70PS, 770RpT -> 815R available Q1 2062
[X] Plan Civilian Development mk2
-[X] 30% (770 Resources per turn) - Maintaining the Treasury's percentage, even as GDI's overall economy grows, will see the Treasury maintaining high levels of spending, a likely requirement in the face of extensive plan goals. (-10 PS)
Capital Goods
-[X] Pick 4 - Four capstones provides for a massive quantity of advanced goods, and while it will be a major push, the Treasury should be capable of it, along with other important goals.
Consumer Goods
-[X] 120 points from the Treasury - A more ambitious plan, and one that will provide for a good quality of life for even masses of refugees that are pouring into Initiative territories.
Food
-[X] 40 Consumer Goods from Agriculture - A significant improvement in overall food diversity and likely including the reintroduction of multiple new categories of food, this will be a decently acceptable compromise, but stops short of actual popularity (-5 PS)
Income
-[X] 1200 points - Surging income once more will require massive investments into reaping the benefits of the Regency War, and pouring resources into Red Zone operations, active tiberium mining, and the private economy. (+ Everyone support)
Space Population
-[X] 10k - A sizable jump in population, 10,000 colonists in space would represent a full development for both Columbia and Shala, and offers a significant hope for the future. (+10 Political Support) (+ Developmentalist Support, + Starbound Support)
Abatement
-[X] 40 Points of Red Zone Abatement - Increasing abatement substantially is a key element in maintaining GDI's overall position. While not the largest of goals, 40 points will be a very sustainable pace, especially with the high income goals.
Spin off Commitments
-[X] Forgotten Aid Resources (-15 allocated to the Forgotten) (-1 PS)
-[X] Light Industry Grants(-55 allocated to grants) (-30 PS)
-[X] Resettlement Spending (-5 from Resettlement) (-1 PS)
Parties
-[X] Free Market Party (0/2/4/8) 4: 88
--[X] Increase GDI income by at least 800 points.
--[X] Take at least four Capital Goods Capstones
--[X] Take 100 points of Consumer Goods
--[X] Take 120 points of Consumer Goods
-[X] Market Socialists (4/6/7/9) 6: 355
--[X] Increase GDI income by at least 800 points
--[X] Increase GDI income by at least 1200 points
--[X] Take Four industrial Capstones
--[X] Take 100 points of Consumer Goods
--[X] Take 120 points of Consumer Goods
--[X] Take 40 points of Abatement
-[X] Militarists (2/5/6/8) 5: 524
--[X] Deploy Island class LHAs
--[X] Spend at least one die on Steel Talons projects every turn
--[X] Complete at least six Ground Forces Zone Armor plants.
--[X] Complete at least eight Ground Forces Zone Armor plants
--[X] Complete Three of the following projects
---[X] Zrbite Sonic Weapons Development
---[X] Missile Drop Pod Development
---[X] Modular Rapid Assembly System Prototypes
-[X]Initiative First (0/0/3/6) 1 option we're doing anyway to show that we're not ignoring them - we're deliberately not choosing the others. Some because they're bigoted nonsense, some because they don't meet policy goals.
--[X] Complete at least four Ground Forces Zone Armor Factories
-[X]United Yellow List (0/2/4/6) 3: 150
--[X] Increase GDI processing limit by at least 1200
--[X] Increase GDI income by at least 800
--[X] Refurbish post war housing.
-[X]Starbound (0/0/3/4) 3: 440
--[X] Gain at least 100 RpT from offworld mining
--[X] Fund all remaining probe missions
--[X] Commit to at least 10k population in space
-[X]Socialist (0/1/2/4) 4: 426
--[X] Commit to at least four industrial capstones
--[X] Increase GDI Income by at least 800
--[X] Increase GDI Income by at least 1200
--[X] Commit to at least 10k Population in Space
-[X]Homeland (0/1/-/-) 50
--[X] Complete all phases of Red Zone Border Offensives before 2064
-[X]Reclamation (1/1/-/-) 12
--[X] Complete all phases of Red Zone Border Offensives by End of Plan
-[X]Developmentalists (0/6/9/12) 9: 988
--[X] Increase GDI processing limit by at least 1200
--[X] Increase GDI income by at least 800
--[X] Increase GDI income by at least 1200
--[X] Commit to at least four industrial capstones
--[X] Commit to at least 10k Population in Space
--[X] Spend no more than 3 Free Dice on Military per turn
--[X] At least one Development project Every Turn
--[X] Build at least four Ground Forces Zone Armor Factories
--[X] Build at least eight Ground Forces Zone Armor Factories
Total delegates: 3033: 75% support
-[X]Litvinov Objectives
Minimum of 3 goals required, more will result in a happier Litvinov.
--[X] Do not activate Free Dice unless all Department Dice are active. (Putting Free Dice on the Tiberium Department is excepted.)
--[X] Spend no more than two free dice per turn on Military.
--[X] Department of Alternative Energy
--[X] Munitions Department
--[X] Refit Department
--[X] Hand off at least 20 points of Capital Goods to market over course of plan.
