But the fusion yard or the materials bay are different and should be started sooner.

I also think that to avoid sheer explosive shock efforts, it might be worth splitting focus on two projects at a time, as I outlined in my previous post. Remember how Ithillid is triyng to tacitly encourage us to do that.

Bad news. Assuming that by "a modest possibility" you mean "more than 10% chance," that's going to take five dice (49% chance) on the station bay and four (32% chance) on the Leopard yard. Scraping up that many Free dice in the Q4 budget is kind of rough, in that it means we need to either near-totally give up on having Free dice for any military projects (e.g. the Talons' optional stuff or the Shark yard), or we need to give up on having Free dice for anything else (e.g. Chicago).

I think we can honorably opt out of going in that hard for those projects and let them complete in 2062Q1-Q2, though I do plan to do the great bulk of the work on the Leopard II yard this coming turn, in Q4.

Remember, one of the reasons Starbound set aside the moon mining income for us is to make sure we could afford to do exactly that. They're probably going to be a bit pissy if we don't. But we do have the money if we're ruthless about using it. Having rollover funds from 2061 helps, and pretty surely will have them, but it isn't even strictly necessary.
Valid point on splitting focus - there's not much gain by going for shock effort on one station.

However, I have to disagree on the free dice issue - I'm with BOTCommander that there is no honorable way to opt out of going in hard for spaceprojects! Raaaarr!

As regards funding, I am of the opinion it would be better to get a good level of funding to start with, and then share out resources later, as need be. We can easily get +30PS in our first year, by completing Shala+Columbia to Phase 3 each, after all.
- Our Strategic Weaknesses currently are a lack of full new generation Tiberium processing (which we can mitigate by building new processing plants, but isn't going away until we do both the retrofit and the new generation of Tiberium storage/silos)
Our new-generation Tiberium processing will provide us with a couple units of STUs per turn. Not having done that is in no way a strategic weakness.
Well, my biggest concern is that Lunar, and possibly even Martian, cities are, IC, an utter waste of time. The whole point of GDI's space construction plans is not just to get people off the Earth, it's getting them away from Tiberium. And as a certain Temple Prime going Boom fiasco showed, LEO is nowhere near far enough!
I consider that cutscene from the game as likely an in-universe dramatization, because we have found no Tiberium fragments in all our orbital cleanup actions, and there is no evidence of it having reached space, much less the Moon. So, I have to wonder how you conclude that high orbit (geosynchronous+) would be unsafe, when you don't even have any evidence that Low Earth Orbit is in danger.
 
Our new-generation Tiberium processing will provide us with a couple units of STUs per turn. Not having done that is in no way a strategic weakness.

We still have one more Phase of Refits form the old process to the Hewlett Gardener Process:

[ ] Tiberium Processing Refits (Phase 5)
A final wave of postwar, and pre Hewlett Gardener Process redevelopment will retire older processes, and bring the entire Initiative stock of refining capacity to the modern day. However, at this time, it will do little more than expand a surplus, as GDI lacks sufficient Tiberium income to make use of these refineries.
(Progress 6/100: 20 resources per die) (+50 processing capacity [-250 during refits])

which we don't need right now and we still don't have better silos:

[ ] Improved Tiberium Containment Facilities Construction
While not immediately a requirement, building a limited ability to contain Tiberium beyond the limits of GDI's ability to process it, will provide both wartime redundancy and allow for greater offlining of resources. Tank farms of Tiberium are admittedly a security risk, but one not particularly greater than existing Tiberium silos present around the world.
(Progress 0/120: 20 resources per die) (+500 Tiberium Reserve)

Those are strategic weaknesses. They are not some grand exploits that will get us on their own, but they are chinks in our economy that can be exploited for strategic gains under the right set of circumstances.
 
We still have one more Phase of Refits form the old process to the Hewlett Gardener Process:



which we don't need right now and we still don't have better silos:



Those are strategic weaknesses. They are not some grand exploits that will get us on their own, but they are chinks in our economy that can be exploited for strategic gains under the right set of circumstances.
One set of processing plants is still mildly inefficient - and we have over 600 Tiberium processing capacity before that becomes relevant. (The Tib Processing Capacity indicator will be 2115/3070, not 2115/2470, after this turn) (edited for clarity)
And our STU indicator is still in the double digits.

Those are minor issues that should be corrected at some point, but I do not understand how you think Nod, or anyone else, could exploit them to create any actual trouble without expending enough effort that we'd have far larger problems, from the damage dealt.
 
Last edited:
On the other hand iirc the Gdrive ships have the longest build times so it might be smart to start it somewhat earlier to get production going.
We can at least talk about doing the gravitic yard after we've got the Conestoga design. It would be premature and kind of pointless to start it earlier than that, because the Conestogas are supposed to greatly outclass the Pathfinder in almost every respect.

I mean, if I could snap my fingers and will the thing into existence, sure fine. But that's not what's going to happen; it's a huge construction project of like six dice at 30 R/die in its own right. It's just not worth doing it early in a Plan if we don't have a proper design to build in the yard before we start cutting metal.

Simon I have repeatedly argued that not activating all the Dice is a disaster with my plans. Why would I stop now?
I don't know why you would, but you should. Because your idea of what is a disaster and what is not needs some work.

Leaving dice fallow is undesired, but not in and of itself a 'disaster' in the sense of an overwhelming negative event.

Doing things that make people angry at us politically is as bad or worse than leaving dice fallow.

