[X] Gravitic Shipyard
[X] Station Bay
[X] Advanced Materials Bay

New vote. I'm fine with Fusion getting the third slot, but I'm way more interested in the AdvMat Bay. It's a tech option that improves all kinds of things in space and on the ground (including fusion) and gives us new capabilities we didn't have before. It even improves how useful STUs are; Jevons Paradox being invoked means it must have significant efficiency benefits.
 
[X] Station Bay
[X] Satellite Bay
[X] Advanced Materials Bay

I haven't caught up on the discussion, but I've been paying attention to the thread long enough to know what I want, even if I think my second picks will lose.

I forsee the winners being Station and shipyard bays, which aren't my cup of tea, but I care very little for space and orbital goings on.
 
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[X] Station Bay
[X] Advanced Materials Bay

I want the broad spectrum tech boon. It brings a number of the technologies I want developed one step closer.
 
[X] Gravitic Shipyard
[X] Station Bay
[X] Advanced Materials Bay

Long distance ships, better station progress, and hopefully more development for better materials and material production.
 
[X] Station Bay
[X] Gravitic Shipyard
[X] Advanced Materials Bay
 
[X] Gravitic Shipyard
[X] Fusion Shipyard
[X] Station Bay
 
Fair. That being said, a 220 point discount isn't much especially when you consider that it's only 220 points if everything is built 100% efficiently with 0 overrun. It's more likely to be something like 150 points saved.
I dunno. One huge advantage of cutting the station progress requirement is that we're less likely to be stuck at the end of the Plan desperately overspending dice at the last minute to be sure the things complete. That means we're more likely to be able to slow-walk them out to conclusion, which in turn means we're fairly likely to actually get those 4-ish die savings.

I think long term it's more important to build up the moon and mars than it is to build stations (I'm talking after Shala/Columbia) tbh. Columbia is getting a few thousand people into space, maybe tens of thousands if we build all the bays to max occupancy numbers. For any actually decent proportion of the population to get to space even without a hypothetical evacuation that's millions. I don't think stations are the way to go for that
We've been explicitly told that the population capacity (and other capabilities) of second and subsequent generation stations is going to increase quite rapidly. It won't take thousands of Progress to build another "town in space" if we have a factory like a fully developed Enterprise with its station bay, plus the prototyping and skill base of a fully developed Columbia.

Of course, to be fair, the same is likely to prove true of moon bases.

I will fight you, everyone and the squid on this I do not care.
I get where you're coming from. "Freed from the tyranny of the rocket equation" is frickin' huge.

Sheer numbers of craft is important too, but "no rocket equation" is definitely no small thing.

I mean, yeah, obviously getting a gravship shipyard will make us better at gravships. However, it is not an immediate solution for the Visitors, merely one of the ways to address their problem in the medium-long term...
There is no immediate solution to the problem of the Visitor remnants.

On the other hand, being able to build a gravitic-drive war fleet quickly and attack the Visitor base around Europa (?) quickly might have real advantages. For all we know, that base is still mostly dormant, but it could reactivate at any time and summon an invasion fleet. The difference between having a small attack force ready in, say, 2067 and a large attack force ready in 2071 could make a huge difference in our favor.

I'm guessing that dedicated yard stations wouldn't be phased projects, they'd be 1000-point megaprojects in their own right. I'm further guessing that they wouldn't be immediately available. I'm imagining something like:

Stage 1 Milestones
The four "Crown Jewel" stations.

Stage 2 Milestones
Early asteroid exploitation, "moon town" initial lunar base and/or first space station habitat city with population 10000-ish or more, solar power satellites to fuel further space industry.

Stage 3 Milestones
Space manufacturing significantly expanded from what Enterprise is capable of.

In a scenario where we were frantically "storming the heavens" to evacuate Earth, we might try to jump ahead towards Stage 3 without solid Stage 2 foundations, but I'm pretty sure that here we won't. At least not until and unless Enterprise's capacity becomes a bottleneck... which won't happen immediately upon completion of the Crown Jewels.



[X] Gravitic Shipyard
[X] Station Bay
[X] Advanced Materials Bay
[X] Fusion Shipyard

This is an approval-vote.

My biggest concern with the Station Bay is that it doesn't actually give us any new capabilities. It even says it has limited synergies. It makes building Stations cheaper. But are we not intending to take our space operations a bit further than just Earth's orbit?
To maximise our investment on the opportunity cost, we'll likely end up building loads of orbital habitats. Which is good, but these could be lunar habitats, or Martian habitats instead.
My gut feeling is that the Station Bay is likely to go well with efforts to construct large station parts in lunar orbit too, even if it might involve some wacky maneuvers to get them there.

Yes, this is the short term option, and I honestly would prefer us to build it after we are done with the first four stations, but looking at the votes, it and gravitic shipyard are pretty much locked in.
A good short-term option is nothing to sneeze at, if it means you can do your short-term stuff faster and better so that you get higher up your exponential growth curve faster.
 
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