There is the option of the Zone Lancer I guess, but that is more about improving ZOCOM's tech not improving our numbers of power armored troops. And that is specifically equipped with a plasma gun, not a heavy laser.
 
There is the option of the Zone Lancer I guess, but that is more about improving ZOCOM's tech not improving our numbers of power armored troops. And that is specifically equipped with a plasma gun, not a heavy laser.
Yeah, but that's a detail.

The point is, I don't think anyone actually said "we should just research more ZOCOM equipment instead of building Ground Force Power Armor," so while it's definitely true that giving ZOCOM better gadgets isn't a substitute for rolling out more actual power armor for Ground Forces, it's also true that I don't think we have to worry about this happening.
 
Yeah, but that's a detail.

The point is, I don't think anyone actually said "we should just research more ZOCOM equipment instead of building Ground Force Power Armor," so while it's definitely true that giving ZOCOM better gadgets isn't a substitute for rolling out more actual power armor for Ground Forces, it's also true that I don't think we have to worry about this happening.

It was more comment on pacificer talk, which undoubtable helped ZOCOM but making ZOCOM pacifier 2.0 isn't gonna help this spesific situation which is caused by lack of manpower rather then firepower.
 
Well, I don't think you have anything to worry about then. No one is taking about Lancer development and deployment, at least not for this year. It might come up as a goal for the next 4YP, but even that I find unlikely. It might be something we do like, three years from now? Maybe? If we somehow have a phase or two of Ground Forces Zone Armor done?

I feel like the only reason we'd do that is because we'd decide to build new factories for Lancer Armor, then left the old factories running and just sent the Defender suits out to Ground Forces instead of ZOCOM.

Which now that I've written it out sounds like a good idea, but it's a long ways off regardless.
 
It was more comment on pacificer talk, which undoubtable helped ZOCOM but making ZOCOM pacifier 2.0 isn't gonna help this spesific situation which is caused by lack of manpower rather then firepower.
There isn't even a Pacifier 2.0 on the menu.

With that being said, deploying the Pacifier did address an issue ZOCOM had been asking about since the early 2050s, where they had previously had no artillery support other than the crudely improvised Shatterer vehicle. Thus, it was worth it and probably helped as you say... But no one is seriously suggesting that we can just keep going on in that way indefinitely. I think the matter is well understood and agreed on.

Well, I don't think you have anything to worry about then. No one is taking about Lancer development and deployment, at least not for this year. It might come up as a goal for the next 4YP, but even that I find unlikely. It might be something we do like, three years from now? Maybe? If we somehow have a phase or two of Ground Forces Zone Armor done?

I feel like the only reason we'd do that is because we'd decide to build new factories for Lancer Armor, then left the old factories running and just sent the Defender suits out to Ground Forces instead of ZOCOM.

Which now that I've written it out sounds like a good idea, but it's a long ways off regardless.
I don't think the Lancer is a pure upgrade of the existing Zone suit designs. But in general, we're going to be building some batshit ridiculous number of Zone Armor factories, representing an enormous worldwide network of production. I am quite sure that if ZOCOM wants any variant known to GDI's engineers, if they want a suit with, I dunno, built-in vuvuzelas for demoralizing Nod, or the capacity to be painted in polka dots, or whatever other bizarre modification they need, somewhere someone will be able to squeeze in a production line for that functionality.
 
I don't think the Lancer is a pure upgrade of the existing Zone suit designs.
In three years time? With all the new technologies we're going to develop and lessons learned from the Ground Forces deployment and the revisions we just did? I won't say it'll be unrecognizable, but it absolutely will be a comprehensive upgrade. I'd be put out if it wasn't.

I agree with the rest though. I'm looking forward to some custom paint jobs.
 
In three years time? With all the new technologies we're going to develop and lessons learned from the Ground Forces deployment and the revisions we just did? I won't say it'll be unrecognizable, but it absolutely will be a comprehensive upgrade. I'd be put out if it wasn't.
My impression, and I could be misremembering, is that doctrinally the Lancer is a heavy support platform that isn't necessarily intended to replace a standard Zone suit in all circumstances.

It's sort of like how in real life they don't just give every infantryman a squad automatic weapon, even though said weapons have more firepower. Because there are reasons to give a lot of your troopers the lighter, handier weapons. And since the standard armament of a Zone trooper is a rail rifle that can already Swiss-cheese most light armor and will become even deadlier with the advent of the new railgun munitions... Well, as alluded to, lack of firepower isn't necessarily their problem.

So whatever goes into the Lancer, it may or may not end up being the suit ZOCOM actively wants to replace all their existing ones.

EDIT:

The TWIII-era Zone suit designs were the 'Trooper' and 'Raider' suits. The 'Troopers' are armed with railgun rifles, while the 'Raiders' are armed with rocket launchers tipped with sonic warheads.

Postwar, ZOCOM did some rethinking and rolled out three new versions, the 'Captain,' 'Defender,' and 'Marauder' variants. These are a sensor-heavy command and control suit for officers and forward observers, a simplified design intended for greater ease of manufacturing for front-line infantry (among other things, losing the jump jets), and a heavy weapons version armed with missile launchers that seems broadly analogous to or evolved from the 'Raider,' respectively.

The 'Lancer' seems intended to supplant the 'Marauder' as a heavy-firepower variant, swapping out the missile launchers for direct fire energy weapons.
 
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The military would probaly not represent us with something they can't make us of. Even if the Lancer version isn't a pure upgrade, it should have some kind of merit/upgrade to ZOCOM's strength, given that it is an option for us to make. So making Lancer stuff is never gonna be an bad option, it's just us as the treasure having to find out if it's best option, compared to say "red-zone airplanes" or something, on our list of making stuff
 
For instance, the asteroids may be a better source of some resources that we need (such as hydrogen, as Bot alludes to). Or Mars may turn out to have actual non-trace deposits of eezo (which would be very desirable if true). And there is the long-term consideration that a presence on and around Mars may help us detect any Visitor attempt to establish themselves there covertly, or to seed the planet with tiberium (if tiberium can even grow on Mars).
Because Space is my area of specialty, I will expand on what resources we can and cant get from the moon. Our eternal neighbor was formed out of the same planetary proto-mass that created Earth, so the overall composition is relatively similar, meaning the moon is almost entirely metal oxides. The composition comes down to roughly 40% oxygen, 20% silicon, 12% iron, 8% calcium, 7% aluminum, 6% magnesium and the rest are "other elements". Using electro-chemical processes this means we essentially have infinite oxygen and all the building material we need.