We still have one more Phase of Refits form the old process to the Hewlett Gardener Process:

which we don't need right now and we still don't have better silos:

Those are strategic weaknesses. They are not some grand exploits that will get us on their own, but they are chinks in our economy that can be exploited for strategic gains under the right set of circumstances.
Your idea of a "strategic weakness" doesn't make any sense. There is no plausible combination of circumstances under which Nod can "exploit for gains" the fact that we have a handful of refineries that aren't updated to produce STUs we don't need, when we also have about 900 RpT of surplus processing capacity. Or the fact that we don't have long-term storage silos when, again, we have about 900 RpT of surplus processing capacity.

Unless Nod gets a magic "push this button to delete major GDI industrial complexes at will" button, of course... But in that case, it's not so much us having a "weakness" as Nod having an "unstoppable superweapon."

...

"Weakness" is not the same as "blemish" or "imperfection."

A "weakness" is a point where an enemy can gain a significant, relevant advantage by attacking with relative ease. If you want to identify real weaknesses, the big one is that too much of our refining capacity (the key nodes for at least a few hundred RpT of our economy each, maybe more) is concentrated in Chicago and the Mecca area, and that we don't have SADN grids up to prevent an enemy from simply carpet-bombing those refinery complexes with a salvo of nuclear cruise missiles.

The fact that we haven't upgraded the last of the obsolescent and largely unnecessary refineries isn't a real weakness by comparison. The fact that we can't reliably defend the fully upgraded and highly active refineries from WMD attacks is much more significant.
 
Last edited:
Excluding terrible rolls the Upgrade should be available in 3 or 4 turns.
Yeah, that's what I'm saying. At a bare minimum we should put the Conestoga design off until then, then revisit this question in 2062Q3-Q4. It might make sense to wait a little longer than that, depending on exact details I cannot reasonably be asked to foresee at this time.

(For instance, debates about whether the Conestogas should be armed, or protected by some form of shielding we haven't yet got available, or God only knows what)
 
While the Advance Materials Bay seem to be a good option compared to the shipyards I'm not sure if it would be better immediately since while this type of zero-g materials research can be salivating production is a bottleneck not materials. So, more mining on our Lunar mines and increasing STU production would help more than spending even more of our limited STUs which I'm worried about especially when there's an option for Earth-based research on advanced materials already so, doing it on space might split resources and attention when we should really be building spaceships that are good enough.
 
One set of processing plants is still mildly inefficient - and we have over 600 Tiberium processing capacity before that becomes relevant. (The Tib Processing Capacity indicator will be 2115/3070, not 2115/2470, after this turn) (edited for clarity)
And our STU indicator is still in the double digits.

Those are minor issues that should be corrected at some point, but I do not understand how you think Nod, or anyone else, could exploit them to create any actual trouble without expending enough effort that we'd have far larger problems, from the damage dealt.

And yet we will only have the option of gaining 7 more STU instead of 11 without doing another refit or building more processing capacity.

That's why it is a strategic weakness. Unless someone uses a strategy that goes for resource transportation disruption we are fine. If someone uses that sort of strategy we are going to take extra damage from it because we are weak there. And as a reminder:

[ ] Saarland Heavy Industrial Plant:
While the New Eden project has been set back indefinitely, by Liquid Tiberium Bomb and Scrin attack, an effort has been proposed to reclaim and relocate certain industrial efforts in the region to the Saarland, with easy rail access to active Tiberium harvesting operations and (if the appropriate links are built) to the ports of B-1. This project would be focused on the largest, most extreme elements of industrial capital, including superheavy presses, massive castings, and the ultra-resistant materials needed for Tiberium Refining Crucibles. While the last are still in production, there is little slack for expanding capacity at present.
(Progress 423/350: 10 resources per die) (++ Capital Goods, --- Labor, --- Energy) (Dice Allocation must be taken in HI/Tiberium dice pairs)

Finally completed, the industrial complex has already begun taking in substantial quantities of Tiberium. With GDI's other processing facilities having reached near their maximum capacity, Saarland, while not a proper Tiberium Processing Plant, has enough of the parts to process the Tiberium into usable materials, and enough industrial capacity to convert those materials into capital goods. This has prompted a reshuffle, with, for example, some of the first Tiberium Glacier mines being rerouted towards the Saarland, rather than processing in Brittany and southern England. However, it has actually proved to have more Tiberium processing capacity than ability to convert it into capital goods. So train lines filled with billets of raw material have been headed north daily, if not more often. While the Saarland is not a good candidate for further development, it has become a proof of concept for more ambitious planned city projects. At this time, there are three main proposals. Chicago Planned City, for experimenting with its use as an abatement center, Karachi Planned City to provide a second main link for the Himalayan Blue Zone to the outside world, and Colombo Planned City to begin GDI's offensive into the Indian Subcontinent as a whole.

The Saarland facility specifically was this weird hodgepodge mess of Heavy Industry and Tiberium Development we did early on in the quest that isn't all that functional compared to modern processes and is being fed by the Italian Glaciers:

[ ] Red Zone Tiberium Harvesting (Phase 7)
While preparations are complete to drive another spear into the depths of the Red Zones, current military demands make that impossible. Fixing those problems will allow a further development immediately, and open future projects.
(Progress 130/130: 25 resources per die) (additional income trickle [10-20 Resources]) (1 point of Red Zone Mitigation)

In a statement of the military's renewed confidence, one of the first acts this quarter was to drive south, into the Italian Red Zone, over the same territory where nearly two years ago the forward elements of a similar drive were destroyed. Today, when Reynaldo's men and women tried to do the same thing, they were met with a rain of shells and fast moving Zone Armor forces cutting apart formations as they moved towards the jumping off points.
Behind them, engineers have cut a rail line forward, dotting their flanks with outposts. Late in the quarter, the teams reached the glacier face. While the resources to do more than establish some forward observation positions were not available, another glacier mine can be constructed in the coming quarters.

