Elsewhere, Krukov has been gathering his strength once more and putting down uprisings across his territory, especially in the fractious east. Open warfare has occurred across the Russian steppe, with Krukov making multiple shows of force in taking his opposition's fortresses by storm rather than siege operations.
Beyond that, Cherdenko's intelligence has led to the Aurora bomber being increased in priority.
So - I'd like to say something here.
Our sudden need for a new red zone marv fleet, the attack on Chicago, Bitang making a go at our convoy, and Krukov's attack on St. Petersberg are all symptoms of the same issue: We have not done proper offensive operations against nod in a damn long time, and the warlords are all looking more towards their position under kane when he comes back than at the guns we should be pointing at them. For all the material and personnel Krukov lost in his attack, he gained
everything he wanted, and is such an example to others that many warlords are just plain joining up with him.
Which is why we can fix that by punching his smug face in. He's been keeping those factories of his at full blast to support his offensives and stabilizing actions where he does harvesting. They're still where they were when our good 'ol POW last knew about them, and the Aurora bomber can target those factories without hitting the towns around them. Precision munitions: Ithillid confirmed.
I won't bother going into worse cases about what happens if we don't give nod a reason to pause. We've already got enough fires per turn igniting as it is to justify slowing their horse shit down.
So, without ado, I've got some modifications to the two leading plans to fit our strategic bomber in:
[X] Plan Derpy Hitting Krukov With A Steel Chair Edition
-[X] Infra 5/5 dice 70R
--[X] Blue Zone Arcologies (Stage 3) 302/650 4 dice 60R 33%
--[X] Communal Housing Experiments 72/140 1 die 10R 74%
-[X] Heavy Ind 4/4 dice 90R
--[X] Continuous Cycle Fusion Plant (Phase 3) 125/300 2 dice 40R 35%
--[X] -[] Blue Zone Heavy Industrial Sectors 0/500 2 Dice 50R
-[X] L&CI 4/4 dice 80R
--[X] Reykjavik Myomer Macrospinner (Phase 3) 4/320 4 dice 80R 28%
-[X] Agri 3/3 dice 30R
--[X] Perennial Aquaponics Bays (Stage 2) 291/350 3 dice 30R 100% (3/6 median Stage 2+3)
-[X] Tiberium 6/6 dice 135R
--[X] Red Zone Containment Lines (Stage 5) 74/180 2 dice 50R 95%
--[X] Tiberium Processing Refits (Phase 1) (New) 0/100 1 die 20R 45%
--[X] Offshore Tiberium Harvester Stations 0/200 2 dice 40R 10PS 28%
--[X] Improved Tiberium Containment Facilities Development 0/40 1 die 25R 100%
-[X] Orb Ind 5/5 +2 free dice 140R
--[X] GDSS Philadelphia II (Phase 5) 32/1425 7 dice 140R (7/20 median)
-[X] Services 3/4 60R
--[X] Tissue Replacement Therapy Development 0/60 1 die 20R 82%
--[X] Advanced Electronic Video Assistant Development 0/60 1 die 20R 82%
--[X] Early Prototype General Artificial Intelligence Development 0/120 1 die 20R 22%
-[X] Military 6/6 +5 free dice 135R
--[X] Security Review
--[X] Aurora Strike Bomber Development 0/40 1 die 15R 99%
--[X] Reclamator Hub Red Zone 7-South 51/105 2 dice 40R 99%
--[X] Pacifier Mobile Artillery Vehicle Deployment 90/120 1 die 10R 100%
--[X] Tube Artillery Deployment 184/200 1 die 15R 100%
--[X] Shell Plants (Phase 4) 3/300 2 dice 20R
--[X] Naval Defense Laser Refits 270/330 1 die 15R 74%
--[X] Havoc Scout Deployment Brest 0/110 1 die 10R 29%
--[X] Havoc Scout Deployment Seoul 0/110 1 die 10R 29% (50% at least one Havoc finishes)
-[X] Bureau 3/3
--[X] Security Review Military DC50 3 dice 100%
740R/740R 7/7 Free Dice
Got the extra 5 resources needed for auroras by taking out Teachers. We're in Litnov's good books already, so we don't need it rushed just yet.