Now, because of the moon being so small, it does not have its own magnetic field, an atmosphere and only extremely limited volcanism. On Earth these processes result in certain volatile elements: carbon, nitrogen, hydrogen accumulating on the surface, but in the moons case not only do they not accumulate, they are actively stripped away by solar winds. Because of this there is essentially no hydrogen, nitrogen or carbon on the lunar surface and that's where the asteroid belt comes in. What water is on the moon exists largely in the form of (OH) bonds to the regolith, meaning we literally need to chemically process the moon rock so we can get tiny amount of water there. The water ice there is not much better, its not a nice icecap we know from Earth or Mars and again dirt with some ice crystals mixed in.

Some would probably say we can ship these elements in from earth and while that is true as we expand these numbers will become increasingly unmanageable. Electrochemistry and what the moon offers us can only get us so far, for our fledgling space economy we will need to ship up industrial quantities of these elements up the gravity well at some point, each kilo of material needing 12.5 km/s dV to get into GEO or 14.66 km/s dV to get onto the moon. Ignoring losses because of air resistance or the fact you need to push up the heavy launch vehicle with you every time.

Asteroids fall into three categories: Balls of ice and dirt, chunks of carbon or rocks. Getting stuff from where there are costs us only about 6-7 km/s dV. Using Gdrive ships we can fly to the ones in ideal transfer windows to earth and give them a careful push into lunar orbit (I would suggest GEO, but I can already hear people scream not to push rocks into earths direction :rolleyes2: If the Scrin wanted to push rocks at earth they could do it just fine by themselves), but this would not need any of the so despised manned outposts beyond the Earth-Lunar system.

Without hydrogen from space how would you refuel your fuel-guzzling, 12g capable fusion rocket ships :stickouttongue2: with launches from Earth? One Leopard per minute of thrust (If a Leopard even has enough cargo colume to transport 200 tons of lH)?
 
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Hrm... What about harvesting the solar wind with magnetic traps for Hydrogen?

I'm willing to pretend that I don't know how silly that would be.
 
SCEDQuest Q2 2061
[X] Plan AAAAAAaaaaaaAAAaaaa!
-[X]Hover Rover Workshop (Phase 1) (New) 0/100 2 dice 51% 40C
-[X]Reorganize Development Teams 0/50 2 dice 88% 20C
-[X]Large Scale Assembly Plant 0/200 3 dice 18% 60C
-[X]Enterprise Orbital Assembler (Phase 1 of 4) (83/100 IP) 17 IP
-[X]Craterscope Foundations (Phase 2) 0/300 3 dice
-[X]Aquaponics Test Facility (Phase 3)(0/20 IP)(-1 Astrotech) 20IP
-[X]Lunar Imaging Seismic Array (Phase 1) 6 Sensor Pods: 24C 24IP
-[X]Mars Gate Station 3/5 Station Parts; 2 station part: 10C 10IP; 13 Pathfinder days; 2 Astrotech teams
-[X]Improved Probes 40IP
-[X]Pathfinder geology suite(NEW) 20IP
-[X]G-Drive Improvement Program 0/400 (15C/Die +10IP) 1 die 15C 10IP
-[X] Microteorite Shimmer Optimization 60/200 2 dice 51% 2C
-[X] Leopard Mk II Civilian Transport Development 41/100 1 die 62% 6C 6IP
-[X] Union Fabricator Craft Development 0/225 2 dice 1.36% 12C 12 IP
-[X] Craterscope Mirror System Development 378/400 1 die 99% 14C 1IP
-[X] Craterscope Imaging Sensor Development 0/500 4 dice 72C 4IP
-[X] Mission: Surface Exploration (Mercury) 0/100 2 dice 61%
-[X] Voyager Visitation 0/150 2 dice 19%
-[X]Surface Scan - Charon 56 Pathfinder Days
-[X] Halley's comet (5IP + 10 Pathfinder days)



SCEDQuest Q1 2061 Results

Hover Rover Workshop (Phase 1)
A new building has been completed at the SCED Headquarters near Harper Spaceport to house the Hover Rover Workshop. Inside most of the assembly tools to manufacture the chassis have been installed but the more specialized tools to create, install and calibrate the hover plates have not yet been installed.
105/100

Reorganize Development Teams
The reorganization was shockingly swift. It took only a few weeks from the initial proposal to its conclusion, as many informal cross-team sharing of specialists and resources were simply formalized into dedicated support teams. The rest of the quarter saw successful efforts in expanding contacts with other departments and universities to share ideas and reports on ongoing research.
164/50 +10 to Dev Dice -1 Dev Die

Large Scale Assembly Plant 0/200
The construction of the large scale assembly plant has been completed. It will be dedicated to the production of large scale parts designed optimally fit into a Leopard's cargo hold for delivery to the moon.
203/200 25% fewer Parts needed for Lunar Construction

Enterprise Orbital Assembler (Phase 1 of 4)
With work on the Enterprise expected to reach the final phase at the end of the year, more workshops are being made available to Space Command. Of these workshops there is one that stands out: The large zero-g area where the main mirror modules for the Craterscope will be manufactured. This workshop builds segments the size of the Pathfinder's cargo bay instead of the leopard shuttle-sized segments made Earthside.
(100/100 IP) +30 IP per turn

Craterscope Foundations (Phase 2)
Work on the foundations of the Craterscope has begun. While only preparatory their precise completion is nevertheless of massive importance. The foundations will house the temperature-control- and power-systems, as well as maintenance tunnels, data connections and living space for the on-site staff. Even small imperfections in the main foundations or the shock absorbers could damage the carefully planned piece of telescope technology that will be built on top.
90/300

Aquaponics Test Facility (Phase 3)
The Aquaponics Test Facility has gotten the equipment needed to start growing plants and fish on the Moon. The initial test went well with all plants and fish surviving the first month, but the true test is how the lower gravity of the moon will impact future generations of Moon-born fish, and whether they can reproduce at all.
(20/20 IP)(-1 Astrotech)