[ ] Tiberium Glacier Mining (Stage 8)
A further drive into the Italian Red Zone will feed the Saarland facilities, and complete what had been a major project at the beginning of the plan. While it will be logistically intensive to bring material over the Alps, this is unavoidable with the prepared route.
(Progress 180/180: 30 resources per die) (-5 Logistics) (additional income trickle [40-60 Resources]) (1 point of Red Zone Mitigation) (1 Stage available) (50 resources)

The North Italian Glacier Mine has finally begun operations. While long delayed, the mines that so many GDI soldiers fought and died for have been completed, with the Treasury surging resources to the sector in an attempt to continue the work that was abandoned in the last year of the last plan. The Zone Operations command has stationed a batallion on the site, one company forward, one in the rear area, and a third running rolling patrols across the mountains between the harvesting area and the rear line logistical and supply camp.
These are typical deployments, leading to a command that is rapidly nearing the end of its rope, especially because it takes years to train an effective soldier for the command. They are the best available, and then require substantial training in the repair and upkeep of their power armor and an array of other advanced and often specialist weapons and devices. Only then, once they can keep the armor in the field, can they actually begin combat training. And combat training for the Command is unlike any other. Not only moving on the bounce, using jetpacks, and learning to use targeting systems built into the armor, there is also quite a bit of targeting knowledge required. While a standard railgun can penetrate a buggy from any angle at all but the most extreme ranges,. tThe same is not true of, for example, a Scorpion tank, which can only be penetrated from a bare handful of weak points across the frontal aspect, or the Avatar and Purifier platforms which require precision fire from all angles in order to penetrate.

We have 1 less STUs because Saarland hasn't been brought up to snuff yet, it processes 80 Resources per Turn minimum, and Reynaldo got a lot of political gains from disrupting supply to it once upon a time. It's a valid target for NOD and because of the way it was built it could be used for a smash and grab that nets NOD Europe resources to build up their military. The only reason we haven't had to deal with this yet is because Europe is being led by Reynaldo and not someone like Stahl who would find it a juicy target.

We've had issues with Tiberium transportation before and being able to just store it until it can be refined would be a massive improvement to our infrastructure.

I don't know why you would, but you should. Because your idea of what is a disaster and what is not needs some work.

Leaving dice fallow is undesired, but not in and of itself a 'disaster' in the sense of an overwhelming negative event.

Doing things that make people angry at us politically is as bad or worse than leaving dice fallow.

Your idea of a "strategic weakness" doesn't make any sense. There is no plausible combination of circumstances under which Nod can "exploit for gains" the fact that we have a handful of refineries that aren't updated to produce STUs we don't need, when we also have about 900 RpT of surplus processing capacity. Or the fact that we don't have long-term storage silos when, again, we have about 900 RpT of surplus processing capacity.

Unless Nod gets a magic "push this button to delete major GDI industrial complexes at will" button, of course... But in that case, it's not so much us having a "weakness" as Nod having an "unstoppable superweapon."

...

"Weakness" is not the same as "blemish" or "imperfection."

A "weakness" is a point where an enemy can gain a significant, relevant advantage by attacking with relative ease. If you want to identify real weaknesses, the big one is that too much of our refining capacity (the key nodes for at least a few hundred RpT of our economy each, maybe more) is concentrated in Chicago and the Mecca area, and that we don't have SADN grids up to prevent an enemy from simply carpet-bombing those refinery complexes with a salvo of nuclear cruise missiles.

The fact that we haven't upgraded the last of the obsolescent and largely unnecessary refineries isn't a real weakness by comparison. The fact that we can't reliably defend the fully upgraded and highly active refineries from WMD attacks is much more significant.

- Not taking as many actions as we can means we have reduced gains from actions. It makes sense to compromise on some actions because they are a must to keep all our actions going, but this thread is too eager to throw away Dice from Agriculture and Services in the early stages of a new plan to get more expensive actions done elsewhere.

- How do you know people will get angry at us politically and why does that matter as much at the start of a plan?

- If we had Stahl in Europe instead of South America, Saarland would have been at least damaged, if not outright destroyed and we'd be down 250 Processing Capacity and who knows ho much PS. It doesn't matter in regular skirmishes with NOD, but when a war starts and masterstrokes start to fly around it does if the right one gets aimed at it.
 
And yet we will only have the option of gaining 7 more STU instead of 11 without doing another refit or building more processing capacity.

That's why it is a strategic weakness. Unless someone uses a strategy that goes for resource transportation disruption we are fine. If someone uses that sort of strategy we are going to take extra damage from it because we are weak there. And as a reminder:



The Saarland facility specifically was this weird hodgepodge mess of Heavy Industry and Tiberium Development we did early on in the quest that isn't all that functional compared to modern processes and is being fed by the Italian Glaciers:

We have 1 less STUs because Saarland hasn't been brought up to snuff yet, it processes 80 Resources per Turn minimum, and Reynaldo got a lot of political gains from disrupting supply to it once upon a time. It's a valid target for NOD and because of the way it was built it could be used for a smash and grab that nets NOD Europe resources to build up their military. The only reason we haven't had to deal with this yet is because Europe is being led by Reynaldo and not someone like Stahl who would find it a juicy target.

