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I really want to ask the thread: Should I switch two dice off Nuuk and into Blue Zone Heavy Industrial Sectors?
I have no issue with it. I'm neutral on either option so long as the dice remain focused on cap goods in some way.
I really want to ask the thread: Should I switch two dice off Nuuk and into Blue Zone Heavy Industrial Sectors?
...Um did we read the same update?It doesn't. For all that Krukov didn't get his stretch goal of killing a BZ arcology, he does consider his offensive a success, and we can see why: Other warlords are consolidating with him voluntarily, even before Kane comes into the picture.
He's currently putting down uprisings, not joining hands with other warlords.Elsewhere, Krukov has been gathering his strength once more and putting down uprisings across his territory, especially in the fractious east. Open warfare has occurred across the Russian steppe, with Krukov making multiple shows of force in taking his opposition's fortresses by storm rather than siege operations.
Hm, interesting. Looks like the refits are better than I thought.Here's my thinking on [] Tiberium Processing Plants vs. [] Tiberium Processing Refits: The average cost of doing all five phases of Processing Refits (500 progress total) is 6 dice and 60R. The average cost of Processing Plants is 2 dice and 60R, and -4 Energy -3 Logistics. 4 Energy is 1/4th a phase of our fancy new Fusion Plants, or roughly 3/4th of a die and 12.5R. 3 Logistics is 1/6th of the upcoming Integrated Cargo System, so that's roughly 1.66 dice and 25R. That puts the total cost of [] Tiberium Processing Plants at about 4-ish dice and 97.5R. I think the Refits are cheaper, and that plus their other benefits makes them the better option for now.
Even putting iffy cost estimates aside, we're better off saving the Energy and, more pressingly, the Logistics for now anyways. Plus we really want an ample supply of transuranics, and finishing the processing refits will give us a larger supply of those than the next stage of processing plants.
Well yes but by how much would putting a single die on the long demanded Kudzu postpone that last phase? 1 Q if that. Do we really need that +1 Food and +1 ConGoods for the Plan that finishing it one Q later would cost us by then?It's a plan goal to do all three phases of the Perennials, not just the next phase. And the sooner we finish them, the more of their food and consumer goods we'll get before the end of the plan.
Also a possibility I suppose.I disagree. I think there's synergy in researching similar systems on the same turn, so I hope doing both EVAs and AI at the same time will benefit both. Also, given that medical advancements take time to test before we can deploy them (last turn's Tiberium Infusion isn't ready yet) I don't expect we'll see the project that Tissue Replacement Therapy unlocks until later.
How will this work with overflow, if we put 2 mil dice and a tiberium dice on Reclamator Hub Red Zone 7 South (Progress 51/105) will the tiberium dice overflow and start a second hub(or even complete a second hub)?[ ] Reclamator Hubs
(20 resources per die) (Tiberium dice can be used, each project requires at least two military dice before Tib dice can be used)
Yes. That is how it works.How will this work with overflow, if we put 2 mil dice and a tiberium dice on Reclamator Hub Red Zone 7 South (Progress 51/105) will the tiberium dice overflow and start a second hub(or even complete a second hub)?
NO! That is a HUGE change, and one that should definitely need a new plan. It's the only reason I even voted for your plan. There are plenty of plans with BIH already, so if people wanted that then they should vote for plans with it vs changing yours.I really want to ask the thread: Should I switch two dice off Nuuk and into Blue Zone Heavy Industrial Sectors? If in the next, say, 12 hours I don't get many objections, or most people say they prefer I make the switch, then I'm going to be making this change to the plan.
each stage only gives 50 processing cap so you are comparing 600 processing from new plants with 250 from refits. To get a better comparison take 12 stages of refits as those give the same amount of processing as one stage of new plants and then the refit takes 1200 progress at 20RThe average cost of doing all five phases of Processing Refits (500 progress total) is 6 dice and 60R
Er probably not cuz that's a whole different investment plan for Capital goods. I liked Nuuk more so I voted for your plan too.Should I switch two dice off Nuuk and into Blue Zone Heavy Industrial Sectors?
Might not have been in the update, but Ithillid confirmed it's happening....Um did we read the same update?
He's currently putting down uprisings, not joining hands with other warlords.