Lunar Imaging Seismic Array(Phase 1)
The first deployment of the array probes has failed to find any major caverns in the first sector designated for scanning. Subsequent deep layer analysis revealed signs of resource deposits that might prove worth being exploited. Further exploration will be needed by the team planning the lunar mines.
As this sector does not contain the large caves we are looking for, the search will move on to the next sector with known deposits of ice.
(10/10 Sensor Pods)

Mars Gate Station
The Gate Station will make operations on Mars a lot easier, as neither Pathfinder nor the landing modules carried inside her bay will need to land and take off personally to deliver supplies. Instead the supplies, parts and fuel will be transferred to the station, which will then take care to deliver them to the Martian surface either via one way parachute pods or a pair of shuttles designed for operating on Mars. The Gate Station also provides a captivating viewpoint for orbital photography and a useful post for weather monitoring, though these are mostly secondary roles for the Astrotechs that will maintain it.
(-2 Astrotech teams)

Improved Probes
It is now known that the probes were lost to the Scrin near Europa. As a silver lining, the new replacements have been made using a much improved design, primarily in the form of isolinear computing cores. It should be noted that the majority of the manufacturing budget was taken up by said cores, as currently, the experimental printers can only produce a working isolinear chip once per forty tries.
40IP -1 day needed for orbital scans

Pathfinder Geology Suite
The SCED's prospecting departments are looking forward to what the Pathfinder will be able to find now it can deploy the geology suite. The tools include a mining rig for taking core samples, a set of ground penetrating radars designed to combine their output and a ground sorting plant that separates rocks by weight and size. This is combined with a lab to study the results so the research targets can be adjusted as the studies are ongoing.
20IP

G-Drive Improvement Program
Work on the G-Drive Improvement Program has started with collecting all previous research into the Scrin's gravity manipulation technologies. The largest group outside the SCED was the team that developed the hover system, but this team no longer exists; its members have moved on to other projects, as the construction of Suzuka Prototype Hover Chassis Factory still has not moved beyond the planning stage.
Another issue is that the Bogatyr Research Project employs some of the experts the SCED wanted to hire. An annoying problem, but the list of candidates with degrees in spatial mathematics and field effect physics is short enough as is.
46/400

Micrometeorite Shimmer Optimization
Our science department has finished optimizing the Shimmer shield to protect against Micrometeorites. The biggest hindrance is the wide range of different micrometeorite sizes, ranging from small specks of dust to pebbles to golf ball sized objects. The solution was a triple layer shield, each tuned to stop a specific range of projectile sizes.
(207/200, 50 less progress needed for research bases)

Leopard Mk II Civilian Transport Development
The prototype of the new civilian transport shuttle has entered service with the SCED today. The shuttle's increased travel comfort compared to the very bare bones original Leopard's transport section allows those that lack 0G training, or have minor health issues, to travel to the Moon if they have skills that no one else has.
As this craft is based on the Leopard II that is not yet placed into general production by the treasury, large scale deployment awaits the completion of the new factory. Once it enters general service travel to the stations will become easier.
157/100 +1 astrotech team

Union Fabricator Craft Development
The Union fabricator craft is intended as a construction vehicle for both the Moon and the wider solar system, where it will move between construction sites and a main base or station for resupply. Built on the base of the existing Union shuttle vehicle, much of its internal cargo space will be replaced with basic assembly and manufacturing devices that can greatly assist in on-site construction.
79/225 2 dice

Craterscope Mirror System Development
The design for the mirrors for the Craterscope has been completed. Thousands of individual segments controlled by advanced positional systems will focus the light of over a dozen square kilometers into a sensor not much larger than a postage stamp. To this end each of the mirrors has to be aligned within microdegree range and manufactured to an almost impossible to achieve precision, having necessitated the development of a completely new manufacturing process for its silicon crystal mirrors.
417/400

Craterscope Imaging Sensor Development
With the mirror's design finalized, design teams have been given the green light to prototype the imaging system's components.
277/500

Mission: Surface Exploration (Mercury)
Mercury will be an interesting place to visit for our geologists as the planet has a mass that is equal to that of Mars while being a lot smaller. The main theory is that a lot of the surface was lost in a major collision during the early days of the solar system and the resulting crust has a very different composition than that of the other rocky planets. The main difficulty of exploring the surface will be avoiding the extreme temperature changes, from -173 degrees celcius at night to 427 degrees during the day. Careful timing will be critical for a successful mission.
116/100

Voyager Visitation
The planning of the Voyager visitation is in an advanced stage. The probes have been located and the optimal route has been calculated for the Pathfinder. All that remains to be done is deciding what to do when we get to the probes. Some advocate taking sensor reading and photos and leaving afterwards while others suggest a protective shell to surround the probe. The suggestion to collect the probe in the cargo bay and return it to Earth for display in a museum has been rejected by nearly everyone.
102/150

Surface Scan - Charon
Upon closer inspection of Pathfinder's orbital track, Charon showed a small, but barely perceptible anomaly in its gravitational field, which shifted the orbit in an unanticipated manner. Further analysis and scans by LIDAR and ground penetrating radar suggest the presence of a large off center quantity of heavy metals somewhere below the surface. This is only noticeable insofar that astrogeologists wonder what could have caused the irregular mass distribution. New measurements of Charon's volume and mass allow calculation of its density, 1.702 g/cm3, from which it can be determined that Charon is slightly less dense than Pluto and likely has a composition of 55% rock to 45% ice, compared to Pluto which is about 70% rock. The difference is considerably lower than that of most suspected collisional satellites. Before the Pathfinder's scans, there were two conflicting theories about Charon's internal structure: Some scientists thought Charon to be a differentiated body like Pluto, with a rocky core and an icy mantle, whereas others thought it would be uniform throughout. Evidence in support of the former position has now been found in the form of patches of ammonia hydrates and water crystals on the surface of Charon suggesting the presence of active cryovolcanos. The fact that the ice was still in crystalline form suggested it had been deposited recently, because solar radiation would have degraded it to an amorphous state after roughly thirty thousand years.

