finish Chicago phase 4 with 1 dice to start getting the benefits and improve the apparently filthy industrial living conditions.

But attempting to invade is good enough.
 
[X] Plan Forging the Golden Spike
[X] Plan Go For The Veins
[X] Plan The Green Line v1.1:
[X] Plan Feed Zocom, Orbital VI
 
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Simon are you alright?:
I'd heard someone else quote 450 Progress. Meanwhile, I'd been running around doing my own separate Anydice calculations based on 400, instead of 450, so I'd have felt pretty stupid if it was 450, and was worried it might be.

Please don't be condescending when people notice things you think they should already know because you've forgotten or never saw the other information that led them to doubt that information. It's rude.

I'm voting for it because I love going full steam ahead on glacier mines, but I don't like that Plan Forging the Golden Spike does Infantry Recon drones q1. We're already going to be turning our pockets inside out looking for money to deploy the island class q2, we just are not ready to add another deployment to the pile and unlike unmanned ground support drones, infantry recon drones are not a tech and will not benefit us in any way until we do that deployment project.

I'm too tired to make a plan variant right now though, but just - honestly, you could legitimately do better by just moving the die over to ferro-aluminum. That's probably not the best alternative, but it's still an improvement!

Ech. Maybe somebody's already explained the rationale, I've been too busy to go through the thread as a whole so I'd have missed it if they did...
The biggest rationale is that even if we never deploy the things, actually doing the development project is a Plan requirement. So doing it now means one less Military die we have to spend on that or a similar project later.

By contrast, we don't actually have to do the ferro-aluminum upgrade, and with the Bureau of Refits having an apparently unlimited ability to handle multiple simultaneous projects, we can in principle just delegate that whole project to it and save ourselves a lot of dice investment.

So if we're not doing it purely for the sake of having a 5 R/die project to save money, there are real arguments for not needing to do it. And we do have enough of a budget to activate all our dice at an average of 10 R/die or even somewhere close to 15 R/die, so it's not... necessary that way.
 
The biggest rationale is that even if we never deploy the things, actually doing the development project is a Plan requirement. So doing it now means one less Military die we have to spend on that or a similar project later.

By contrast, we don't actually have to do the ferro-aluminum upgrade, and with the Bureau of Refits having an apparently unlimited ability to handle multiple simultaneous projects, we can in principle just delegate that whole project to it and save ourselves a lot of dice investment.

So if we're not doing it purely for the sake of having a 5 R/die project to save money, there are real arguments for not needing to do it. And we do have enough of a budget to activate all our dice at an average of 10 R/die or even somewhere close to 15 R/die, so it's not... necessary that way.
So, I already presume we're eventually going to do it. But I also presume we're going to do Ferro-aluminum. When planned out over a year or four, neither dice is "wasted". Questions about whether or not they're required by the plan are irrelevant, they're both getting done. My gripe isn't about the worth of the projects, but how we optimize our schedule for them.

In a vacuum, recon drones are actually really good for the drone meta - there's a strong argument for getting people trained with them early as a way of transitioning into approving Scrin AI creates fire missions from the same controls down the line.

But we're still not gonna be able to deploy them next turn, so it's not a good build order to develop them today. Do something else instead that's cheaper but still will be done eventually (Ferro, or a sec review), or something that's more immediately useful. Then do recon drone dev on a future turn.
 
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I would like to finish Chicago phase 4 with 1 dice to start getting the benefits and improve the apparently filthy industrial living conditions.

But attempting to invade is good enough.

Both my plan and the Golden Spike finish off Chicago.

I'd heard someone else quote 450 Progress. Meanwhile, I'd been running around doing my own separate Anydice calculations based on 400, instead of 450, so I'd have felt pretty stupid if it was 450, and was worried it might be.

Please don't be condescending when people notice things you think they should already know because you've forgotten or never saw the other information that led them to doubt that information. It's rude.

Simon...the previous turn results literally says 400 progress when that turn said 350. That is why I'm asking are you OK. Because at any point you could have literally checked the main Threadmarks for the previous turn for that information and you didn't. That is not like you, you usually are on top of these sort of things so I got worried.

My sincere apologies for being condescending to you. Not what I was going for.

