@Ithillid , if we promise the Militarists to take, say, ten military development projects, do we have to specify which ten? Because that just feels like Plan clutter to me.

So no one has any concerns that the -1 PS cost of Forgotten Aide and resettlements are cheap because the are gonna be dropped as soon as we stop looking?
I kinda have concern about the first, but not the second. The resettlement projects are a natural fit for existing GDI departments and unlikely to be ignored. The Forgotten getting forgotten is, well, right there in the name.

@Simon_Jester
Can you look at my plan.
I'm planning on dropping the 5 capstone to go to 4. (leaving my plan at 30 PS).
I'd prefer three capstones to four, but four is better than five.

I don't think we need to specify capstones, but in ascending order of "how much extra pain will it cost us to finish this," the list for completion to Phase 5 is:

Chicago (~1150 points from completion, Infrastructure, promised anyway, 20 R/die)
North Boston (~2400 points from completion, Heavy Industry, promised anyway, 15 R/die)
Reykjavik (~1280 points from completion, Light Industry, 20 R/die)
Bergen (~2100 points from completion, Light Industry, 30 R/die)
Nuuk (~3600 points from completion, Heavy Industry, 20 R/die)

Nuuk is a massive pain in the ass to complete as a capstone. Not so much in and of itself (though that too) as because it competes with both North Boston and fusion power for dice, and we will need considerable investment into both of those, plus a strong desire to work on Advanced Alloys for its own benefits.

Bergen is a smaller pain in the ass to complete because it's just so goddamn expensive; think "90 RpT spent every turn for 8-9 turns" expensive.

Reykjavik is easy-peasy as far as megaprojects go. North Boston and Chicago are already on the docket.

I think that would be a bad idea. The more developments we commit to, the more likely that some of them end up being dice assigned to technology that doesn't get deployed. And Litvinov appears to want us to curtail our Military spending a little.
Developing tech we don't deploy isn't that... bad. I mean, it's "wasted dice," but it would be easy to grossly overestimate how 'wasted' it will be. A lot of the tech will show up in future effective platforms. I say do it, unless there's no political advantage to letting ourselves be pinned down.

I think it would be a very good idea. The last update indicated that the red zones are starting to eat the atmosphere.
??? Eating?

Well, I'm all for it anyway, but frankly, if we really want to get the atmosphere going we need to restart the oceanic oxygen production more, and that's more of an issue. Tiberium Earth's oceans being dead is a problem.

Anyway, I'm willing to make the promise just because of the visibility of committing to the restoration of the Earth even as we make moves towards space.

The 35% plan is 110 resources more than the 30% plan for 20 more PS cost

IE by pure math it makes more sense to take this instead of 20 PS worth of spin off except for the 2 one pointers.
What it comes down to is that the extra RpT may make a real difference to the rest of the government, and we have PS to burn. I'm hesitant to take the 35% option.

Also, if we spin off a department, that's a line item off our budget forever, not just until the next reallocation at which point we have to spend PS to get a high-GDP option again.

The real question we must ask ourselves is what can we do to contain the situation?
1) Fund InOps better. We already worked to do that.

2) Make life as great for all GDI citizens as possible, so that Initiative First has no credibility in claiming that GDI's "first" people (who lived in Blue Zones in 2050) are being asked to sacrifice their well-being for the benefit of GDI's "second" people (who, at that time, lived in Yellow Zones and have moved in since). If everyone is doing better and better and life is pretty good, then IF doesn't have a hook for recruitment. That, only we can do.

Also can we have politcal parties investigated? If so, why haven't we investigated the IF? If not, why not?
That's not our job. That's InOps' job. We're already doing our part by agreeing to throw InOps a massive slice of extra money over the course of this plan.
 