Halley's comet
Halley's Comet or Comet Halley, officially designated 1P/Halley, is a short-period comet visible from Earth every 75–79 years. Halley is the only known short-period comet that is regularly visible to the naked eye from Earth, and thus the only naked-eye comet that can appear twice in a human lifetime. Its past close-approaches have been the cause of significant popular attention, and there has been a noticeable uptick in public attention centered around this mission.
Pathfinder arrived at Halley's comet three days before its closest approach to the Sun. At this time it undergoes the greatest changes of its orbit as the Sun heats up the comet and the released gasses push it around.
Observations made and samples taken over the following days have provided additional data about why and how comets change orbits and will make predicting their paths in the future easier.



SCEDQuest Q2 2061

This Side Quest was allowed by Ithillid and is supposed to be fun. Things happening in SCEDQuest will be affected by the main one, but unless Ithillid says otherwise it is only semi-canon.


Budget: 125 Capital + 286 Capital Reserve
Industrial Capacity: 200 IP
Pathfinder Time: 90 Days
Astronaut Teams: 3 (+5 per Plan)
Astrotech Teams: 4 (+1 per turn, +5 per year)

Earth-Luna:

Earthside Facilities (Unlimited Dice)

[]Isolinear Computing Center
Now that we can print Isolinear chips, we can build dedicated computers for the development department who are eager to get the increased calculation power.
(Phase 1)(25 Capital per Die 0/200)
(Phase 2)(0/100 IP)(+5 to development dice)

[]Hover Rover Workshop
The construction of a workshop for the creation of hover vehicles will be a great boon for our operations. Production will be limited to a handful of vehicles each year till the Suzuka Prototype Hover Chassis Factory is ready to supply the needed parts to expand production.
(Phase 2)(20 IP, reduces lunar projects costs)


Earth-Orbit Facilities:
[]Gagarin Station (Stage 4)
(1/10 Gagarin Station Parts; 5C and 10 IP per Part)(-1 Pathfinder maintenance time, +2 Mission planning die, +1 Research Die)(-3 Astrotech Teams)(For one station part per turn, the IP cost is waived)

[]Enterprise Orbital Assembler (Phase 2 of 4)
With the industrial space and resources available on Enterprise station steadily growing has come the possibility of other GDI departments besides the Treasury to get a piece of the orbital manufacturing station's capacity. Luckily Developmentalist, Starbound and even a few Militarist politicians continue to look out for the SCED and have reserved some of the station space for the small organization.
(0/100 IP)(+30 IP)

Lunar Facilities (3 Dice available):
[]Craterscope Foundations (Phase 2)
The crater chosen to house the Craterscope will require some preparations and cleanup before any kind of large scale facility can be built there.
(Phase 2)(90/300)

[-]Craterscope Structure (Phase 1)(Requires Foundations to be completed first)
The construction of the main building will be a major effort that can be begun as soon as the foundations have been completed.
(Phase 1)(0/30 Structure Parts, 4C and 4IP per Part)
(Phase 2)(0/400)

[]Ore Electrolysis Test Facility Foundations (Phase 1)
With Luna not really offering potential for a chemical industry, ore will need to be refined with other methods. Electrolysis is not a new process to GDI, but trying it on Luna is no doubt going to result in new issues that need solving. The SCED can try to work out some of these kinks before work begins in earnest. Step 1 is a building to house the test facility.
(Phase 1)(0/3 Foundation Parts, 4C and 4IP per Part))
(Phase 2)(0/85)

[]Lunar Imaging Seismic Array (Phase 2)
LISA can be deployed from orbit, the pods landing and burying their sensors by themselves. The SCED will expand the array region by region, scanning each for available volcanic caves.
(0/10 Sensor Pods; 4C, 4 IP per Sensor Pod)

Martian Facilities (13 Pathfinder days):
[]Initial Martian SCED Research Base (Northern polar region)
The initial base will follow a similar pattern to the lunar one. A number of prefabricated habitat units, connected to life support and power. However, the different environmental needs require custom-built facilities to deal with the slight atmosphere, windblown dust, and more normalized day-night cycle.
(0/8 Facilities; 7C, 5 IP per Facility)(-1 Astronaut Team)

Venus Facilities (12 Pathfinder days):

[]Venus Research Station
A station in orbit of Venus has been requested to safely study tiberium samples collected there as they can easily be returned to the surface if needed. The station will float in the upper atmosphere with oxygen-nitrogen as a lifting gas. A second goal of the station would be a study of Venus's unique weather phenomena
(0/20 Station Parts; 5C and 10 IP per Part)(Astrotech Teams -2)(For one station part per turn, the IP cost is waived)

Assembly

[]Craterscope Mirror tools
The mirror of the Craterscope is planned to be constructed at the Enterprise station but this process requires dedicated tools to produce a mirror of the required size.
0/30 IP

Development (6 Dice) +30

[]Curiosity Shuttle Prototype 0/200 (25C/Die +20IP)
With work on new variations of the Leopard underway the research department has asked permission to build one to test new technology. The plan is to start with one of the new VIP Leopards and refit it with a hover landing system and artificial gravity. Other planned additions include large sensor arrays, an isolinear EVA, and extensive monitoring systems to study the craft while it is flying.

[]G-Drive Improvement Program 46/400 (15C/Die +10IP)(max 1 die per turn)
Now that our understanding of the science behind gravity manipulation, STU's and superconductors has increased we can try to improve the G-Drive. Due to the high volatility and danger of improperly aligned G-Drives and the limited number of scientists yet qualified to study them, SCED cannot rush this research.

[]He-3 Experimental Reactor 0/200(20C/Die +10IP)
To prepare for the next wave of construction on the Moon the construction of a HE3 reactor is planned. It will power SCED operations for years to come with power to spare for the Treasury's mining operations. The reactor will be designed to experiment with He-3 based fusion processes. While this means the reactor is unlikely to be an optimal design for power production, it allows for a greater range of operating options, and room for extensive sensor networks to study its function. The already extant mines on the Moon are not designed to capture and store He-3 locked in mined materials, but the small quantity that can be recovered will easily provide for the operating of a single reactor.

[]Europa Deep Ocean Sample Extraction Drone 0/200 (4C/Die+4IP/Die)
It has long been theorized that Europa contains oceans of liquid water under its icy surface, heated by geothermal forces. If this should prove to be the case, there may be life in some form huddled around the energy providing deep sea volcanoes on Europa. A specialized, disinfected robot would have to be designed to take samples without contaminating any potential ecosystem already in place.

