It might help but planes, lasers, plasma bombs and shells are going to be more use than a handful of super tanks.Also, has anyone ever pitched the Reclamator Hub in BZ-18 as support for Karachi?
Also, the really big harvester game-changer is the harvesting tentacles and we don't have those yet.Not in any reasonable timeframe, those harvesters will be a boon for ZOCOM at any rate and will help a fair bit in the push on karachi.
My biggest worry is that we'll be spooling up Apollo factories and a lot of our military techs right as we start karachi.
@Simon_Jester's plan in Q3 2059 was to start a Beirut RZ hub, as support for Karachi.Also, has anyone ever pitched the Reclamator Hub in BZ-18 as support for Karachi?
If you could list the dice available in the Summary, that would be great. Makes it easy to see how much wiggle room we have where.
The problem is, they're expensive per die, and the tiberium abatement payoff isn't that great compared to what we can get by going for other projects that (unlike the inhibitors) provide Resource income.
That's still happening, that's what the Mutation rolls are for. The Tiberium Inhibitors and ESPECIALLY the Stabilizer coming in at around that time was just a lucky quirk of the Scrin Piñata though.I vaguely recall the reason for inhibitors in the first place being that Tiberium was adapting to our vibration-based abatement devices and those would soon be rendered nearly ineffective. Is that still happening?
Also, yeah, railroads are just about useless rn.
As someone with Chicago as their home city, I'm highly in favor of this.Once we get Karachi done, I personally support Chicago 4-5 not because of what it does mechanically but because of what the capstone will get us.
Also ithillid has said we're ever only going to have 2 planned city options and Chicago is going to clog one up until we finish it.
In order:On reread, yes, you are right. Apologies, my confusion came from the hover free die which I read as a HI die.
It doesn't matter how many missiles the Firehawk carries, though you are right about it being 6, when the Firehawk relies heavily on being able to seriously outrange the Barghest at the start of any engagement. The Barghest being able to fire back is a major increase in its combat capability even if it is only a pair of missiles. It means that they can start hitting back at a range where the Firehawk isn't meant to be taking fire. It means that they can start damaging our squadrons in advance of the turning battle that we know very well they can win. It also means that Nod can aim to challenge our air superiority rather more effectively, especially if they can tie up our Apollos elsewhere.
It is still going to be our main carrier fighter for the moment unless we get a new project regardless but given it is falling behind I want it our of the frontline air-to-air role outside of on carriers.
The military planning ahead is the tranche of Apollo factories that appeared right after the Barghest-Bis started to appear. To quote what the air force is telling us directly in the factory description:
We arent supposed to be meddling in elections.Okay, what is so special about the lunar Heavy metal mines that we can't put a single die into Columbia?
Starbound are our allies damn it, don't leave them hanging for this election over a few damn pennies! We're already expanding resource trickle with Tiberium! Lunar mines are most useful for an actual lunar colony we haven't planned for yet!
LSD was being investigated for psychiatric use before even clinical
Not really.I should point out, more seriously: We should probably do Hallucinogen Development in conjunction with Hallucinogen Countermeasures Development. At least narratively one should support the other.
Once we're done with the third Arcology to meet Infrastructure Plan Goals?Once we get Karachi done, I personally support Chicago 4-5 not because of what it does mechanically but because of what the capstone will get us.
Also ithillid has said we're ever only going to have 2 planned city options and Chicago is going to clog one up until we finish it.
The eve of an invasion of Nod Pakistan is definitely NOT the time to take your foot off the gas of military spending.We completed some major military projects last turn, and ground forces have high confidence. I think we need to start looking at the economy now. There's some pretty clear hints that we're too low on capital goods and its causing problems.
[X]Plan Robots, Ace Combat, and Combine Harvesters
Stop short-selling the Barghest-bis. A combination of Tib-haze and increasing speed has made ranges effectively much shorter and missiles less reliable. Dogfights can and do happen, and they're the Barghest's preferred operating environment. The Barghest-bis is fast enough to force such an engagement and has missiles to shoot its way in. And once it gets in, it has a dramatic kinematic advantage over the Firehawk. If they don't decisively win the merge, they're effectively screwed. Yes, the Firehawk can still secure kills under favorable circumstances, but it's entirely too close to a fair fight for the zoomies to be happy. they want an edge.In order:
1)Yes it does matter.
It translates to how many targets a single Firehawk can simultaneously engage. The ability to throw multiple missiles at a single target markedly improves your ability to generate a kill; a pK of 0.5 with one missile jumps to 0.75 with a pair of them.
2) We know nothing about the range of the missiles the Barghest-B carries, how good the seekers are, how susceptible they are to GDI ECM and decoys. I mean, it wasnt that long ago that we cracked Nod ECCM.
Just carrying missiles does not translate to suddenly matching GDI engagement range or missile capability.
3)Turning battle is not likely to be a big part of GDI doctrine. We developed the QAAM for a reason.
High offbore targeting is a thing with modern missiles. You can literally launch a missile over your shoulder at a pursuer you have on radar or EODAS. And regardless the Barghest's ability to sustain 15-20 gravity maneuvers doesnt help when a turn of the century AIM-9 Sidewinder can do 60 gravity maneuvers.
4)You are misreading that.
It doesnt say that the Barghest is better than the Firehawk; it says that the Firehawk no longer meets Air Force requirements to be in the air superiority role. That may be that its kill ratio has dropped against new Nod aircraft and SAMs, or simply that its being outperformed by the Apollo.
Well yeah, they are cheap ways to burn Tib dice, and one inhibitor is expensive but like, where else are we gonna spend the money?[]Plan Robots, Ace Combat, and Combine Harvesters
@Vehrec , I have a few problems with this plan. First of all, I'm not convinced the railgun harvester factories are a great idea. They pay off a little, but it feels like a cheap way to burn Tib dice, which sits ill with also doing an Inhibitor at 30 R/die.
Second, I think you'd do better to focus on just throwing a shedload of dice at Lunar Heavy Metals instead of splitting with Lunar Rare Metals. The rare metals mines are obviously great from the viewpoint of the "phases of mines completed" metric we're actually looking at for our Plan commitment, but in terms of immediate payoff, not gonna lie, they're Resource-inefficient. I'd rather have the rewards of six dice on Heavy Metals (20 RpT in hand next turn) than the rewards of four on Rare and two on Heavy (5-10 RpT in hand next turn).
Third, well, I can't find any leading plans that don't commit to Capital Goods Reserve buildup, so I guess yours being that way isn't really something I can do anything about.