Nottheunmaker
Altman be praised
- Location
- USG Ishimura
Is there anyway to get Bogatyr die back on this version? I very much like getting on the ground floor of researching the thing.
While I don't agree with all the choices you're making, the spirit in which you are making them is noble and worthy of respect. I'm concerned that BZ-18 may start losing ground more steadily than before, since India is explicitly cranking up the pressure and, unlike other Nod warlords, the Indians have not been impacted meaningfully by Steel Vanguard. But other than that, well, it's not bad. I'm going to edit approval-voting for your plan in along with my own plan.
So is there any point where we get to roll assassinations against NOD leaders or is this forever going to be one sided?
Yeah. Bintang went out into a naval battle where many of her ships were sunk. Sure, her personal ship was heavily protected, but she could have died easily. Mondragon and Gideon, I guess, both went close enough to the front that GDI had a shot.you had kill rolls against Mondragon, Gideon, and Bintang within the last year. It is just that I keep those rolls hidden.
It's two dice at most, and doesn't expire for a while. That being said, the Order hit it once before, and they might try again, even with increased security.Is there anyway to get Bogatyr die back on this version? I very much like getting on the ground floor of researching the thing.
You just have to be content with steadily conquering the planet and maintaining an ever-increasing lead in technology, manpower, and industry over NOD.So is there any point where we get to roll assassinations against NOD leaders or is this forever going to be one sided?
I'd rather not gamble with maybes on stolen tech that's been prioritized for destruction.It's two dice at most, and doesn't expire for a while. That being said, the Order hit it once before, and they might try again, even with increased security.
I'm not even sure if we'll see them this quarter, considering two of their members were seriously injured, including their "beastmaster".
Oh dear, oh woe, however shall we cope?You just have to be content with steadily conquering the planet and maintaining an ever-increasing lead in technology, manpower, and industry over NOD.
1) I'm saving ELFS for later for two reasons.
One, until and unless the freeze-drying plants get to work, it's probably going to knock -16 Food out of our existing +22 surplus. I want to keep the surplus comfortably well up into the teens if possible, because we know that being at +0 Food means "there are just barely enough calories, regardless of type, for everyone to get their daily brick of nutrient substitute." +10 or +15 Food is where people aren't actively complaining about the food much, and you know this because that's when people stop eating fungus bars. No normal person eats fungus bars voluntarily.
Two, because it's a deterministic project. We just push GO and it happens. Therefore, it's a great thing to have in reserve for Q2 or Q3. Whereas regardless of when we do ELFS, we will need to build multiple phases of stockpiles, and those can fail or roll poorly, so best we do them here and now. That way, if poor rolls force us to invest more dice into the stockpile construction action, at least we'll know.
Also, it'd free up 20 R, not 35 R. Unless you're talking about canceling more than just the stockpile construction.
ELFS is something that, if we're within that range of the goal in Q4, we can just push the button in Q4 and be guaranteed to reach the goal. There's no real reason to hit it Q1-3 instead of working on regular stockpiles and food production.
Hey, uh, if you're using free dice to found a department (which has no DC), why are you putting Erewhon on a regular project in orbital? You should swap those around, no downside.
@Dmol8 Though speaking of the "Running on Glass" plan family... the Military category says 8+2, but my count only seems to add up to 8+1?
Edit: @Shaper47 heads up both the plans you have voted for will change so let me know if you don't want the Scrin Gatcha.
[ ] Refill Strategic Food Stockpiles
With the war over, and the food supply stabilizing, time has come to refill the stockpiles that were emptied by the conflict. While the food stored will not be particularly appetizing, it will keep people alive, even in the case of widespread destruction.
Supplying a minimum of food into the stockpiles will keep the population alive, at least for a little bit. While not enough to endure a long term privation, it is better than the nothing that currently exists.
- [ ] Small Stockpiles (- Food ++ Stored Food)
A somewhat larger investment into stockpiling food will begin to introduce some level of strain onto our food supplies. However, it will also provide enough to feed people well for some time.
- [ ] Medium Stockpiles (-- Food, +++ Stored Food)
While not viable with current levels of consumption, expanding the stockpiles from pre tiberium war levels will be seen as a positive move by many who remember the privations of the late war and immediate postwar years.
- [ ] Large Stockpiles (--- Food ++++ Stored Food)
Massive new investments in expanding existing stockpiles and founding new ones may indicate a lack of confidence in the military might of the Initiative. However, it will also provide enough food to feed the people for years, even without significant farming ongoing.