[]Ore Electrolysis Smelter Development 0/200 (2C/Die+4IP/DIe)
Electrolysis can be used to extract metal from oxidized ore. With Luna lacking the prerequisites for a chemical industry, electro-chemistry will be needed for all on-site refinement. While Enterprise has seen and solved many of the issues involved already, it does so through sheer brute force. SCED is looking to refine the ores without needing to dedicate as much space, power and other resources for the production of raw material in a lunar environment.

[]Atmospheric Containment Shimmer Optimization 0/400 (1C/Die)
Hypothetically, a shimmer shield could be used to keep oxygen atoms from being sucked out into vacuum, however doing so will require a lot of tweaking of shield parameters.

[]Gravity Particle Sample Collection Machine 0/100 (10C/Die+20IP/Die) (New)
Now that the geology suite of the pathfinder has been completed a machine has been proposed to try and filter out the gravity affecting particles from martial soil. This initial device is designed to be small enough to be moved by the pathfinder as the first goal of the research project is to find a good place to set up a research base.

[]Union Fabricator Craft Development 79/225 (6C/Die+6IP/Die)
Another idea is more or less sticking a machine shop on a Union fusion craft, which would allow for advanced fabrication on site. Probably not quite to the point where putting together a station out of bar stock is possible, but significantly more than any current systems available.

[]Tick Tank Dig Experiments 0/150 (3C/Die+4IP/Die)
The Tick Tank has a unique digging system that may be useful in extraterrestrial construction, but first a few groundside experiments will need to be performed.

Craterscope Projects (Warning: Some of these will have quality rolls; Quality can be improved)(Access to up to 5 Outside Dev Dice, each costs an extra 10C/Die)

[]Craterscope Imaging Sensor Development 277/500 (8C/Die+1IP/Die)(Required)
The craterscope imaging sensor will be one of the most advanced pieces of technology GDI currently is capable of producing. It will need to be capable of detecting single photons in a wide frequency range and allow the SCED to extract useful data from the minimal data collected.

[]Craterscope Atmospheric Analyzer Development 0/200 (10C/Die+1IP/Die)(Optional)
Using spectroscopy on the light given off by a planet's atmosphere, the makeup of that atmosphere can be extrapolated. Given the distances and projected minimum data required the Analyzer will need to be able to extract even more information out of an even smaller area of the sky.

[]Craterscope Asteroid Belt Detector 0/200 (10C/Die+1IP/Die)(Optional)
Detection of an Asteroid belt will be an even greater challenge since they are barely hotter than the cosmic background in most cases. However, using anomalies in photon gravitic phase shift should allow for at least confirming the position of asteroid belts in a solar system as long as they are not too far away from their center star.

[]Craterscope Tiberium Detector 0/125 (10C/Die+1IP/Die)(Optional)
Tiberium gives off very particular frequencies of light and radiation patterns. By adding a sensor module tweaked for these frequencies and particles, we could detect Tiberium on planets in other solar systems.

[]Craterscope Moon Detector 0/125 (10C/Die+1IP/Die)(Optional)
Moons are in a similar spot as Asteroid belts, but require a less specialized sensor module to detect the subtle shifts in orbital movement and gravitic redshift caused by orbiting moons.


Space Command Mission Planning (4 Dice) +5
[]Mission: Orbital Scan (Write-in) (for example: Luna, Mars, Ceres, Jupiter) (Requires one Die)(Gas Giants have the main planet, each major moon, and rings+minor moons as locations)

[]Mission: Surface Exploration (Write-in) 0/100
-Charon 0/100
-Pluto 0/100

[]Mission: Manned Landing (Write-in) 0/100
- Charon 0/100

[]Mission: Research Base (Write-in) 0/150
-Ceres 0/150
-Europa 0/150
-Mercury 0/150

[]Voyager Visitation 102/150
The Voyager probes were the first and only of Mankind's creations that reached the Interstellar void between the stars. Their position has long been lost, but it could be extrapolated and, using Pathfinder, the SCED could catch up to their theoretical position to place a higher power beacon next to them and the probes inside a protective, armored shell if found.



Missions
Total Pathfinder Time: 90 days
Current Maintenance time: 3 days

Mercury: 9 days
Venus: 9 days
Mars: 10 days
Asteroid Belt: 13 days
Jupiter: 20 days
Saturn: 26 days
Uranus: 36 days
Neptune: 45 days
Pluto: 51 days

Mercury (12 Pathfinder days)
[]Manned Mercury Landing
(Required for activation: 30IP, 15 Capital, 1 Astronaut Team, 14 Pathfinder days)

Venus (12 Pathfinder days)
---

Mars (13 Pathfinder days)
[]Rover Delivery-Mars
(Required for activation: 4IP per Location, 2 Capital per Location)(22/50 locations surveyed)

[]Mars Pathfinder Survey
Send the pathfinder to Mars to stay there for 20 days so the geology team can live inside while investigating the area. The Pathfinder can carry enough supplies to do two surveys before needing to return to the Moon for resupply.
(Required for activation: 20 Pathfinder days)(shares sites with Rover Delivery)

Asteroid Belt (16 Pathfinder days)
[]Ceres Rover Delivery
(Required for activation: 4IP per Location, 2 Capital per Location)(0/15 Locations surveyed)

[]Manned Ceres Landing
(Required for activation: 30IP, 15 Capital, 1 Astronaut Team, 14 Pathfinder days)(Cannot do Rover deliveries at the same time as Manned Landing)

[]Ceres Pathfinder Survey
Send the pathfinder to Ceres to stay there for 20 days so the geology team can live inside while investigating the area. The Pathfinder can carry enough supplies to do two surveys before needing to return to the Moon for resupply.
(Required for activation: 20 pathfinder days)(shares sites with Rover Delivery)

Jupiter (23 Pathfinder days) Banned due the Scrin presence
[]Observation Array - Jupiter
(0/10 Observation Satellites 6IP+3 Capital per Satellite)

[]Callisto Rover Delivery
(Required for activation: 4IP per Location, 2 Capital per Location)(0/15 Locations surveyed)

[]Surface Scan - Ganymede
(Required for activation: 6IP+ 3 Capital or 4 Pathfinder days)

