[X] Plan: Why can't you people ever come up with a plan I like?
-[X] Infra: 5/5 dice 60R
-[X] Blue Zone Apartment Complexes (Phase 2) 28/160 3 dice 30R 98%
-[X] Integrated Cargo System 0/800 2 dice 30R 2/11 median
-[X] HI: 6/4 dice 120R
-[X] Continuous Cycle Fusion Plant (Phase 2) 22/300 6 dice 120R 98%
-[X] LCI: 4/4 dice 80R
-[X] Reykjavik Myomer Macrospinner (Phase 2) 1/160 4 dice 80R 97%
-[X] Agri: 1/3 dice 0R
-[X] Security Review, 1 die
-[X] Tib: 6/6 dice 150R
-[X] Tiberium Vein Mines (Stage 1) 0/200 3 dice 60R 79%
-[X] Tiberium Processing Plants (Stage 1) 0/200 3 dice 90R 79%
-[X] Orbital: 7/5 dice 140R
-[X] GDSS Philadelphia II (Phase 4) 362/710 7 dice 140R 95%
-[X] Services: 4/4 dice 45R
-[X] Green Zone Teacher Colleges 0/200 2 dice 10R 13%
-[X] Tissue Replacement Therapy Development 0/60 1 die 20R 78%
-[X] Emergency Tiberium Infusion Development 0/120 1 die 15R 5PS 18%
-[X] Military: 8/6 dice 120R
-[X] Orca Refit Deployment 0/200 3 dice 45R 57%
-[X] Tube Artillery Deployment 0/200 2 dice 30R 10%
-[X] Naval Defense Laser Refits 121/330 3 dice 45R 50%
-[X] Damn Politics: 3/3
-[X] Security Reviews: Agriculture 3 dice

Free dice 6/6
715/715R

Urgh, we still need more income.

Anyway...
Infra: I don't feel like this is the right time to play around with housing. So let's get more Apartments done now.
HI: POWER
LCI: Getting cranking on Reykjavik is critical. We can afford to do this now.
Agri: Well, good thing it is time for a Security Review, cos I ran out of Resources to spend...
Tiberium: We still need more income, and we need more processing capacity. There is a smallish chance that the Processing capacity doesn't come online this turn. But that is fine, as we'll be able to finish it next turn and still have it running before we reach capacity.
Orbital: Philly 4!
Services: Slow chug away at education and advanced medical stuff.
Military: We have many refits to roll out. So let's roll them. More than one group have been asking for Orca Refits for too long. Tube Artillery will really help protect our Fortress Towns. Naval Defense Lasers are ongoing.

Edit: After a careful review, these plans are close-ish to what I'd like achieved.
[X] Plan Something Something Dice Rolls Something Something
[X] Plan Fixing the Backend
[X] Plan Sunrise
 
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New to the quest. Very glad that I found it, and as always with wonderful works sad that I finished it.


Some thoughts:


Operating at 0 reserve long term seems unhealthy.


Great progress from the start of the quest! For some reason I suspect that dropping Red Zone under 50% of Earth will be a major milestone and bring rewards.

Also kinda sad that there was barely any mention in question of Yellow and Red shrinking back when that happened for the first time.


Looks like we want to keep building arcologies and that we have plenty of space for refugees, wasn't there some action in the past to go look for those? Some proposal from the navy.

Always need more Energy...

Wow that's some massive Food surplus. How did that happen?

Excellent Health I am happy to see!

Capital goods need another big push, I am thinking that robotics factory to diversify from chip production. Btw I am rather worried about basically the entire (GDI) worlds chip production being in Boston, that really needs spreading out.

Quite the cushion Consumer Goods wise, can safely ignore for a while looks like which is nice.

Tiberium Processing needs focus this turn at long last.


Just Talons left now to bring up to Decent. Havoc project right?


Infrastructure (5 dice)


This is nastily expensive for the amount of housing it gives... shame that its the housing people want and it has to be done. This will be eating a lot of Infra dice.


Yellow Zone Intensification seems important, but dunno how much of a priority, and we cant really space the dice from the Arcologies I don't think.


Given the cost of Arcologies and that four of them would be needed to rehouse people out of that low quality housing, I think that this is necessary especially since we will be getting even more refugees in the future surely. Two phases I am thinking maybe, unless the Communal Housing below is done.