Did he also say that he is the best guy to be in charge for us as well though?Might not have been in the update, but Ithillid confirmed it's happening.
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Which is to say, if left to his own devices he will get his underlings under control and snowball, but if we punch him hard enough now and combine it with the carrot of BZ housing buildout and maybe eating some of his western YZ territory he may well lose everything - which is the point.
It lets us remove the obvious frontrunner AND send the message that getting too aggressive against GDI for status's sake can backfire. "Here is the line: like granger, if you toe it we will go back to making number go up. Cross it, and we come down on you like a ton of bricks."
Anyways, nobody's voted for my version of derpmind's plan yet, so I'll see about swapping out the nuuk dice for HI sectors in it.
???Did he also say that he is the best guy to be in charge for us as well though?
EDIT: Since the original draft of this plan, I've swapped out Nuuk for 2 heavy industrial sectors dice, which needed me to cough up 10 more resources. I did it by swapping out RZ containment lines for 2 dice on yellow zone tib harvesting, to get a head start on eating Krukov's lunch while his attention is elsewhere.
No. There are much more projects need Capital goods. Nuuk is needed more.Should I switch two dice off Nuuk and into Blue Zone Heavy Industrial Sectors?
No. There are much more projects need Capital goods. Nuuk is needed more.
HI sectors also produces capital goods, and more importantly it produces them in the quantity we actually need sooner. It takes 500 there versus nearly 1000 for nuuk.No. There are much more projects need Capital goods. Nuuk is needed more.
All of the warlords are dangerous, are consolidating, and are growing in power. Krukov is hardly unique in that regard. Trying to cut the flavour of the month down to size is a sissyphean, and perhaps even counter-productive, task. What matters most to us isn't keeping every warlord weak, it's selectively targetting warlords based on a variety of factors:
1) How motivated are they to fight the GDI (e.g. Gideon is a die hard fanatic, while Bintang mostly wants to just sit back and enjoy her luxuries and power):
2) How likely are they to unite other warlords behind them in the absence of Kane (e.g. Gideon is very good at this, and Stahl is very bad):
3) How likely are they to betray Kane if he makes a deal with us (unfortunatly the ones most likely to betray him are the ones that cause the most fanaticsm and hatred between GDI citizens and non-GDI citizens) ("canon" betrayers were Gideon, Mehretu, and Reynaldo, IIRC)
4) What capabilities do they bring to the table in the event of full scale war (e.g. Bintang can impose an instant -20 logistics if she actually tried)
5) How good are they at increasing the fanaticsm of NOD and recruiting from disaffected GDI citizens (e.g. Gideon is great at propaganda, and one of the warlords has been systematically assassinating friendly minor warlords)
6) How well do they adhere to the conventions of war (Stahl, Krukov, Bintang, and Yao are all good at this, at least compared to the average NOD warlord, whereas Mehretu and Reynaldo flagrantly violate them)
7) How well do they treat their citizens (I seem to remember both Stahl and Krukov as being good administrators, at least for NOD warlords)
8) How competent would they be as leaders of a united NOD (Gideon would be the least competent of the known major warlords)
So for my personal targetting preferences, they would probably go:
-Mehretu (extremely motivated, deliberately targets civilians and medics for the sake of hurting civilians and medics)
-Gideon (extremely motivated, good at uniting NOD, good at recruiting, deliberately targets civilians and medics when doing so can give him a propaganda victory)
-Reynaldo (extremely motivated, deliberately targets civilians and medics for the sake of hurting civilians and medics, but poor at working with NOD)
-Krukov (all-around competent, but more resource-dependent than other warlords)
-10 Rings (intelligence center for NOD, but doesn't seem to have the capabilities to be more than a general NOD asset)
-Stahl (highly competent but poor at working with NOD, and possibly amenable to work with the GDI)
-Bintang (dangerous but very unmotivated)
-Yao (competent but resource limited)
-Ibrahim (competent but defensive mind set)
Yeah, deciding to target and attack a warlord is the job of politicians and generals. The Treasury' job is to do all of the logistics to do those actions. They build the factories for all of the equipment, mine and develop materials, and create the supply lines to get supplies to the soldiers.We're not selectively targeting any warlords, because that's not the Treasury's job.