Alright here are three plans that are only different in what they go for in the military: Carriers, Frigates or
Space Interception Steehl Rehn.
Resources: 1020 (15 allocated to the Forgotten) (35 allocated to grants)(+30 from Taxes) (-5 from Resettlement) (-30 from Reconstruction commissions)
Political Support: 54
SCIENCE Meter: 4/4
Free Dice: 7
Erewhon Dice: 1
Tiberium Spread
21.29 Blue Zone
2.16 Green Zone
22.82 Yellow Zone (98 Points of Abatement)
53.73 Red Zone (70 Points of Abatement)
Current Economic Issues:
Housing: +36 (31 population in low quality housing) (-10 per turn from refugees)
Energy: +16 (+4 in reserve)
Logistics: +26 (-7 from raiding) (-7 from military activity)
Food: +22 (+10 in reserve)
Health: +9 (-8 from Wartime Demand) (-10 from Refugees)
Capital Goods: +27 (+101 in reserve) [-10 at End of War (Will go back this turn) ] [+1 in Q1 2061 ]
STUs: +11
Consumer Goods: +37 (-22 from demand spike) (+3 from Private Industry)
Labor: +43
Tiberium Processing Capacity (1925/2470)
Labor Per Turn: +4
Taxation Per Turn: +30
Space Mining Per Turn: +75
Green Zone Water: +6
[X] Plan Running on Glass v1.4 Carrier:
-[X] Infrastructure 6/6 Dice 115 Resources:
--[X] Yellow Zone Fortress Towns (Phase 6) 220/300 20 Resources per Die, 1 Die = 20 Resources
--[X] Blue Zone Apartment Complexes (Phase 3) 72/160 10 Resources per Die, 2 Die = 20 Resources
--[X] Suborbital Shuttle Service (Phase 1) 92/200 30 Resources per Die, 2 Die = 60 Resources
--[X] Bureau of Arcologies (New) -1 Infrastructure Die, -2 to Infrastructure Dice, -15 RpT
-[X] Heavy Industry 5/5 Dice + 3 Free Dice 210 Resources:
--[X] Crystal Beam Industrial Laser Deployment (New) 0/600 20 Resources per Die, 5 Dice = 100 Resources
--[X] Isolinear Chip Foundry Anadyr 85/320 50 Resources per Die, 2 Die = 100 Resources
--[X] Division of Alternative Energy -10 RpT, -1 Heavy Industry Die
-[X] Light and Chemical Industry 5/5 55 Resources:
--[X] Chemical Fertilizer Plants (Phase 2) 276/300 15 Resources per Die, 1 Die = 15 Resources
--[X] Civilian Support Expansion (Phase 1) (New) 0/250 10 Resources per Die, 4 Dice = 40 Resources
-[X] Agriculture 4/4 Dice + 1 Free Dice 50 Resources:
--[X] Blue Zone Aquaponics Bays (Phase 4) 75/140 10 Resources per Die, 3 Dice = 30 Resources
--[X] Freeze Dried Food Plants 151/200 20 Resources per Die, 1 Die = 20 Resources
--[X] Extra Large Food Stockpiles 1 Die
-[X] Tiberium 7/7 Dice 150 Resources:
--[X] Intensification of Green Zone Harvesting (Stage 7) 78/100 15 Resources per Die, 1 Die = 15 Resources
--[X] Red Zone Border Offensives (Stage 1) (Updated) 0/250 25 Resources per Die, 4 Dice = 100 Resources
--[X] Liquid Tiberium Power Cell Deployment (Phase 1) 41/140 20 Resources per Die, 1 Die = 20 Resources
--[X] Tiberium Harvesting Claws Development (Tech) (New) 0/80 15 Resources per Die, 1 Die = 15 Resources
-[X] Orbital Industry 6/6 Dice + Erewhon Die 120 Resources:
--[X] Orbital Cleanup (Stage 11) 32/85 10 Resources per Die, 2 Die = 20 Resources
--[X] Lunar Regolith Harvesting (Phase 2) 278/310 20 Resources per Die, 1 Die = 20 Resources
--[X] Lunar Heavy Metals Mines (Phase 4) 25/365 20 Resources per Die, 3 Dice + Erewhon Die = 80 Resources
-[X] Services 5/5 Dice 185 Resources:
--[X] Professional Sports Programs 0/250 10 Resources per Die, 1 Die = 10 Resources
--[X] Hallucinogen Development (Tech) 0/60 15 Resources per Die, 1 Die = 15 Resources
--[X] Pinhole Portal Early Primitive Prototype Construction (Tech) 56/180 100 Resources per Die, 1 Die = 100 Resources
--[X] NOD Research Initiatives (New) 0/200 30 Resources per Die, 2 Die = 60 resources