[X] Plan Big Budget + Maximum Litvinov
[X] Plan Plowshares
[X] Plan: All Spin-offs, Minimum Extra Promises
[X] Plan: Moderation
[X] Plan All The Spinoffs
[X] Plan Attempting To Go To Space (without Initiative First)
Any plan that doesn't give IF any policy platforms can count on my vote, no matter how much of a meme it is.
 
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[X] Plan All The Spinoffs
[X] Plan: Moderation
-[X] 30% (770 Resources per turn) - Maintaining the Treasury's percentage, even as GDI's overall economy grows, will see the Treasury maintaining high levels of spending, a likely requirement in the face of extensive plan goals. (-10 PS)
-[X] Pick 3 - While only committing to completing three industrial capstones is likely to require calling in some favors, it will provide significant flexibility for the future. (-10 PS)
-[X] 80 points from the Treasury - With the public markets headed directly towards a massive and unpredictable takeoff, the treasury goals are primarily oriented towards providing goods less able to be produced by the markets. (-15 PS)
-[X] 40 Consumer Goods from Agriculture - A significant improvement in overall food diversity and likely including the reintroduction of multiple new categories of food, this will be a decently acceptable compromise, but stops short of actual popularity (-5 PS)
-[X] 1200 points - Surging income once more will require massive investments into reaping the benefits of the Regency War, and pouring resources into Red Zone operations, active tiberium mining, and the private economy. (+ Everyone support)
-[X] 10k - A sizable jump in population, 10,000 colonists in space would represent a full development for both Columbia and Shala, and offers a significant hope for the future. (+10 Political Support) (+ Developmentalist Support, + Starbound Support)
-[X] 40 Points of Red Zone Abatement - Increasing abatement substantially is a key element in maintaining GDI's overall position. While not the largest of goals, 40 points will be a very sustainable pace, especially with the high income goals.
-[X] Department Spin-Offs
--[X] Forgotten Aid Resources‌ (-15‌ ‌allocated‌ ‌to‌ ‌the‌ ‌Forgotten)‌ (-1 PS)
--[X] Resettlement Spending (-5 from Resettlement) (-1 PS)
-[X] Free Market Party (55 votes)
--[X] Increase GDI income by at least 800 points.
--[X] 30 resources in grants
--[X] Take 100 points of Consumer Goods
--[X] Take 120 points of Consumer Goods
-[X] Market Socialists (436 votes)
--[X] Increase GDI income by at least 800 points
--[X] Increase GDI income by at least 1200 points
--[X] Take 100 points of Consumer Goods
--[X] Take 120 points of Consumer Goods
--[X] Take 40 points of Abatement
--[X] Complete at least three phases of Blue Zone Arcologies
--[X] 30 resources in grants
-[X] Militarists (574 votes)
--[X] Complete SADN Phase 4
--[X] Deploy Island class LHAs
--[X] Spend at least one die on Steel Talons projects every turn
--[X] Complete at least six Ground Forces Zone Armor plants
--[X] Complete Three of the following projects
---[X] Advanced ECCM Development
---[X] Stealth Disruptor Development
---[X] Unmanned Support Ground Vehicle Development
-[X] United Yellow List (170 votes)
--[X] Complete three phases of Blue Zone Arcologies
--[X] Increase GDI income by at least 800
--[X] Department of Core Crops
--[X] Refurbish post war housing.
-[X] Starbound (440 votes)
--[X] Gain at least 100 RpT from offworld mining
--[X] Fund all remaining probe missions
--[X] Commit to at least 10k population in space
-[X] Socialist (416 votes)
--[X] Increase GDI Income by at least 800
--[X] Increase GDI Income by at least 1200
--[X] Commit to at least 10k Population in Space
-[X] Homeland (50 votes)
--[X] Complete all phases of Red Zone Border Offensives before 2064
-[X] Biodiversity (9 votes)
--[X] Complete two phases of Reforestation Preparation
-[X] Reclamation (12 votes)
--[X] Complete all phases of Red Zone Border Offensives by End of Plan
-[X] Developmentalists (480 votes)
--[X] Increase GDI income by at least 800
--[X] Increase GDI income by at least 1200
--[X] Commit to at least 10k Population in Space
--[X] Spend no more than 3 Free Dice on Military per turn
--[X] Build at least four Ground Forces Zone Armor Factories
-[X] Litvinov Objectives
--[X] Do not activate Free Dice unless all Department Dice are active. (Putting Free Dice on the Tiberium Department is excepted.)
--[X] Spend no more than two free dice per turn on Military.
--[X] Department of Alternative Energy
--[X] Munitions Department
--[X] Refit Department
--[X] Complete Improved Hewlett Gardener Refits before end of plan.

