My biggest concern with the Station Bay is that it doesn't actually give us any new capabilities. It even says it has limited synergies. It makes building Stations cheaper. But are we not intending to take our space operations a bit further than just Earth's orbit?
To maximise our investment on the opportunity cost, we'll likely end up building loads of orbital habitats. Which is good, but these could be lunar habitats, or Martian habitats instead.
Yes, this is the short term option, and I honestly would prefer us to build it after we are done with the first four stations, but looking at the votes, it and gravitic shipyard are pretty much locked in.
 
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Station Bay only 'literally pays for itself' if you ignore the opportunity cost of the Bay slot. It will be many years before we get another Enterprise equivalent Bay slot.
What gates the next Bay-equivalent projects is... finishing Columbia and Shala. After we finish those, we'll get more options for future Stations and other orbital structures. So in that sense, the Station Bay pays for itself by speeding both the completion of our other two starter Stations, and also the future Stations that will have Bay equivalent capabilities.
My biggest concern with the Station Bay is that it doesn't actually give us any new capabilities. It even says it has limited synergies. It makes building Stations cheaper. But are we not intending to take our space operations a bit further than just Earth's orbit?
To maximise our investment on the opportunity cost, we'll likely end up building loads of orbital habitats. Which is good, but these could be lunar habitats, or Martian habitats instead.
Orbital Habitats are Stations. Same with any large orbital structures we build elsewhere, like around Mars or in the asteroid belt. That's the synergy with Gravitic: distant stations get the same massive discount that the Columbia and Shala are getting. Also, as the AdvMat says it synergizes with every other Bay, it must have some future synergy with building Stations as well.
 
[X] Satellite Bay
[X] Gravitic Shipyard
[X] Fusion Shipyard

These three are my picks. Personally the military bay is something I think we should have a dedicated station for and speaking of stations I much prefer the bay and shipyards over that since they offer other benefits besides just a price drop for station construction. Frankly the 310 progress is significant but I would not try and claim that it is as significant as the benefits that would be accrued through the bays or shipyards.
 
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What gates the next Bay-equivalent projects is... finishing Columbia and Shala. After we finish those, we'll get more options for future Stations and other orbital structures. So in that sense, the Station Bay pays for itself by speeding both the completion of our other two starter Stations, and also the future Stations that will have Bay equivalent capabilities.
I expect we'll need to also finish all the other Bays as well, and that the next round will cost more to build. Otherwise there wasn't any point to this.

Orbital Habitats are Stations. Same with any large orbital structures we build elsewhere, like around Mars or in the asteroid belt.
But what about on Mars, or in asteroids? Manufacturing kilometers long steel beams is of no use to that sort of construction. I want to build non-orbital habitats. Who wants to be so close to another planet, but still unable to touch it?

Also, as the AdvMat says it synergizes with every other Bay, it must have some future synergy with building Stations as well.
The synergy between two options which both claim to provide weak synergies? Personally, I'd give is a strong synergy just because you took both 'weak' synergy options. But Ithillid may not.
I'm not really excited about the synergy of advanced materials used to build stations (which then cost STUs). At that point we are building stations just to build more stations...
 
What gates the next Bay-equivalent projects is... finishing Columbia and Shala. After we finish those, we'll get more options for future Stations and other orbital structures. So in that sense, the Station Bay pays for itself by speeding both the completion of our other two starter Stations, and also the future Stations that will have Bay equivalent capabilities.

Orbital Habitats are Stations. Same with any large orbital structures we build elsewhere, like around Mars or in the asteroid belt. That's the synergy with Gravitic: distant stations get the same massive discount that the Columbia and Shala are getting. Also, as the AdvMat says it synergizes with every other Bay, it must have some future synergy with building Stations as well.
Lunar and Mars habitats on the surface, not in orbit. They're likely to be much larger IMO and store a lot more people. Columbo only takes a few thousand after all

Those are gonna get no effect from the Station bay, instead probably more effected by the Fusion bay
 
[ ] Satellite Bay
[] Gravitic Shipyard
[] Fusion Shipyard

These three are my picks. Personally the military bay is something I think we should have a dedicated station for and speaking of stations I much prefer the bay and shipyards over that since they offer other benefits besides just a price drop for station construction. Frankly the 310 progress is significant but I would not try and claim that it is as significant as the benefits that would be accrued through the bays or shipyards.
You might want to put Xs in the brackets then so that your actually voting for those options.
 
