[X]Plan Robots, Ace Combat, and Combine Harvesters

It's got all I want for Christmas, Hover Chassis, space mines, Erewhon support, Orcas, OSRCT, Plasma, and lasers. And a heavy does of Heavy Industry.
 
So, given the resistance to tib power during an election I have made an adjusted version that removes the tib power and pares the power requirement outside the plans primary focus to keep it power neutral. Unless we'd rather sacrifice 4 power from the reserve to keep the 2 harvester factories?
 
Revised into a version with no harvesters and no Tib power plants and a version that will leave us on +4 power next turn with 2 harvester factories.

[X] Plan Higher Skies Revised with no power loss
Resources: 850 + 10 in reserve (15 allocated to the Forgotten) (35 allocated to grants)(+25 from Taxes)

Infrastructure 6/6 dice 90R
-[X] Integrated Cargo System 695/800 2 dice 30R 97%
-[X] Yellow Zone Fortress Towns (Phase 3) 25/200 3 dice 60R 97%
-[X] Security Reviews Infrastructure 1 Die

Heavy Industry 5/5 dice 100R
-[X] Continuous Cycle Fusion Plants (Phase 4) 76/300 4 dice 80R 97%
-[X] Hover Chassis Development (New) 0/60 1 die 20R 84%

Light and Chemical Industry 5/5 dice 70R
-[X] T-Glass Foundries (Stage 2) 55/350 4 dice 60R 60%
-[X] Civilian Glider Development 0/40 1 die 10R 100%

Agriculture 4/4 dice 40R
-[X] Perennial Aquaponics Bays (Stage 3) 207/350 2 dice 20R 68%
-[X] Wadmalaw Kudzu Plantations (Phase 1) 0/150 2 die 20R 62%

Tiberium 5/7 dice 100R
-[X] Tiberium Processing Refits (Phase 3) 3/100 1 die 20R 55%
-[X] Offshore Tiberium Harvester Stations (Phase 3) 67/200 2 dice 40R 90%
-[X] Improved Tiberium Containment facilities Construction 0/120 2 dice 40R 95%

Orbital 5/6 dice 100R
-[X] Lunar Heavy Metals Mines (Phase 1) 0/395 4 dice 80R 3%
-[X] Orbital Cleanup (Stage 8) + Stage 9 13/170 2 dice 20R 54%

Services 5/5 dice 600R
-[X] Prosthetics Deployment Initiatives (Phase 4) 146/320 2 dice 40R 49%
-[X] Domestic Animal Programs 0/200 2 dice 20R 26%
-[X] Erewhon Life Support Commitments (New) 1 die autocomplete

Military 8/8 dice +7 free dice +1 administrative assistance dice 295R
-[X] Advanced Laser System Development 0/60 1 die 30R 86%
-[X] Long Range Sensor System Deployment (Phase 2) 118/300 3 dice 75R 88%
-[X] Ablat Plating Deployment (Phase 4) 45/200 3 dice 30R 99%
-[X] Reclamator Fleet YZ-10 South (S-MARVs) 184/210 1 die 20R 100%
-[X] Orca Refit Deployment 151/200 1 die 15R 92%
-[X] Wingman Drone Development 0/40 1 die 15R 100%
-[X] Tactical Airborne Laser Development 0/40 1 die 20R 100%
-[X] Apollo Fighter Factories (San Francisco) 0/80 1 die 15R 61%
-[X] Apollo Fighter Factories (Maputo) 0/80 1 die 15R 61%
-[X] Apollo Fighter Factories (Rotterdam) 0/80 1 die 15R 61%
-[X] Escort Carrier Development 0/40 1 die 15R 100%
-[X] Tactical Plasma Weapon Development 0/40 1 administrative assistance die 30R 76%

Bureaucracy 4/4
-[X] Security Reviews Infrastructure 2 dice
-[X] administrative assistance 2 dice


Used :

855/860R



[X] Plan Higher Skies Revised with harvesters
Resources: 850 + 10 in reserve (15 allocated to the Forgotten) (35 allocated to grants)(+25 from Taxes)