This looks very promising! Not for everyone, but some wouldn't mind and some would even prefer it. It gives lots of cheap Housing and could discount/boost Arcologies! I think it should be done this turn, its even R cheap. Could obviate the need for apartment complexes.


It is time for this one I think, we have a healthy Logistics buffer giving us the time to focus on it. Staggeringly more effective than all the other options.


Seems fine as it is to me.


Part of our promises and it looks pretty decent number wise, comparing to most other Logistics options. There will also surely be other effects of connecting the Himalayas much strongly with the rest of the GDI.

Wait, we promised four phases of this? Ouch. That's one more than Chicago and that fourth stage does not look very cost effective number wise.


Heavy Industry (4 dice)


I love fusion. We should really be maintaining an energy surplus if we can, as is we cant complete any power hungry project without issues if we roll badly here. All the four Heavy Industry dice here I think, and maybe some more on top.


We do this anytime soon and I bet its gonna get nuked or something... we really need another chip production site.


Such as this one. We have a surplus of Consumer Goods though, so better pick another option for our Capital Goods right now...


That's a lot of capital goods. Shame about that Energy cost but still very nice! Seems like something to do up to Phase 2-3 after this round of Fusion is done.


Its basically worst Nuuk looks like, lets not.


Light and Chemical Industry (4 dice)


We already have these in the Yellow zones, and that labor cost... I like the +1 Health though. Still, there are better options for CG production.


We have plenty of both right now, but for 206 Progress this looks pretty nice for when we need more.


I would like to race for the next stage here for that discount, everyone has been screaming at us for more Zone Suits recently, its Ground Forces absolute highest priority, and we have promised to build quite a lot of mechs for Steel Talons. Not like there is anything better to do with light industry dice.


This looks very, very not worth it? I guess that it will unlock some other actions or something?


Agriculture (3 dice)


Poor farmers, because they are not getting this anytime soon.


Juicy! We can wait for our Food and CGs, and that's a lot of CGs for that Progress. and Political Support!


Yellow Zones are not good places to grow food. We gave them some native production, should be enough for quite a while I think. Really Tiberium and denying the land to Nod aside Blue Zones are just better for everything, food, housing, industry... so long as there is space at least. Good thing we need to mine Tiberium and abate it, otherwise we would have a lot more trouble convincing people to expand out and help those yellow zoners.


Dunno why we would do this instead of Perennial Aquaponics. Didn't this action have political support way back by the way?


You can live without meat just fine and the numbers don't look all that good I think? There will be time for eggs and milk luxuries later.


Well those are some horrible numbers, but there should be some other effect of this perhaps on military armor and you guys presumably prioritized it for a reason? So maybe one phase?


I keep getting surprised and confused each turn this hasn't been done already, much less when the silk plant was done before it for some reason? What gives, it's High Priority for a reason, and we even promised it.


We are making a lot of food right now, but there are also those perennial bays and the tea/coffee plant to develop.


Tiberium (6 dice)


It would take a lot for this to be worth it. Operations outside of the Blue Zone would have to be very unsafe and underground veins all tapped


A pretty good, safe source of Resources. There are better options though so long as we don't let Nod control the outside of Blue Zones.


The underlined part feels important but on further thought probably isn't, in practice. Number wise though, this should probably be done only if we want to focus on Yellow Zone Mitigation.


Excellent source of Resources and kicks Nods ass! Also opens up more Glacier Mining which is great... well, was. It seems to cost a lot of Logistics now? So many Resources though, and kicking Nods ass is its own reward.


Cheap, decent Resources, lots of mitigation, whats not to like? Lies behind Red Zone Tiberium Harvesting in priority I think.


A staggering amount of resources and just for about three dice! Shame about that Logistics, but it should be viable and very worth it after the reorg.


Highest priority, needs focus now. Well, enough focus to finish it next turn, because Energy... actually, we have just enough to run these if we spend the reserve, so we can finish it this turn if we want to or roll well!


Our most efficient source of Abatement. We are already beating the Tiberium back with just mining efforts, but attacking Yellow Zone means expanding Blue Zone which would have all sorts of nice effects surely, Yellow Zones are hard and nasty to live and do stuff in. Should also be very politically popular with yellow zoners.