2642 votes total.
 
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We are willing to reach out to former nod and even have a truce with a current warlord.

Surely we can try and reach out to our own citizens? People here are acting like IF is as bad as nod.
Yes, outreach towards Nod has been one of our most productive enterprises since the start of the game. IF would lock us out of that, force us down a path of isolation at best, and a Final Tiberium War at worse.

We can accept either IF, or Nod. And at last report, IF doesn't have a TCN in their back pocket.
 
Passes Parliament with an 81.6% supermajority, so politically it should be no problem. Slightly tweaked from the draft to spin off Forgotten Aid and the resettlement commission because they're so cheap, otherwise pretty much the same as the rough draft. Hard cap on military spending in favor of space and abatement targets, wildly popular with Parliament, and not even that ambitious. We should have plenty of wiggle room and a strong civilian economy if things go roughly according to plan these next few years.

[X] Plan Plowshares
-[X]Plan Targets (-17 PS)
--[X] Treasury Allocation: 30% (770 Resources) (-10 PS)
--[X] Capital Goods (Pick 3) (-10 PS)
---[X] Complete Chicago Phase 5
---[X] Complete North Boston Phase 5
---[X] Complete Reykjavik Phase 5
--[X] Consumer Goods: 120 points from the Treasury
--[X] Food: 40 Consumer Goods from Agriculture (-5 PS)
--[X] Income: 1200 points (+Everyone support)
--[X] Space Population: 10k (+10 PS, Dev and Starbound support)
--[X] Abatement: 60 points of Red abatement
--[X] Spin off Forgotten Aid and Resettlement Commission (-2 PS) (+20 RpT)
-[X]Politics (3265 votes)
--[X]Free Market Party (55 votes)
---[X] Increase GDI income by at least 800 points.
---[X] Take 100/120 points of Consumer Goods (2 promises)
--[X]Market Socialists (436 votes)
---[X] Increase GDI income by at least 800/1200 points (2 promises)
---[X] Take 100/120 points of Consumer Goods (2 promises)
---[X] Take 40/60 points of abatement (2 promises)
---[X] Complete at least three phases of Blue Zone Arcologies
--[X]Militarists (664 votes)
---[X] Deploy Island-class LHAs
---[X] Complete at least 6 Ground Forces Zone Armor plants
---[X] Complete all listed research/development projects (4 promises)
--[X]Initiative First (0 votes)
---[X] Join a respectable party if you want a seat at the table
--[X]United Yellow List (170 votes)
---[X] Complete three phases of BZ Arcologies
---[X] Increase GDI processing limit by 1200
---[X] Increase GDI income by 800
---[X] Refurbish post-war housing
--[X]Starbound (440 votes)
---[X] Gain at least 100 RpT from offworld mining
---[X] Fund all remaining probe missions
---[X] Commit to at least 10k population in space
--[X]Socialist (416 votes)
---[X] Increase GDI income by at least 800/1200 points (2 promises)
---[X] Commit to at least 10k population in space
--[X]Homeland+Reclamation (50+12=62 votes)
---[X]Complete all phases of Red Zone Border Offensives before 2064
--[X]Biodiversity (34 votes)
---[X] Complete all Shala bays
---[X] Complete 2 phases of Reforestation Preparation
--[X]Developmentalists (988 votes)
---[X] Increase GDI processing limit by 1200
---[X] Increase GDI income by at least 800/1200 points (2 promises)
---[X] Commit to at least 10k population in space
---[X] Commit to no Free dice on the Military (3 promises)
---[X] Make progress on at least one Development project every turn
---[X] Build at least four Ground Forces Zone Armor Factories
--[X]Litvinov (6 promises)
---[X] Do not activate Free Dice unless all Department Dice are active. (Putting Free Dice on the Tiberium Department is excepted.)
---[X] Spend no more than two free dice per turn on Military.
---[X] Department of Alternative Energy
---[X] Munitions Department
---[X] Refit Department
---[X] Complete Improved Hewlett Gardener Refits before end of plan
 