We've had issues with Tiberium transportation before and being able to just store it until it can be refined would be a massive improvement to our infrastructure.
Your first argument only makes any sense if you assume (and I can find no evidence to support said assumption) that we won't do the upgrades to our processing capacity when we need to. That's not a strategic weakness, it is presuming idiocy without support. Therefore, I will not engage you further on this point unless you provide evidence that we will not upgrade our processing infrastructure when we need to.

Your statement about the Saarland facility is false. First, you assume without evidence that it's the specific element of Tib Processing that has not been upgraded, and then assume contrary to evidence and policy that we are using that un-upgraded processing infrastructure when we have upgraded processing plants in place and ready to use.

And the argument that it not being upgraded means that somehow disruptions to our Logistics system would be less troublesome if it were upgraded is completely nonsensical. Also, the Tib Silo upgrade is for long-term Tiberium storage, not the short-term storage that is needed to cope with transport disruptions.
 
Your first argument only makes any sense if you assume (and I can find no evidence to support said assumption) that we won't do the upgrades to our processing capacity when we need to. That's not a strategic weakness, it is presuming idiocy without support. Therefore, I will not engage you further on this point unless you provide evidence that we will not upgrade our processing infrastructure when we need to.

Your statement about the Saarland facility is false. First, you assume without evidence that it's the specific element of Tib Processing that has not been upgraded, and then assume contrary to evidence and policy that we are using that un-upgraded processing infrastructure when we have upgraded processing plants in place and ready to use.

And the argument that it not being upgraded means that somehow disruptions to our Logistics system would be less troublesome if it were upgraded is completely nonsensical. Also, the Tib Silo upgrade is for long-term Tiberium storage, not the short-term storage that is needed to cope with transport disruptions.

- At one point we literally had Tiberium shipped across the Atlantic Ocean to have it processes because of a lack of processing. Then we expanded our processing after having that issue pointed out in the text of an update. What would have happened if NOD had attacked our Logistics or Processing Facilities at that time?

- We either have unupgraded processing being used right now or we have longer shipping towards a processing center. Either way the phrase:

"A final wave of postwar, and pre Hewlett Gardener Process redevelopment will retire older processes, and bring the entire Initiative stock of refining capacity to the modern day."

Is referring to the Saarland facility. Which means that it is a weak point in our processing either by being used while unupgraded or by not being used and resulting in longer shipping of material from the North Italian Glacier.

- It can be used for short-term storage to cope with transport disruption. I'd quote the text saying so, but it's late at night and I don't have the mental capacity to go dig it out of the threadmarks at this time. I'll do it in the morning if you are still interested and I'm on this site.
 
- At one point we literally had Tiberium shipped across the Atlantic Ocean to have it processes because of a lack of processing. Then we expanded our processing after having that issue pointed out in the text of an update. What would have happened if NOD had attacked our Logistics or Processing Facilities at that time?

- We either have unupgraded processing being used right now or we have longer shipping towards a processing center. Either way the phrase:

"A final wave of postwar, and pre Hewlett Gardener Process redevelopment will retire older processes, and bring the entire Initiative stock of refining capacity to the modern day."

Is referring to the Saarland facility. Which means that it is a weak point in our processing either by being used while unupgraded or by not being used and resulting in longer shipping of material from the North Italian Glacier.

- It can be used for short-term storage to cope with transport disruption. I'd quote the text saying so, but it's late at night and I don't have the mental capacity to go dig it out of the threadmarks at this time. I'll do it in the morning if you are still interested and I'm on this site.
Point 1: irrelevant to the idea of a current strategic weakness
Point 2: Almost completely false. We have unupgraded processing plants lying idle because they are not needed. We just completed a distributed set of processing plants which ensure that we do not need to ship Tiberium as far to reach a processing center. While completing the refits might reduce the logistics burden marginally, it will not do so on a level that would be noticeable to the Treasury. Also, you have failed to provide evidence for your assertion that the last set of refits refers to the Saarland facility, or that there is no other processing convenient to the North Italy glacier. (I found evidence for the first on my own, looking up the last set of refits Q4 2059, but the quote you provided was not helpful.)
-Point 3: If you can provide textual evidence that building a set of the new silos would provide a noticeable benefit in the event of short term transport disruptions, you should do so.

However, even if your arguments were completely accurate, it would still not demonstrate a significant strategic weakness that can compare to our vulnerability to strategic weaponry, stealthed forces, submarine-based strikes, or tunneling attacks.
 
[X] Fusion Shipyard

Station bay and gravitic shipyard are guaranteed at this point, and rightfully so, but I'm not interested in holding back near-term lunar or even Mars development so we can let perfect be the enemy of good.

Remember how much time we spent trying to develop things that would improve the Navy, only did the actual platform development projects when an actual war started, and paid for it? That's a risk we can't afford to take again, especially with the Visitors involved.
 