There was that mention of possible soon obsolescence, that Progress to RPT ratio is not great, and that Labor and Energy cost on top... I don't think so.


Well that's a rather nice income to cost ratio, politics aside. We have higher priorities for Tiberium dice though, and there is that political cost, so wait till the outrage calms down some first I think.


Ok, so this would allow us to store Tiberium we mine that we lack the capacity to process? I dunno seems better to just build those processors and stockpile the finished materials and parts.


We have fusion, but these things can be pretty small... might ZOCOM use them for their gear? They operate in Red Zones anyway, contaminating stuff with it might not be a major issue maybe? Not a priority though.


I don't know, I don't like this one. We are mining Tiberium because its precious yes, but also to reduce the amount of it on Earth, accelerating its growth much less when there is so much of the stuff out there to mine? I don't like it.

Looks like it might give +% to GDI wide Resource income though, which would huge.

You bet that Nod would steal and abuse this tech to the ground if they don't already have it though.


Those tasty, tasty dice... one day.


I was happy when you guys and gals (and other) picked the goal of getting Earth back at the start, saving its biosphere and history, and I don't intent to switch to running away to space now. Colonizing yes, long term that's vital, but evaccing no.

So not a fan, anytime soon. There are far higher priorities. Though i suppose that these are an easy source of political support if we ever need it.


That name keeps tripping me, I would have expected something like Vulcan or Hephaestus station and Enterprise being a ship... Anyway number wise looks utterly terrible but there are probably lots of hidden effects to expanding it, and I am looking forward to seeing what those Bays do.

Really space wise I wonder if we will be bringing up Tiberium with us? Its a staggeringly potent mining tool, and there are plenty of asteroids and moons out there few would miss, possibly including the Luna itself. Lifting stuff out of Earth gravity well sucks, and such an operation should massively kickstart our space expansion if Tiberium can survive there.

Also, I keep expecting GDI non-Tiberium based mining and industry tech to be strongly lagging behind where they should be given the miraculous nasty green rock.


You know I have noticed some names I recognize from Mass Effect, like Eva Core, Hackett... I have been wondering if we will find Eezo on Mars. Eezo is not a transuranic element though, its some weird exotic matter stuff...


Oh I like this one! Every orbital dice we can spare from from station construction I think. Low Orbit Support Satellites look very promising, ortillery is the ultimate high ground and we really should milk our monopoly on it all we can.


Long term vital, short and medium term meh. We have far too much to do on Earth and its orbit.


Lack of Tiberium means that you need to hunt down, mine, and refine all the elements you need again. Nasty. Dunoo why Lunar Rare Metals lack a +x Rare Metals tag and why they give such a trifle of Resources? Anyway of these three, not that Im in a hurry to do any of them, Regolith and its Light Metals look like the best start.


Services (4 dice)


Looks like a priority. We can pretty much print factories and stuff with our tech and Tiberium, but educated workforce is a very different matter...

Good teachers are worth their weight in gold. And even a bad teacher tends to be a lot better than none.


We don't lack for Labor currently and +2 Health is not worth 300 Progress so this wont be happening for a while.


Very promising! If we can spare the die, lets, this is a hostile world and we really could use cloned organs and stuff.


We don't lack for Labor right now, but I support this on moral grounds and we have enough Health currently. I am thinking Teachers then this for Services priority unless something better comes up below.


Lots of political support but really this is so... meh. Also kek that -Health... professional sport is not healthy allright.


Oh this could do a world of good psychologically. I like this one quite a bit, lots of political support too. Same priority as Prosthetics to me.


F**k that political cost, it will prolong and ease great many lives. I am tempted to do it before Prosthetics and Domestic Animals if the PS loss can be afforded


Oh these are both immensely promising... probably best to walk before we try to run, especially with the history of that crazy Nod AI, and do the EVAs (Electronic Video Assistant? What?). Once more my priority list needs to be reshuffled, especially with the (hopefully) single die cost of AEVA. Second or third Service priority perhaps.


That's new. Yeah this is needed long term, but is last on my priority list of all current Service options. Even sports should come before gene engineering.


Military (6 dice)


The very moment we can afford that Capital Goods cost...


Very High Priority is Very High Priority. Lets. Really we could dump all 6 Military dice here, not like the followup would not be at least High Priority surely.


High Priority is all I have to say about it.