Infrastructure 6/6 dice 90R
-[X] Integrated Cargo System 695/800 2 dice 30R 97%
-[X] Yellow Zone Fortress Towns (Phase 3) 25/200 3 dice 60R 97%
-[X] Security Reviews Infrastructure 1 Die

Heavy Industry 5/5 dice 100R
-[X] Continuous Cycle Fusion Plants (Phase 4) 76/300 4 dice 80R 97%
-[X] Hover Chassis Development (New) 0/60 1 die 20R 84%

Light and Chemical Industry 5/5 dice 70R
-[X] T-Glass Foundries (Stage 2) 55/350 4 dice 60R 60%
-[X] Civilian Glider Development 0/40 1 die 10R 100%

Agriculture 4/4 dice 40R
-[X] Perennial Aquaponics Bays (Stage 3) 207/350 2 dice 20R 68%
-[X] Wadmalaw Kudzu Plantations (Phase 1) 0/150 2 die 20R 62%

Tiberium 5/7 dice 100R
-[X] Tiberium Processing Refits (Phase 3) 3/100 1 die 20R 55%
-[X] Offshore Tiberium Harvester Stations (Phase 3) 67/200 2 dice 40R 90%
-[X] Railgun Harvester Factories (Porto) 0/70 1 die 10R 82%
-[X] Railgun Harvester Factories (Maputo) 0/70 1 die 10R 82%
-[X] Improved Tiberium Containment facilities Construction 0/120 1 dice 20R 32%

Orbital 5/6 dice 100R
-[X] Lunar Heavy Metals Mines (Phase 1) 0/395 4 dice 80R 3%
-[X] Orbital Cleanup (Stage 8) + Stage 9 13/170 2 dice 20R 54%

Services 5/5 dice 600R
-[X] Prosthetics Deployment Initiatives (Phase 4) 146/320 2 dice 40R 49%
-[X] Domestic Animal Programs 0/200 2 dice 20R 26%
-[X] Erewhon Life Support Commitments (New) 1 die autocomplete

Military 8/8 dice +7 free dice +1 administrative assistance dice 295R
-[X] Advanced Laser System Development 0/60 1 die 30R 86%
-[X] Long Range Sensor System Deployment (Phase 2) 118/300 3 dice 75R 88%
-[X] Ablat Plating Deployment (Phase 4) 45/200 3 dice 30R 99%
-[X] Reclamator Fleet YZ-10 South (S-MARVs) 184/210 1 die 20R 100%
-[X] Orca Refit Deployment 151/200 1 die 15R 92%
-[X] Wingman Drone Development 0/40 1 die 15R 100%
-[X] Tactical Airborne Laser Development 0/40 1 die 20R 100%
-[X] Apollo Fighter Factories (San Francisco) 0/80 1 die 15R 61%
-[X] Apollo Fighter Factories (Maputo) 0/80 1 die 15R 61%
-[X] Apollo Fighter Factories (Rotterdam) 0/80 1 die 15R 61%
-[X] Escort Carrier Development 0/40 1 die 15R 100%
-[X] Tactical Plasma Weapon Development 0/40 1 administrative assistance die 30R 76%

Bureaucracy 4/4
-[X] Security Reviews Infrastructure 2 dice
-[X] administrative assistance 2 dice


Used :

855/860R
 
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Several plans do:
Long Range Sensor System Deployment (Phase 2) 118/300 3 dice 75R 88%
while 2 dice has a 36% of completion do we really need them next turn that much that we can not see if they complete with 2 dice first as they are 25R per dice.
 
Because of their cost per die and that they're going to be needed for Karachi it's best to get them done now and focus those resources elsewhere.
 
hold on I'll get my plan out for you, it's hitting all those points. It's just...a bit odd.