My plan for this turn:

[X] Plan The Green Line v1.1:
-[X] Infrastructure (5/5 dice +36 bonus) 50 Resources:
--[X] Blue Zone Apartment Complexes (Phase 9+10) 82/160/320 10 RpD, 2 Die = 20 R 100%/13% ADC 1/76
--[X] Communal Housing Experiments 0/150 10 RpD, 2 Die = 20 R 87% ADC 32
--[X] Green Architecture Risk Assessment and Testing 0/90 10 RpD, 1 Die = 10 R 67% DC 39
-[X] Heavy Industry (4/4 dice +33 bonus) 55 Resources:
--[X] Advanced Alloys Development (Tech) 56/120 15 Resources per Die, 1 Die = 15 R 90% DC 16
--[X] Personal Electric Vehicle Plants 0/300 10 Resources per Die, 2 Die = 20 R 0% ADC N/A
--[X] Chicago Planned City (Phase 4) 529/550 20 RpD, 1 Die = 20 R 100% DC 1
-[X] Light and Chemical Industry (2/4 dice +28 bonus) 20 Resources:
--[X] Isolinear Peripherals Development 0/160 10 RpD, 2 Die = 20 R 70% ADC 45
-[X] Agriculture (4/4 dice +28 bonus) 40 Resources:
--[X] Wadmalaw Kudzu Plantations (Phase 3) 56/450 10 RpD, 4 Dice = 40 R 14% ADC 67
-[X] Tiberium (7/7 dice + 7 Free Dice + Erewhon Die +38 bonus) 410 Resources:
--[X] Intensification of Green Zone Harvesting (Stage 7) 78/100 15 RpD, Erewhon Die = 15 R 94% DC 7
--[X] Red Zone Border Offensives (Stage 2+3) 101/250/500 25 RpD, 5 Dice = 125 R 100%/81% ADC 1/19
--[X] Deep Red Zone Tiberium Glacier Mining (Stage 1+2+3) 0/250/500/750 30 RpD , 9 Dice = 270 R 100%/99%/76% ADC 1/16/46
-[X] Orbital (6/6 dice +30 bonus) 100 Resources:
--[X] Station Bay 248/400 20 RpD, 2 Die = 40 R 79% ADC 34
--[X] Leopard II Factory 152/400 20 RpD, 3 Dice = 60 R 57% ADC 48
--[X] Orbital AEVA Deployment 1 Die Locked
-[X] Services (5/5 dice +31 bonus) 80 Resources:
--[X] Advanced Electronic Video Assistant Deployment Orbital 0/200 20 RpD, 3 Dice = 60 R 88% ADC = 31
--[X] Gene Clinics (New) 0/120 10 RpD, 1 Die = 10 R 23% DC 74
--[X] Specialist Isolinear Programming Development 0/120 10 RpD, 1 Die = 10 R 32% DC 69
-[X] Military (8/8 dice +30 bonus) 100 Resources:
--[X] Ferro Aluminum Armor Refits 0/350 5 RpD, 2 Die = 10 R 0% ADC N/A
--[X] Railgun Munitions Factories (Phase 1) (Very High Priority) 0/200 10 RpD, 3 Dice = 30 R 87% ADC 32
--[X] Ground Forces Zone Armor (Set 1) (Phase 3) (Updated) (Very High Priority) Tokyo 0/180 20 RpD, 2 Die = 40 R 47% ADC 53
--[X] Modular Rapid Assembly System Prototypes (Tech) (High Priority) 0/125 20 RpD, 1 Die = 20 R 26% DC 80
-[X] Bureaucracy (4/4 dice +28 bonus)
--[X] Recruitment Drives (New) 4 Dice 100%/100%/100%/99.96%/99.73/98.97% ADC 1/1/4/9/14/19
-[X] Edit: Total Cost: 50+55+20+40+410+100+80+100 = 855/955

This is just @Crazycryodude's Plan Forging the Golden Spike with the Infantry Recon Support Drone Die shifted onto Phase 1 of Railgun Munitions Factories because that one is Very High Priority:

[ ] Railgun Munitions Factories (Phase 1)
Railgun munitions to begin with will be issued in small numbers. A handful of shells per tank, and likely below five percent of the load of most other munitions. Even this limited supply will increase the tactical flexibility of the weapons by a great deal.
(Progress 0/200: 10 resources per die) (-1 Labor, -1 Energy) (Very High Priority)

Not what I intended, but it is how it turned out. Not fully comfortable with not doing Vein Mines this turn, but ironically it was @Simon_Jester who drove the point of rebuilding our income as fast as possible last plan into my thick Ercov skull and did so successfully.