Shiny, but lets work through the massive backlog of Military factories and stuff we need to build first perhaps?


Would be nice but is not tagged as priority and so can wait. Well other than that one started MARV hub maybe.


High Priority, but most likely less so than many other High Priorities such as sensors or Zone Armors or what have you. That said its pretty cheap.


Nice but will have to wait until they get a priority tag.


Air Force


Needs doing this turn, this way, way overdue.


Shiny and promising but have to wait given our Military backlog and lack of a priority tag.


Space Force


They have been calling for it for a while... rapid reaction is a very useful thing, I would like to do this some times soon.


I really don't like that Ion Cannon blocking shield, we need this one fast. Will also hopefully be a nasty surprise to the next Nod warlord or other high value target that thinks themselves safe.


Meh.


Seems like it would make out stations safer and provide ortillery nukes? Seems pretty important but lacks even the High Priority tag so who knows when we will get to it.


Ground Forces


High priority indeed, if we can spare anything from the Very High Priority actions two dice here would be nice. If we can spare the Energy that is.


The army has been screaming for more shells for a while now, but I suppose that new artillery would need new shells so doing that first makes some sense... depends on how hard the production lines would be to adjust. Better do build more shell plants first I think.


Huh, this got a High Priority tag. Interesting.


VHP is VHP. Seems like Very High Priority military actions will be eating all our military dice for a while yet...


Nice toys, but they are not getting build anytime soon with our backlog.


Ground boys highest priority, and I would very much like every soldier outside of the Blue Tone to have sealed armor too. We dont have the Energy right now and are almost out of Capital Goods though, and there is that discount to be had from the myomer factory...

Should free up lots of Labor when military transitions to less, but power armored infantry I would think. Would also allow a lot heavier infantry weapons and help a lot against flamethrowers and such.


Upgrading to power armor infantry weapons will be a nasty surprise to Nod elites.


Navy


Wait why is the carrier High Priority and the point defense lasers not? They were repeatedly called out as Navy's highest priority in story I believe.


Nice. Will take ages to get to them though. Militaries are expensive...


Steel Talons


Steel Talons have the lowest confidence we promised them a lot so probably toss a die to Havoc this turn? I hope that promising them so much was/will be worth it.

Cool toys though, Neural Interface especially.


Bureaucracy (3 dice)


Ugh, politics. I'm not touching this.


They'll start speaking of progress when the numbers are 50/30/20, as that's about the rate it was at the start of the quest.

Aside from the as noted distinct risk of Seo getting shot for that, it would result in a purge of the Treasury's upper management and the installment of a handpicked successor by Parliament/the Director who is not an idiot and knows to obey Parliament/the Director.

GDI is severely traumatized by tiberium and is not fucking around when it comes to preventing tib proliferation.

They are. This is part of the reason why we need to build space mines at Luna, to relearn how to do underground mining at all.

Although industrial tech is lagging less behind than you think. Neither GDI nor Nod use tiberium directly, they use the products of tiberium refinement processes, which spits out large quantities of stuff in a fairly set ratio. And the only reason it's a fairly set ratio is because GDI is figuring out how to start to dial the results a little.
 
I auto-Noped on anything that expanded our rail lines. At this point it seems ICS or sub-orbitals are the best way to go, and we can effectively put them off forever so we might as well bite the bullet now.
Suborbitals are still a bit expensive to do in the same turn where we have six quasi-mandatory 20 R/die fusion power dice and four quasi-mandatory 30 R/die tiberium refinery dice going at the same time. I'm all for them, but not right now, and I'm trying to stack up another +8 or so Logistics before the war starts.

The problem with ICS for that is that we need a reasonable certainty of having the Capital Goods to pay for it when the project nears completion, which is a bit easier said than done, what with us needing to rapidly slam out two phases of fusion reactors before we can afford to do any other Heavy Industry projects on a large scale. The rail phase I'm penciling in is more of a stopgap measure. It's got the big advantage of being cheap, effective, and no-strings-attached, but I'd be perfectly satisfied for it to be the last phase of rails we ever do, followed by a pivot to ICS and/or suborbitals.

Also, to a lesser degree, apartment blocks. The communal space is more preferable for resource savings, Arcologies are more preferable in every other way. Apartments are an unsatisfactory middle ground.
They're not unsatisfactory. Apartments are several times more efficient in terms of cost than arcologies, at least for now. Communal housing is arguably, marginally more cost-efficient than Apartments; it depends heavily on how much you value +2 Housing and +1 Logistics in exchange for -10 Political Support. I don't consider that a very good deal.