-[X] Military 8/8 Dice + 2 Free Die 135 Resources:
--[X] Railgun Munitions Development 38/60 10 Resources per Die, 1 Die = 10 Resources
--[X] Hallucinogen Countermeasures Development (Tech) 0/40 15 Resources per Die, 1 Die = 15 Resources
--[X] Escort Carrier Shipyards (High Priority) Nagoya 171/240 20 Resources per Die, 1 Die = 20 Resources
--[X] Escort Carrier Shipyards (High Priority) New York 0/240 20 Resources per Die, 3 Dice = 60 Resources
--[X] Mastodon Heavy Assault Walker Deployment (High Priority) 0/225 10 Resources per Die, 3 Dice = 30 Resources
-[X]Bureaucracy 4/4 Dice + 1 Free Die:
--[X] Conduct Economic Census 5 Dice DC 250
115+210+55+50+150+120+185+135 = 1020/1020
[X] Plan Running on Glass v1.4 Frigate:
-[X] Infrastructure 6/6 Dice 115 Resources:
--[X] Yellow Zone Fortress Towns (Phase 6) 220/300 20 Resources per Die, 1 Die = 20 Resources
--[X] Blue Zone Apartment Complexes (Phase 3) 72/160 10 Resources per Die, 2 Die = 20 Resources
--[X] Suborbital Shuttle Service (Phase 1) 92/200 30 Resources per Die, 2 Die = 60 Resources
--[X] Bureau of Arcologies (New) -1 Infrastructure Die, -2 to Infrastructure Dice, -15 RpT
-[X] Heavy Industry 5/5 Dice + 3 Free Dice 210 Resources:
--[X] Crystal Beam Industrial Laser Deployment (New) 0/600 20 Resources per Die, 5 Dice = 100 Resources
--[X] Isolinear Chip Foundry Anadyr 85/320 50 Resources per Die, 2 Die = 100 Resources
--[X] Division of Alternative Energy -10 RpT, -1 Heavy Industry Die
-[X] Light and Chemical Industry 5/5 55 Resources:
--[X] Chemical Fertilizer Plants (Phase 2) 276/300 15 Resources per Die, 1 Die = 15 Resources
--[X] Civilian Support Expansion (Phase 1) (New) 0/250 10 Resources per Die, 4 Dice = 40 Resources
-[X] Agriculture 4/4 Dice + 1 Free Dice 50 Resources:
--[X] Blue Zone Aquaponics Bays (Phase 4) 75/140 10 Resources per Die, 3 Dice = 30 Resources
--[X] Freeze Dried Food Plants 151/200 20 Resources per Die, 1 Die = 20 Resources
--[X] Extra Large Food Stockpiles 1 Die
-[X] Tiberium 7/7 Dice 150 Resources:
--[X] Intensification of Green Zone Harvesting (Stage 7) 78/100 15 Resources per Die, 1 Die = 15 Resources
--[X] Red Zone Border Offensives (Stage 1) (Updated) 0/250 25 Resources per Die, 4 Dice = 100 Resources
--[X] Liquid Tiberium Power Cell Deployment (Phase 1) 41/140 20 Resources per Die, 1 Die = 20 Resources
--[X] Tiberium Harvesting Claws Development (Tech) (New) 0/80 15 Resources per Die, 1 Die = 15 Resources
-[X] Orbital Industry 6/6 Dice + Erewhon Die 120 Resources:
--[X] Orbital Cleanup (Stage 11) 32/85 10 Resources per Die, 2 Die = 20 Resources
--[X] Lunar Regolith Harvesting (Phase 2) 278/310 20 Resources per Die, 1 Die = 20 Resources
--[X] Lunar Heavy Metals Mines (Phase 4) 25/365 20 Resources per Die, 3 Dice + Erewhon Die = 80 Resources
-[X] Services 5/5 Dice 180 Resources:
--[X] Professional Sports Programs 0/250 10 Resources per Die, 2 Die = 20 Resources
--[X] Pinhole Portal Early Primitive Prototype Construction (Tech) 56/180 100 Resources per Die, 1 Die = 100 Resources
--[X] NOD Research Initiatives (New) 0/200 30 Resources per Die, 2 Die = 60 resources
-[X] Military 8/8 Dice + 2 Free Die 140 Resources:
--[X] Railgun Munitions Development 38/60 10 Resources per Die, 1 Die = 10 Resources
--[X] Escort Carrier Shipyards (High Priority) Nagoya 171/240 20 Resources per Die, 1 Die = 20 Resources
--[X] Shark Class Frigate Shipyard (Seattle) 0/300 20 Resources per Die, 4 Dice = 80 Resources
--[X] Mastodon Heavy Assault Walker Deployment (High Priority) 0/225 10 Resources per Die, 3 Dice = 30 Resources
