Since the vote isn't over, have this very brief modification of the leading plan that drops the 20k promise to 10k, with no other changes. Is it inefficient to take promises without reaching a threshold? Yes, but we can go without 50 votes because the plan has a large enough margin as is, and I still like having a specific commitment to space population. Dunno if there'll be enough time for the vote to swing but I figured since the 20k was pretty controversial, might as well.
[X] Plan Attempting To Go To Space But Slower (without Initiative First)
-[X] 30% (770 Resources per turn) (-10 PS)
-[X] Pick 3 industrial capstones. (-10 PS)
-[X] 120 Consumer Goods points from the Treasury
-[X] 40 Consumer Goods from Agriculture (-5 PS)
-[X] 1200 points Income Increase (+ Everyone support)
-[X] 10k: (+10 Political Support) (+ Developmentalist Support, + Starbound Support)
-[X] 40 Points of Red Zone Abatement
-[X] Spin off Commitments
--[X] Forgotten Aid Resources (-15 allocated to the Forgotten) (-1 PS)
--[X] Light Industry Grants(-55 allocated to grants) (-30 PS)
--[X] Resettlement Spending (-5 from Resettlement) (-1 PS)
--[X] Distributed Heavy Industrial Authority (-30 from Distributed Heavy Industrial Authority) (-20 PS)
-[X] Party Promises
--[X] Free Market Party (4 promises, 0 + 55 + 33 = 88 votes)
---[X] Increase GDI income by at least 800 points.
---[X] 30 resources in grants
---[X] Take 120 points of Consumer Goods (includes 100 goal)
--[X] Market Socialists (6 promises, 200 + 155 = 355 votes)
---[X] Increase GDI income by at least 1200 (includes 800 goal)
---[X] Take 40 points of Abatement
--[X] Militarists (6 promises, 250 + 274 + 140 = 664 votes)
---[X] Complete SADN Phase 4
---[X] Spend at least one die on Steel Talons projects every turn
---[X] Complete at least eight Ground Forces Zone Armor plants (includes 6 goal)
---[X] Complete ten of the following (weapons development) projects (includes 3 and 7 goals)
----[X] Since we have to specify, I'm promising...
----[X] Advanced ECCM Development, Stealth Disruptor Development, Infantry Recon Support Drone Development, Zrbite Sonic Weapons Development, Ultralight Glide Munitions Development, Transorbital Fighter Development or follow on heavy ship development, Combat Laser Development, Modular Rapid Assembly System Prototypes, Buckler Shield Development, and Unmanned Support Ground Vehicle Development
----[X] No disrespect to the other projects. Fine with doing those too. But there's no political benefit to swearing to.
--[X] United Yellow List (2 promises, 110 + 40 = 150 votes)
---[X] Increase GDI processing limit by at least 1200
---[X] Increase GDI income by at least 800
--[X] Starbound (3 promises, 300 + 90 = 390 votes)
---[X] Commit to at least 10k population in space
--[X] Socialist (3 promises, 200 + 190 + 26 = 416 votes)
---[X] Commit to at least 10k population in space
--[X] Homeland Party (1 promise, 25 + 25 = 50 votes)
---[X] Complete all phases of Red Zone Border Offensives before 2064
--[X] Reclamation Party (1 promise, 9 + 3 = 12 votes)
---[X] Complete all phases of Red Zone Border Offensives by End of Plan before 2064
--[X] Biodiversity (1 promise, 9 + 5 = 14 votes)
---[X] Complete two phases of Reforestation Preparation
--[X] Developmentalists (7 promises, 480 + 258 = 738 votes)
---[X] Commit to at least 10k Population in Space (already given freely)
---[X] Spend no more than 3 Free Dice on Military per turn (already given freely)
---[X] Build at least eight Ground Forces Zone Armor Factories (includes 4 goal)
--[X] Litvinov Objectives
---[X] Do not activate Free Dice (except for Tiberium) unless all Department Dice are active.
---[X] Spend no more than two free dice per turn on Military.
---[X] Munitions Department
---[X] Refit Department
---[X] Hand off at least 20 points of Capital Goods to market over course of plan.
---[X] Complete Improved Hewlett Gardener Refits before end of plan
--[X] Initiative First gets nothing
[X] Plan Plowshares
[x] Plan Attempting To Go To Space (without Initiative First)