[X]Plan Robots, Ace Combat, and Combine Harvesters
(Infrastructure 6/6 dice, 75R)
-[X] Blue Zone Arcologies (Stage 4) 1/650 3 dice 45R
-[X] Integrated Cargo System 695/800 2 dice 30R 97%
-[X] Security Review
-(Heavy Industry 11/5 dice, 200 R)
-[X] Continuous Cycle Fusion Plants (Phase 4) 76/300 4 dice 80R 97%
-[X] Nuuk Heavy Robotics Foundry (Phase 1+2) 0/480 5 dice 100R 14%
-[X] Reserve Heavy Industrial Resources 1 die auto
-[X] Hover Chassis Development 0/60 1 die 20R 89%
-(Light Industry 5/5 dice, 80R)
-[X] T-Glass Foundries (Stage 2) 55/350 4 dice 60R 60%
-[X] Reykjavik Myomer Macrospinner (Phase 4) 20/640 1 dice 20R
-(Agriculture 4/4 Dice 40R)
-[X] Perennial Aquaponics Bays (Stage 3) 207/350 2 dice 20R 68%
-[X] Wadmalaw Kudzu Plantations (Phase 1) 0/150 2 dice 20R 62%
-(Tiberium 6/6 dice, 90R)
-[X] Tiberium Processing Refits (Phase 3) 3/100 1 die 20R 55%
-[X] Offshore Tiberium Harvester Stations (Phase 3) 67/200 1 die 20R 19%
-[X] Tiberium Inhibitor Deployment ( Red Zone 6) 0/120 1 die 30R 32%
-[X] Railgun Harvester Factories Vladivostok 0/70 1 die 10R 82%
-[X] Railgun Harvester Factories Dandong 0/70 1 die 10R 82%
-[X] Security Review
-(Orbital 6/6 dice, 120R)
-[X] Lunar Rare Metals Harvesting (Phase 1+2) 0/170 4 dice 80R 40%
-[X] Lunar Heavy Metals Mines (Phase 1) 0/395 2 dice 40R
-(Services 5/5 dice 60R)
-[X] Erewhon Life Support Commitments 1 die
-[X] Prosthetics Deployment Initiatives (Phase 4) 146/320 2 dice 40R 49%
-[X] Domestic Animal Programs 0/200 2 dice 20R 26%
-(Military 9/8 dice, 195R)
-[X] Advanced Laser System Development 0/60 1 die 30R 86%
-[X] Long Range Sensor System Deployment (Phase 2) 118/300 2 dice 50R 36%
-[X] Prototype Plasma Weapons Development 0/60 1 die 25R 86%
-[X] Orca Refit Deployment 151/200 1 die 15R 92%
-[X] Tactical Airborne Laser Development 0/40 1 die 20R 100%
-[X] Universal Rocket Launch System Deployment (Phase 2) 105/200 1 die 15R 46%
-[X] Orbital Strike Regimental Combat Team Stations (Phase 1) 55/220 2 dice 40R 61%
-(Bureaucracy 4/4 dice)
-[X] Security Reviews(Infrastructure):2 dice 100%
-[X] Security Reviews(Tiberium):2 dice 100%
Now this is going to make sound unpleasable, but it's lacking consumables, namely Shell Plants. I can live another turn without ablative plating, but with the sprint coming we need Shells. Also feel that air lasers can wait till Advanced lasers are done, but that's more nit-picky. I'll still put in a vote, but probably try my hand at plan later tonight.

Oh, and Higher Skies now has a non-tib power version. That gets a vote too!

[X]Plan Robots, Ace Combat, and Combine Harvesters
[X] Plan Higher Skies Revised with harvesters
 
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[X] Plan Insert Witty Name Here
[X]Plan Robots, Ace Combat, and Combine Harvesters
[X]Plan Prep for Karachi 2061
 
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Now this is going to make sound unpleasable, but it's lacking consumables, namely Shell Plants. I can live another turn without ablative plating, but with the sprint coming we need Shells. Also feel that air lasers can wait till Advanced lasers are done, but that's more nit-picky. I'll still put in a vote, but probably try my hand at plan later tonight.

Oh, and Higher Skies now has a non-tib power version. That gets a vote too!

[X]Plan Robots, Ace Combat, and Combine Harvesters
[X] Plan Higher Skies Revised with harvesters
Oddly, shells are no loonger in High Demand, instead it's Ablative plating that's needed in huge quantities. So, if you want to actually heed military demands, get Ablative plating over shells.
 