EDIT: Since the original draft of this plan, I've swapped out Nuuk for 2 heavy industrial sectors dice, which needed me to cough up 10 more resources. I did it by swapping out RZ containment lines for 2 dice on yellow zone tib harvesting, to get a head start on eating Krukov's lunch while his attention is elsewhere.
EDIT 2: hopefully the last change. On Derpmind's advice, I've returned to RZ containment lines, and instead gotten the 10R filled by dropping a dice from shell plants, and switching back to Mil security reviews. He brought up a good point that with 3 dice shells had only a 7% completion chance, and that this wasn't a good enough guarantee to obligate the ground forces to start expanding territory again. We can circle back to it later depending on how things go.
Noticed too late I want Philly does not continue Pacifier. Frick.
And as it happens, I've made an update that fixes that issue:
[X] Plan I want Philly Pacifiers Edition
-[X] Infrastructure 5/5 Dice 105R
--[X] Blue Zone Arcologies (Stage 3) 302/650 3 Dice 45R 2%
--[X] Suborbital Shuttle Service (Phase 1) 0/200 2 dice 60R 23%
-[X] Heavy Industry 4/4 dice 80R
--[X] Continuous Cycle Fusion Plant (Phase 3) 4 dice 80R 99%
-[X] LCI 4 Dice 80R
--[X] Reykjavik Myomer Macrospinner (Phase 3) 4/320 4 Dice 80R 28%
-[X] Agriculture 3/3 Dice 45R
--[X] Perennial Aquaponics Bays (Stage 2) 291/350 1 die 10R 73%
--[X] Wadmalaw Kudzu Development 0/40 1 Die 20R 97%
--[X] Vertical Farming Projects (Stage 2) 65/240 1 Die 15R
-[X] Orbital 5/5 +7 dice 240R
--[X] GDSS Philadelphia II (Phase 5) 48/1425 12 Dice 240R 12/median 19 dice
-[X] Tiberium 6/6 Dice 75R
--[X] Improved Tiberium Containment Facilities Development 0/40 1 Die 25R 100%
--[X] Railgun Harvester Factories
---[X] Porto 0/70 1 Die 10R 75%
---[X] Vladivostok 0/70 1 Die 10R 75%
---[X] Bissau 0/70 1 Die 10R 75%
---[X] Maputo 0/70 1 Die 10R 75%
---[X] Dandong 0/70 1 Die 10R 75%
-[X] Services 2/4 dice 40R
--[X] Advanced Electronic Video Assistant Development 0/60 1 die 20R 82%
--[X] Early Prototype General Artificial Intelligence Development 0/120 1 die 20R 22%
-[X] Military 6/6 dice 75R
--[X] Pacifier Mobile Artillery Vehicle Deployment 90/120 1 die 10R 100%
--[X] Aurora Strike Bomber Development 0/40 1 die 15R 99%
--[X] Tube Artillery Deployment 184/200 1 die 15R 100%
--[X] Naval Defense Laser Refits 270/330 1 die 15R 74%
--[X] Havoc Scout Mech Deployment
---[X] Brest 0/110 1 die 10R 29%
---[X] Seoul 0/110 1 die 10R 29%
-[X] Bureaucracy 3/3 Dice
--[X] Rationalize Yellow Zones 3 dice 99% DC 90
Total: 740R/740R 7/7 Free Dice
In both cases, I freed up a mil die by swapping out the security sweep for Rationalizing Yellow Zones - this is good for quickly following up with a territory grab, but in general the idea is that we can still do the military audits next turn, and just
really need a die freed up right now.
Orbital Defense Laser won't go into any systems until ASAT 5 and modern nod lasers are coming soon, so that was an easy one to put off to get the last bit of required resources for the purifier. There are no other changes to the Philly plan.