Is military confidence a projection of how well they expect to do in combat, or something bigger and fuzzier like general morale? I took it to be the latter, but I could be wrong.
It's more the former. It's the impression we get by talking to the generals, not to the grunts. Now, morale is a part of that, but so is simple sincere calculation in the odds that branch of the military has of accomplishing its likely goals.
Ground Forces doesn't just want to go bonk some heads because they're feeling high morale. They want to because their generals expect to
win.
I am a little concerned about the complete lack of zone armor investment for the ground forces, given the reiterations of how important that is for ground forces combat effectiveness and freeing up zonecom at the same time.
It's what they want most because it's a huge deal, but that doesn't mean they expect to underperform without it.
Can we start on superconductors? We have next get fusion gated behind them.
I suspect it will be more efficient to produce phase or three of superconductors and then get fusion discount/efficiency boost.
I think it best to finish
Reykjavik Phase 4 first, because we DO want the bonus in hopes of getting cheaper Zone Armor factories and we could definitely use the Capital Goods. I for one intend to make the Bergen superconductor plant the next 'flagship' Light Industry project after that, even if we can't afford to throw all five dice at it on a single turn most of the time.
Is there reason to be certain that an offensive would go well? We don't know why Nod is choosing now, or what they might have under their hat. (The enemy gets a vote, as the saying goes.)
We rolled a natural 100 on a random event roll for something like "GDI intelligence-gathering on the impending Nod invasion plan."
Which translates as us knowing a lot about what Nod has, where it's positioned, what they intend to do with it, and when they're planning to hit the "GO" button.
All of which means that Ground Forces is pretty confident of being well positioned to kick Nod in the balls very, very forcefully if GDI gets to pick their moment.