Edit: Added the total cost to my vote so people can see how much it costs without having to do math.
Edit 2: Approval Vote:

[X] Plan Feed Zocom, Orbital VI
 
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Simon...the previous turn results literally says 400 progress when that turn said 350. That is why I'm asking are you OK. Because at any point you could have literally checked the main Threadmarks for the previous turn for that information and you didn't. That is not like you, you usually are on top of these sort of things so I got worried.

My sincere apologies for being condescending to you. Not what I was going for.
Again, I had heard information that I thought was being relayed directly from the QM indicating that the number would be something different. I also saw that information. I didn't know which piece of information was correct. I chose to assume the 400 number was correct (and it was), but I nonetheless expressed relief when it was confirmed that it was correct.

If you question someone's health and well-being every time they worry about something that turns out (to their relief) to not happen, you will tend to make them think that you have a very low opinion of how stable or functional they are.

It is usually best to save such questions for when a person appears very afraid, angry, or sad, not just when they appear like they may have been somehow mistaken about a matter of fact.

This is just @Crazycryodude's Plan Forging the Golden Spike with the Infantry Recon Support Drone Die shifted onto Phase 1 of Railgun Munitions Factories because that one is Very High Priority...
Do you know... I can work with that.

Not what I intended, but it is how it turned out. Not fully comfortable with not doing Vein Mines this turn, but ironically it was @Simon_Jester who drove the point of rebuilding our income as fast as possible last plan into my thick Ercov skull and did so successfully.
To be fair, vein mining isn't a bad idea. It's just that the super glacier mines are really good, so good that it seems unwise not to go ahead with them.

If it makes you happy, you could take something like my Tiberium lineup and graft it onto Cryo's Orbital lineup, so that Erewhon is still working the Green Zones and you have like two dice on vein mines.

Honestly, I'm half considering that myself, only I made up my mind a while ago, and I don't want to steal Cryo's thunder by trying to copy his plan and steal the vote out from under him when as far as I can determine he's winning.
 
If you question someone's health and well-being every time they worry about something that turns out (to their relief) to not happen, you will tend to make them think that you have a very low opinion of how stable or functional they are.

It is usually best to save such questions for when a person appears very afraid, angry, or sad, not just when they appear like they may have been somehow mistaken about a matter of fact.

And yet I would have preferred that people did that to me throughout my life. It would have helped. A lot. I'll keep in mind to only ask about your health when you are a lot more afraid than usual, angry at something but I can't tell what or I guess bleak...Um @Simon_Jester what does you being bleak actually look like?
 
