My only beef is communal housing - judging by results it isn't High Quality, and judging by description it might not become one (I could be wrong).
Worst case, having a big Low Quality Housing buffer isn't
bad, and it makes it considerably safer for us to start converting the old commieblocks.
That's a fair point, an extra 1-2 HI dice won't make or break our targets and there's plenty of cheap stuff for the extra Services die to chew on in 2062, I think I'll make that switch unless anyone vehemently objects.
And yeah, thanks for noticing the Tib section. Unless we get truly terrible luck, the North American RZBO's and accompanying super glaciers will be producing right on Turn 1 of the FYP, with a better than even chance of getting the entire European operation set up as well. Our budget next turn should come out larger than this turn's despite burning down our whole reserve, so I figured why not go all in? An additional 60-90 income a turn earlier is a serious gamechanger this early in our income curve, I think it's worth the minor sacrifices that have to be made when the extra cash will more than make up the difference in following turns.
I'm going to be seriously looking at the fine-tuning of
Attempting To Invade The Tiberium to maximize chance of getting the third glacier mine phase, if I still have hopes of doing that. Need to think.
Reaction post.
Interesting. I dont remember previous plans giving + to all dice before but could have easily forgotten.
It's a reward for Seo personally having gotten through a full Four Year Plan. I think Granger got something similar in 2054.
Also...
"Still seems too expensive dice wise to be practical. Definitely not an option with the massive refugee wave. Why do arcologies provide so little housing anyway, those should be extremely pop dense."
Because GDI's idea of an arcology is very luxurious, and because a lot of infrastructure has to be built into them. The population density drops off a lot when you try to include all the park space and light industry space and commercial space that a population requires all in the same building with the luxury condos they live in.
As to the housing crisis more generally...
The refugee wave has already dropped from -10 Housing/turn to -5 Housing/turn. Either it'll taper off to zero quickly, or just chug along at this more moderate rate for a few more turns. Either way, we are in
much, much less danger of actually running out of Housing buffer now, especially with the
Communal Housing option coming up this turn.
This also impacts the "upgrade housing" option you're kind of down on. We've got much better chances of keeping our Housing buffer reasonably thick, and we may be closer than we realize to the culmination of our current massive Housing expansion wave.
Still, I'd like to research green and communal housing before doing the rebuilds of the existing commieblocks. Maybe we can get a more favorable rate of exchange.
Heavy Industry (4 dice +33 bonus)
I am getting rather worried about that fusion plant longevity thing and we have quite a bit of Bergen not, perhaps do this now or soon?
Hm. No shortage of CapGs or Energy currently so we should perhaps focus on this I think. Its what people want given that +10 Political Support. Maybe do the above Improved Continuous Cycle Fusion Development first though?
Given that we're at +43 Energy right now, I say we do electric cars this turn and improved fusion next turn.
On a side note, microfusion cells weren't snapped up immediately because they only revolutionize very specific applications, and only with an attached STU cost. I'm not against them, but I got burned trying to put them into a 2061 plan and I don't feel like getting burned again, so I'm gonna prioritize.
]Light and Chemical Industry (4 dice +28 bonus)
I remember being told that Phase 5 will not discount Zone Armor further, but why is that (Reduces cost of mech and zone armor projects) still there in that case? Also seems to me that it would make sense if it did. If it does, that would make completing this a priority.
Though this one is first priority. For better fusion plants and the PS that indicates that it is widely desired.
Bergen is massively expensive, and getting to that desired PS payoff is going to be a long, hard road. Reykjavik is important, but not so important that we should delay the Set 1 power armor factories for it, because we authentically need those, and the cost reductions of having even more myomers only helps so much.
As for nanotubes, it's not multiphase because 300 Progress is a "normal-sized" project for us. Subdividing it into two 150-point phases is arguably taking things a bridge too far.
Agriculture (4 dice +28 bonus)
Huh, was this action updated? I remember it being meh but now its competitive with:
Mechanization didn't change. It's just that the second phase of the project was always marginally more efficient than the first.
I agree that
Vertical Farming is more relevant for Food than Consoom, but it also has the virtue of not costing Logistics... at the cost of costing Energy.
Also, I hate to break this to you, but we have already agreed to do two phases of dairy ranching. People want to be able to eat butter and cheese, even if it is "no great hardship" to not have them. Also, larger scale facilities in which to raise animals is something the Biodiversity Party wants, and I'm pretty sure they want it for a good reason.
Wadmalaw Kudzu Plantations Phase 3 is on pretty much everyone's docket for 2062Q1, because we don't
urgently need more Food (so there's no need to do aquaponics bays) and everything else costs 15 R/die, which makes it too expensive for right now.
