[ ] Advanced Electronic Video Assistant Deployment (New)
The Advanced EVA system will need substantial pools of computer supplies for deployment, but should substantially improve the overall output of the Initiative. It will also require significant assistance from the field, which makes it somewhat problematic for immediate deployment beyond the need for capital goods.
-[ ] Infrastructure (Progress 0/200: 20 resources per die) (+3 to field dice) (-6 Capital Goods, -3 Energy) (Locks 1 die until project is complete)
-[ ] Heavy Industry (Progress 0/200: 20 resources per die) (+3 to field dice) (-6 Capital Goods, -3 Energy) (Locks 1 die until project is complete)
-[ ] Light and Chemical Industry(Progress 0/200: 20 resources per die) (+3 to field dice) (-6 Capital Goods, -3 Energy) (Locks 1 die until project is complete)
-[ ] Agriculture(Progress 0/200: 20 resources per die) (+3 to field dice) (-6 Capital Goods, -3 Energy) (Locks 1 die until project is complete)
-[ ] Tiberium(Progress 0/200: 20 resources per die) (+3 to field dice) (-6 Capital Goods, -3 Energy) (Locks 1 die until project is complete)
-[ ] Orbital (Progress 0/200: 20 resources per die) (+3 to field dice) (-6 Capital Goods, -3 Energy) (Locks 1 die until project is complete)
-[ ] Services (Progress 0/200: 20 resources per die) (+3 to field dice) (-6 Capital Goods, -3 Energy) (Locks 1 die until project is complete)
-[ ] Military (Progress 0/200: 20 resources per die) (+3 to field dice) (-6 Capital Goods, -3 Energy) (Locks 1 die until project is complete)
-[ ] Bureaucracy (Progress 0/200: 20 resources per die) (+3 to field dice) (-6 Capital Goods, -3 Energy) (Locks 1 die until project is complete)

o_O :wtf::confused: @Ithillid what the actual fuck? Welp now I know what the Capital Goods are being spent on for the foreseeable future. Of course that's on top of the Military stuff we spend those on already. And the Tibrium Mines. Again WTF OP?
 
Doing subpar project in the place of better projects when we have the opportunity to ensure we can push forward on projects that are useful is leaving dice on the table. Let alone if mil refits finish this turn as well
Shock Kudzu was originally being floated as an idea before this, with some interest once Perennials were done. Railgun harvesters likewise I don't think have been dismissed as completely subpar. Blue Zone power might be unpalatable but the other two hardly demand the gnashing of teeth.
 
@Hunter531 , @ConfusedCanuck , @Blazblade , @Ace of Scarabs , @Captain Hunt , @staplesdex2 ...

Sorry for the mass-tag, and I am flattered by your support for the Fly, Columbia! version of my plan. Please note that I accidentally left the word "Eezo" in the Fly, Columbia! version's name. This is incorrect. The Martian transuranics will not be researched in Fly, Columbia!

Accordingly, the word will soon be deleted from the name of the plan. The plan name will become

[] Plan ICS, OSRCT, Auroras, Super Orcas, Fly Columbia!

If you wish to withdraw your vote from that plan since it (accidentally) misleadingly implied that it would be working on the Martian transuranics, you need do nothing, since the previous "Eezo, Fly Columbia!" version of the vote will be 'orphaned' and no longer correspond to any existing plan.

If you wish to update your vote to continue supporting putting one die on Columbia, then you need only delete the word 'Eezo' from the Columbia version of my plan.

The other version of my plan,

[] Plan ICS, OSRCT, Auroras, Super Orcas, Eezo!

will remain unchanged.
 
Changing my vote(s) to:

[X] Plan Mass Military
[X] Plan ICS, OSRCT, Auroras, Super Orcas, Eezo!
[X] Plan ICS, OSRCT, Auroras, Super Orcas, Fly Columbia!
[X] Plan Mass Military and the Mysterious Martian Materials
 
So, since Christmas is coming up, I figure I will take a break from the normal routine of the thread, and instead, between Christmas and New Years Day, do a short series of audience selected pieces.

These are the two that I already plan to do from the discord, but I am willing to do up to three more.
Noncanon omake of a Vulkan vessel arriving in earth orbit and being absolutely baffled.
A Gideon speech on recent events.
 
So, since Christmas is coming up, I figure I will take a break from the normal routine of the thread, and instead, between Christmas and New Years Day, do a short series of audience selected pieces.

These are the two that I already plan to do from the discord, but I am willing to do up to three more.
Noncanon omake of a Vulkan vessel arriving in earth orbit and being absolutely baffled.
A Gideon speech on recent events.
I want to see Santa give Kane Coal.
 
The argument is more that the Barghest had a massively uprated drive system, pilot setup, and other systems, to the point that it was valid to issue it a new name, rather than just calling it the "Banshee-B". It may not have been a huge change, but the difference between the base Barghest and the new version (2 missiles added) is much less.
By the way, I do accept that you won this argument... except I could have sworn there were more significant propulsion changes between the TW3.5 'Barghest' and the TW3.75 'Barghest-bis' than between the TW2 'Banshee' and the TW3.5 'Barghest.'