There's also the narrative issue that the apartments let us house people in places we know they'll like reasonably well, while the communal housing experiments do not. Since the bulk of our citizens who are shopping for new homes are moving because they're trying to get out of very bad housing conditions, opening up experimental high-density communal housing now runs us into problems as I outlined in earlier posts.

I'm not saying we shouldn't do the communal housing project, but it's not a "must grab now" thing, it's a thing we do after we've done more to get out in front of our immediate housing crisis so that the project isn't swamped by people who signed up because they just want a roof over their head that isn't in the process of turning into tiberium.
 
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This bit is so important it bears repeating. And not only does ZOCOM guard our red zone harvesting operations, they guard things like Chicago and Mecca. Both which currently have the lion's share of our current most up-to-date Tiberium processing facilities.
Though it should be noted that we're putting a lot of effort into fixing that underlined part literally this turn, which will hopefully at least reduce the pressure to hold Chicago and Medina at all costs even though we obviously still want to.

You realise the plan goals and parliament are asking for arcologies not apartments?
Arcologies are several times more expensive than apartments. As a way to fulfill our Plan promises they're necessary. As a way to actually solve the present housing crisis, they're hopelessly inadequate and if we rely on them, we will still have people living in emergency rush-built commieblock housing over a decade after the end of Tib War Three.

Apartments are a practical necessity for putting out the immediate fire of "people are mad that their housing stinks," and we can do a lot of them for the cost of a single phase of arcologies. We'll still build the arcologies! It's just that doing so at a reasonable pace without the pressure of the full-scale housing crisis we faced at the start of the Plan makes a lot more sense, and also gives us more freedom of action to build up the very necessary Logistics buffer we'll need for when the warlords dogpile us.
 
[X] Plan Something Something Dice Rolls Something Something
[X] Plan Return of WELP
[X] Plan Fixing the Backend
[X]Plan A Bucket to Hold All This Power Mk.5 Communal Housing

My main problem with the leading plans is the insistance on taking Infusion at the expense of Tissue Replacement when we really should be taking Infusion after Replacement, if at all.
 
[X] Plan Something Something Dice Rolls Something Something
[X] Plan Running the Eyewall v. 4.7
[X]Plan A Bucket to Hold All This Power Mk.5 Communal Housing
[X] Plan Return of WELP
 
My non-negotiables for this turn are:
6 dice on fusion power and 7 dice on Philly station, for obvious reasons.
4 dice on Rejykavik because we need that running properly for redundency and cheaper zone armour / mechs in future.
Tiberium dice should be focused on getting processing capacity while still increasing income.
3 dice on Orca Refits.
I've added a few approval votes to plans which semi got those in.

I have deliberately avoided any Military Development projects this turn, not just because of the Deployment backlog.
We haven't done a security review there for quite a while, so I would prefer to do one before we go heavy into developing new hardware. (Ideally, I'd be putting a Security Review and the Havoc Scout in next quarter.)
 
I am pretty sure he is not taking about people inuniverse? And I doubt that people would keep that promise of accepting lower the standard of living and prosperity just say they would lie and then very unreasonably demand even more even though the Gdi government has to practically remake most of the economy.
You have been genocided from a population of 7+ billion to around 1 billion. Earth's ecosystem has been catastrophically destroyed- it'll be a millenia before you can call it a garden world. You can be prosperous, you can revolutionize everything- all it takes is embracing the technology the aliens genocided you over. If you consign any memory of that garden world to the dust bin of history.

We've been given an impression of exactly where embracing and relying on Tiberium could lead a civilization, and the Scrin left a good impression on exactly no one.
 
You have been genocided from a population of 7+ billion to around 1 billion. Earth's ecosystem has been catastrophically destroyed- it'll be a millenia before you can call it a garden world. You can be prosperous, you can revolutionize everything- all it takes is embracing the technology the aliens genocided you over. If you consign any memory of that garden world to the dust bin of history.

We've been given an impression of exactly where embracing and relying on Tiberium could lead a civilization, and the Scrin left a good impression on exactly no one.
What are you talking about I said that I think he was talking about people in the thread not people inuniverse?
 