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I'd rather them be weaker and venting their hatred at us (who can take it, even if it is painful), than stronger and venting their hatred at their neighbors.
The group won't necessarily get weaker, the party it represents might, but the group of people will remain. It does not help us to alienate a political party to the point of ignoring reasonable requests. Spite will not serve us favorably, and if the IF do turn radical their likely first targets will still be their former YZ neighbors anyway; the only difference will be the IF communities will be less cooperative with law enforcement (that they don't control).

Getting into a pissing contest is stupid. IF is on the last steps. Will they go terrorist? Probably. And they'll lose all but the hardcore when they radicalize. As those who don't like the current direction of GDI but aren't ready to kill over it will ditch.

Not doing something because they want it is dumb. That's like not building roads because the Klan adopted a highway mile and likes clean roads.

We're treasury. If us supporting or not supporting something causes them get crazy? InOps can handle it. If they get too toxic the government can censure them. And if they go full stupid? The Army exists. Hell we got a bunch of dudes in power armor who can drop by to explain why they've fucked up if needed. From orbit no less.
I agree, plus keeping them from radicalizing allows GDI to better police them. I would rather we take the chance of them mellowing rather then just forcing them to became radical.

@F0lkL0re If you get rid of the Department of Alternative Energy promise you will likely get more votes.

[X]plan: All Spin-offs, Minimum Extra Promises, IF Version
[X] Plan All The Spinoffs And No Radicalization For You Mr IF

//Edit
[X] Plan: All Spin-offs, Minimum Extra Promises
[X] Plan All The Spinoffs
 
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@Crazycryodude , Is there a reason why you want to have 90 PS for. Since if there isn't I would recomend atleast doing the Light industry grants. (30 ps for 55 rpt we dont have to pay, best ps to rpt out of remaining options). which will leave us with 60 ps.

Since everything we dont spin-off we'll need to continue paying for until we do, and with us doing more departments. its Important to spend the political support now to have the Rpt available to do more departments.
 
[X]plan: All Spin-offs, Minimum Extra Promises, IF Version
[X] Plan All The Spinoffs And No Radicalization For You Mr IF
[X] Plan Civilian Development mk2
[X] Plan Attempting To Go To Space (grudgingly with Initiative First)
 
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[X] Plan Plowshares
[X] Plan: All Spin-offs, Minimum Extra Promises
[X] Plan: Moderation
[X] Plan All The Spinoffs
[X] Plan Attempting To Go To Space (without Initiative First)
 
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As far as I'm concerned, the real crazies in the IF base are going to radicalize no matter what. It's not like we're going to stop making efforts to reach out to Yellow Zoners or reject a TCN deal/ceasefire, the "kill 'em all and let Kane sort them out" crowd will only ever get more pissed off at the player character's actions. Legitimizing IF right now is a temporary boost to their willingness to submit to the government, for a few years until they go rogue when we call a ceasefire under conditions short of hanging Kane anyways, in return for permanently legitimizing the idea that it's ok to propose government mandated segregation on the floor of Parliament without being laughed out of the room.