[X] Plan Spread Progress, Slower Income
-[X] Infrastructure (5/5 dice, +36 bonus) 50 Resources
--[X] Blue Zone Apartment Complexes (Phase 9) 82/160 (2 dice, 20R) (100% chance)
--[X] Communal Housing Experiments 0/150 (2 dice, 20R) (87% chance)
--[X] Green Architecture Risk Assessment 0/90 (1 die, 10R) (67% chance)
-[X] Heavy Industry (4/4 dice, +2 Free Dice, +33 bonus) 85 Resources
--[X] Advanced Alloys Development 56/120 (1 die, 15R) (90% chance)
--[X] Improved Continuous Cycle Fusion Development 0/120 (1 die, 20R) (81% chance)
--[X] Personal Electric Vehicle Plants 0/300 (1 die +2 Free Dice, 30R) (17% chance)
--[X] Chicago Planned City (Phase 4) 529/550 (1 die, 20R) (100% chance)
-[X] Light and Chemical Industry (4/4 dice, +28 bonus) 70 Resources
--[X] Bergen Superconductor Foundry (Phase 4) 65/760 (1 die, 30R)
--[X] Carbon Nanotube Foundry Expansions 0/300 (1 die, 20R)
--[X] Isolinear Peripherals Development 0/160 (1 dice, 20R)
-[X] Agriculture (4/4 dice, +24 bonus) 30 Resources
--[X] Wadmalaw Kudzu Plantations 56/450 (3 dice, 30R)
--[X] Security Review (1 die)
-[X] Tiberium (7/7 dice, +38 bonus) 180 Resources
--[X] Tiberium Vein Mines (Stage 2) 5/195 (2 dice, 40R) (38% chance)
--[X] Red Zone Border Offensives (Stage 2) 101/250 (2 dice, 50R) (74% chance)
--[X] Deep Red Zone Tiberium Glacier Mining (Stage 1) 0/250 (3 dice, 90R) (21% chance)
-[X] Orbital (6/6 dice +1 Free Die, +30 bonus) 110 Resources
--[X] GDSS Enterprise Bay (Station) 248/400 (2 dice, 40R) (79% chance)
--[X] Orbital Cleanup (Stage 11) 32/85 (1 die, 10R) (93% chance)
--[X] Leopard II Factory 152/400 (2 dice +1 Free Die, 60R) (45% chance)
--[X] Advanced Electronic Video Assistant Development (1 die)
-[X] Services (5/5 dice, +2 Free Dice, +31 bonus) 140 Resources
--[X] Advanced Electronic Video Assistant Deployment: Orbital 0/200 (1 die +2 Free Dice, 60R) (80% chance)
--[X] Regional Hospital Expansions (Phase 1) 213/300 (2 dice, 50R) (97% chance)
--[X] Kamisuwa Optical Laboratories 0/250 (1 die, 20R)
--[X] Specialist Isolinear Programming Development 0/120 (1 die, 10R) (12% chance)
-[X] Military (8/8 dice, +2 Free dice, +30 bonus) 140 Resources
--[X] Advanced ECCM Development 0/40 (1 die, 20R) (91% chance)
--[X] Stealth Disruptor Development 0/40 (1 die, 15R) (91% chance)
--[X] Railgun Munitions Factories (Phase 1) 0/200 (1 die +2 Free Dice, 30R) (79% chance)
--[X] Ground Forces Zone Armor (Set 1): Pyongyang 0/180 (2 dice, 40R) (33% chance)
--[X] GD-3 Rifle Development 0\30 (1 die, 10R) (99% chance)
--[X] Governor-A Development 0\40 (1 die, 15R) (91% chance)
--[X] Modular Rapid Assembly System Prototypes 0/125 (1 die, 20R) (6% chance)
-[X] Bureaucracy (4/4 dice, +Erewhon!, +28 bonus)
--[X] Security Reviews (1 die +Erewhon!) DC50 (97% chance)
--[X] Recruitment Drives (3 dice) max DC 200 (75% chance)

Free Dice 7/7
815/855 Resources


[X] Plan Feed Zocom, Orbital VI
[X] Plan The Green Line v1.1
[X] Plan Attempting To Invade The Tiberium
 
Rule 4: Don’t Be Disruptive - No spaghetti posting
Because GDI's idea of an arcology is very luxurious, and because a lot of infrastructure has to be built into them. The population density drops off a lot when you try to include all the park space and light industry space and commercial space that a population requires all in the same building with the luxury condos they live in.
I think that you greatly underestimate just how bonkers arcology population density is. Cities have those parks and stuff too and they should have a lot lower density.

It's probably the luxury.

As to the housing crisis more generally...

The refugee wave has already dropped from -10 Housing/turn to -5 Housing/turn. Either it'll taper off to zero quickly, or just chug along at this more moderate rate for a few more turns. Either way, we are in much, much less danger of actually running out of Housing buffer now, especially with the Communal Housing option coming up this turn.

This also impacts the "upgrade housing" option you're kind of down on. We've got much better chances of keeping our Housing buffer reasonably thick, and we may be closer than we realize to the culmination of our current massive Housing expansion wave.
Huh, its slowing down already? I thought that it was still just starting. Good to know.

Thinking about it though Karachi will likely trigger another major refugee wave, so there is that.

Actually thinking about it some more Arcologies are the most cost efficient source of high quality housing we have, so long as we lack a good source of Logi like Suborbital Shuttles. Or have lot of empty standard quality housing. Hm. They seem to be the most cost efficient housing action, long term, assuming that our goal is high quality housing for everyone (that is not manning a yellow zone fortress town).

On a side note, microfusion cells weren't snapped up immediately because they only revolutionize very specific applications, and only with an attached STU cost. I'm not against them, but I got burned trying to put them into a 2061 plan and I don't feel like getting burned again, so I'm gonna prioritize.
I think that people underestimate just how massively revolutionary having a power source (as opposed to a battery) that small, safe, and logistics free would be. Especially for Zone Armors (what kind of magic batteries are those using anyway?), and it makes nonspecialist infantry energy weapons viable. This tech doesn't just do something better than alternatives, it does something previously completely impossible, and in a safe and logistics free package.