--[X] Complete Improved Hewlett Gardener Refits before end of plan.
--
[X] Plan Civilian Development mk2, ghosting IF
-[X] 30% (770 Resources per turn) - Maintaining the Treasury's percentage, even as GDI's overall economy grows, will see the Treasury maintaining high levels of spending, a likely requirement in the face of extensive plan goals. (-10 PS)
Capital Goods
-[X] Pick 4 - Four capstones provides for a massive quantity of advanced goods, and while it will be a major push, the Treasury should be capable of it, along with other important goals.
Consumer Goods
-[X] 120 points from the Treasury - A more ambitious plan, and one that will provide for a good quality of life for even masses of refugees that are pouring into Initiative territories.
Food
-[X] 40 Consumer Goods from Agriculture - A significant improvement in overall food diversity and likely including the reintroduction of multiple new categories of food, this will be a decently acceptable compromise, but stops short of actual popularity (-5 PS)
Income
-[X] 1200 points - Surging income once more will require massive investments into reaping the benefits of the Regency War, and pouring resources into Red Zone operations, active tiberium mining, and the private economy. (+ Everyone support)
Space Population
-[X] 10k - A sizable jump in population, 10,000 colonists in space would represent a full development for both Columbia and Shala, and offers a significant hope for the future. (+10 Political Support) (+ Developmentalist Support, + Starbound Support)
Abatement
-[X] 40 Points of Red Zone Abatement - Increasing abatement substantially is a key element in maintaining GDI's overall position. While not the largest of goals, 40 points will be a very sustainable pace, especially with the high income goals.
Spin off Commitments
-[X] Forgotten Aid Resources (-15 allocated to the Forgotten) (-1 PS)
-[X] Light Industry Grants(-55 allocated to grants) (-30 PS)
-[X] Resettlement Spending (-5 from Resettlement) (-1 PS)
Parties
-[X] Free Market Party (0/2/4/8) 4: 88
--[X] Increase GDI income by at least 800 points.
--[X] Take at least four Capital Goods Capstones
--[X] Take 100 points of Consumer Goods
--[X] Take 120 points of Consumer Goods
-[X] Market Socialists (4/6/7/9) 6: 355
--[X] Increase GDI income by at least 800 points
--[X] Increase GDI income by at least 1200 points
--[X] Take Four industrial Capstones
--[X] Take 100 points of Consumer Goods
--[X] Take 120 points of Consumer Goods
--[X] Take 40 points of Abatement
-[X] Militarists (2/5/6/8) 5: 524
--[X] Deploy Island class LHAs
--[X] Spend at least one die on Steel Talons projects every turn
--[X] Complete at least six Ground Forces Zone Armor plants.
--[X] Complete at least eight Ground Forces Zone Armor plants
--[X] Complete Three of the following projects
---[X] Zrbite Sonic Weapons Development
---[X] Missile Drop Pod Development
---[X] Modular Rapid Assembly System Prototypes
-[X]Initiative First (0/0/3/6) New phone, who dis?
-[X]United Yellow List (0/2/4/6) 3: 150
--[X] Increase GDI processing limit by at least 1200
--[X] Increase GDI income by at least 800
--[X] Refurbish post war housing.
-[X]Starbound (0/0/3/4) 3: 440
--[X] Gain at least 100 RpT from offworld mining
--[X] Fund all remaining probe missions
--[X] Commit to at least 10k population in space
-[X]Socialist (0/1/2/4) 4: 426
--[X] Commit to at least four industrial capstones
--[X] Increase GDI Income by at least 800
--[X] Increase GDI Income by at least 1200
--[X] Commit to at least 10k Population in Space
-[X]Homeland (0/1/-/-) 50
--[X] Complete all phases of Red Zone Border Offensives before 2064
-[X]Reclamation (1/1/-/-) 12
--[X] Complete all phases of Red Zone Border Offensives by End of Plan
-[X]Developmentalists (0/6/9/12) 9: 988
--[X] Increase GDI processing limit by at least 1200
--[X] Increase GDI income by at least 800
--[X] Increase GDI income by at least 1200
--[X] Commit to at least four industrial capstones
--[X] Commit to at least 10k Population in Space
--[X] Spend no more than 3 Free Dice on Military per turn
--[X] At least one Development project Every Turn
--[X] Build at least four Ground Forces Zone Armor Factories
--[X] Build at least eight Ground Forces Zone Armor Factories
Total delegates: 3033: 75% support
-[X]Litvinov Objectives
Minimum of 3 goals required, more will result in a happier Litvinov.
--[X] Do not activate Free Dice unless all Department Dice are active. (Putting Free Dice on the Tiberium Department is excepted.)
--[X] Spend no more than two free dice per turn on Military.
--[X] Department of Alternative Energy
--[X] Munitions Department
--[X] Refit Department
--[X] Hand off at least 20 points of Capital Goods to market over course of plan.
--[X] Complete Improved Hewlett Gardener Refits before end of plan.
Edit for approval voting
[X] Plan All The Spinoffs And No Radicalization For You Mr IF
[X]Plan Attempting to create a Socialist Manifesto