If IF voters/politicians want security against the Brotherhood, they are more than welcome to vote/join Militarist. The Militarists are far and away the smashing success story of the Hawk split, they're quite effective at fighting for military funding. If IF voters/politicians want a return to the cultural milieu of the pre-TW3 era, they can vote/join FMP or right wing Developmentalist. FMP proved that you can win back a seat at the table if you adjust to the new Overton window. IF offers nothing unique besides the segregation proposals, if that's the best that Ozawa and his buddies have to offer then the message that needs to be sent is you won't be seated at the table until you stop making self-evidently absurd proposals and act like a responsible political party. "We should legally codify the oppression of a significant portion of our citizenry based on nothing other than their birthplace" is not an acceptable position to hold in a democratic society.

If next cycle IF doesn't start their bids with "do planet wide government sponsored racism" and "give us control of the entire Treasury" then maybe we can work with them in good faith. As it stands, they're the ones who started out negotiations here with obscene and disgusting ideas. FMP isn't out here demanding we privatize major state projects like they might have 8 years ago, they learned. IF has not learned. They should continue to be frozen out until they learn.
 
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Hey, @BOTcommander , I heard you like single-issue space plan voting.

This is a maximum space population plan!

Also, please scroll to the bottom if you want a compact summary.



Political Cost Tally:
107 - 10 (30% GDP) - 10 (3 capstones) -5 (40 Ag Consoom) +20 (20,000 people) -52 (Spinoffs)
50 PS

Budget:
770 (30% GDP) - 60 to 90 (remaining spinoffs after divesting 105 RpT of line items) =
680 to 710 RpT

Votes:
88 (FMP) + 355 (MS) + 664 (Mil) + 150 (UYL) + 440 (Starbound) + 416 (Socialists) + 50 (Home) + 12 (Bio) + 738 (Dev)
2913/4000 Votes Gained
6/3 Litvinov Objectives Promised