As for poulticeplants, there's interest, but our Health indicator is holding at +13 as I recall, and we have a very good idea how to increase it from there. No pressing need to act on it right away until we're more confident and squared away on our Plan commitments in Agriculture.
All the dice we can scrounge up the Rs for should be spend here. If that means spending all the free die here, do it. Start with Deep Red Zone Tiberium Glacier Mining, 3 die probably for 72% chance probably I think, and then mainline Red Zone Border Offensives until they run out.
You will be looking, then, for either my
Plan Attempting To Invade The Tiberium or
@Crazycryodude 's
Plan Forging The Golden Spike.
And yes, the special tiberium silo project is for "what to do in case of a major refinery problem." Actually building the things may also generalize to more efficient tiberium handling procedures in the long run, too, but we've always seen it as a "nice to have" optional project.
Hm, Shala is more popular and provides Bays. Shala first then.
I disagree. Both projects are popular, both realistically get done, but...
Well, the Starbound Party, who are generally agreed to be GDI's biggest space advocates, have always been consistent about treating
Columbia as more important than
Shala in terms of how much they're willing to reward us for it.
Furthermore,
Columbia unlocks "actually know how to build permanent space habitats that don't stink to live in," which is an important factor for ongoing space industrial development. Conditions in the barracks at our moon mines, for example, are terrible.
Services (5 dice +31 bonus)
With our current glut of CapGs, might it be time for one of these?
I favor the Orbital AEVA almost immediately, because it will reduce quasi-mandatory Free dice expenditure on hitting our ambitious space population target.
With that said... I don't think the hospital expansions are actually that high priority. The Health indicator is solid, and our population's actual needs seem to be met. People are fairly happy with living in cities that have well established clinics but where most serious medical issues require that you be flown in a VTOL craft to a better-established hospital farther back in the Blue Zones.
But in 2062Q2 I'll be in favor of putting one die on the Phase 1 expansion in an attempt to finish it off.
I don't agree with you, though, that the labs are a higher priority than rollout of the existing implants. Read the text of the deployment option carefully; it's time-critical, at least for some patients. The longer you go without the ability to see, the more your brain reallocates processing power to other senses, and that reallocation doesn't necessarily bounce back.
For the probably sizeable number of people who were (for instance) blinded by laser sidescatter during the Regency Wars, getting big ugly implants
now that can be swapped out with something better
later could make a big difference, compared to having to wait 2-3 years for a bunch of lab technicians to design something with a smaller form factor.
I'd rather roll out the existing optical implants for those who want them,
then work on the second generation. The perfect is the enemy of the good, and being able to see with a big ugly rig bolted to your head as opposed to
not being able to see is still good.
Hm, did MARVs miss out on the harvesting tendril buff? Or am I remembering their income wrong? Anyway some MARVs might be a good way to spend military die this early in the plan, for the RpT and to secure our recent gains some... maybe. Eh, probably not.
I think we'll have to redesign the MARVs
with tendrils to get the benefit. A MARV is much more complex and large scale than normal harvesters, so it's a more extensive rebuild.
HI 4/4 60R +33
-[] Advanced Alloys Development 56/120 1 die 15R 90%
-[] Personal Electric Vehicle Plants 0/300 2 die 20R
-[] Low Velocity Particle Applicator Development 0/120 1 die 20R 34%
Hmm. I'm not sure about LVPAD. We've got so much else on the docket that I'm not sure we have time for deployment. Though I do think we should try to develop it before getting too far into
North Boston Phase 5, because it might turn out to be really helpful for microchip production.
LCI 4/4 60R +28
-[] Bergen Superconductor Foundry (Phase 4) (Updated) 65/760 1 die 30R 0%
-[] Civilian Ultralight Factories 0/190 1 die 15R 0%
-[] Isolinear Peripherals Development 0/160 2 dice 20R 70%
...
Bold. I'd never have even considered doing a Bergen die this early on in the Plan. I figure that Phase 3 of the plant is enough to meet immediate needs, and we'll need something like eight or nine dice to finish off the phase, which isn't really affordable for now. If it was me, I'd have put a second die on the ultralights and banked the 15 R; we will
assuredly be able to find a good home for the money next turn.
Services 5/5 60R +31
-[] Advanced Electronic Video Assistant Deployment 0/200 2 dice +1 service 40R 31%
-[] Gene Clinics (New) 0/120 1 die 10R 23%
-[] Specialist Isolinear Programming Development 0/120 1 die 10R 32%
I'm not sure it's a good idea to do the Service AEVA. Sure, it's a Plan promise, but we're not in a hurry and it's not going to help
that much with near-term project goals unless we roll very specific unlucky numbers. I'd rather put the AEVA on Orbital, where we definitely need all the help we can get.