[]Surface Scan - Io
(Required for activation: 6IP+ 3 Capital or 4 Pathfinder days)

[]Manned Landing Europa
(Required for activation: 30IP, 15 Capital, 1 Astronaut Team, 23 Pathfinder days)(Cannot do Rover deliveries at the same time as Manned Landing)

[]Observation Probes - Minor Moons + Rings
(Required for activation: 6IP+ 3 Capital or 4 Pathfinder days)


Saturn (29 Pathfinder days)
[]Observation Array - Saturn
(0/10 Observation Satellites 6IP+3 Capital per Satellite)

[]Observation Probes - Minor Moons + Rings
(Required for activation: 6IP+ 3 Capital or 4 Pathfinder days)

Pluto (51 Pathfinder days)
---

Other
---
Earthside Facilities (Unlimited Dice)
-[] Isolinear Computing Center (Phase 2) 0/200 3 dice 18%, 4 dice 52%, 5 dice 79%, 6 dice 93%
Lunar Facilities (3 Dice)
-[] Craterscope Foundations (Phase 2) 90/300 3 dice 13%, 4 dice 45%, 5 dice 74%, 6 dice 90%
-[-] Craterscope Structure (Phase 2) 0/400 6 dice 9%, 7 dice 28%, 8 dice 52%, 9 dice 73%, 10 dice 87%, 11 dice 95%
-[-] Ore Electrolysis Test Facility Foundations (Phase 2) 0/85 1 die 16%, 2 dice 65%, 3 dice 90%
Development (6 Dice) +30
-[] Curiosity Shuttle Prototype 0/200 2 dice 19%, 3 dice 79%, 4 dice 98%
-[] G-Drive Improvement Program 46/400 3 dice 1%, 4 dice 30%, 5 dice 77%, 6 dice 97%
-–Note: Only 1 die per turn.
-[] He-3 Experimental Reactor 0/200 2 dice 19%, 3 dice 79%, 4 dice 98%
-[] Europa Deep Ocean Sample Extraction Drone 0/200 2 dice 19%, 3 dice 79%, 4 dice 98%
-[] Ore Electrolysis Smelter Development 0/200 2 dice 19%, 3 dice 79%, 4 dice 98%
-[] Atmospheric Containment Shimmer Optimization 0/400 4 dice 9%, 5 dice 52%, 6 dice 88%, 7 dice 98%
-[] Gravity Particle Sample Collection Machine (New) 0/100 1 die 31%, 2 dice 93%
-[] Union Fabricator Craft Development 79/225 2 dice 64%, 3 dice 97%
-[] Tick Tank Dig Experiments 0/150 2 dice 61%, 3 dice 97%
[slide=Craterscope (Up to +5 extra Dice) +20]-[] Craterscope Imaging Sensor Development 277/500 2 dice 7%, 3 dice 64%, 4 dice 96%
-[] Craterscope Atmospheric Analyzer Development 0/200 2 dice 19%, 3 dice 79%, 4 dice 98%
-[] Craterscope Asteroid Belt Detector 0/200 2 dice 19%, 3 dice 79%, 4 dice 98%
-[] Craterscope Tiberium Detector 0/125 1 die 6%, 2 dice 80%, 3 dice 99%
-[] Craterscope Moon Detector 0/125 1 die 6%, 2 dice 80%, 3 dice 99%
Space Command Mission Planning (4 Dice) +5
-[] Mission: Orbital Scan (Write-in) 0/100 1 die 6%, 2 dice 61%, 3 dice 90%
-[] Mission: Surface Exploration (Write-in) 0/100 1 die 6%, 2 dice 61%, 3 dice 90%
-[] Mission: Manned Landing (Write-in) 0/100 1 die 6%, 2 dice 61%, 3 dice 90%
-[] Mission: Research Base (Write-in) 0/150 2 dice 19%, 3 dice 63%, 4 dice 89%, 5 dice 97%
-[] Voyager Visitation 102/150 1 die 58%, 2 dice 93%

Vote by Plan. Comments and critiques are welcome.
 
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The military would probaly not represent us with something they can't make us of. Even if the Lancer version isn't a pure upgrade, it should have some kind of merit/upgrade to ZOCOM's strength, given that it is an option for us to make. So making Lancer stuff is never gonna be an bad option, it's just us as the treasure having to find out if it's best option, compared to say "red-zone airplanes" or something, on our list of making stuff
...I think we're all pretty much the same page as you here.

Hrm... What about harvesting the solar wind with magnetic traps for Hydrogen?

I'm willing to pretend that I don't know how silly that would be.
Scale is the problem. The solar wind moves at about 400 km/s. If you can build a giant trap that is somehow perfect at absorbing every H+ ion that flies into it, and it is 100 kilometers (!!!) on a side, then you will be able to sweep four million cubic kilometers of interplanetary hydrogen per second. Sounds good. But maximum density of the solar wind is about ten particles per cubic centimeter near the Earth's orbit. There are a million cubic centimeters in a cubic meter. Using 'E' notation for scientific notation, that's "1E7 atoms per cubic meter."

One billion cubic meters per cubic kilometer. 1E16 atoms per cubic kilometer.

4E22 atoms being swept by your very very large collector.

4E22 protons have a mass of approximately 0.06 grams.

You're sweeping up about four grams of hydrogen per minute from a megastructure 100 kilometers across. Fifteen kilograms an hour. 360 kilograms a day. About ten tons a month. For a really big collector.

Fuel costs of setting that beast up aren't gonna pay for themselves for a loooooong time.

What water is on the moon exists largely in the form of (OH) bonds to the regolith, meaning we literally need to chemically process the moon rock so we can get tiny amount of water there.
Sounds like an application for those lunar smelters running on a big scale. Capturing the bound hydroxyl groups might actually be more useful than the refined metals at some point, if we're worried about lunar life support capacity.

But yeah. Rough.

Some would probably say we can ship these elements in from earth and while that is true as we expand these numbers will become increasingly unmanageable. Electrochemistry and what the moon offers us can only get us so far, for our fledgling space economy we will need to ship up industrial quantities of these elements up the gravity well at some point, each kilo of material needing 12.5 km/s dV to get into GEO or 14.66 km/s dV to get onto the moon. Ignoring losses because of air resistance or the fact you need to push up the heavy launch vehicle with you every time.
Pity we can't do space elevators because Nod doesn't want us to have nice things. Bastards.