- [ ] Extra Large Stockpiles (---- Food, +++++ Stored Food)
Adhoc vote count started by Ithillid on May 22, 2021 at 4:36 PM, finished with 101 posts and 46 votes.
[X] Plan Living the Good Life
-[X] Yellow Zone Reconstruction (Phase 3), 2 dice (30 Resources)
-[X] North Boston Chip Fabrication (Phase 3), 3 dice (45 Resources)
-[X] Toy Plants, 1 die (5 Resources)
-[X] Yellow Zone Aquaponics Bays (Phase 1), 1 die (10 Resources)
-[X] Luxury Aquaponic Bays, 2 dice (20 Resources)
-[X] Refill Strategic Food Stockpiles
--[X] Small Stockpiles (- Food ++ Stored Food)
-[X] Blue Zone Perimeter Redoubts (Phase 3), 1 die (20 Resources)
-[X] Blue Zone Perimeter Outposts (Phase 4), 1 die (20 Resources)
-[X] Red Zone Tiberium Harvesting (Phase 4), 1 die (25 Resources)
-[X] Tiberium Glacier Mining (Phase 4), 2 dice (60 Resources)
-[X] 1 die security review
-[X] GDSS Enterprise (Phase 1), 1 fusion die (20 Resources)
-[X] Tertiary Schooling, 2 dice (10 Resources)
-[X] Alternate Education Programs, 3 dice (15 Resources)
-[X] Reopen the Publishing Houses, 2 dice (20 Resources)
-[X] Zone Suit Factories (Newark), 2 dice (30 Resources)
-[X] Orbital Strike Regimental Combat Team Development, 1 die (15 Resources)
-[X] Security Reviews (Tiberium), 2 dice
[X] Plan The Gambler's Friend
-[X] Blue Zone Reconstruction (Phase 2) 33/500 3 dice 30R 0%
-[X] Yellow Zone Reconstruction (Phase 3) 82/200 1 die 15R 6%
-[X] North Boston Chip Fabrication (Phase 3) 474/600 2 dice 30R 56%
-[X] New Moscow Robotics Works 0/200 1 die+1 free die 40R 5%
-[X] Toy Plants 68/100 1 die 5R 92%
-[X] Chemical Precursor Plants 36/200 2 dice 30R 23%
-[X] Yellow Zone Aquaponics Bays (phase 1) 0/80 1 die 10R 44%
-[X] Luxury Aquaponic Bays 0/100 2 dice 20R 77%
-[X] Blue Zone Perimeter Fencing (Phase 2) 36/400 1 dice 15R
-[X] Blue Zone Perimeter Redoubts (Phase 3) 138/200 1 die 20R 82%
-[X] Blue Zone Perimeter Outposts (Phase 4) 61/150 1 die 20R 55%
-[X] Red Zone Tiberium Harvesting (Phase 4) 95/150 1 die 25R 89%
-[X] Red Zone Enclosure Campaigns 0/200 2 dice 40 R 26%
-[X] GDSS Enterprise (Phase 1) 0/100 1 die 20R 24%
-[X] Tertiary Schooling 0/500 3 dice+2 free 25R 3%
-[X] Alternate Education Programs 0/200 1 free dice 5R 0%
-[X] Orbital Strike Regimental Combat Team Development 53/75 1 die 15R 97%
-[X] Security Reviews-Military 1 dice+ 1 free dice+1 military die
[X] Plan Cap Goods and Tiberium Fires
-[X] Yellow Zone Reconstruction (Phase 3) 82/200 2 dice 30 R 63%
-[X] North Boston Chip Fabrication (Phase 3) 474/600 3 dice 45 R 90%
-[X] New Moscow Robotics Works 0/200 2 dice 40 R 5%
-[X] Yellow Zone Power Grid Extension (Phase 2) 74/300 1 dice 5 R 0%
-[X] Lithium Battery Plants 0/200 3 dice 30 R 43%
-[X] Blue Zone Perimeter Redoubts (Phase 3) 138/200 1 dice 20 R 82%
-[X] Blue Zone Perimeter Outposts (Phase 4) 61/150 2 dice 40 R 99%
-[X] Red Zone Enclosure Campaigns 0/200 2 dice 40 R 26%
-[X] GDSS Enterprise (Phase 1) 0/100 1 Fusion die, 20R 24%
-[X] Reopen the Publishing Houses 0/150 2 dice 20 R 62%
-[X] Craft Shops and Maker facilities 0/200 1 dice 5 R 0%
-[X] Zone Suit Factories(Newark) 0/75 2 dice 30 R 86%
-[X] Orbital Strike Regimental Combat Team Development 53/75 1 dice 15 R 97%