-[X]Bureaucracy 4/4 Dice + 1 Free Die:
--[X] Conduct Economic Census 5 Dice DC 250
115+210+55+50+150+120+180+140 = 1020/1020
[X] Plan Running on Glass v1.4 Intercept:
-[X] Infrastructure 6/6 Dice 115 Resources:
--[X] Yellow Zone Fortress Towns (Phase 6) 220/300 20 Resources per Die, 1 Die = 20 Resources
--[X] Blue Zone Apartment Complexes (Phase 3) 72/160 10 Resources per Die, 2 Die = 20 Resources
--[X] Suborbital Shuttle Service (Phase 1) 92/200 30 Resources per Die, 2 Die = 60 Resources
--[X] Bureau of Arcologies (New) -1 Infrastructure Die, -2 to Infrastructure Dice, -15 RpT
-[X] Heavy Industry 5/5 Dice + 3 Free Dice 210 Resources:
--[X] Crystal Beam Industrial Laser Deployment (New) 0/600 20 Resources per Die, 5 Dice = 100 Resources
--[X] Isolinear Chip Foundry Anadyr 85/320 50 Resources per Die, 2 Die = 100 Resources
--[X] Division of Alternative Energy -10 RpT, -1 Heavy Industry Die
-[X] Light and Chemical Industry 5/5 55 Resources:
--[X] Chemical Fertilizer Plants (Phase 2) 276/300 15 Resources per Die, 1 Die = 15 Resources
--[X] Civilian Support Expansion (Phase 1) (New) 0/250 10 Resources per Die, 4 Dice = 40 Resources
-[X] Agriculture 4/4 Dice + 1 Free Dice 50 Resources:
--[X] Blue Zone Aquaponics Bays (Phase 4) 75/140 10 Resources per Die, 3 Dice = 30 Resources
--[X] Freeze Dried Food Plants 151/200 20 Resources per Die, 1 Die = 20 Resources
--[X] Extra Large Food Stockpiles 1 Die
-[X] Tiberium 7/7 Dice 150 Resources:
--[X] Intensification of Green Zone Harvesting (Stage 7) 78/100 15 Resources per Die, 1 Die = 15 Resources
--[X] Red Zone Border Offensives (Stage 1) (Updated) 0/250 25 Resources per Die, 4 Dice = 100 Resources
--[X] Liquid Tiberium Power Cell Deployment (Phase 1) 41/140 20 Resources per Die, 1 Die = 20 Resources
--[X] Tiberium Harvesting Claws Development (Tech) (New) 0/80 15 Resources per Die, 1 Die = 15 Resources
-[X] Orbital Industry 6/6 Dice + Erewhon Die 120 Resources:
--[X] Orbital Cleanup (Stage 11) 32/85 10 Resources per Die, 2 Die = 20 Resources
--[X] Lunar Regolith Harvesting (Phase 2) 278/310 20 Resources per Die, 1 Die = 20 Resources
--[X] Lunar Heavy Metals Mines (Phase 4) 25/365 20 Resources per Die, 3 Dice + Erewhon Die = 80 Resources
-[X] Services 5/5 Dice 180 Resources:
--[X] Professional Sports Programs 0/250 10 Resources per Die, 2 Die = 20 Resources
--[X] Pinhole Portal Early Primitive Prototype Construction (Tech) 56/180 100 Resources per Die, 1 Die = 100 Resources
--[X] NOD Research Initiatives (New) 0/200 30 Resources per Die, 2 Die = 60 resources
-[X] Military 8/8 Dice + 2 Free Die 140 Resources:
--[X] Orbital Strike Regimental Combat Team Stations (Phase 3) 5/295 20 Resources per Die, 4 Dice = 80 Resources
--[X] Railgun Munitions Development 38/60 10 Resources per Die, 1 Die = 10 Resources
--[X] Escort Carrier Shipyards (High Priority) Nagoya 171/240 20 Resources per Die, 1 Die = 20 Resources
--[X] Mastodon Heavy Assault Walker Deployment (High Priority) 0/225 10 Resources per Die, 3 Dice = 30 Resources
-[X]Bureaucracy 4/4 Dice + 1 Free Die:
--[X] Conduct Economic Census 5 Dice DC 250
155+210+55+50+150+120+180+140 = 1020/1020
So the differences between the 3 plans are that Carrier also does Halucinogens both in Services and in Military and that each plan does 1 thing different in Military: Carrier does another Carrier Shipyard, Frigate does the last Frigate Shipyard and Intercept does the Phase 3 of OSRCT Stations:
- 1 Die on Yellow Zone Fortress Towns for a 68% chance and a DC of 33 to complete Phase 6.
