[X] Plan Rails To The Front
[X] Plan Putting the foot down
[X] Plan Putting the foot down with guaranteed fortresses
[X] Plan Global Offense Initiative
 
Do we actually need Emergency Electronic Resources Reallocation in Q1?

Almost all plans have it, but don't use Cap Goods in Q1 AND Almost all plans have a high chance of Nuuk reaching stage 2 (and have a 100% chance of it coming online in Q2).
If I understand correctly, effect from Reallocation is instant, so even if Nuuk doesn't reach stage 2 we can safely activate reallocation in Q2 and start spending Cap Goods in Q2.
So, personally, Reallocation in Q1 seems... unneeded.
 
Do we actually need Emergency Electronic Resources Reallocation in Q1?

Almost all plans have it, but don't use Cap Goods in Q1 AND Almost all plans have a high chance of Nuuk reaching stage 2 (and have a 100% chance of it coming online in Q2).
If I understand correctly, effect from Reallocation is instant, so even if Nuuk doesn't reach stage 2 we can safely activate reallocation in Q2 and start spending Cap Goods in Q2.
So, personally, Reallocation in Q1 seems... unneeded.
The more cap goods we have in reserve, the more resistant we are to Nod bombing our factories, which is definitely a possibility in the upcoming war.
 
[X]Total War – Shortest War
-[X]Infrastructure 7/6 120R

-[X] Yellow Zone Fortress Towns (Phase 4) 46/250 3 dice 60R 90%
-[X] Rail Network Construction Campaigns (Phase 2) 15/275 4 dice 60R 95%
-[X]Heavy Industry 8/5 160R
-[X] Nuuk Heavy Robotics Foundry (Phase 1+2) 0/480 7 dice 140R 88%
-[X] Continuous Cycle Fusion Plants (Phase 5) 1/300 1 dice 20R 0%
-[X]Light and Chemical Industry 5/5 100R
-[X] Reykjavik Myomer Macrospinner (Phase 4) 20/640 5 dice 100R 0%
-[X]Agriculture 4/4 60R
-[X] Wadmalaw Kudzu Plantations (Phase 2) 0/300 2 dice 20R 0%
-[X] Freeze Dried Food Plants 0/200 2 dice 40R 21%
-[X]Tiberium 9/7 155R
-[X] Yellow Zone Tiberium Harvesting (Phase 6) 2/375 6 dice 120R 99%
-[X] Intensification of Green Zone Harvesting (Stage 4) 63/100 1 diсe 15R 100%
-[X] Railgun Harvester Factories (Maputo) 0/70 1 dice 10R 85%
-[X] Railgun Harvester Factories (Dandong) 0/70 1 dice 10R 85%
-[X]Orbital 6/6 100R
-[X] GDSS Enterprise (Phase 4) 0/765 5 dice 100R 0%
-[X] Security Review 1 dice
-[X]Services 4/5 55R
-[X] Prosthetics Deployment Initiatives (Phase 4) 288/320 1 dice 20R 100%
-[X] Neural Interfaced Operating Theater Development (New) 0/80 1 dice 20R 68%
-[X] Hallucinogen Development 0/60 1 dice 15R 88%
-[X] Security Review 1 dice
-[X]Military 9/8 175R
-[X] Advanced Laser System Development 0/60 1 dice 30R 87%
-[X] Prototype Plasma Weapons Development 35/60 1 dice 25R 100%
-[X] Wingman Drone Development 0/40 1 dice 15R 100%
-[X] Super MARV Fleet Yellow Zone 6a 184/210 1 diсe 20R 100%
-[X] Apollo Fighter Factories (San Francisco) 0/80 1 dice 15R 62%
-[X] Orbital Strike Regimental Combat Team Stations (Phase 2) 136/195 2 dice 40R 100%
-[X] Hallucinogen Countermeasures Development 0/40 1 dice 15R 100%
-[X] Escort Carrier Development 0/40 1 dice 15R 100%
-[X]Bureaucracy 4/4
-[X] Security Reviews (Services) 2 diсe 100%
-[X] Security Reviews (Orbital Industry) 2 dice 100%

