[X] Plan Catching-Up The Military
-[X] Infrastructure 6/6 dice 90R
--[X] Yellow Zone Fortress Towns (Phase 3) 25/200 3 dice 60R 97%
--[X] Integrated Cargo System 695/800 2 dice 30R 97%
--[X] Security Review
-[X] Heavy Industry 5/5 dice 80R
--[X] Continuous Cycle Fusion Plants (Phase 4) 76/300 3 dice 60R 70%
--[X] Reserve Heavy Industrial Resources 1 die auto
--[X] Hover Chassis Development 0/60 1 die 20R 89%
-[X] L&CI 5/5 dice 70R
--[X] T-Glass Foundries (Stage 2) 55/350 4 dice 60R 60%
--[X] Civilian Glider Development 0/40 1 die 10R 100%
-[X] Agriculture 4/4 dice 40R
--[X] Perennial Aquaponics Bays (Stage 3) 207/350 2 die 20R 68%
--[X] Wadmalaw Kudzu Plantations (Phase 1) 0/150 2 dice 20R 62%
-[X] Tiberium 7/7 dice 130R
--[X] Tiberium Processing Refits (Phase 3+4+5) 3/300 3 dice 60R 34% (94% Phase 3+4)
--[X] Offshore Tiberium Harvester Stations (Phase 3) 67/200 2 dice 40R 90%
--[X] Tiberium Inhibitor Deployment (Red Zone 6) 0/120 1 die 30R 32%
--[X] Security Review
-[X] Orbital 6/6 dice 120R
--[X] Lunar Heavy Metals Mines (Phase 1) 0/395 6 dice 120R 67%
-[X] Services 5/5 dice 60R
--[X] Prosthetics Deployment Initiatives (Phase 4) 146/320 2 dice 40R 49%
--[X] Domestic Animal Programs 0/200 2 dice 20R 26%
--[X] Erewhon Life Support Commitments (New) 1 die auto
-[X] Military 8/8 +7 free dice 265R
--[X] Long Range Sensor System Deployment (Phase 2) 118/300 3 dice 75R 88%
--[X] Prototype Plasma Weapons Development 0/60 1 die 25R 86%
--[X] Orca Refit Deployment 151/200 1 die 15R 92%
--[X] Orbital Strike Regimental Combat Team Stations (Phase 1) 55/220 3 dice 60R 97% (2% Phase 1+2)
--[X] Universal Rocket Launch System Deployment (Phase 2) 105/200 1 die 15R 46%
--[X] Shell Plants (Phase 5) 27/150 2 dice 20R 84%
--[X] Ablat Plating Deployment (Stage 4) 45/200 3 dice 30R 96%
--[X] Neural Interface System Development 0/60 1 die 25R 86%
-[X] Bureaucracy 4/4 dice
--[X] Security Review (Infra) DC50 2 dice 100%
--[X] Security Review (Tiberium) DC50 2 dice 100%
855R/860R 7/7 Free Dice
Reposted reasoning: We've got a bunch of low-hanging military projects that'll greatly improve our performance with the Karachi Sprint next turn. (It's especially important to do these now, as we'll be likely moving many of our Free Dice over into Heavy Industry in Q1.) The idea here is to finish rolling out the Sensors and Orcas, get all three consumables (Rockets, Shells, an Ablat) boosted, and get the OSRCT finished
finally with 3 dice to really kick it. More long-term, InOps has given us a preview of Project Varyag. I don't think it's a good idea to sit on that information, so to hopefully counter that this plan develops both Plasma Weapons so we can arm our air force with greater firepower, and also the Neural Interface system to boost performance. This means in Q1 we'll be prepared to start up some Air Force projects taking advantage of these. The Neural Interface also doubles as a Steel Talon investment, and might possibly help with Erewhon and AI research too.
Also of note, I have one die on our first Tiberium Inhibitor Deployment. Since we can afford to do them, I really want us to try to get one or two of them so we can get some quick RZ abatement. Every bit helps.
P.S. I'm approval voting for
@Chimeraguard's plan, as while I disagree with some particulars it's largely similar to mine, and overall a good plan that I'd be happy to see winning.
[X] Plan Chimeraguard
Edit: Fixed percentage chance on the Processing Refits. (Gone from 46% down to 34%.) I had an error in the Array, which has now been fixed.