Actually, every 100 Resource processing capacity of modern refineries is 1 unit of STUs. We currently have about 1300 Resources worth of modern refineries.
Yes, but we can't seem to stockpile STU's by having a production surplus, which is frustrating but there you go.

Under present circumstances, as long as we have a sizeable surplus, converting our refineries is not urgent, even if it is ultimately desirable.

Note that my Q3 plan includes refinery refits, and so does the tentative Q4 pseudo-plan I penciled in just to see how we'd get by with the extra Philly dice stretching our resources!

I, too, support the refinery refits... but they are in no way a vital prerequisite for something like the Karachi Sprint, and my impression was that @Dmol8 seems to have decided that they are a prerequisite.

With that said, if we only concern ourself with maximizing STU production, a viable alternative is to simply build new (STU-producing) refineries and mothball old ones. The quasi-mandatory second round of refinery construction we need to do by the end of the Plan anyway, plus Chicago and Jeddah-Medina and first round of smaller new refineries and the old-school refineries we've already refit, would be more than enough to cover virtually all the RpT income we're planning to get from tiberium during this Plan, and to provide us with a significant boost in STU income. The old-school refineries would hardly ever need to touch a green rock anymore except in emergencies, and their inability to produce STUs would become much less of a problem.
 
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-[ ] Reclamator Hub Yellow Zone 1 South (Progress 0/125) (Kannur)
-[ ] Reclamator Hub Yellow Zone 1 West (Progress 0/125) (Puri)
-[ ] Reclamator Hub Yellow Zone 1 East (Progress 0/125) (Mandavi)
-[ ] Reclamator Hub Yellow Zone 2 (Progress 0/125) (Nha Trang)
-[ ] Reclamator Hub Yellow Zone 3 (Progress 0/125) (Qingdao)
-[ ] Reclamator Hub Yellow Zone 4 (Progress 0/125) (Laoag)
-[ ] Reclamator Hub Yellow Zone 5 (Progress 0/125) (Tuaran)
-[ ] Reclaimator Hub Yellow Zone 6 (Progress 0/125) (Perth)
-[ ] Reclaimator Hub Yellow Zone 7 (Progress 0/125) (Adelaide)
-[ ] Reclaimator Hub Yellow Zone 9 (Progress 0/125) (Guaymas)
-[ ] Reclaimator Hub Yellow Zone 12 East (Progress 0/125) (Montevideo)
-[ ] Reclaimator Hub Yellow Zone 12 West (Progress 0/125) (La Serena)
-[ ] Reclaimator Hub Yellow Zone 13 North (Progress 0/125) (Algiers)
-[ ] Reclaimator Hub Yellow Zone 13 South (Progress 0/125) (Lagos)
-[ ] Reclaimator Hub Yellow Zone 14 (Progress 0/125) (Ncala)
-[ ] Reclamator Hub Yellow Zone 15 (Progress 0/125 (Valencia)
-[ ] Reclaimator Hub Yellow Zone 16 (Progress 0/125) (Berbera)
-[ ] Reclaimator Hub YZ-18 (Progress 0/125) (Varanday)

Huh. So here is a consequence of Mecca: We don't have an option of building the Yellow Zone Marv Hub for YZ-17 Arabia. So should be done with the new turn post soon. Plan Incoming after that.
 
[X] Plan Mass Military
[X] Plan ICS, OSRCT, Auroras, Super Orcas, Eezo!
[X] Plan ICS, OSRCT, Auroras, Super Orcas, Fly Columbia!
[X] Plan Mass Military and the Mysterious Martian Materials
 
[X] Plan ICS, OSRCT, Auroras, Super Orcas, Fly Columbia!
[X] Plan Return of the Something Something
[X] Plan Mass Military and the Mysterious Martian Materials
 
[X] Plan Mass Military

By the way, I was looking at the new Yellow Zone MARV hub locations, and I noticed a few odd things.
-Mandavi is listed as India's west hub, but its on India's eastern coast.
-Tuaran is the YZ-5 hub, but the map makes it look like it, and the rest of the island of Borneo, is now a Red Zone.
-I can't find any city named Ncala in South Africa, with the closest result being a neighborhood in Katlehong.
 
So, out of curiosity, I have to wonder why a bunch of people voted for both the Mass Military plans and the Simon plans despite some fairly substantial differences between the two blocks.

Am I missing some key similarity? Am I just blind?
 
Well, I can see where the wind is blowing. Changing my vote.

[X]Plan REFIIIIIIT
[X]Plan No Middle East MARV 1.1
[X] Plan: Package Delivery, Amazon Version

[X] Plan ICS, OSRCT, Auroras, Super Orcas, Eezo!
 
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