-[]Free Dice 7/7
-[] 1 in Infrastructure
-[] 3 in Heavy Industry
-[] 2 in Tiberium
-[] 1 in Military


-[] Resources 925/925



[X] Plan Rails to the Front
 
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[X] Plan Start Playing Hell March
-[X]Infrastructure 6/6 105R
-[X] Rail Network Construction Campaigns (Phase 2) 3 dice 30R 57%
(Supports Steel Vanguard and Autumn Archer)
(Progress 15/275: 15 resources per die) (+4 Logistics)
-[X] Yellow Zone Fortress Towns (Phase 3) 3 dice 60R 90%
(Supports Yellow Zone Intensification) (Supports Operation Steel Vanguard)
(Progress 46/250: 20 resources per die) (+4 Housing)
-[X]Heavy Industry 5/5 160R
-[X] Continuous Cycle Fusion Plants (Phase 5) 2 dice 40R 0%
(Progress 1/300: 20 resources per Die) (+16 Energy)
-[X] Nuuk Heavy Robotics Foundry (Phase 1) 2 dice + 4 free dice 120R 100%
(Phase 1+2) 95%
(Progress 0/160: 20 resources per die) (-1 Labor)
-[X] Emergency Electronic Resources Reallocation 1 die auto
(+10 Capital Goods, -16 Consumer Goods) (Only for the war) (Does not count towards plan goals) (-20 Political Support)
-[X]Light and Chemical Industry 5/5 100R
-[X] Reykjavik Myomer Macrospinner (Phase 4) 5 dice 100R 0%
(Progress 20/640: 20 resources per die) (+4 Capital Goods +2 Energy) (Reduces cost of mech and zone armor projects)
-[X]Agriculture 4/4 50R
-[X] Blue Zone Aquaponics Bays (Phase 1) 3 dice 30R 98%
(Progress 0/140: 10 resources per die) (+6 Food) (-1 Labor)
-[X] Poulticeplant Development 1 die 20R 95%
(Progress 0/50: 20 resources per die)
-[X]Tiberium 7/7 125R
-[X] Yellow Zone Tiberium Harvesting (Phase 6) 5 dice 100R 99%
(Supports Steel Vanguard)
(Progress 2/300: 20 resources per die) (small additional income trickle [5-10 Resources]) (3 points of Yellow Zone Mitigation)
-[X] Intensification of Green Zone Harvesting (Stage 5) 1 die 15R 100%
(Supports Steel Vanguard)
(Progress 63/100: 15 resources per die) (small additional income trickle [5-10 Resources]) (1 point of yellow zone mitigation) (0 Stages available)
-[X] Railgun Harvester Factories
(Supports Steel Vanguard)
-[X] Maputo 1 die 10R 85%
(Progress 0/70 : 10 resources per die) (+5 Resources Per Turn) (-2 Energy, -1 Labor)
-[X]Orbital 6/6 160R
-[X] GDSS Enterprise (Phase 4) 6 dice + 2 free dice 160R 1%
(Progress 0/765: 20 resources per die) (+2 Capital Goods, +2 Consumer Goods) (1 available Bay)
-[X]Services 3/5 35R
-[X] Neural Interfaced Operating Theater Development 1 die 20R 68%
(Progress 0/80: 20 resources per die)
-[X] Hallucinogen Development 1 die 15R 88%
(Progress 0/60: 15 resources per die)
-[X] Security Reviews 1 die
-[X]Military 8/8 195R
-[X] Advanced Laser System Development 1 die 30R 87%
(Progress 0/60: 30 resources per die)
-[X] Prototype Plasma Weapons Development 1 admin assist die 25R 91%
(Progress 35/60: 25 resources per die)
-[X] Reclamator Fleet YZ-10 South
--[X] Super MARVs 1 die 20R 100%
(progress 182/210: 20 resources per die) (3 Points Yellow Zone Mitigation, 15 RpT)
-[X] Wingman Drone Development 1 die 15R 100%
(Progress 0/40: 15 resources per die)
-[X] Tactical Airborne Laser Development 1 die 20R 100%
(Progress 0/40: 20 resources per die)
-[X] Orbital Strike Regimental Combat Team Stations (Phase 2) 1 die 20R 88%
(Progress 136/195: 20 resources per die) (High Priority)
-[X] Escort Carrier Development 1 die 15R 100%
(Progress 0/40: 15 resources per die) (High Priority)
-[X] Shark Class Frigate Development 1 die 15R 100%
(Progress 0/40: 15 resources per die)
-[X] Mastodon Heavy Assault Walker Development 1 dice 10R 100%
(Progress 0/30 : 10 resources per die)
-[X] Tactical Plasma Weapon Development 1 free die 30R 100%
(Progress 0/40: 30 resources per die)
-[X]Bureaucracy 4/4
-[X] Administrative Assistance (Prototype Plasma Weapons Development) 2 dice
(Spend 2 Bureaucracy dice for 1 operations die, that die is rolled without bonuses)
-[X] Security Reviews (Services) 1 Services die + 2 dice 100%
(DC 50 + 1 operations die)
-[X]Free Dice 7/7
-[X] 4 in Heavy Industry
-[X] 2 in Orbital
-[X] 1 in Military
-[X]Resources Income 925/925 Reserve 5/5