You have been genocided from a population of 7+ billion to around 1 billion. Earth's ecosystem has been catastrophically destroyed- it'll be a millenia before you can call it a garden world. You can be prosperous, you can revolutionize everything- all it takes is embracing the technology the aliens genocided you over. If you consign any memory of that garden world to the dust bin of history.

We've been given an impression of exactly where embracing and relying on Tiberium could lead a civilization, and the Scrin left a good impression on exactly no one.

If you have survived nuclear war, you do not abandon nuclear power. If you have been poisoned, you do not abandon chemistry.
Tiberium has killed six billion humans. To abhor it's power is to let their death be wasted.
We have witnessed these we call Scrin. We have witnessed great power, unimaginable technology, and folly, yes. But do none here desire to have their power without their evil, too?
 
4 dice on Rejykavik because we need that running properly for redundency and cheaper zone armour / mechs in future.

3 dice on Orca Refits.
Let me ask you about these non-negotiables.

1) Now, the thing about Reykjavik is that the reason we want the redundancy is that the Johannesburg macrospinner could conceivably be sabotaged at any time. The thing is, Mehretu (I think that's the sabotage warlord's name) is unlikely to succeed in blowing up Johannesburg entirely, and unlikely to succeed in any one turn.

Reykjavik is important, but is it really more important than a bunch of the other stuff it competes against? Does a plan strictly have to have 4/4 dice on it? I don't think our economy is so dependent on myomer production that the backup plan has to max out investment in it, especially in a turn where surplus income is scarce because so much is getting eaten up by the fusion power and tiberium refinery dice, both of which are quite expensive.

2) Why must it be Orca refits? Tube artillery refits are going to have a major impact on Ground Forces, and they're asking for them in increasingly strenuous terms- seriously, go back and read the Q2 and Q3 posts talking about Ground Forces' priorities. Super Orcas are great, don't get me wrong, I have every intention of hitting that project hard next turn. But I don't see why they're so important that any plan which favors the tube artillery project over Super Orcas is automatically wrong, while any project that does the reverse is automatically right.
 
3 on Reykjavik is fine as well. I just want to get it moving. We can afford 4, and it gets us a bit closer to the extra capitol goods of the next phase.

Ground Forces have been asking for Tube Artillery for much longer, and I agree with the need. However, Orcas are desired by more than one section. So for the same cost as Tube Artillery Deployment, they are helping more. And while this project has been waiting for deployment, we've developed Tube Artillery and Naval Defense Lasers. Just how often are we going to keep saying we'll do them next turn?
And also: There are too many projects in the 'need to do quickly pile'. So I've just picked a single one to avoid doing too much cost-benefit-analysis-overload on the different options.
 
3 on Reykjavik is fine as well. I just want to get it moving. We can afford 4, and it gets us a bit closer to the extra capitol goods of the next phase.
Looking at my plan, Return of WELP, where would you want me to cut something to free up Resources to activate a third Reykjavik die?

Ground Forces have been asking for Tube Artillery for much longer, and I agree with the need. However, Orcas are desired by more than one section. So for the same cost as Tube Artillery Deployment, they are helping more.
We can't figure out the impact of a project only by counting the branches of the military that approve of it.

For instance, we seem pretty consistently more interested in doing the Pacifier sonic cannons for ZOCOM than in doing the Havoc for the Talons. Why? Because the thread collectively believes that doing something nice for ZOCOM will be more impactful than doing something nice for the Talons. Thread estimates of the impact of the Talons are quite low. We don't just say "helping one section is the same as helping one section."

(I'm not even saying we're wrong, just that it's not simple)

My core point is that sure, maybe the tube artillery development isn't obviously better than Super Orcas, but I don't think we can say it's obviously worse. I would consider the two to be of roughly equal relevance, so if you swap out one for the other in a plan, you still have a good plan.

And while this project has been waiting for deployment, we've developed Tube Artillery and Naval Defense Lasers. Just how often are we going to keep saying we'll do them next turn?
We developed both projects because they were high priority and urgently needed. So are the Super Orcas. We can't do all at once, so some come out in front of others.

And I'm perfectly serious about hammering on the Super Orcas project starting literally next turn.