Maybe we can suss out a gravity drive capable of takeoff and landing from Earth some time late this century. That'd solve a lot of problems.

(I would suggest GEO, but I can already hear people scream not to push rocks into earths direction :rolleyes2: ...
I fail to see the problem. Somebody fucks up and drops a rock, Space Force adds a small line item to the budget for "have some wholesome target practice fun for the ion cannon gunners," problem solved.

Worrying about near-Earth asteroids is for people who don't already have a vigorous Skywatch system and so many giant fuckoff zap guns in Earth orbit that the decommissioned hulks of obsolescent models formed a mentionable part of our space debris hazard in the early quest apparently.

Without hydrogen from space how would you refuel your fuel-guzzling, 12g capable fusion rocket ships :stickouttongue2: with launches from Earth? One Leopard per minute of thrust (If a Leopard even has enough cargo colume to transport 200 tons of lH)?
Yeah. I'd suggest that we'd normally want to get the hydrogen from Jupiter or something, but... yeah. :p
 
@sunrise Sorry, but it looks like I forgot to include an [ACCORDION=1000] at the beginning of the SCED Probability Array. Please add that in on the line right above the first slide.
 
First time making a plan for the side-quest:

Budget: 125 Capital + 286 Capital Reserve
Industrial Capacity: 200 IP
Pathfinder Time: 90 Days
Astronaut Teams: 3 (+5 per Plan)
Astrotech Teams: 4 (+1 per turn, +5 per year)

[ ] Plan Remember Eris?:
-[ ] Earthside Fascilities Unlimited Dice:
--[ ] Hover Rover Workshop 20IP
-[ ] Earth-Orbit Fascilities:
--[ ]Gagarin Station (Stage 4) 1/10 Gagarin Station Parts +1 Part 5C
--[ ]Enterprise Orbital Assembler (Phase 2 of 4) 27IP
-[ ] Lunar Fascilities 3/3 Dice:
--[ ] Craterscope Foundations (Phase 2) 90/300 3 Dice
-[ ] Assembly:
--[ ] Craterscope Mirror tools 30IP
-[ ] Development 6 Dice + 5 Craterscope Dice +30:
--[ ] G-Drive Improvement Program 46/400 (15C/Die +10IP)(max 1 die per turn) 1 Die = 15C +10IP
--[ ] Gravity Particle Sample Collection Machine 0/100 (10C/Die+20IP/Die) (New) 1 Die = 10C + 20IP
--[ ] Union Fabricator Craft Development 79/225 (6C/Die+6IP/Die) 2 Die = 12C + 12IP
--[ ] Tick Tank Dig Experiments 0/150 (3C/Die+4IP/Die) 2 Die = 6C + 8IP
--[ ] Craterscope Imaging Sensor Development 277/500 (8C/Die+1IP/Die)(Required) 3 Dice = 54C + 3IP
--[ ] Craterscope Atmospheric Analyzer Development 0/200 (10C/Die+1IP/Die)(Optional) 2 Die = 40C + 2IP
-[ ] Space Command Mission Planning 4 Dice +5:
--[ ] Mission: Orbital Scan: (Eris) 1 Die
--[ ] Mission: Research Base (Mercury) 0/150 2 Die
--[ ] Voyager Visitation 102/150 1 Die
-[ ] Mission
--[ ] Manned Mercury Landing (Required for activation: 30IP, 15 Capital, 1 Astronaut Team, 14+12 = 26 Pathfinder days)
--[ ] Manned Ceres Landing (Required for activation: 30IP, 15 Capital, 1 Astronaut Team, 14+16 = 30 Pathfinder days)(Cannot do Rover deliveries at the same time as Manned Landing)
--[ ]Rover Delivery-Mars x2 (Required for activation: 4IP per Location, 2 Capital per Location)(22/50 locations surveyed) 4C + 8IP + 26 Pathfinder Days

5+15+10+12+6+54+40+15+15+4 = 176/125C 125-176+286 = 235 Capital Reserve
20+27+30+10+20+12+8+3+2+30+30+8 = 200/200IP

Here hopefully it works as a basis for more finely tuned plans.

Edit: Listened to @Derpmind and modified the plan to account for that wrinkle.
Edit 2: IP math is not something I've worked out properly yet. Edited the proper calculation.
Edit 3: Orbital Scan Mission Planning requires just 1 and only 1 Die.
Edit 4: [X] Plan Remember Eris...next turn?:
Missions planning is some fresh nonsense.
 
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So Industrial lasers - 3-4 Dice to complete, right?

Any idea what to spend dice on after?

Personal Electric Vehicle is definitely worth investment, but it's only 10 RpD, might be worth delaying and doing it after reallocation.

Personally would like Improved fusion and Advanced Alloys, then Suzuka Hovers.
 
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--[X] Surface Scan - Eris 51? Pathfinder Days
We have to do a []Mission: Orbital Scan in Mission Planning first to do a surface scan mission, and it has to be done the turn before. (I'd also like to note that we still haven't even planned orbital scans of Uranus or Neptune, or their moons, or Saturn's Titan, which is larger than Mercury, or...) Anyways, if you just wanted an easy way to spend Pathfinder Days, the new Pathfinder Surveys should work well.
 
So Industrial lasers - 3-4 Dice to complete, right?

Any idea what to spend dice on after?

Personal Electric Vehicle is definitely worth investment, but it's only 10 RpD, might be worth delaying and doing it after reallocation.

Personally would like Improved fusion and Advanced Alloys, then Suzuka Hovers.

We probably want shield technologies and advanced alloys researched first before going for improved fusion.

Advanced alloys, particle applicators and Suzuka Hovers would be something I would want us to do.
 
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Personally would like Improved fusion and Advanced Alloys, then Suzuka Hovers.
I'm going to push for Advanced Alloys and Microfusion Cell in Q3 alongside the laser deployment, then Q4 will probably be something like:

2-3 Dice Suzuka
1-2 Dice Particle Applicator
1 Die Distributed Industrial Authority

Or maybe drop Particle Applicator or the third Suzuka die to put a Heavy Industry die on Chicago and make that the focus of our Infrastructure work for that turn. I'm a bit uncertain, just as I'm uncertain whether to do a Housing push or a Suborbital Shuttles push in Infrastructure for Q3.