-[X] Light Combat Hydrofoil development 0/40 1 dice 10 R 79%
[X] Plan: Batteries, Bamboo and Barriers
-[x] Yellow Zone Reconstruction (Phase 3), 1 die 15R 6%
-[x] North Boston Chip Fabrication (Phase 3), 3 dice 45R 90%
-[x] Toy Plants, 1 die 5R 92%
-[x] Lithium Battery Plants, 4 dice 40R 79%
-[x] Yellow Zone Aquaponics Bays (Phase 1), 2 dice 20R 89%
-[x] Bamboo Paper Works, 4 dice 40R 79%
-[X] Refill Strategic Food Stockpiles
--[X] Small Stockpiles (- Food ++ Stored Food)
-[x] Blue Zone Perimeter Redoubts (Phase 3), 1 die 20R 82%
-[x] Blue Zone Perimeter Outposts (Phase 4), 1 die 20R 55%
-[x] Red Zone Tiberium Harvesting (Phase 4), 1 die 25R 89%
-[x] Red Zone Enclosure Campaigns, 3 dice 60R 84%
-[x] GDSS Enterprise (Phase 1), 1 fusion die 20R 24%
-[x] Alternate Education Programs, 3 dice 15R 75%
-[x] Orbital Strike Regimental Combat Team Development, 1 die 15R 97%
[X] Plan Focused Enterprise
-[X] North Boston Chip Fabrication (Phase 3) 474/600 3 dice 45 R 90%
-[X] Blue Zone Perimeter Redoubts (Phase 3) 138/200 1 die 20R 82%
-[X] Red Zone Tiberium Harvesting (Phase 4) 95/150 1 die 25R 89%
-[X] Tiberium Glacier Mining (Phase 4) 68/200 2 dice 60R 82%
-[X] Red Zone Enclosure Campaigns 0/200 2 dice 40 R 26%
-[X] GDSS Enterprise (Phase 1) 3 dice 80R 97%
-[X] Technical School Program 0/300 4 dice 20R 56%
-[X] Craft Shops and Maker facilities 0/200 2 dice 10R 20%
-[X] Reopen the Publishing Houses 0/150 2 dice 20 R 62%
-[X] Orbital Strike Regimental Combat Team Development 53/75 1 die 15R 97%
-[X] Zone Suit Factory: Glasgow 0/75 1 die 15R 44%
[x] Plan spread the love
-[x] Blue Zone Reconstruction (Phase 2) 5D 50 res
-[x] Rail Link Reconstruction (Phase 2) 1D 20 res
-[x] Blue Zone Microgeneration Program (Phase 1) 1 dice 5 res
-[x] North Boston Chip Fabrication (Phase 3) 2 dice 30 res
-[x] Yellow Zone Power Grid Extension (Phase 2) 2 free dice 10res
-[x] Lithium Battery Plants 2 dice 20 res
-[x] Toy Plants 1 dice 5 res
-[x] Vertical Farming projects 3 dice 45
-[x] Blue Zone Perimeter Redoubts (Phase 3) 1 dice 20 res
-[x] Blue Zone Perimeter Outposts (Phase 4) 1 dice 20res
-[x] Expand Orbital Communications Network (Phase 2) 1 dice 30 res
-[x] Reopen the Publishing Houses 2 dice 20 res
-[x] Expand Local Public Media Operations 1+1 dice 20 res
-[x] Reclaimator Hubs 1 dice 25res
--[x] Reclaimator Hub Blue Zone 1 (Progress 39/125)
-[x] Orbital Strike Regimental Combat Team Development 2 dice 30res
-[x] Security Reviews-Heavy Industry 1 dice+ 1 free dice
[X] Tiberium (5/6 dice) 125 Resource
-[X] Blue Zone Perimeter Redoubts (Phase 3) (138/200)
--[X] 1 dice, 20 resources
-[X] Blue Zone Perimeter Outposts (61/150)
--[X] 1 dice, 25 Resources
-[X]Tiberium Glacier Mining (Phase 3) (68/200)
--[X]2 dice, 60 resources
-[X]Red Zone Enclosure Campaigns (0/200)
[X] Plan batteries, bamboo, barriers
[X] preparing for the future
[X] Military (3/3 dice + 2 free dice) 70 Resources
-[X] Orbital Strike Regimental Combat Team Development (53/75)
--[X] 1 dice, 15 Resources
-[X] Wolverine Mark 3 Deployment
--[X] 3 dice, 45 Resources
-[X] Shell Plants (Phase 1)
--[X] 1 dice, 10 Resources