Should also be very very useful for drones.

As for nanotubes, it's not multiphase because 300 Progress is a "normal-sized" project for us. Subdividing it into two 150-point phases is arguably taking things a bridge too far.
I meant that I would expect such a project to be another of those multi phase factories like Nuuk for example, or Reykjavik. Looks like GDI has surprisingly little need for carbon nanotubes, or can make them easily. Probably can make them easily.

Also, I hate to break this to you, but we have already agreed to do two phases of dairy ranching. People want to be able to eat butter and cheese, even if it is "no great hardship" to not have them. Also, larger scale facilities in which to raise animals is something the Biodiversity Party wants, and I'm pretty sure they want it for a good reason.
I'm fine with doing it for the biodiversity, and might as well get some milk out of it too for people used to it I suppose. Not a fan of doing more of this action than necessary however.

As for poulticeplants, there's interest, but our Health indicator is holding at +13 as I recall, and we have a very good idea how to increase it from there. No pressing need to act on it right away until we're more confident and squared away on our Plan commitments in Agriculture.
Health really seems like something we want as high as possible. I might be mistaken I suppose, but it seems to me that having more of it is not just having a buffer of free hospital rooms and such but also better healthcare overall and thus higher quality of life and life expectancy. I would prefer to work on our plan commitments afterwards as I don't see much benefit in having even more of a food surplus sooner as opposed to getting better healthcare sooner.

You will be looking, then, for either my Plan Attempting To Invade The Tiberium or @Crazycryodude 's Plan Forging The Golden Spike.
Thanks for the tip but I am not comfortable voting in this quest since I don't keep up with the thread and long term plans.

I disagree. Both projects are popular, both realistically get done, but...

Well, the Starbound Party, who are generally agreed to be GDI's biggest space advocates, have always been consistent about treating Columbia as more important than Shala in terms of how much they're willing to reward us for it.

Furthermore, Columbia unlocks "actually know how to build permanent space habitats that don't stink to live in," which is an important factor for ongoing space industrial development. Conditions in the barracks at our moon mines, for example, are terrible.
The rest of GDI considers Shala to be about... half again? More popular, and it provides housing in space too. And not, I assume, in those terrible barracks our space workers currently sleep in.

I favor the Orbital AEVA almost immediately, because it will reduce quasi-mandatory Free dice expenditure on hitting our ambitious space population target.
With the massive Tib mining push wouldn't doing Tib first be better? So that those free dice we put there benefit. Then do orbital too.

With that said... I don't think the hospital expansions are actually that high priority. The Health indicator is solid, and our population's actual needs seem to be met. People are fairly happy with living in cities that have well established clinics but where most serious medical issues require that you be flown in a VTOL craft to a better-established hospital farther back in the Blue Zones.

But in 2062Q2 I'll be in favor of putting one die on the Phase 1 expansion in an attempt to finish it off.
Can't have enough Health is my opinion.

I don't agree with you, though, that the labs are a higher priority than rollout of the existing implants. Read the text of the deployment option carefully; it's time-critical, at least for some patients. The longer you go without the ability to see, the more your brain reallocates processing power to other senses, and that reallocation doesn't necessarily bounce back.

For the probably sizeable number of people who were (for instance) blinded by laser sidescatter during the Regency Wars, getting big ugly implants now that can be swapped out with something better later could make a big difference, compared to having to wait 2-3 years for a bunch of lab technicians to design something with a smaller form factor.

I'd rather roll out the existing optical implants for those who want them, then work on the second generation. The perfect is the enemy of the good, and being able to see with a big ugly rig bolted to your head as opposed to not being able to see is still good.
That takes many years though. So long as doing labs first doesn't postpone the rollout by more than say a year the effect should be negligible, and the current implants need to be bolted to the skull. They are still worth building to give previously blind people some sort of sight until something better comes in, but getting something better done asap should be a priority I say.
 
The rest of GDI considers Shala to be about... half again? More popular, and it provides housing in space too. And not, I assume, in those terrible barracks our space workers currently sleep in.
Shala is the one specifically there to learn about growing food and such in space.