Hmm, thinking about how, when to do the bays + other orbital projects. We have roughly 1+16 turns of orbital dice available until the end of next plan, meaning roughly 7752 progress. We definitely want Leo IIs + Station Bay before doing Columbia/Shala for maximum discounts, but where to slide the yard bays in there. In total we are looking at
-Leo IIs 350
-Station Bay 400
-Columbia 2015 (if Leo IIs + Station Bays is done first)
-Shala 2015 (if Leo IIs + Station Bays is done first)
-Conestoga Class Dev 60
-Grav Yard 450
-Fusion Yard 500

For a total of 5790. Doing the yards before starting the stations will give them time to build up a fleet of ships during the station building phase, downside being they might not actually do much until we are done with Shala/Colombia. Idk, thoughts @Simon_Jester, @Derpmind and other plan optimizers?
I think that this is an unsolvable optimisation problem, unfortunately.
Basically everything is a catch-22. Building Columbia early gets us worker accommodation to help with everything else. Building Shala early gives us orbital food production, which relieves strain on orbital logistics. Building the Fusion Yard improves lunar mining, giving us more materials to build with. The Gravitic Shipyard gets us asteroid mining... Okay that one likely has such a big lead time that it probably won't impact the next Plan at all.

We managed to build Philly2 and most of Enterprise without any significant assistance from lunar mining (although it was supplemented by orbital clean up). And as our lunar mining operations are now being fed into Enterprise and are almost generating as much resources as we will be spending each turn, I don't see that we have much to gain by going with one of the Shipyards to increase mining further before we build the other stations. Especially since we would also have to build further mines, not just the shipyards. And space mining is significantly crap without Columbia/Shala for RnR, so delaying those to build more mining is a pretty bad taste option. So I think the Shipyards will have to go at the end.

That will have Columbia finishing later 2063 and Shala early 2064. Assuming that we spread dice across both up to phase 4, which seems like a good idea. Orbital colonists without good food production seems awkward.
Those dates are quite rubbery, as we are likely going to spend some free dice, but also because we will likely get something satellite based that is worth doing on the side. Oh and the fickle RNG...
After that, we'll have quite a few direction options to consider. Just filling out our Bay slots is around 3000+ progress needed (including the two Shipyards). Meaning that if we go with that, we likely don't get anything else big done in the next Plan. Not that completing a suite of mostly self sufficient orbital stations is a bad thing.
The other main alternative would be to finish the Enterprise Bays, and build a lunar orbiting station, or a Mars orbiting one. Building both would be unfeasible in the coming Plan, as these need to be basically self sufficient from day 0. So I expect that they will be expensive.
Although a more likely scenario is that we'll have a large 'space mining' income target to reach. So we'll just do whatever Bay looks like it will be the easiest to achieve our target with, and go with that.
 
Point 1: irrelevant to the idea of a current strategic weakness
Point 2: Almost completely false. We have unupgraded processing plants lying idle because they are not needed. We just completed a distributed set of processing plants which ensure that we do not need to ship Tiberium as far to reach a processing center. While completing the refits might reduce the logistics burden marginally, it will not do so on a level that would be noticeable to the Treasury. Also, you have failed to provide evidence for your assertion that the last set of refits refers to the Saarland facility, or that there is no other processing convenient to the North Italy glacier. (I found evidence for the first on my own, looking up the last set of refits Q4 2059, but the quote you provided was not helpful.)
-Point 3: If you can provide textual evidence that building a set of the new silos would provide a noticeable benefit in the event of short term transport disruptions, you should do so.

However, even if your arguments were completely accurate, it would still not demonstrate a significant strategic weakness that can compare to our vulnerability to strategic weaponry, stealthed forces, submarine-based strikes, or tunneling attacks.

- Strategic weaknesses are things that we are weak to if a strategy is built around exploiting them. As such our incomplete refit isn't irrelevant, just not relevant at this point in time because we have a "lot" of capacity. Let see how much we have left in that capacity when we finish the year 2062.

- The refits from Q4 2059 are what I was thinking of when talking about new silos:

[ ] Tiberium Processing Refits (Phase 3) (Updated)
Continuing with the refits of prewar Tiberium refining capacity, the current approach has already reaped significant rewards, and kept pace with expansion of tiberium mining. While it will not be enough to fill the Treasury's goals, it is helping to some degree.
(Progress 100/100: 20 resources per die) (+50 processing capacity [-250 during refits])
(Progress 100/100: 20 resources per die) (+50 processing capacity [-250 during refits])
(Progress 6/100: 20 resources per die) (+50 processing capacity [-250 during refits]) [3, 74, 18]

The progress on refitting all of GDI's preexisting tiberium processing capacity to new model systems has proceeded very quickly. All surviving pre war refineries have been converted to the new models, and all that remains is some early processing runs in Chicago, and more importantly the processing plants salvaged and concentrated in the northern Saarland. These stumbling early postwar steps represent a piece of Initiative history, especially early efforts to build localized clusters rather than board development, as it was cheaper and less straining on an economic and political system that had reached the end of its rope, and was having to desperately twist new rope as it tried to slow its descent.
However, there have been some problems. With many plants taken offline for rebuilding, there has been a constant stream of low level logistical snarls, only partially mitigated by the new Integrated Cargo System. Mostly the issue is that the number of Tiberium capable transport units is fairly limited, and generally running fixed routes between preselected fields and a local refinery, something the ICS can only do so much for. With close to a third of the Initiative's capacity offline this quarter, many had to scramble to ensure that fields could keep their harvests coming in and there were no losses to abatement or desperately needed income. While the problems will sort themselves out in the coming weeks as refinery systems come back online, it was not a particularly good look in the days running up to the election.

but you know what let's just ask the OP at this point instead of talking each other into circles.

Hey @Ithillid where does the North Italy Glacier Tiberium go for refinement right now? And do the improved Tiberium Containment facilities help with logistical slack in Tiberium transportation?

