And it may still fail if the dice roll like they did with perennials phase 3 this past turn.
So better to overcommit the die to get it done, than to pray for above average rolls.
It depends.
If we're not in a hurry to complete a project (say, ASAT Phase 4, which we have to do at some point but just aren't feeling the urgency for), then a "slow-roll" is usually the best strategy, because wasting dice is a bad idea.
If we urgently desire to get a project done quickly because its benefits are great,
then we talk about investing extra dice to make sure it gets done quickly. Usually you can tell because people are investing more than is required to give the thing a 50% chance of success.
Fixed vote. Prioritizing these two because I want to focus our attention on Karachi rather than spend mil dice on MARVs for the next few turns. Even if incomes suffers for a bit
See, that's the thing. I don't think the MARVs
do detract from "attention on Karachi." Karachi isn't just threatened from the direction of India, it's threatened from the opposite direction- that nuke-happy Afghan Nod warlord. Giving him more things to worry about in more directions potentially works to our advantage by splitting his attention away from Karachi, and GDI securing more positions in the Middle Eastern Red Zone definitely has that effect.
What the MARVs mean is that we spend four less Military dice on general projects (which, given how many dice we've
already spent, can only have a few-percent effect on total military strength one way or the other)... And instead spend
quite a bit more than four dice on projects that specifically strengthen our forces in the Middle East and provide some superheavy, self-sustaining assets our enemies will find it difficult to counter.
1) Even single kiloton explosions are not small things, and Blue Zones are not that big.
Uju, the Blue Zones cover 18.5% of the world's land surface area, and house less than 10% of its current population. In more tightly concentrated population centers than today, with less sprawl.
The Blue Zones are small compared to the entire Earth, but
huge compared to the problem of "we need to find a spot where we can plunk down a facility that, if it goes 'kaboom,' will wreck everything within a four kilometer radius."
For instance, the Western US Blue Zone now extends all the way over the Sierra Nevada and out into the deserts. That's the same general region the US government
literally nuked the hell out of because it was so desolate and isolated and irrelevant that you could just blast it over and over with atomic weapons without it really mattering.
Alaska and Greenland are Blue Zones. They
cannot be that densely populated- even if Greenland has lots of refugees who inexplicably never moved back to Europe after TWII and the reversal of tiberium spread in the 2030s, they'd be concentrated along the coasts in cities easy to supply.
The Empty Quarter in Arabia is becoming a Blue Zone.
Fucking Kamchatka is a Blue Zone. If you tell me
those are densely populated heartlands where we can't safely plunk down an industrial facility that goes "bang" to the tune of double digit kilotons if Nod hits it just right with a strategic weapon (that is, other than a nuclear weapon which they have hundreds of anyway)... I'm just going to laugh.
5) Nod have to build and maintain their own nukes.
With a liquid T reactor you've done most of the work for them.
And its much harder to gather the political will to retaliate against an industrial accident than a nuking.
Nod can make as much plutonium as they want out of their standard tiberium refining processes, and every warlord of note has done so.
Apparently, catalyst missiles, by contrast, are hard enough to make that Kane can successfully monopolize the production tooling, at least in principle.
So here is what I am understanding.
Q3
1) Finish Savannah for profit.
2) Start Beirut MARV Hub
Q4
2) Finish Beirut Hub(ideally)
3)Start fleet
Q1
1) Finish fleet(and hub if unlucky)
2) Start Karachi
What I'm planning around is
Q3
1) Finish Savannah for profit.
2) Spend enough on MARV hubs that we get Beirut for sure and hopefully also Istanbul, the next in line.
Q4
1) Finish Istanbul if necessary. This
could require a military die if we're unlucky, but that's why my plan throws 2+2 dice to get a median result of
well over 250 Progress, enough to get two hubs.
2) Build the fleets in Beirut and Istanbul. Note that
it's tiberium dice doing most of the heavy lifting here; we only need two Military dice on the project, just as we only spend two Military dice on the hubs in Q3.
2060Q1+Q2
1) Karachi Karachi Karachi. MAYBE like ONE die finishing some MARVs IF NECESSARY.
In a way, this is a way to spend Tiberium dice fortifying our position in the Middle East (where we have a LOT of stuff to secure, not just Karachi, because of how much of our recent economic growth comes from mining Tib in the massive Middle Eastern and North African Red Zones).