And also: There are too many projects in the 'need to do quickly pile'. So I've just picked a single one to avoid doing too much cost-benefit-analysis-overload on the different options.
The problem with this is that it's perfectly possible for there to be several good choices. If there are, then the reasonable approach is to support any plan that makes any of the good choices, rather than arbitrarily narrowing it down to only one acceptable option.

If you're going to pick the Super Orca (or Reykjavik, or anything else) as your "must have" project, it should be because you are firmly convinced that it is more important and valuable than any other project.
 
The new artillery got developed after the A-16, but the problem it's intended to address has been around far longer. We've been plagued by a persistent shell shortage since basically the turn we first rolled out our original artillery park as a stopgap measure during the Marked crisis. It's been partially stabilized to one degree or another but never actually solved, and it's been a serious hindrance in every major campaign the Ground Forces have fought since. I think rationalizing the artillery park to something actually good instead of letting the emergency stopgap we threw together in a few weeks as cyborgs were boiling out of the ground become permanent is a far higher priority than upgrading the Orca if we want artillery to be such a core part of our post-TW3 doctrine.
 
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Looking at my plan, Return of WELP, where would you want me to cut something to free up Resources to activate a third Reykjavik die?
Easy enough. No need to drop anything.
Switch 2 dice from Railways to Apartments frees up 10R. We aren't in a critical shortage of either, so this doesn't affect things in later turns.
Then switch a die from Tiberium Processing Plants onto Vein Mines for another 10R. Since you aren't actually increasing Tiberium harvesting, you don't need to ensure completion of the Processing Plants this turn.

If you're going to pick the Super Orca (or Reykjavik, or anything else) as your "must have" project, it should be because you are firmly convinced that it is more important and valuable than any other project.
I am firmly convinced that Super Orcas are more important than the other projects.
Current Shells are a bit inaccurate but still usable.
Naval Point Defense is really useful, but the Navy is still operating (mostly) fine without them.
We redeveloped the Orcas 2 years ago because they don't fulfil their role. AKA: Basically useless.
The Orca, in its many forms, has been a symbol of GDI technical capabilities for nearly half a century. From its origins in the First Tiberium War, to the multiplication of forms in the second, to the simplified model of the third, Orcas have found themselves in nearly every battle the Initiative has fought. However, in the Third Tiberium War, many of the tradeoffs made themselves more of a problem than they originally were expected to be. Ranging from a lack of air to air capabilities, to their relatively short legs and limited ammunition supplies, many Orca strikes were not a sufficient match to the job they had found themselves performing. There are many proposals on how to fix these problems, but testing is required for a standard package to be developed
 
What are you talking about I said that I think he was talking about people in the thread not people inuniverse?
And you immediately expanded on the argument you didn't think people would seriously care where their prosperity was coming from. We really don't have a good real world comparison- but spite is a plenty strong emotion.


If you have survived nuclear war, you do not abandon nuclear power. If you have been poisoned, you do not abandon chemistry.
Tiberium has killed six billion humans. To abhor it's power is to let their death be wasted.
We have witnessed these we call Scrin. We have witnessed great power, unimaginable technology, and folly, yes. But do none here desire to have their power without their evil, too?
How many billions has nuclear power killed? Is Earth largely uninhabitable as a result of it's use? The examples you give aren't remotely comparable. A better analogy is the humans of the Terminator franchise pursuing AI research after Sky Net nearly genocided them because of the potential GAI offers. Seo is liable to be executed for treason or imprisoned for life if he deliberately seeds other stellar bodies with Tiberium. Because people see it as treason to aid what's clearly an enemy-hostis humani generis.

How can you advocate exploiting Tiberium to the fullest, of turning it into a net good for tens of billions without acknowledging the risks of dependency? You can no more reap the full benefits of exploiting Tiberium without reaping the consequences than humanity could reap the benefits of a fossil fuel based economy without consequence. One is geopolitical instability and detrimental effect. The only example we have of the other is garden worlds burning into nightmarish realms of crystals and Tiberium volcanoes and a rapacious desire to burn these worlds to fuel these demands. That. That right there is pure hubris. The risk of succumbing and becoming just another "cult of addiction in the guise of a species"- what is that worth to you? Technology and economies inform the cultures and societies that use them. You can no more wield the power of the Scrin without taking on some of their behaviors than you can industrialize without taking on some of the behaviors of an industrialized society.
 
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