-[X] Bureaucracy
--[X] Security Reviw (Agriculture) 3 dice + 1 operational dice
[X] Services (3/3 dice) 15 Resources
[X] Orbital (0/3 dice)
[X] Heavy Industry (3/3 dice + 3 free dice) 60 Resources
-[X]North Boston Chip Fabrication (Phase 3) (474/600)
--[X] 3 dice, 45 Resources
--[X] Yellow Zone Power Grid Extension (Phase 2) (74/300)
[X] Agriculture (0/3 dice)
[X] Light and Chemical Industries (3/3 dice) 30 Resources
-[X] Lithium Battery Plants (0/200)
--[X] 3 dice, 30 resources
[X] Infrastructure (3/6 dice) 50 resources
--[X]Yellow Zone Reconstruction (Phase 3) (82/200)
--[X] 2 dice, 30 Resources
-[X] Yellow Zone Fortress Towns (0/250)
--[X] 1 dice, 20 resources
[X] Plan Mitigation Expansion
[X] Plan Less-Focused Enterprise
-[X] North Boston Chip Fabrication (Phase 3) 474/600 3 dice 45 R 90%
-[X] Chemical Precursor Plants 36/200 2 dice 30R 23%
-[X] Integrated Biodome Experiments 0/150 2 dice 20R 34%
-[X] Luxury Aquaponic Bays 0/100 1 die 10R 24%
-[X] Blue Zone Perimeter Redoubts (Phase 3) 138/200 1 die 20R 82%
-[X] Red Zone Tiberium Harvesting (Phase 4) 95/150 1 die 25R 89%
-[X] Red Zone Enclosure Campaigns 0/200 2 dice 40 R 26%
-[X] GDSS Enterprise (Phase 1) 3 dice 80R 97%
-[X] Technical School Program 0/300 4 dice 20R 56%
-[X] Craft Shops and Maker facilities 0/200 2 dice 10R 20%
-[X] Reopen the Publishing Houses 0/150 2 dice 20 R 62%
-[X] Orbital Strike Regimental Combat Team Development 53/75 1 die 15R 97%
-[X] Zone Suit Factory: Glasgow 0/75 1 die 15R 44%
[X] preparing for the future
-[X] Yellow Zone Reconstruction (Phase 3) 82/200 1 dice 15R 6%
-[X] North Boston Chip Fabrication (Phase 3) 474/600 3 dice 45 R 90%
-[X] Toy Plants 68/100 1 die 5R 92%
-[X] Lithium Battery Plants 0/200 3 dice 30 R 43%
-[X] Luxury Aquaponic Bays 0/100 1 die 10R 24%
-[X] Blue Zone Perimeter Redoubts (Phase 3) 138/200 1 die 20R 82%
-[X] Blue Zone Perimeter Outposts (Phase 4) 61/150 1 dice 20R 55%
-[X] Tiberium Glacier Mining (Phase 4) 2 dice 60R 82%
-[X] Red Zone Tiberium Harvesting (Phase 4) 95/150 1 die 25R 89%
-[X] Red Zone Enclosure Campaigns 0/200 1 dice 20R
-[X] GDSS Enterprise (Phase 1) 0/100 1 die 20R 24%
-[X] Reopen the Publishing Houses 0/150 2 dice 20 R 62%
-[X] Tertiary Schooling 5 dice 0/500 25R 3%
-[X] Orbital Strike Regimental Combat Team Development 53/75 1 die 15R 97%
-[X] Advanced Myomer Works 0/125 2 dice 20R 48%
[X] Plan SPACE Core
-[X] North Boston Chip Fabrication [2 Dice, 30 Resources, 56%]
-[X] Union Class Construction Yard [3 Dice, 40 Resources, 43%]
-[X] Toy Plants [1 Die, 5 Resources, 91%]
-[X] Blue Zone Perimeter Redoubts [1 Die, 20 Resources, 82%] EV: 3.28
-[X] Blue Zone Perimiter Outposts [1 Die, 20 Resources, 55%] EV: 2.75
-[X] Tiberium Glacier Mining [1 Die, 30 Resources, 12%]
-[X] Red Zone Enclosure [2 Dice, 40 Resources, 26%] EV: 1.05
-[X] GDSS Enterprise [1+3 Dice, 20+90 Resources, Phase 1 - 100%, Phase 2 - 20%]
-[X] Technical School Program [4 Dice, 20 Resources, 56%]
-[X] Orbital Strike Regimental Combat Team Development [1 Die, 15 Resources, 95%]
-[X] Shell Plants [2 Dice, 20 Resources, 26%]
-[X] Security Review [Tiberium, 1 Die]
[X] Plan Screw Mitigation, Get Internet.