- Submarine forces, tunnelers, WMDs and Stealth are tactical weaknesses. See here for my list of our current tactical weaknesses:

- Our Tactical Weaknesses currently are an insufficient amount of Yellow Zone Fortress Cities, lack of NOD anti-stealth deployment (this used to be just NOD Stealth, but we had a NAT 100), lack of Orbital Lasers, the Himalayan (isolated, which can be fixed with a MARV Hub and Karachi), South African (too many eggs in one basket, can be mitigated with Reykjavik Capstone) and Arabian Blue Zones (ZOCOM HQ and the Blue Zone from which the Mecca complex is run, needs a MARV Hub and more Fortress Cities) and the lack of Plasma Shuttle Logistics which would enable better binding of the Blue Zones into a more coherent entity.

I'm going to clarify that Orbital Lasers are for anti-WMD use and actually put in a lack of enough Vein Mines into Operational Weaknesses. The tunnelers are not usable in most cases, but should be added also, and the sub-marines are done as a weakness at this point as soon as we roll out enough ships from the already built shipyards, but I guess I should add complete all defensive Frigate shipyards and doing Governor A to the list as well.
 
Your first argument only makes any sense if you assume (and I can find no evidence to support said assumption) that we won't do the upgrades to our processing capacity when we need to. That's not a strategic weakness, it is presuming idiocy without support. Therefore, I will not engage you further on this point unless you provide evidence that we will not upgrade our processing infrastructure when we need to.

Your statement about the Saarland facility is false. First, you assume without evidence that it's the specific element of Tib Processing that has not been upgraded, and then assume contrary to evidence and policy that we are using that un-upgraded processing infrastructure when we have upgraded processing plants in place and ready to use.

And the argument that it not being upgraded means that somehow disruptions to our Logistics system would be less troublesome if it were upgraded is completely nonsensical. Also, the Tib Silo upgrade is for long-term Tiberium storage, not the short-term storage that is needed to cope with transport disruptions.
I agree with you that Dmol's idea of a "strategic weakness" tends to revolve around him making up problems and saying "Nod could exploit this, therefore we must act NOW" while ignoring the easy ways for us to solve the problems without doing as he says, and also ignoring the fact that it would be quite difficult for Nod to exploit the thing in question. I don't know where he gets his ideas from.

With that said, the tiberium silos would almost certainly help regularize and stabilize likely temporary disruptions of transportation, for the same reason that a factory with a warehouse containing a week's worth of components for its products is less sensitive to supply chain disruptions than one that relies on "just-in-time delivery."

Of course, if we had silos, then within 5-10 turns I suspect we'd have Dmol saying it was a "strategic weakness" that we have silos full of tiberium and that we need to, I don't know, research and develop impenetrable force field domes over them...

- Strategic weaknesses are things that we are weak to if a strategy is built around exploiting them.
That definition contains a hidden cow patty that you have stepped on. Two of them, really.

The first is that one must accurately estimate the magnitude of potential harm. If Nod could easily inflict a certain type of harm, but the actual magnitude of the harm is inconsequential, nobody cares. Nobody cares if Nod can easily tear down a poster put up by GDI. We just put up a new poster. Shit happens, and we have the resolve and resources to deal with such minor problems as they arise; it doesn't make exhaustive investment to defend our poster charts worthwhile.

The second hidden danger is that one must accurately estimate the enemy's capacity to inflict the harm. If inflicting this type of harm requires Nod to do something very easy that they can do without risk, then that's bad. If inflicting this type of harm would require Nod to use their deadliest weapons and invite a retaliatory nuclear/ion bombardment of their own territories, or to develop entirely knew and unknown superweapons, or to launch a giant global world war... then that is not so bad. In that case, Nod would have to work so hard to hurt us in this way that if they did care enough to try... They could also hurt us in many other ways, and this particular attack vector is not an immediate problem. If Nod has to break out the nuclear missiles to do something to us, then the "something" in question is not a strategic weakness, except insofar as "able to be vaporized by a thermonuclear warhead" is a weakness, and that is a weakness shared by everything, except Threshold-19.

...

You have stepped in both of the hidden dangers in the process of your analysis.

First, you have overestimated the realistic magnitude of potential harm. So long as we maintain a large margin of surplus refining capacity, which we have for quite some time now, and so long as we maintain a substantial Logistics surplus, which we do, then the potential for harm caused by disrupting any one tiberium refinery center is just not that great. Even the largest and most precious refineries are ultimately replaceable if we're willing to accept cost and inconvenience to move tiberium around, and even World War level disruptions to our logistical supply chain are manageable as long as we have refineries everywhere.

Second, you have grossly underestimated the difficulty of building a workable operational plan to exploit the 'weakness' you have identified. If Nod could just casually cut our transportation or delete our refineries from existence by pushing a button, without drawing down overwhelming WMD attacks in retaliation that would ruin them, then they would have already done so. Nod would have to sacrifice manpower and war materiel to hurt us in this way. It would not be enough to simply say "let's pursue a strategy of disrupting their logistics." They would have to build and launch submarines and aircraft and other tools for attacking our transportation, and many of these tools would be destroyed, and our own forces would not sit idle in the resulting war. It would not be enough for them to simply say "let's destroy their refineries." Those refineries are huge industrial complexes and they are well guarded. Inflicting sabotage on the relevant level would require either weapons of mass destruction (which are very provocative and trigger an intense response) or infiltration on a scale that is virtually absurd to contemplate. Mehretu, Reynaldo, or Gideon could probably smuggle a nuclear device into a single major industrial complex, though they might also fail... but they cannot simply press a button and delete half the major GDI industrial complexes on the globe all at once.

...