Planquests... have changed. It's no longer about nations, ideologies, or memes. It's an endless series of comment battles fought by users and machines. Planquesting, and its consumption of time and brain power, has become a well-oiled machine. Planquesting has changed. ID-tagged users make ID-tagged comments , use ID-tagged arguments. Nano-machines inside their bodies enhance and regulate their plans. Genetic control, information control, emotion control... thread control. Everything is monitored and kept under control. Qusting - has changed. The age of funny shits and gigles has become the age of control. All in the name of averting catastrophe from inefficient plans. And he who controls the plans, controls the quest. Planquests have changed... When the planmaking is under total control, questing becomes routine.
 
Planquests... have changed. It's no longer about nations, ideologies, or memes. It's an endless series of comment battles fought by users and machines. Planquesting, and its consumption of time and brain power, has become a well-oiled machine. Planquesting has changed. ID-tagged users make ID-tagged comments , use ID-tagged arguments. Nano-machines inside their bodies enhance and regulate their plans. Genetic control, information control, emotion control... thread control. Everything is monitored and kept under control. Qusting - has changed. The age of funny shits and gigles has become the age of control. All in the name of averting catastrophe from inefficient plans. And he who controls the plans, controls the quest. Planquests have changed... When the planmaking is under total control, questing becomes routine.
Um...

Care to explain what your quoting there buddy?
 
[X]Plan Prep for Karachi 2061
Infrastructure 6 dice +33 80R
-[X] Integrated Cargo System 695/800 2 dice 30R 97%
-[X] Yellow Zone Fortress Towns (Phase 3) 25/200 3 dice 60R 97%
-[X] Security Review 1 die
Heavy Industry 5 dice +28 160R 2 Free Dice
-[X] Continuous Cycle Fusion Plants (Phase 4+5) 76/300 5 dice 100R Phase 4 99.9%, Phase 5 4%
-[X] Nuuk Heavy Robotics Foundry (Phase 1) 0/160 3 dice 60R 97%
-[X] Reserve Heavy Industrial Resources
-[X] Hover Chassis Development (New) 0/60 1 die 20R 89%
Light and Chemical Industry 5 dice +23 70R
-[X] T-Glass Foundries (Stage 2) 55/350 4 dice 60R 60%
-[X] Civilian Glider Development 0/40 1 die 10R 100%
Agriculture 4 dice +23 40R
-[X] Perennial Aquaponics Bays (Stage 3) 207/350 2 dice 20R 67.6%
-[X] Wadmalaw Kudzu Plantations (Phase 1) (New) 0/150 2 dice 20R 52%
Tiberium 7 dice +36 130R
-[X] Offshore Tiberium Harvester Stations (Phase 3) 67/200 2 dice 40R 90%
-[X] Liquid Tiberium Power Cell Deployment (Phase 1) 41/140 1 die 20R 53%
-[X] Tiberium Inhibitor Deployment (Red Zone-6) 0/120 1 die 30R 32%
-[X] Tiberium Inhibitor Deployment (Red Zone-7) 0/120 1 die 30R 32%
-[X] Railgun Harvester Factories (Maputo) 0/70 1 die 10R 82%
-[X] Security Review 1 die
Orbital Industry 6 dice +23 120R
-[X] Lunar Heavy Metals Mines (Phase 1) 0/395 6 dice 120R 80.3%
Services 5 dice +28 45R 5 dice
-[X] Erewhon Life Support Commitments 1 die
-[X] Domestic Animal Programs 0/200 3 dice 30R 83.8%
-[X] Hallucinogen Development (New) 0/60 1 die 15R 89%
Military 8 dice +25 215R 2 Free Dice
-[X] Prototype Plasma Weapons Development 0/60 1 die 25R 86%
-[X] Orca Refit Deployment 151/200 1 die 15R 92%
-[X] Wingman Drone Development 0/40 1 die 15R 100%
-[X] Orbital Strike Regimental Combat Team Stations (Phase 1) 55/220 3 dice 60R 97%
-[X] Universal Rocket Launch System Deployment (Phase 2) 105/200 1 die 15R 46%
-[X] Ablat Plating Deployment (Stage 4) 45/200 2 dice 20R 60.8%
-[X] Escort Carrier Development 0/40 1 die 15R 100%
Bureaucracy 4 dice +23
-[X] Security Reviews: Infrastructure DC50 2 dice 100%
-[X] Security Reviews: Tiberium DC50 2 dice 100%

860/860R
 
Um...

