I think if the goal is 'more people off earth' the best short term bay is stations and mid-long term it's fusion for the likely boosts to building lunar/mars surface architecture. I think it'll be far easier to build a lunar city for X no of people than a space station for X people, especially considering how we've just got a nice new tunnelling technology, courtesy of Nod

AMat is something I'd like, it's something that will synergise with basically anything but said synergies are likely to be rather small compared to something like both shipyards together. I can actually see one of the Stations bay's few synergies being Fusion drives, as the problems of manufacturing giant stations and giant ships have a fair amount of overlap.
 
[X] Station Bay
[X] Gravitic Shipyard
[X] Fusion Shipyard

Sure why not. We need the Space Infrastructure expanded anyways. Might as well go all in on that.
 
I'm a bit surprised that the Military and Satellite Bays aren't getting a few more votes when we know that there is a Visitor base in the solar system.

I expect we'll be seeing some altered projects for the purpose of fighting off attacks from space next plan. Will be interesting to see what they are.
Well, we already have some of the "killer app" projects kicking around. ASAT Phase 5 is all about expanding the weapon network in space. High Orbit Ion Cannon (likely to return in different form) is all about putting some more hard-hitting ion gun batteries out in space "facing outwards." Orbital Laser Satellites is among other things a defensive weapon system, but also space defense in general. I personally anticipate that some of these projects will show up as Military Plan targets in 2062.

By contrast, OSRCT, Orbital Nuclear Caches, and Tactical Ion Cannons are more focused at space-to-surface threats, aimed down at Nod, and are less likely to be favored.

...

The trick is... you ultimately don't win wars just with fortifications. The known Visitor installation in the solar system, which likely plays a role in any plan for them to return, is way out around Jupiter and turtling against it won't help. Either they just sit there and we glower at them from behind fortifications they have no intent of attacking (and perhaps no capacity to attack), or they're laboriously rebuilding a transmitter to call for a massive reinforcement wave in which case giving them free time to do so is a losing a game.

We need the means to project power to Jupiter and punch out the base there, or at least investigate it. Not just the means to "refight the last war" by blasting a hypothetical second Visitor fleet identical to the last one that attacks us if it happens to attack Earth, as opposed to, say, settling down around Venus and using its tiberium to von Neumann themselves up an even larger and nastier force.

I do want the advanced mats stuff, but I'd rather make a entire station dedicated to it and it's experiments.

Thinking about a advanced science lab put in between a shipyard and station foundry, that is to say industrial applications, rubs me the wrong way.

I want enterprise to be totally dedicated to space industry. Churning out ships and parts like mad for everything else. A blue collar environment.

Advanced materials should be a shiny pristine lab complex station.
To be fair, it sounds like the Advanced Materials Bay option is more like a steel mill than like a research lab. It makes stuff.

So your okay with having a long wait on any specialized space foundries, or not having distributed space foundries, or having to hold off on more advanced Fusion power tech (just a little)?
I've never liked questions like this, because they feel passive-aggressive to me when posed this way.

"So you're okay with not having X?" No, when you put it that way, I want every bay option available, all of them. Can I have that? No, so I have to prioritize. As you well know.
 
[X] Station Bay
[X] Gravitic Shipyard
[X] Fusion Shipyard

Ad. Mats is pretty much my number four choice. I want it, but there are other things I want more. Hopefully we'll get some science focused bays for Columbia and Shala that don't get crowded out by other attractive options.
 
Hopefully we'll get some science focused bays for Columbia and Shala that don't get crowded out by other attractive options.
I am genuinely curious to see the lab choices we get from there.

I assume that they will all be different than the enterprise since each station has a radically different purpose.

What kind of labs would we get from a habitation station and a food production station?

I'm sure I could think of some eventually, but offhand nothing is jumping out at me as really obvious choices.
 
I am genuinely curious to see the lab choices we get from there.

I assume that they will all be different than the enterprise since each station has a radically different purpose.

What kind of labs would we get from a habitation station and a food production station?

I'm sure I could think of some eventually, but offhand nothing is jumping out at me as really obvious choices.

For Shala I think we will get the option of extra +Food, +Con goods or labs focused on life science, especially genetics and maybe medicine.

For Columbia I'm thinking some sort of admin option for dice bonuses, maybe some light manufacturing for +Con goods and probably a choice of several different labs. Pretty much anything that doesn't require heavy industrial machinery, really.
 
[X] Station Bay
[X] Gravitic Shipyard
[X] Fusion Shipyard

Purly because based on conversation in thread it seems we'll be able to build stations dedicated to stuff latter. Otherwise i would prefer adv. over station bays
 
[X] Station Bay
[X] Gravitic Shipyard
[X] Fusion Shipyard
This feels like the choices I would make if I want the Gundam space colonies to happen in a faster manner since it would give us experience to turn a station to a city with gardens and parks. Which means Parliament might want to upgrade the Philadelphia II to have more gardens so that it won't just be an agglomoration of steel since it does affect people mentally to see greenery and nature. Especially since we need fusion freighters to transport station building materials from the moon.
 
So, I'm curious to know what people who are voting for Double Shipyards see as the primary synergy there? Because like, aside from ships that have two engines, I'm not sure what you can really push for there.
 
Largely opening up the solar system in general. G drives make it easier to do something like build toward the asteroid belt/mars and the inner system, allowing the fusion craft to do near earth/Luna space and then forming their own little bubbles as we expand infrastructure for them that was likely setup by the much faster G-drive ships.
 
The main issue I see with that is that we can't really focus on expanding both areas at once. We have a limited amount of resources and dice available. Although if we just focus on mining then the resources issue will be dealt with in time. But that won't help with the administration needed to expand operations around the lunar areas and more distant locations at the same time.
 
Right. Which is where the station bay which allows us to stretch our dice and resources further comes in, along with the other stations and their bays.

Every bay choice is a compromise. Anybody who says otherwise is in denial. I simply think max level base infrastructure build is the way to go.
 
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Personally I'm concerned about the opportunity costs of when we build the Bays. We are certain to go for the Station Bay before starting Shala and Columbia, if it wins in the vote that is. Its the other two we'll need to think about finishing before Shala/Columbia, after we unlock the Bay options for those Stations, or after we finish them. Fore the Adm Mat Bay, we'll want that asap for the fusion benefits. For the Gravitic yard we'll want to build it once complete/simultaneously with researching the Conestoga Class. The Fusion Yard would probably be best to finish as prep for the Lunar Colony construction when the 4 Jewels are complete.
 
So, I'm curious to know what people who are voting for Double Shipyards see as the primary synergy there? Because like, aside from ships that have two engines, I'm not sure what you can really push for there.
Better shipyards overall. Could be superior ships made, could be larger g-drive ships, could just be more efficient production overall. Could even be as you said, ships with both engine types that use fusion to land on planets and gdrives to travel between them.

Not sure exactly what the result would be but it's an obvious synergy and I trust Ithillid to make it interesting. I also want both shipyards independently for their own reasons
 
I'm more interested in the ground side applications of the Advanced Materials Bay. I'm not on board the abandon Earth train, but even if I was, Earth is where nearly all of our industry, population and scientific research is located. The more quickly we build up and develop things here, the better off we'll be anywhere. Making STUs go farther earlier is huge, and G-drives really are the future we're better off learning how to make them efficiently over just crash building lots of fusion ships.

I see Stations, Advanced Materials and G-shipyards as a good mix of short and long term planing. And as I said, we have a lot going on planetside that would greatly benefit from Advanced Materials. I very much believe in making space work for Earth.
 
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