Columbia is the one there to learn about how to house large amounts of people in a non earth environment.

At the moment we don't have any problems shipping out food but have been told several times the living conditions we have in space currently kinda suck so Columbia is the priority.

Though we will probably do Shala to phase 3 after getting Columbia to phase 3.
 
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And yet I would have preferred that people did that to me throughout my life. It would have helped. A lot.
Hm. I'm sorry; I'm more accustomed to people who often make factual errors for reasons other than "they are unwell," and who feel as though their basic soundness, solidity, and judgment are being called into question if the errors are treated as evidence of unwellness.

I can imagine a person for whom errors about matters of fact are the main symptom of unwellness, and I'm sorry if you're in that position.

I'll keep in mind to only ask about your health when you are a lot more afraid than usual, angry at something but I can't tell what or I guess bleak...Um @Simon_Jester what does you being bleak actually look like?
If it's not obvious to you, you have my full and cheerful permission to never worry about the question again and let it be someone else's problem. Thank you for the concern, I mean that sincerely, but you are not responsible for providing deftly timed mental health interventions in case I start coming apart at the seams. You are not getting paid nearly enough for that.

Now, if you think well of me and want to help my general mental welfare as a matter of general principles, and you really want to know what you could do... Well, the best thing you can do if you're trying to make some infinitesimal positive contribution to my life is to be open to alternative hypotheses during Internet arguments- not only mine, but those of others in general. I will be trying to learn to do the same, on the assumption that I'm probably having adverse effects on others along those lines myself!

I think that you greatly underestimate just how bonkers arcology population density is. Cities have those parks and stuff too and they should have a lot lower density.

It's probably the luxury.
I think the fundamental problem is that they are very expensive to build, even though they are dense. Real world skyscrapers are disproportionately expensive to build too. The reason almost no one builds fifty-story buildings outside the heart of a city center is because almost anywhere else in the world, it's more cost-effective to build ten five-story or twenty-five two-story buildings on ten or twenty-five times as much land. Arcologies are probably not immune to this effect. If they were, we'd be a lot more likely to build them in real life, because it's not really a lack of technology that stops us so much as a lack of economic incentive to do the required engineering.

...

"Actually thinking about it some more Arcologies are the most cost efficient source of high quality housing we have, so long as we lack a good source of Logi like Suborbital Shuttles. Or have lot of empty standard quality housing. Hm. They seem to be the most cost efficient housing action, long term, assuming that our goal is high quality housing for everyone (that is not manning a yellow zone fortress town)."

Blue Zone Arcologies
are our most efficient large scale option for high quality housing in the sense that they are our only option for high quality housing. We have exactly +12 Housing capacity left in the form of apartment buildings (which will come with a concomitant cost of -6 Logistics), and then "greater arcologies" are all we have left.

Hopefully, the combination of communal and green housing research will give us another option, but I have no way of predicting what will happen with any great confidence.

The fundamental problem is that we simply cannot construct Blue Zone Arcologies fast enough to keep up with any serious degree of population growth, unless we basically abandon all other priorities and do almost nothing else in Infrastructure. At about seven dice per phase in a field where we have only five dice to begin with, the cost of keeping up is crippling. Our best hope, in my opinion, is to slip more funds to the Bureau of Arcologies and hope they can expand their capacity.

...

"I think that people underestimate just how massively revolutionary having a power source (as opposed to a battery) that small, safe, and logistics free would be."

It's not that it doesn't do something important. It's that it does it in such a way that mass production of the technology will probably be inherently very fraught, because of how steep the competition for STUs is getting.

We've got a nearly endless supply of amazing things we could develop if only we had nigh-unlimited resources of all kinds. It's very hard to sort out which of them are actually worth the cost, and a very bad idea to assume we're making a mistake by "failing to" leap on certain technologies immediately.

...

"I meant that I would expect such a project to be another of those multi phase factories like Nuuk for example, or Reykjavik. Looks like GDI has surprisingly little need for carbon nanotubes, or can make them easily. Probably can make them easily."

Relatively easily. We have carbon nanotube foundries; they're an ingredient of our ablative tiles. This is itself the next expansion phase of the project. I think GDI sensibly decided distributed manufacturing was a better choice for this particular project. Honestly, I worry about how overcentralized our production of chips and superconductors is, and regret that we never got around to building the Tokyo fabber. I'm very relieved that we have Reykjavik and Johannesburg running at once, likewise.