Care to explain what your quoting there buddy?
The post quotes a variation of something said by the character Solid Snake at the beginning of the video game Metal Gear Solid 4: Guns of the Patrioits, in which he laments how war has changed due to new technologies. I edited said popular quote to fit to the planquest format, since the planmaking process has gone through many transformations, from dice percentages, to probability arrays, to threadpage long analysis, to maybe even automated tools some people on the discord have been working on. It may or may not be a sight ironic way for me to complain that I find the discussion culture to have become a little too serious, with some points argued into the ground and throught the Earths core.
 
The post quotes a variation of something said by the character Solid Snake at the beginning of the video game Metal Gear Solid 4: Guns of the Patrioits, in which he laments how war has changed due to new technologies. I edited said popular quote to fit to the planquest format, since the planmaking process has gone through many transformations, from dice percentages, to probability arrays, to threadpage long analysis, to maybe even automated tools some people on the discord have been working on. It may or may not be a sight ironic way for me to complain that I find the discussion culture to have become a little too serious, with some points argued into the ground and throught the Earths core.
Oh I see.

I guessed I should have thought it was that but I haven't played any MG games.
 
Chair force is saying they have enough missiles for now, so maybe do hallucinogen gas countermeasures instead?
All branches of the armed forces use those missiles, and getting to Phase 2 of the URLS rollout is relatively straightforward and costs like 1-2 dice, so it's still worth it arguably.

Then again, our troops may soon be swimming in hallucinogen attacks if the Indian Nod warlord has large amounts of them, so the switch isn't necessarily a bad idea. Those countermeasures are also worth it.

I really hope development isn't being led by one Dr. Jonathan Crane we really don't need that nutter runing around! :D
I'm pretty sure he's the fucko who invented the stuff we're trying to counter in the first place...

The politicians want Capital Goods? Fine. As soon as Q1 while we do the Sprint we can pump lots of Free Dice into Nuuk to make them happy again. That's something we can solve without delaying Karachi.
Honestly?

We don't have to delay Karachi to work on Capital Goods projects now.

Whether we spend 15 dice (!!!) or only 10-12 dice on the Military category this turn isn't going to make a decisive difference as to Karachi's success or failure.

Rail is cheap and does not consume energy or capgoods and does not stretch us in any manner before we poke the hornets nest.
Yes, but it's also pretty much entirely superfluous on a turn where we're planning to complete the ICS for +18 Logistics. Building railroads is a waste of time in Infrastructure right now, more than at any other time in the history of the game, because we have a +18 Logistics project literally 90 Progress away from completion at the same cost per die as a +4 Logistics railroad project that takes 275 Progress.

We should be doing almost anything else with Infrastructure. Building apartments so we can keep refugees out of commieblocks. Building arcologies for our eventual Plan commitment. Building fortress towns to fortify our borders against the predictable Great Nod Warlord Dogpile.

Even leaving the dice fallow and spending the R somewhere else would probably be more profitable right now.

More refineries that we don't actually have any ore to put in might as well not exist. Tap out the existing refining capacity with Lunar mines until they're full so we can get the income earlier, THEN upgrade Enterprise to Phase 4 and fill up those refineries too before doing Phase 5. Dice put into upgrading the Enterprise when it doesn't actually have any raw materials to work with are dice being put into a project that does nothing.
Realistically, I'm pretty sure Enterprise Phase 5 will have to be done before the end of the Plan, and that we won't have enough mining capacity to fill Enterprise Phase 4 by that time.

But I agree with your logic about whether to work on moon mines or the next phase of Enterprise in terms of right now.
 
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