- 2 Die on Blue Zone Apartment Complexes for a 99% chance and an Average DC of 3 to complete Phase 3 and a 7% chance and an Average DC of 83 to complete Phase 4 and be done with this plan goal. We will probably need one more Die on this action next turn.
- 2 Die on Suborbital Shuttle Service for a 97% chance and an Average DC of 13 to complete Phase 1 and get the Himmalayan Blue Zone some logistical support.
- 1 Die on Bureau of Arcologies so we are always building at least a small amount of High Quality Housing so that we don't have to do Housing actions every turn.
- 5 Dice on Crystal Beam Industrial Laser Deployment to get so it can be finished or slow-rolled next turn.
- 2 Die on Anadyr for a 8% chance and an Average DC of 89 to complete. Probably finished next turn with another Die.
- 1 Die on Division of Alternative Energy so we have enough Energy in case everything that can completes this turn and so we build some amount of Energy each turn.
- 1 Die on Chemical Fertilizer Plants for a 100% chance and a DC of 1 to complete it and get the Food from it.
- 4 Dice on Civilian Support Expansion because while not a plan goal this one is urgent if we want to take as many refugees in as properly as possible and make it so Initiative First loses even more political ground. No I don't expect this to help with Reynaldo unless we roll a crit.
- 3 Dice onBlue Zone Aquaponics Bays for a 100% chance and an Average DC of 1 to complete Phase 4 and a 74% chance and an Average DC of 40 to complete Phase 5 and get us enough food to offset the Extra Large Food Stockpiles.
- 1 Die on Freeze Dried Food Plants if we can take that action next turn. 91% chance and a DC of 10 to complete if nothing has changed.
- 1 Die on Extra Large Food Stockpiles to get that done and start building towards the stockpile goal properly.
- 1 Die on Intensification of Green Zone Harvesting for a 100% chance and a DC of 1 to complete Stage 7 and a 33% chance and a DC of 68 to complete Stage 8 if we also complete Phase 6 of Yellow Zone Fortress Towns.
- 4 Dice on Red Zone Border Offensives currently for a 99% chance and an Average DC of 20 to complete Stage 1 and get us +2 Energy and Super Glaciers. Will make it easier to do Stage 2 next turn.
- 1 Die on Liquid Tiberium Power Cell Deployment for a 56% chance and a DC of 45 to deploy some Energy in this emergency of having too much crap to rapidly build in Heavy Industry.
- 1 Die on Tiberium Harvesting Claws for a 80% chance and a DC of 21 to develop an improvement to Tiberium Mines so they can be worked on soon.
- 2 Die on Orbital Cleanup for a 100% chance and an Average DC of 1 to complete Stage 11 and a 76% chance and an Average DC of 36 ro complete Orbital Cleanup and get us that +5 Political Support to offset the Liquid Tiberium Power Cells.
- 1 Die on Lunar Regolith Harvesting for a 100% chance and a DC of 1 to complete Phase 2.
- 3 Dice and an Erewhon Die on Lunar Heavy Metals Mines for a 22% chance and an Average DC of 62 to complete and be done with until the next Phase of Enterprise is done and as such have better foundations for both colonization and actions until the end of this plan.
- 2 Die on Professional Sports Programs for a 2% chance and an Average DC of 91 to complete this turn in case of Frigate and Intercept plans. We need the PS people and with the war winding down we have the option to spend some Health for 10 PS and we will complete this one next turn if it is not done this turn.
- 1 Die on Hallucinogen Development for a 88% chance and a DC of 18 to complete in Carrier.
- 1 Die on Pinhole Portal Early Primitive Prototype Construction for a 19% chance and a DC of 82 to complete with this plan. This is an expensive bastard of an action.
- 2 Die on NOD Research Initiatives for a 32% chance and an Average DC of 61 to complete this with a slow roll. We don't have the Dice or the Resources for more this turn.
- 3 Dice on either Escort Carrier Shipyards New York for a 54% chance and an Average DC of 49 to complete in Carrier plan or 4 Dice on Shark Class Frigate Shipyards Seattle (hi
@uju32) for a 64% chance and an Average DC of 46 to complete the Shark Frigate Deployment or 4 Dice on OSRCT Stations Phase 3 for a 81% chance and an Average DC of 43 to complete that Phase and move forward with a plan goal.
- 1 Die on Railgun Munitions Development to get that done.
- 1 Die on Hallucinogen Countermeasures Development for a 100% chance and a DC of 1 to complete in Carrier.
- 1 Die on Escort Carrier Shipyards Nagoya for a 73% chance and a DC of 28 to complete.
- 3 Dice on Mastadon deployment for a 65% chance and Average DC of 44 because I want to pull the Steel Talons
Devil Trigger as soon as possible so they have more infrastructure to work with.
- 5 Dice on Conduct Economic Census for a 96% chance and an Average DC of 28 to get past the highest DC of 250.