So you say:

"Strategic weaknesses are things that we are weak to if a strategy is built around exploiting them"

But then in practice, your idea of a "strategic weakness" includes things that, if they were done, would not meaningfully weaken us, when it would be very difficult to build a strategy around making those things happen anyway.

- At one point we literally had Tiberium shipped across the Atlantic Ocean to have it processes because of a lack of processing. Then we expanded our processing after having that issue pointed out in the text of an update. What would have happened if NOD had attacked our Logistics or Processing Facilities at that time?
Something very different than what would have happened if Nod attacked our processing facilities NOW.

...

Your argument is, at its core, an argument for keeping up a solid refining buffer. For having, say, 300 or 500 points of surplus refining capacity at any one time, so that only the most devastating attacks can realistically cause an immediately consequential loss of refining capacity.

Right now we have a surplus of roughly 800-900 points of tiberium refining capacity. I don't know if you followed the relevant thread discussion, but there are plans to build Chicago Phases 4+5, which combined give us an additional 750 or so points of refining capacity, probably before the end of 2063. Building still further refineries is a relatively straightforward 2-3 die Tiberium project, easily done if there is a compelling need to do so.

...

Your argument is also, at its core, an argument for keeping up a solid +Logistics buffer, so that suddenly needing to expend, say, -2 or -4 Logistics shipping things across an ocean when you wish you hadn't had to is merely inconvenient, not some kind of civilizational crisis.

Right now, our Logistics buffer is up in the twenties. We will have little trouble keeping it up to +10 or more. And we have seen large Logistics maluses hit us. A sudden -10 Logistics malus is "oh shit, you're fighting a world war and supplying armies everywhere." Or "oh shit, you're fighting a world war and the enemy is raiding your sea commerce everywhere and your navy is too weak to stop them."

These are not, to put it mildly, small problems, or problems Nod can easily impose on us without paying a price. On our worst day, the pressures of fighting Nod inflicted a -17 Logistics malus on us... And Nod took a brutal, terrible beating as the price of doing that. A beating their forces will need years to recover from. Even though much of that malus was from the strains we inflicted by attacking them.

The situation is, broadly speaking, under control. We should worry more about other issues, like advancing our understanding of tiberium science and making sure we can fund a large and prosperous economy.

...

You have a very strong tendency in your planning to think "I can imagine a scenario where if things go badly in exactly the way that I imagine, and if everyone is stupid and unprepared, X will go wrong. Therefore, X is the most likely point of failure and the point that needs to be reinforced at all costs, and problems A, B, and C can be ignored because I don't think they will happen."

And you are, importantly, very dogmatic about this. You are not flexible. You do not stop and consider "maybe other people are right and we are well prepared to deal with this problem in a wide variety of ways."

Being close to our refining cap is a problem, for some of the reasons you have expressed.

This is a problem we once had, but it is not a problem we need to pretend that we still have. Or that we will always have forever. Please stop.

I think that this is an unsolvable optimisation problem, unfortunately.
Basically everything is a catch-22. Building Columbia early gets us worker accommodation to help with everything else. Building Shala early gives us orbital food production, which relieves strain on orbital logistics. Building the Fusion Yard improves lunar mining, giving us more materials to build with. The Gravitic Shipyard gets us asteroid mining... Okay that one likely has such a big lead time that it probably won't impact the next Plan at all.
Remember, building Shala and Columbia won't be as big of a strain on us in the coming Plan as building Philadelphia and Enterprise was. If we have the station bay and the Leopard II yard, then those turn into 2015-point projects... which means roughly 23-25 die projects, depending on whether we complete Wadmalaw Kudzu Phase 3 and Orbital AEVA in the next Plan, and I recommend both of those.

We have six orbital dice per turn, so roughly speaking, we need to block out eight turns or half our Plan dice to work on those projects. The Enterprise bays, all three of them, cost a rough average of, let's say 1500 Progress to be pessimistic, so even if we commit to finishing all three, that's only another 6-7 dice for each bay or about one turn per. We still have about four turns of wiggle room. Roughly one turn worth of wiggle room is eaten by the promise to SCED that we'll build them at least one Conestoga. That leaves three... in other words, something in the vicinity of 1500 Progress.

I'm pretty sure we actually could start our first-wave asteroid mines during the current Plan.

Especially since we would also have to build further mines, not just the shipyards. And space mining is significantly crap without Columbia/Shala for RnR, so delaying those to build more mining is a pretty bad taste option. So I think the Shipyards will have to go at the end.
I think it is desirable to get the fusion yards early, not just to increase shipping capacity, but to increase shipping efficiency. When we are done with Columbia and probably Shala, our next probable attractive megaproject will be either a "city in space" orbital colony of which Columbia is the prototype, or a large moon base. Either of those will be a lot easier to do if we have copious amounts of near-space shipping capacity that is well designed to move bulk cargoes.

Basically, the fusion yard can work away in the background replacing dozens or hundreds of runs by relatively inefficient shuttles hauling cargo inefficiently with a handful of bulk ore carriers hauling cargo more efficiently, and at the end of the process, hey presto, things are better and we can more easily move on to our next plans! Because we got the fusion yard done early and so the lead time on building spaceboats was shorter.

The gravitic yard is a little different because it's a lot more expensive and because we're not currently using gravitic ships for economic purposes.

That will have Columbia finishing later 2063 and Shala early 2064. Assuming that we spread dice across both up to phase which seems like a good idea. Orbital colonists without good food production seems awkward.
Not really. Our space launch infrastructure is very widely distributed, we have hundreds of spacecraft, and there just are not enough people in outer space right now to eat THAT much food.