If we have a baaad feeling about things going into the Q4 turn post, I'm going to drop the Particle Applicator and advocate a Free dice push on Personal Electric Vehicles to front-load Political Support for reapportionment, but I'm pretty sure we'll actually be well-off there.

The thing about Improved Fusion is that I'd prefer to put it off until we've researched as many as possible of the underlying techs that might teach our scientists more about the theory of nuclear fusion in general, or how to build a good fusion reactor. Off the top of my head, those might include:

Advanced Alloys
Microfusion Cell

Particle Applicator (for manufacturing methods)
Bergen Phase 3
Buckler Shield
Sparkle Shield


The last two are Talons projects, so it may be unrealistic to expect them to be ready, but it would sure be nice.
 
The thing about Improved Fusion is that I'd prefer to put it off until we've researched as many as possible of the underlying techs that might teach our scientists more about the theory of nuclear fusion in general, or how to build a good fusion reactor.
With that said @Simon_Jester, as of Q2 End we will have 18 Energy, Lasers will give another 10.
How long can we go without next Fusion stage? 2-3 Quarters?

Damn it, we need more HI Dice.
 
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Given how hard we overkilled phase 8 of fusion, chucking another 2-3 HI dice at phase 9 for another +16 power is the best deal we have available on power - and it's not like we're going to run out of uses for power. It's not an immediate priority to get done in Q3 but we'll probably end up doing it this year, even with lasers and phase 8 fusion there's always always always another power sink in Military (Zone Suit factories this time, probably).
 
With that said @Simon_Jester, as of Q2 End we will have 18 Energy, Lasers will give another 10.
How long can we go without next Fusion stage? 2-3 Quarters?

Damn it, we need more HI Dice.
Well, about that.

I'm planning tentatively on doing the Department of Alternative Energy in 2062Q1, which gives us less Energy dice but also lets us stave off the next phase of fusion power for a while longer. Maybe even long enough for ion power to chime in... But yeah, we do need to consider advancing fusion energy to be an important project, and preferably one we actually do get done in 2062, even if it means the occasional die here or there thrown to an expensive Talons project. Such a project might be useful, even, because it'll show them we still care.

Given how hard we overkilled phase 8 of fusion, chucking another 2-3 HI dice at phase 9 for another +16 power is the best deal we have available on power - and it's not like we're going to run out of uses for power. It's not an immediate priority to get done in Q3 but we'll probably end up doing it this year, even with lasers and phase 8 fusion there's always always always another power sink in Military (Zone Suit factories this time, probably).
Given that we're almost certain to finish a +10 Energy project in Q3 and should hopefully scrape loose another +4 in Q4 from Bergen Phase 3, I'm not entirely sure... But I'll be mathing things out to see how it goes. I may be wrong and you may be right. I didn't actually do power budget calculations for my plan drafts yet. Maybe after I get back from my errand.

But yeah, we're at 137/300 on Phase 9 of the fusion reactors. If we need more Energy we can have it; we should probably plan ahead and slow-walk the phase, though, because we'll want Phase 10 to be second-generation reactors.
 
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[X] Plan Remember Eris...next turn?:
-[X] Earthside Fascilities Unlimited Dice:
--[X] Hover Rover Workshop 20IP
-[X] Earth-Orbit Fascilities:
--[X]Gagarin Station (Stage 4) 1/10 Gagarin Station Parts +1 Part 5C
--[X]Enterprise Orbital Assembler (Phase 2 of 4) 27IP
-[X] Lunar Fascilities 3/3 Dice:
--[X] Craterscope Foundations (Phase 2) 90/300 3 Dice
-[X] Assembly:
--[X] Craterscope Mirror tools 30IP
-[X] Development 6 Dice + 5 Craterscope Dice +30:
--[X] G-Drive Improvement Program 46/400 (15C/Die +10IP)(max 1 die per turn) 1 Die = 15C +10IP
--[X] Gravity Particle Sample Collection Machine 0/100 (10C/Die+20IP/Die) (New) 1 Die = 10C + 20IP
--[X] Union Fabricator Craft Development 79/225 (6C/Die+6IP/Die) 2 Die = 12C + 12IP
--[X] Tick Tank Dig Experiments 0/150 (3C/Die+4IP/Die) 2 Die = 6C + 8IP
--[X] Craterscope Imaging Sensor Development 277/500 (8C/Die+1IP/Die)(Required) 3 Dice = 54C + 3IP
--[X] Craterscope Atmospheric Analyzer Development 0/200 (10C/Die+1IP/Die)(Optional) 2 Die = 40C + 2IP
-[X] Space Command Mission Planning 4 Dice +5:
--[X] Mission: Orbital Scan: (Eris) 1 Die
--[X] Mission: Research Base (Mercury) 0/150 2 Die
--[X] Voyager Visitation 102/150 1 Die
-[X] Mission
--[X] Manned Mercury Landing (Required for activation: 30IP, 15 Capital, 1 Astronaut Team, 14+12 = 26 Pathfinder days)
--[X] Ceres Pathfinder Survey I 20 Pathfinder days
--[X] Ceres Pathfinder Survey II 20 Pathfinder days

Dmols plan but with valid action in Missions
 
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Edit: Listened to @Derpmind and modified the plan to account for that wrinkle.
Orbital scans don't roll their dice. They (Requires one Die), so it's automatic.
--[X]Rover Delivery-Mars x2 (Required for activation: 4IP per Location, 2 Capital per Location)(22/50 locations surveyed) 4C + 8IP + 26 Pathfinder Days
@Dmol8 Edit: This should only cost 13 Pathfinder Days. Each location Pathfinder goes to only costs Days once; some stuff there also costs additional Days but other things don't.
 
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Orbital scans don't roll their dice. They (Requires one Die), so it's automatic.
To be fair, while I can reliably understand and make plans for the main quest, I have difficulties understanding how exactly the planning for SCEDquest works, despite having read the updates.
I can understand posted plans for it… mostly… But I am equally sure I would make mistakes were I to try my hand at a plan here, especially in the mission planning part.
 
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