...

"Health really seems like something we want as high as possible. I might be mistaken I suppose, but it seems to me that having more of it is not just having a buffer of free hospital rooms and such but also better healthcare overall and thus higher quality of life and life expectancy..."

Up to a point, but it depends on the type of medical care being provided. Improving health care in some ways (e.g. the recent innovations we've made in automated assistance for doctors and nurses, and in automated equipment for surgical suites) clearly improves quality of life and healthcare outcomes. Improving it in other ways (e.g. just building more of something we already have and which isn't currently over its capacity) may not.

Poulticeplants in particular are likely to mostly just increase supplies of existing medications that we already seem to have enough of. There might be some indirect displacement effect improving availability of very scarce pharmaceuticals that our chemical plants can spend more time manufacturing, but I don't expect it to make that much of a difference. I'd be more excited about some other +Health options I can imagine.

...

"Thanks for the tip but I am not comfortable voting in this quest since I don't keep up with the thread and long term plans."

Okay, but I'm quite serious. Insofar as there is a consensus long term plan, there's general agreement that in the immediate future we need to do extensive tiberium mining to rapidly "surge" income and support our general operations. The main debate is over how aggressively to push into the Red Zones and pursue the border offensives and super glacier mines, versus how much vein mining to do under the existing Blue Zones. If you favor the "Red Zone" answers to those questions, then Golden Spike or Dmol's recent Green Line plan both put just about maximal dice on the Red Zone mining projects, with my Attempting To Invade The Tiberium plan closely behind.

If you have other detailed questions, I'll try to answer them.

...

"The rest of GDI considers Shala to be about... half again? More popular, and it provides housing in space too..."

Political Support is not always a perfect gauge of how popular a project is. While negative Political Support strongly correlates to unpopularity, and positive Political Support usually correlates to positive popularity, the exact degree varies. In particular, Political Support directly measures popularity and ability to earn favors among the legislators.

Sometimes, a project may be popular with politicians for reasons that do not precisely align with either the needs or demands of GDI's population as a whole. Cynically, one might consider that our legislature meets aboard the Philadelphia, a giant space station, and that the products of Shala's space farms will assuredly be showing up aboard the Philadelphia long before the average citizen of GDI gets a bite... ;)

...

"With the massive Tib mining push wouldn't doing Tib first be better? So that those free dice we put there benefit. Then do orbital too."

Arguably, actually. The thing is, meeting our Orbital commitments is almost certainly going to require more dice than we actually have in the category. Meeting our Tiberium commitments... well, borderline, but it's not so bad. You can make a case for prioritizing the Tiberium AEVAs.

The catch I see is that AEVA projects lock down a die in the relevant field. In the short term, the AEVA actually costs us about 88.5 Progress or so in Tiberium, because that's one die not rolled. In the long term it pays for itself... But right now we're under intense short-term pressure to maximize our tiberium operations, pressure that will ease in Q3 or so anyway. By contrast, nothing in Orbital actually needs to get done now as long as the aggregate pile of projects as a whole gets done by late 2065.

Honestly, I could support a plan that does the Tiberium AEVA instead of the Orbital AEVA, but I don't think we're making an actual mistake by choosing the latter over the former, even if it's a reasonable thing to have a difference of opinion over.

...

"That takes many years though. So long as doing labs first doesn't postpone the rollout by more than say a year the effect should be negligible, and the current implants need to be bolted to the skull. They are still worth building to give previously blind people some sort of sight until something better comes in, but getting something better done asap should be a priority I say.

I don't know how long neuroplasticity results take to have full effect, and would prefer not to take chances. Especially when we have probably got a sizeable population of flash-blinded veterans who were injured in combat that took place about... oh, 21 months and counting ago.
 
Poulticeplants in particular are likely to mostly just increase supplies of existing medications that we already seem to have enough of. There might be some indirect displacement effect improving availability of very scarce pharmaceuticals that our chemical plants can spend more time manufacturing, but I don't expect it to make that much of a difference. I'd be more excited about some other +Health options I can imagine.
Not necessarily disagreeing but I believe it was mentioned somewhere that Poulticeplants were part of the medical tech tree and opened up some new stuff when combined with ranching domes and so on.

I think it was directly brought up as one of the things that might help our dying nod scientists.
 
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