-[X] Fiber-Optic Expansion 6 dice, 120 resources
-[X] North Boston Chip Fabrication (Phase 3), 3 dice (45 Resources)
-[X] Toy Plants, 1 die (5 Resources)
-[X] Civil Clothing Factories 2 dice+3 free dice, 50 resources
-[X] Luxury Aquaponic Bays, 2 dice (20 Resources)
-[X] Organic textiles farms 1 die, 10 resources
-[X] Blue Zone Perimeter Redoubts (Phase 3), 1 die (20 Resources)
-[X] GDSS Enterprise (Phase 1) 1 die, 20 resources
-[X] Craft Shops and Maker facilities 3 dice, 15 resources
-[X] Reopen the Publishing Houses 2 free dice, 20 resources
-[X] Orbital Strike Regimental Combat Team Development, 1 die (15 Resources)
-[X] Security Reviews (Tiberium), 1 die
Food: Sufficient production, inefficiencies in distribution (++)
Food: Sufficient production, some inefficiencies in distribution (+3) (+2 stored)
[ ] Medium Strategic Food Stockpile
With strategic stockpiles reestablished, significant changes in policy will create uncertainty and project a lack of confidence. However, a somewhat larger investment into stockpiling food will begin to introduce some level of strain onto our food supplies, but it will also provide enough to feed people well for some time.
(-Food, ++ Stored Food)
[ ] Medium Strategic Food Stockpile
With strategic stockpiles reestablished, significant changes in policy will create uncertainty and project a lack of confidence. However, a somewhat larger investment into stockpiling food will begin to introduce some level of strain onto our food supplies, but it will also provide enough to feed people well for some time.
(-Food, ++ Stored Food)
The strategic food stockpile expansion is underway, mostly removing the long hated fungus bars from the market. While most stores still stock some, they are low turnover items, mostly sold to the people who actually found them palatable. While it will take some time to fill, and the strategic stockpiles are still not particularly large, they are enough to make good most potential delays in resupply, and shortage in the case of NOD attack. The food stockpiles have also been moved forward, spreading many of them from dedicated warehouses in the Blue Zones into the Terminus cities, and smaller stockpiles in the fortress towns, marking a higher degree of confidence that the areas will not be immediately overrun in case of conflict.
Food: Sufficient production, some inefficiencies in distribution (+3) (+2 stored) (Moving to +4 storage)
[ ] Large Strategic Food Stockpile
With a major allocation towards increasing food stockpiles and forward deploying caches of long lasting food, GDI can ensure that even in the case of major disruptions in the food supplies people can eat for months.
(+++ Food Stockpile -- Food)
[ ] Large Strategic Food Stockpile
With a major allocation towards increasing food stockpiles and forward deploying caches of long-lasting food, GDI can ensure that even in the case of major disruptions in the food supplies people can eat for months.
(+++ Food Stockpile -- Food)
With the expansion of the food stockpiles, GDI has restarted Project Citadel. A series of major caches intended to be the final hardpoints of the Initiative, they were stripped bare during the war as refugees and soldiers needed feeding. While in the immediate postwar years, the military reconsidered the Citadel project, due to the Brotherhood actually overrunning some of the North American fortresses, it has come back around to the program, especially now as the Initiative has significant strategic depth, and is actually in the process of taking more territory. While so far only the food has been stockpiled, over the coming years, the military will begin supplying the bases with equipment.
Food: Major Surpluses (+11) (+6 in reserve (growing to +8)
[ ] Extra Large Food Stockpiles (New)
Laying in all that is possible in the currently existing storage space will be a significant undertaking, requiring a large surplus beyond what is being consumed. While not the most efficient of options, it is the cheapest of the lot, requiring no real additional construction
(+8 Food in reserve, -16 Food)
Yeah I had seen that, thanks.<Potentially very important stuff about Food Reserve spool up time.>
I'm afraid not, we don't see those rolls and from the looks of things the warlords we roll against are the ones that we are either pushing hard like Gideon or who are leading from the front like Bintang and Gideon.