[X] Plan Rails To The Front
 
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[X] Plan Rails to the Front
[X] Plan Global Offense Initiative
[X] Plan Probably Won't Be Home By Christmas
[X] Plan Probably Won't Be Home By Christmas, Shuttle Version

No laserpods, no vote. Laserpods, vote.
 
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Well it is late, but time to throw the only valid plan into the ring :V Thanks @Simon_Jester for the plan base.

[X] True Steeel Rein
Infrastructure 6/6 Dice + 1 Free Die 120 R
-[X] Yellow Zone Fortress Towns (Phase 4) 46/250 (3 Dice, 60 R) (90% chance)
-[X] Rail Network Construction Campaigns (Phase 2) 15/275 (4 Dice, 60 R) (95% chance)
Heavy Industry 5/5 Dice + 4 Free Dice + Admin 180 R
-[X] Continuous Cycle Fusion Plant (Phase 5) 1/300 (2 Dice, 40 R) (2/4 median)
-[X] Nuuk Heavy Robotics Foundry (Phase 1+2) 0/480 (7 Dice, 140 R) (88% chance of Phase 2)
-[X] Emergency Electronic Resources Reallocation (Administrative Assistance)
Light and Chemical Industry 5/5 Dice 100 R
-[X] Reykjavik Myomer Macrospinner (Phase 4) 20/640 (5 Dice, 100 R) (5/8.25 median)
Agriculture 4/4 Dice 60 R
-[X] Freeze Dried Food Plants 0/200 (2 Dice, 40 R) (20% chance)
-[X] Blue Zone Aquaponics Bays (Phase 1) 0/140 (2 Dice, 20 R) (72% chance)
Tiberium 7/7 Dice 120 R
-[X] Yellow Zone Tiberium Harvesting (Phase 6+7) 0/600 (5 Dice, 100 R) (Phase 6, 2% chance of Phase 7)
-[X] Railgun Harvester Factory (Maputo) 0/70 (1 Die, 10 R) (85% chance)
-[X] Railgun Harvester Factory (Dandong) 0/70 (1 Die, 10 R) (85% chance)
Orbital 6/6 Dice 120 R
-[X] GDSS Enterprise (Phase 4) 0/765 (6 Dice, 120 R)
Services 3/5 Dice 35 R
-[X] Prosthetics Deployment Initiatives (Phase 4) 292/320 (1 Die, 15 R) (~100% chance)
-[X] Neural Interfaced Operating Theater Development 0/80 (1 Die, 20 R) (68% chance)
-[X] Security Review
Military 8/8 Dice + 2 Free Dice 190 R
-[X] Super MARV Fleet Yellow Zone 6a 184/210 (1 Die, 20 R) (~100% chance)
-[X] OSRCT Stations (Phase 2) 121/195 (6 Dice, 120R)
-[X] Skywatch Telescope System 1D 10R
-[X] Orbital Nuclear Caches 2D 40R
Bureaucracy 4/4 Dice
-[X] Security Review (Services) (2 Dice)
-[X] Administrative Assistance (2 Dice)

[X] Plan Global Offense Initiative
 
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