I was going to vote for this plan then i saw it was promising five, 5! phases of blue zone arcologies. Please change it for income instead.
That might be a good idea your thoughts voters?
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@F0lkL0re or someone else can correct me but doesen't this include what the beurea of acroglies build for us?
The only one who can answer that is @Ithillid but I assume the answer is no since it refers to phases.
 
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I feel obliged to point out that it would only consume most of our Free Dice if the Bays/Lunar Base/Island Class Stations are not more efficient then the current average 150 people in space per die from Columbia.
The Bays likely will be, but at the opportunity cost of using up Bay slots.
The Lunar Base likely won't be, as we'll need to lay down some serious infrastructural foundations first.
Unsure about additional habitat stations. If they were more efficient then they sound like they are going to be sardine cans, because they would only achieve efficiency by reducing amenities.
 
I would rather not promise to do arcologies, if we can just promise to do something we were going to do anyways instead. And its not like we arent going to do any arcologies if we dont promise to do them.
 
Should I replace the Socialist promise of [] Complete at least five phases of Blue Zone Arcologies with [] Increase GDI income by at least 1200 points?

1200 income seems pretty achieveable from what I can tell. the 400 income above 800 is probably more achieveable than 5 arcology phases tbh.

But don't worry about what I think. None of the current plans have exactly what I want though several get close so I'm making my own plan.
 
Budget:
770 (30% GDP) + 105 (spinoffs) = 875 RpT
I've skimmed the last day's worth of pages, so I'm not sure if this was mentioned or not. But this isn't how the budget works. The RpT from taking 30% is our income before sub-departments. To calculate our budget, you have to look at how much income you have, and then subtract the costs of whatever sub-departments you haven't spun-off. So:
[X] Plan Attempting To Go To Space (without Initiative First)
-[X] 30% (770 Resources per turn) (-10 PS)
-[X] Spin Off Commitments
--[X] Forgotten Aid Resources‌ (-15‌ ‌allocated‌ ‌to‌ ‌the‌ ‌Forgotten)‌ (-1 PS)
--[X] Light Industry Grants‌(-55 ‌allocated‌ ‌to‌ ‌grants)‌ (-30 PS)
--[X] Resettlement Spending (-5 from Resettlement) (-1 PS)
--[X] Distributed Heavy Industrial Authority (-30 from Distributed Heavy Industrial Authority) (-20 PS)
We start with 770 RpT. Then we subtract the remaining sub-departments: -15 RpT from Bureau of Arcologies, -15 from Consumer Industrial Development, and -30 from Distributed Heavy Industrial Authority. 770 -15 -15 -30 = 710 RpT total. Not 875 RpT.

(There also might be the -30 RpT from Reconstruction commissions, making it 680 RpT. As the [] Tokyo Harbor Reconstruction project didn't finish last turn, and is scheduled to finish next turn, we may still be paying the Reconstruction commissions for at least Q1. Or not. I honestly don't know here.)
[X] Plan All The Spinoffs
-[X] Treasury Allocation
--[X] 25% (655 Resources per turn) - A small reduction in percentage will be reallocating more resources towards the other departments, and indicate a general confidence that the Treasury will find good ways to solve the Initiative's problems efficiently, especially with the potential for massive growth in both harvesting and the civilian economy.
-[X] Spin off Commitments
--[X] Forgotten Aid Resources‌ (-15‌ ‌allocated‌ ‌to‌ ‌the‌ ‌Forgotten)‌ (-1 PS)
--[X] Light Industry Grants‌(-55 ‌allocated‌ ‌to‌ ‌grants)‌ (-30 PS)
--[X] Resettlement Spending (-5 from Resettlement) (-1 PS)
--[X] Bureau of Arcologies(-15 from Bureau of Arcologies) (-10 PS)
--[X] Consumer Industrial Development (-15 from Consumer Industrial Development) (-10 PS)
--[X] Distributed Heavy Industrial Authority (-30 from Distributed Heavy Industrial Authority) (-20 PS)
Anyways, for comparison: Here we have 655 RpT, and every sub-department is spun off. So this is either 655 RpT or 625 RpT, depending on if we're still paying the Reconstruction commissions or not. Either way, this plan has 55 RpT less than the other one.

Something I don't get, and I'm not sure why no one's asked this, is why neither of the leading plans considers simply taking a bigger piece of the budget, rather than taking the Light Industry Grants‌. For only spending -10 PS for 30%, or -20 PS more for 35%, you could gain 115 RpT (or 110 RpT), compared to spending -30 PS taking the Light Industry Grants for 55 RpT. By taking a budget increase instead of spinning-off the PS expensive Light Industry Grants, both plans could save 20 or 10 PS while gaining 60 or 55 RpT in budget. (Heck, Plan All The Spinoffs could switch that grant out for a 35% budget cut and gain 170 RpT for no PS cost on net.) Why are you both paying more PS to get less RpT?
I have no idea whats going on beyond IF arguments and these plans as I just don't understand them.

But I do like @Derpmind IF plan.
That wasn't my idea. My plan for that Reallocation was a modified version of Simon's plan, and I only made small changes to it. That line in particular I didn't like but felt it wasn't worth changing the plan to remove.
 
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By taking a budget increase instead of spinning-off the PS expensive Light Industry Grants, both plans could save 20 or 10 PS while gaining 60 or 55 RpT in budget.

Something I plan to add in my plan btw. Because yes, we'd be again increasing our share of the budget, even at max budget we're still sending hundreds of extra resources to the rest of GDI.
 
Something I don't get, and I'm not sure why no one's asked this, is why neither of the leading plans considers simply taking a bigger piece of the budget, rather than taking the Light Industry Grants‌. For only spending -10 PS for 30%, or -20 PS more for 35%, you could gain 115 RpT (or 110 RpT), compared to spending -30 PS taking the Light Industry Grants for 55 RpT. By taking a budget increase instead of spinning-off the PS expensive Light Industry Grants, both plans could save 20 or 10 PS while gaining 60 or 55 RpT in budget. (Heck, Plan All The Spinoffs could switch that grant out for a 35% budget cut and gain 170 RpT for no PS cost on net.) Why are you both paying more PS to get less RpT?
I'm not sure about them, I consider 35% too much of an ask in the narrative, while also the spinoffs are effectively a permanent increase to our income, while the increased budget is only for the next 4 years. Granted, it takes about 4 plans to pay off, so it may well just get to that phase when we start the sequelquest.
 
[X] Plan Attempting To Go To Space (without Initiative First)
[X] Plan Attempting To Go To Space (grudgingly with Initiative First)
 
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