Orbital habitats are stations. Shipyards after the initial 4 stations, are also stations. Orbital foundries/industrial hubs are going to be stations. We may well get other station projects in the Military section, too. I honestly think that the increase in speed of construction will be worth it, but won't be particularly unhappy if my favored options aren't chosen.

[X] Station Bay
[X] Gravitic Shipyard
[X] Fusion Shipyard
I expect we'll need to also finish all the other Bays as well, and that the next round will cost more to build. Otherwise there wasn't any point to this.
From what I understand, we won't be getting another Enterprise-type jack-of-all-trades industrial station, but rather all-up stations focusing on one specific thing. So, it would be a full shipyard station, or a full-size advanced materials station.
 
[X] Station Bay

[X] Fusion Shipyard
[X] Satellite Bay

if we can get advanced materials station later than I want this one cause this is all short term maximation and getting everything in space running
 
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[X] Station Bay
[X] Gravitic Shipyard
[X] Fusion Shipyard

if we can get advanced materials station later than I want this one cause this is all short term maximation and getting everything in space running

Advanced materials directly improve our upcoming fusion reactors, which is an enormous short-term gain by itself. Gravitic ships will have low build speeds per transport capacity compared to fusion ships, and asteroid mines be more difficult to set up compared to lunar mines. The Gravitic Shipyard seems pretty explicitly a long-term investment.
 
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[X] Gravitic Shipyard
[X] Advanced Materials Bay
[X] Military Bay

It's time to militarize space boys.
 
Do you know what is missing from this conversation?
[ ] Crystal Beam Industrial Laser Deployment
(Progress 433/600: 20 resources per die) (+6 Capital Goods, +10 Energy)
Lasers. Holy fuck, Lasers! These lasers use crystals, and the advanced materials bay grows crystals! Lasers are so amazing, you guys. And we have so, so, so many places we can use lasers, but the best ones all take STUs. And so does hover! I know that it says "causes slight decrease in STUs", but that's only because we're using them more and better for lots and lots of things, like all these beautiful lasers.

And now we have modern particle beams, too! Lasers was 97, particle beams is 98! Is it even possible to get more based than lasers already have been? Not if we don't shit out STUs or a way to use fewer of them, sadly. :(

Anyways, this puts me in a bit of a pickle! See, I'd like to mate particle beams with ion cannon technology. And deploy bigass shields! And giant space lasers, and a shitload of networked drones you guys we have so much dope drone tech waiting for money please give it money please- and put it all on some MatSci-hotrodded grav ships roadtripping for Jupiter to beat up the Scrin. And take their stuff! And then make their stuff in our advanced materials bay!

|| Scrin overseer: C&C3 Cinematic screengrab  || I made this: Anthony Clark / Nedroid Fun Times https://nedroidcomics.tumblr.com/post/41879001445/the-internet  || Gun image: Stock.adobe.com, free trial license https://stock.adobe.com/uk/images/gun-icon-isolated-on-transparent-background-simple-and-editable-gun-icons-modern-icon-vector-illustration/222869257  || Explosion: Pinpng, no author listed https://www.pinpng.com/picture/mmJm_explosion-transparent-png-images-bomb-explosion-png-png/
(apologies for the lack of a laser in this image, we never researched light combat lasers so I didn't have one to show)

But with your help we can fix that, we can make all kinds of based technologies, and we can go on that road trip! So take out your mom's credit card, read out the numbers on the back, and then discard those numbers and vote for advanced material bays!

And also grav ships I guess but those are doing fine already, so
 
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Sorry--I had a camping trip.
Never apologise for camping trips. Never.
Camping trip biodomes when?

I think if I was attempting to maximise Station construction, I'd go for the Fusion and Gravitic Shipyards and the Advanced Materials Bay. That focusses Enterprise around maximum Lunar and Belt mining. Then I'd go for a dedicated Station building Station to convert all those materials into Stations.
But I like to play a long game.
 
[X] Advanced Materials Bay
[X] Station Bay

I can't pick between the shipyard bays. I can see the benefits of both and I want both, but I just can not pick between the two of them.😖😖😖

We need the Adv-Mat bay if we are going to better avoid a resource bottle neck, plus it advances our tech a fair amount.
 
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