[X] Plan Attempting To Go To Space (without Initiative First)
-[X] 30% (770 Resources per turn) (-10 PS)
-[X] Pick 3 industrial capstones. (-10 PS)
-[X] 120 Consumer Goods points from the Treasury
-[X] 40 Consumer Goods from Agriculture (-5 PS)
-[X] 1200 points Income Increase (+ Everyone support)
-[X] 20k: (+20 political support) (+++ Starbound Support)
-[X] 40 Points of Red Zone Abatement
-[X] Spin Off Commitments
--[X] Forgotten Aid Resources‌ (-15‌ ‌allocated‌ ‌to‌ ‌the‌ ‌Forgotten)‌ (-1 PS)
--[X] Light Industry Grants‌(-55 ‌allocated‌ ‌to‌ ‌grants)‌ (-30 PS)
--[X] Resettlement Spending (-5 from Resettlement) (-1 PS)
--[X] Distributed Heavy Industrial Authority (-30 from Distributed Heavy Industrial Authority) (-20 PS)
-[X] Party Promises
--[X] Free Market Party (4 promises, 0 + 55 + 33 = 88 votes)
---[X] Increase GDI income by at least 800 points
---[X] 30 resources in grants
---[X] Take 120 points of Consumer Goods (includes 100 goal)
--[X] Market Socialists (6 promises, 200 + 155 = 355 votes)
---[X] Increase GDI income by at least 1200 (includes 800 goal)
---[X] Take 120 points of Consumer Goods (includes 100 goal)
---[X] Take 40 points of Abatement
---[X] 30 resources in grants
--[X] Militarists (6 promises, 250 + 274 + 140 = 664 votes)
---[X] Complete SADN Phase 4
---[X] Spend at least one die on Steel Talons projects every turn
---[X] Complete at least eight Ground Forces Zone Armor plants (includes 6 goal)
---[X] Complete ten of the following (weapons development) projects (includes 3 and 7 goals)
----[X] Since we have to specify, I'm promising...
----[X] Advanced ECCM Development, Stealth Disruptor Development, Infantry Recon Support Drone Development, Zrbite Sonic Weapons Development, Ultralight Glide Munitions Development, Transorbital Fighter Development or follow on heavy ship development, Combat Laser Development, Modular Rapid Assembly System Prototypes, Buckler Shield Development, and Unmanned Support Ground Vehicle Development
----[X] No disrespect to the other projects. Fine with doing those too. But there's no political benefit to swearing to.
--[X] United Yellow List (2 promises, 110 + 40 = 150 votes)
---[X] Increase GDI processing limit by at least 1200
---[X] Increase GDI income by at least 800
--[X] Starbound (3 promises, 300 + 90 + 50 = 440 votes)
---[X] Commit to at least 20k population in space (counts as two, counts as three with the 10k goal folded into it)
--[X] Socialist (3 promises, 200 + 190 + 26 = 416 votes)
---[X] Increase GDI Income by at least 1200 (includes 800 goal)
---[X] Commit to at least 10k Population in Space
--[X] Homeland Party (1 promise, 25 + 25 = 50 votes)
---[X] Complete all phases of Red Zone Border Offensives before 2064
--[X] Reclamation Party (1 promise, 9 + 3 = 12 votes)
---[X] Complete all phases of Red Zone Border Offensives by End of Plan before 2064
--[X] Biodiversity (1 promise, 9 + 5 = 14 votes)
---[X] Complete two phases of Reforestation Preparation
--[X] Developmentalists (7 promises, 480 + 258 = 738 votes)
---[X] Increase GDI processing limit by at least 1200
---[X] Increase GDI income by at least 1200 (includes 800 goal)
---[X] Commit to at least 10k Population in Space (already given freely)
---[X] Spend no more than 3 Free Dice on Military per turn (already given freely)
---[X] Build at least eight Ground Forces Zone Armor Factories (includes 4 goal)
--[X] Litvinov Objectives
---[X] Do not activate Free Dice (except for Tiberium) unless all Department Dice are active.
---[X] Spend no more than two free dice per turn on Military.
---[X] Munitions Department
---[X] Refit Department
---[X] Hand off at least 20 points of Capital Goods to market over course of plan.
---[X] Complete improved Hewlett Gardener Refits before end of plan.
--[X] Initiative First gets nothing

[X] Plan Attempting To Go To Space (grudgingly with Initiative First)