We don't have millions of pressure-suited chain gang workers with pickaxes toiling away in the moon mines; it's all heavily mechanized and automated. The mass of ore coming back down from the mines vastly exceeds the mass of rations we ship up to the mines. So if we can afford to ship ore from the moon to Earth orbit, then the burden of shipping food from Earth to Earth orbit, while significant, is not ultimately that big of a deal. Remember that our orbital workers on Enterprise boast of "eating like a king" (by GDI standards). We're not having trouble feeding them.

Shala is critical to our long range plans for sustainable space colonization, but it is not in any immediate sense a bottleneck. By contrast, the need to prototype livable accommodations for our moon miners and space industrial workers IS something close to a bottleneck... but that's a Columbia problem.

After that, we'll have quite a few direction options to consider. Just filling out our Bay slots is around 3000+ progress needed (including the two Shipyards). Meaning that if we go with that, we likely don't get anything else big done in the next Plan. Not that completing a suite of mostly self sufficient orbital stations is a bad thing.
...But bays are only 400-500 point projects tho...?

The other main alternative would be to finish the Enterprise Bays, and build a lunar orbiting station, or a Mars orbiting one. Building both would be unfeasible in the coming Plan, as these need to be basically self sufficient from day 0. So I expect that they will be expensive.
A station in orbit around the Moon would not need to be truly self-sufficient; we could ship stuff in and out of it easily. We already do that for plenty of operations and bases on the lunar surface.
 
Last edited:
Not really. Our space launch infrastructure is very widely distributed, we have hundreds of spacecraft, and there just are not enough people in outer space right now to eat THAT much food.

We don't have millions of pressure-suited chain gang workers with pickaxes toiling away in the moon mines; it's all heavily mechanized and automated. The mass of ore coming back down from the mines vastly exceeds the mass of rations we ship up to the mines. So if we can afford to ship ore from the moon to Earth orbit, then the burden of shipping food from Earth to Earth orbit, while significant, is not ultimately that big of a deal. Remember that our orbital workers on Enterprise boast of "eating like a king" (by GDI standards). We're not having trouble feeding them.

Shala is critical to our long range plans for sustainable space colonization, but it is not in any immediate sense a bottleneck. By contrast, the need to prototype livable accommodations for our moon miners and space industrial workers IS something close to a bottleneck... but that's a Columbia problem.
And I was quite clearly talking about building Shala at the same time as Columbia, to supply Columbia. So what are you even waffling on about?

...But bays are only 400-500 point projects tho...?
And multiply that by 8 Bay slots... (Station Bay was incorporated into the previous Station completion dates.)
 
I'm quite skeptical of compromising the buildup of the Columbia in a phase that can accept visitors as a rest stop for Orbital and Lunar operations when we still have an overwhelming capacity to ship food in space since we do need to feed the thousands of people in the Philadelphia, Enterprise, and the moon regularly. So, I find it a bit of an overreaction to build farms in space first compared to living space our astronauts and astrotechs desperately need since living in the outpost does not do wonders to morale.
 
Current Orbital Projections:
Timeframe: Start of Q4 2061 to End of Q4 2065

Assumptions:
-Current Vote leaders win (Station Bay, Gravitic Shipyard, Fusion Shipyard)
-Average of 500 Progress Cost each for the six Columbia and Shala Bays
-We maintain current die bonus (26, 31 for Stations) and dice per turn (6)

Goals:
-Complete Columbia and Shala
-Complete all Columbia, Enterprise, and Shala Bays
-Complete Leopard II Factory
-Complete Conestoga Development
-Complete Orbital Clean Up
-Complete Outer System Survey Probes

Total Dice = 17 turns * 6 dice per turn = 102 dice

Station Bay = 400 Progress - 15 (Omake) / (50.5 + 31) = 4.72 -> 5 dice
Leopard II Factory = 350 Progress - 15 (Omake) / (50.5 + 26) = 4.37 -> 5 dice
-Combined these lead to a progress cost reduction of Columbia/Shala by 465 (15 + 30 + 60 + 120 + 240) from 2610 to 2145
Columbia Station = 2145 Progress- 15 (Omake) / (50.5 + 31) = 26.13 -> 26 dice
Shala Station = 2145 Progress - 15 (Omake) / (50.5 + 31) = 26.13 -> 26 dice
Each has three bays each with 500 Progress
500 Progress Bay = 500 Progress - 15 (Omake) / (50.5 + 31) = 5.95 -> 6 dice x 6 = 36 dice
Conestoga = 60 Progress - 15 (Omake) / (50.5 + 26) = 0.59 -> 1 die
Gravitic Shipyard = 450 Progress - 15 (Omake) / (50.5 + 31) = 5.33 -> 6 dice
Fusion Shipyard = 500 Progress - 15 (Omake) / (50.5 + 31) = 5.95 -> 6 dice
Orbital Clean Up = 138 Progress - 15 (Omake) / (50.5 + 26) = 1.61 -> 2 dice
Outer System Survey = 190 Progress - 15 (Omake) / (50.5 + 26) = 2.29 -> 3 dice

Total: 5 + 5 + 26 + 26 + 36 + 1 + 6 + 6 + 2 + 3 = 116 dice

Finishing all of the Bays is going to be difficult, though manageable. We should consider whether we want all the Columbia and Shala Bays up or if developing the moon/asteroids/new Columbia style orbtial habs should take priority.
 
Back
Top