ELFS is something that, if we're within that range of the goal in Q4, we can just push the button in Q4 and be guaranteed to reach the goal. There's no real reason to hit it Q1-3 instead of working on regular stockpiles and food production.
I'd push it before that just so we don't piss off the legislature by seeming like we're way way WAY short of our goal until like five minutes before the end of the Plan. They're our bosses; jerking them around is a bad idea.

But I want to have freeze drying up and running (to cut the Food cost of ELFS to -12) and a bigger Food buffer if possible, so... Q2 or Q3.

@Simon_Jester You might want to tag everyone who used the wrong plan name so they know they need to fix it. Not everyone reads all the posts and some just copy a vote from other people.
I'll look into it. Still about a day to go.
 
Of the current plans

[X] Plan Attempting To Supply The Canned Beans

It addresses a lot of the core needs for the refugee waves.

I wish it might be able to activate more die in Services, but the sacrifices that be must be made for the other things are understandable.
 
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Vote count works by looking for the word plan

[ ] Plan example

And

[ ] Plan example
-[ ] do the thing

Are synonymous to the vote count

[ ] Example

And

[ ] Example
-[ ] do the thing

Are not.

Gotta prefix your plan names with the word plan.
 
[X] Plan Running on Glass v1.4 Intercept:
[...]​
-[X] Heavy Industry 5/5 Dice + 3 Free Dice 210 Resources:
--[X] Crystal Beam Industrial Laser Deployment (New) 0/600 20 Resources per Die, 5 Dice = 100 Resources
--[X] Isolinear Chip Foundry Anadyr 85/320 50 Resources per Die, 2 Die = 100 Resources
--[X] Division of Alternative Energy -10 RpT, -1 Heavy Industry Die
[...]​
-[X] Orbital Industry 6/6 Dice + Erewhon Die 120 Resources:
Hey, uh, if you're using free dice to found a department (which has no DC), why are you putting Erewhon on a regular project in orbital? You should swap those around, no downside.
 
It really bugs me that the leading plan, at a time when we can activate all our dice, doesn't do so. Especially in Services. I did some re-jiggering to try to activate all 5 Services dice, and it turns out with a few small changes to Plan Canned Beans, we can fit in four dice on the Scrin Research Initiatives this turn, putting it in the possibly-might-finish category. So I've made the following variant plan. The changes are:

  • Switches the second Suborbital Shuttle Service dice to BZ Apartments. We mainly want the shuttles to create a supply corridor to BZ-18, for which the later phases aren't needed. And the conflict there is a very slow and grinding one, with BZ-18 having years of supplies prepared. We can slow-roll this over two turns if it doesn't finish this turn, and this lets us get more Apartments and saves us 20R.
  • Deactivated the die on Chemical Fertilizer Plants. We have enough +Food for now to manage the immigration and stockpiling this turn, and it'll be easy enough to finish this project next turn when we have more resources. Importantly, this opens up room to do a Security Review this turn. Since 10 turns after a Security Review seems to be the threshold for spies and such to start messing with a bureau, it's exactly the right time to review L&CL this turn.
  • Deactivated the Bogatyr Research Projects to put another die on Scrin Research Institutions. It's a project roughly equivalent to the Scrin and the NOD research projects, but the time limit on the Bogatyr is explicitly five turns from now. We're going to have plenty enough resources in the next few turns to finish up all three of these, but right now it's essentially deactivating a die in Services in order to activate a Free Die in Military. So I've switched this one over to the Scrin project instead.
  • All of this allows me to put 4 dice on Scrin Research Institutions. That gets it from 0% to 18% completion chance this turn, and makes it much easier to finish in the next few turns before the Plan ends. Plus I can also afford to put a die on the Professional Sports Programs, and we're going to need its +10 PS (plus many more) for the end of the Plan after this year.