-[X] 30% (770 Resources per turn) (-10 PS)
-[X] Pick 3 industrial capstones. (-10 PS)
-[X] 120 Consumer Goods points from the Treasury
-[X] 40 Consumer Goods from Agriculture (-5 PS)
-[X] 1200 points Income Increase (+ Everyone support)
-[X] 20k: (+20 political support) (+++ Starbound Support)
-[X] 40 Points of Red Zone Abatement
-[X] Spin Off Commitments
--[X] Forgotten Aid Resources‌ (-15‌ ‌allocated‌ ‌to‌ ‌the‌ ‌Forgotten)‌ (-1 PS)
--[X] Light Industry Grants‌(-55 ‌allocated‌ ‌to‌ ‌grants)‌ (-30 PS)
--[X] Resettlement Spending (-5 from Resettlement) (-1 PS)
--[X] Distributed Heavy Industrial Authority (-30 from Distributed Heavy Industrial Authority) (-20 PS)
--[X] Keeping BoA and CID for the Consumer Goods, to make hitting the target easier
-[X] Party Promises
--[X] Free Market Party (4 promises, 0 + 55 + 33 = 88 votes)
---[X] Increase GDI income by at least 800 points
---[X] 30 resources in grants
---[X] Take 120 points of Consumer Goods (includes 100 goal)
--[X] Market Socialists (6 promises, 200 + 155 = 355 votes)
---[X] Increase GDI income by at least 1200 (includes 800 goal)
---[X] Take 120 points of Consumer Goods (includes 100 goal)
---[X] Take 40 points of Abatement
---[X] 30 resources in grants
--[X] Militarists (6 promises, 250 + 274 + 140 = 664 votes)
---[X] Complete SADN Phase 4
---[X] Spend at least one die on Steel Talons projects every turn
---[X] Complete at least eight Ground Forces Zone Armor plants (includes 6 goal)
---[X] Complete ten of the following (weapons development) projects (includes 3 and 7 goals)
----[X] Since we have to specify, I'm promising...
----[X] Advanced ECCM Development, Stealth Disruptor Development, Infantry Recon Support Drone Development, Zrbite Sonic Weapons Development, Ultralight Glide Munitions Development, Transorbital Fighter Development or follow on heavy ship development, Combat Laser Development, Modular Rapid Assembly System Prototypes, Buckler Shield Development, and Unmanned Support Ground Vehicle Development
----[X] No disrespect to the other projects. Fine with doing those too. But there's no political benefit to swearing to.
--[X] Initiative First (3 promises, 25 votes, like I care)
---[X] Complete four phases of SADN (like we promised the Militarists)
---[X] Complete at least four Ground Forces Zone Armor Factories (like we promised the Militarists and Developmentalists)
---[X] Complete all remaining phases of Fortress Towns (Probably a good idea to do anyway)
--[X] United Yellow List (2 promises, 110 + 40 = 150 votes)
---[X] Increase GDI processing limit by at least 1200
---[X] Increase GDI income by at least 800
--[X] Starbound (3 promises, 300 + 90 + 50 = 440 votes)
---[X] Commit to at least 20k population in space (counts as two, counts as three with the 10k goal folded into it)
--[X] Socialist (3 promises, 200 + 190 + 26 = 416 votes)
---[X] Increase GDI Income by at least 1200 (includes 800 goal)
---[X] Commit to at least 10k Population in Space
--[X] Homeland Party (1 promise, 25 + 25 = 50 votes)
---[X] Complete all phases of Red Zone Border Offensives before 2064
--[X] Reclamation Party (1 promise, 9 + 3 = 12 votes)
---[X] Complete all phases of Red Zone Border Offensives by End of Plan before 2064
--[X] Biodiversity (1 promise, 9 + 5 = 14 votes)
---[X] Complete two phases of Reforestation Preparation
--[X] Developmentalists (7 promises, 480 + 258 = 738 votes)
---[X] Increase GDI processing limit by at least 1200
---[X] Increase GDI income by at least 1200 (includes 800 goal)
---[X] Commit to at least 10k Population in Space (already given freely)
---[X] Spend no more than 3 Free Dice on Military per turn (already given freely)
---[X] Build at least eight Ground Forces Zone Armor Factories (includes 4 goal)
--[X] Litvinov Objectives
---[X] Do not activate Free Dice (except for Tiberium) unless all Department Dice are active.
---[X] Spend no more than two free dice per turn on Military.
---[X] Munitions Department
---[X] Refit Department
---[X] Hand off at least 20 points of Capital Goods to market over course of plan.
---[X] Complete improved Hewlett Gardener Refits before end of plan.



So, just to be clear:

I have two versions of this plan. Both are built around the following principles:

1) Maximum space population (to make Kane sweat). Also because SPACE.
2) SADN Phase 4 (to reduce Nod's power to threaten us).
3) Promise the Biodiversity Party to plant trees, because trees.
4) Minimize other plan commitments as far as reasonable, do lots of spinoffs (except those that produce Consoom, which we keep to make hitting our Consoom target easier), to give ourselves an easy time and reduce direct Treasury control of the economy somewhat.

There are two versions of the plan. One version explicitly gives the IF nothing. The other promises them four power armor factories (which we were going to build anyway), SADN Phase 4 (which we were going to build anyway), and fortress town completion (which probably makes sense to do anyway).