[X] Plan Canned Beans + Scrin Research
Infrastructure (+34) 6/6 Dice 80 R
-[X] Suborbital Shuttle Service (Phase 1) 92/200 (1 Die, 30 R) (42% chance)
-[X] Blue Zone Apartment Complexes (Phase 3+4+5) 72/480 (5 Dice, 50 R) (Phase 3, 99% chance of Phase 4, 67% chance of Phase 5)
Heavy Industry (+29) 5/5 Dice 160 R
-[X] Continuous Cycle Fusion Plant (Phase 8) 67/300 (2 Dice, 40 R) (9% chance)
-[X] Isolinear Chip Foundry Anadyr 85/320 (2 Dice, 100 R) (8% chance)
-[X] Crystal Beam Industrial Laser Deployment 0/600 (1 Die, 20 R) (1/7.5 median)
Light and Chemical Industry (+24) 5/5 Dice 40 R
-[X] Civilian Support Expansion (Phase 1) 0/250 (4 Dice, 40 R) (86% chance)
-[X] Security Review
Agriculture (+24) 4/4 Dice + 2 Free Dice 80 R
-[X] Freeze Dried Food Plants 151/200 (1 Die, 20 R) (91% chance)
-[X] Agriculture Mechanization Projects (Phase 1) 0/150 (2 Dice, 30 R) (63% chance)
-[X] Strategic Food Stockpile Construction (Phase 2+3) 38/150 (3 Dice, 30 R) (99% chance of Phase 2, 18% chance of Phase 3)
Tiberium (+39) 7/7 Dice + 2 Free Die 255 R
-[X] Harvesting Tendril Deployment (Phase 1) 0/600 (8 Dice, 240 R) (95% chance)
-[X] Tiberium Harvesting Claws Development 0/80 (1 Die, 15 R) (80% chance, with Seo bonus)
Orbital (+26) 6/6 Dice 120 R
-[X] GDSS Enterprise (Phase 5) 102/1535 (3 Dice, 60 R) (3/17.5 median)
-[X] Lunar Rare Metals Harvesting (Phase 1+2) 45/265 (2 Dice, 40 R) (96.5% chance of Phase 1, 12% chance of Phase 2)
-[X] Lunar Regolith Harvesting (Phase 2) 276/310 (1 Die, 20 R) (98% chance)
Services (+27) 5/5 Dice 130 R
-[X] Professional Sports Programs 0/250 (1 Die, 10R) (1/3 median)
-[X] Scrin Research Initiatives 0/400 (4 Dice, 120 R) (18% chance)
Military (+26) 8/8 Dice + 2 Free Dice 155 R
-[X] Skywatch Telescope System 64/95 (1 Die, 10 R) (100% chance)
-[X] Hallucinogen Countermeasures Development 0/40 (1 Die, 15 R) (100% chance)
-[X] Railgun Munitions Development 38/60 (1 Die, 10 R) (100% chance)
-[X] Mastodon Heavy Assault Walker Deployment 0/225 (2 Dice, 20 R) (9.5% chance)
-[X] Escort Carrier Shipyards (Nagoya) 171/240 (1 Die, 20 R) (73% chance)
-[X] Escort Carrier Shipyards (Dublin) 0/240 (2 Dice, 40 R) (4% chance)
-[X] Escort Carrier Shipyards (New York) 0/240 (2 Dice, 40 R) (4% chance)
Bureaucracy 4/4 + 1 Free Die EREWHON!!!
-[X] Conduct Economic Census DC 100/150/200/250 (4+E Dice) (93% chance of DC 250, 99% chance of DC 200)
-[X] Security Review L+CL (1 Die) (85% chance)

P.S. @Simon_Jester Four Bureaucracy dice plus Erewhon's fifth die has a 92.5% success chance to get the highest DC on the Census, not 88.5%
 
Your sins are many. Their wickedness is manifest.
All that is left, is Consequences, and Judgement.
KnightDisciple threw 2 100-faced dice. Reason: Assassination 1 Total: 159
61 61 98 98
KnightDisciple threw 2 100-faced dice. Reason: Assassination 2 Total: 107
90 90 17 17
KnightDisciple threw 2 100-faced dice. Reason: Assassination 3 Total: 115
83 83 32 32
KnightDisciple threw 2 100-faced dice. Reason: Assassination 4 Total: 89
46 46 43 43
 
[X] Plan Canned Beans + Scrin Research
[X]Plan Fully Operational Socialist Economy
[X] Plan Dawn of the Final Year
 
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