This is not because I am pro-IF.
It is because I am not committing to a side on the question of whether to deliberately freeze the IF out of the government. Not my consideration. Vote for whichever option you prefer.

Either way, there's space, and SADN, and trees. and not too much of anything else that makes life tough for us.

In particular, there are only three industrial capstones promised. I'll be very happy to deliver four or five, but promising three makes things a LOT simpler and gives us flexibility. We still get like three quarters of Parliament behind us without having to promise much of anything ambitious EXCEPT space.



To repeat the budget numbers at the top of the post:

Political Cost Tally:
107 - 10 (30% GDP) - 10 (3 capstones) -5 (40 Ag Consoom) +20 (20,000 people) -52 (for 105 RpT in Spinoffs)
50 PS

Budget:
770 (30% GDP) - 60 to 90 (remaining spinoffs after divesting 105 RpT of line items) =
680 to 710 RpT

Votes:
88 (FMP) + 355 (MS) + 664 (Mil) + 150 (UYL) + 440 (Starbound) + 416 (Socialists) + 50 (Home) + 12 (Bio) + 738 (Dev)
2913/4000 Votes Gained
6/3 Litvinov Objectives Promised

The Plan Names:
[] Plan Attempting To Go To Space (without Initiative First)
[] Plan Attempting To Go To Space (grudgingly with Initiative First)
 
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[X] Plan Big Budget + Maximum Litvinov
[X] Plan All The Spinoffs
[X] Plan: All Spin-offs, Minimum Extra Promises
[X] Plan Attempting To Go To Space (without Initiative First)

I really like Simon's plan. It's got all the things I think are necessary.
 
[X] Plan Attempting To Go To Space (without Initiative First)

Might go back and add some approval votes later, we'll see.
 
[X] Plan Attempting To Go To Space (without Initiative First)
So if we maximising space population should we ignore Shala and focus on Columbia?
 
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[X]plan: All Spin-offs, Minimum Extra Promises
[X]plan: All Spin-offs, Minimum Extra Promises, IF Version
[X] Plan Attempting To Go To Space (grudgingly with Initiative First)
[X] Plan All The Spinoffs And No Radicalization For You Mr IF
[X]Plan Attempting to create a Socialist Manifesto
 
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[X]plan: All Spin-offs, Minimum Extra Promises, IF Version
[X] Plan All The Spinoffs And No Radicalization For You Mr IF
[X] Plan Civilian Development mk2
[X] Plan Attempting To Go To Space (grudgingly with Initiative First)
 
@Ithillid , if we promise the Militarists to take, say, ten military development projects, do we have to specify which ten? Because that just feels like Plan clutter to me.

Not Ithillid, but as written that certainly seems to be the case.

Yes, outreach towards Nod has been one of our most productive enterprises since the start of the game. IF would lock us out of that, force us down a path of isolation at best, and a Final Tiberium War at worse.

We can accept either IF, or Nod. And at last report, IF doesn't have a TCN in their back pocket.

The group won't necessarily get weaker, the party it represents might, but the group of people will remain. It does not help us to alienate a political party to the point of ignoring reasonable requests. Spite will not serve us favorably, and if the IF do turn radical their likely first targets will still be their former YZ neighbors anyway; the only difference will be the IF communities will be less cooperative with law enforcement (that they don't control).

To put it simply, to accept that IF has a fair point is to accept the implication that IF has a fair point on all its items.

Now, it is obviously not true that IF has a fair point on all its items, the way it wants to handle the whole Zone cultural divide is one hell of a sign of that, but that nuance will be lost in the process of politics, and IF can use the fact that it had a point once to drive forward its agenda into the public and make it seem acceptable.

Divorcing IF from any such success will do much to curb its ability to influence politics except through violence, and violence on the part of IF was always going to be a thing, except the more they get shut out of government the less they can bend government resources towards performing that violence.
 
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