New to the quest. Very glad that I found it, and as always with wonderful works sad that I finished it.
Some thoughts:
Operating at 0 reserve long term seems unhealthy.
Great progress from the start of the quest! For some reason I suspect that dropping Red Zone under 50% of Earth will be a major milestone and bring rewards.
Also kinda sad that there was barely any mention in question of Yellow and Red shrinking back when that happened for the first time.
Looks like we want to keep building arcologies and that we have plenty of space for refugees, wasn't there some action in the past to go look for those? Some proposal from the navy.
Always need more Energy...
Wow that's some massive Food surplus. How did that happen?
Excellent Health I am happy to see!
Capital goods need another big push, I am thinking that robotics factory to diversify from chip production. Btw I am rather worried about basically the entire (GDI) worlds chip production being in Boston, that really needs spreading out.
Quite the cushion Consumer Goods wise, can safely ignore for a while looks like which is nice.
Tiberium Processing needs focus this turn at long last.
Just Talons left now to bring up to Decent. Havoc project right?
Infrastructure (5 dice)
This is nastily expensive for the amount of housing it gives... shame that its the housing people want and it has to be done. This will be eating a lot of Infra dice.
Yellow Zone Intensification seems important, but dunno how much of a priority, and we cant really space the dice from the Arcologies I don't think.
Given the cost of Arcologies and that four of them would be needed to rehouse people out of that low quality housing, I think that this is necessary especially since we will be getting even more refugees in the future surely. Two phases I am thinking maybe, unless the Communal Housing below is done.
This looks very promising! Not for everyone, but some wouldn't mind and some would even prefer it. It gives lots of cheap Housing and could discount/boost Arcologies! I think it should be done this turn, its even R cheap. Could obviate the need for apartment complexes.
It is time for this one I think, we have a healthy Logistics buffer giving us the time to focus on it. Staggeringly more effective than all the other options.
Seems fine as it is to me.
Part of our promises and it looks pretty decent number wise, comparing to most other Logistics options. There will also surely be other effects of connecting the Himalayas much strongly with the rest of the GDI.
Wait, we promised four phases of this? Ouch. That's one more than Chicago and that fourth stage does not look very cost effective number wise.
Heavy Industry (4 dice)
I love fusion. We should really be maintaining an energy surplus if we can, as is we cant complete any power hungry project without issues if we roll badly here. All the four Heavy Industry dice here I think, and maybe some more on top.
We do this anytime soon and I bet its gonna get nuked or something... we really need another chip production site.
Such as this one. We have a surplus of Consumer Goods though, so better pick another option for our Capital Goods right now...
That's a lot of capital goods. Shame about that Energy cost but still very nice! Seems like something to do up to Phase 2-3 after this round of Fusion is done.
Its basically worst Nuuk looks like, lets not.
Light and Chemical Industry (4 dice)
We already have these in the Yellow zones, and that labor cost... I like the +1 Health though. Still, there are better options for CG production.
We have plenty of both right now, but for 206 Progress this looks pretty nice for when we need more.
I would like to race for the next stage here for that discount, everyone has been screaming at us for more Zone Suits recently, its Ground Forces absolute highest priority, and we have promised to build quite a lot of mechs for Steel Talons. Not like there is anything better to do with light industry dice.
This looks very, very not worth it? I guess that it will unlock some other actions or something?
Agriculture (3 dice)
Poor farmers, because they are not getting this anytime soon.
Juicy! We can wait for our Food and CGs, and that's a lot of CGs for that Progress. and Political Support!
Yellow Zones are not good places to grow food. We gave them some native production, should be enough for quite a while I think. Really Tiberium and denying the land to Nod aside Blue Zones are just better for everything, food, housing, industry... so long as there is space at least. Good thing we need to mine Tiberium and abate it, otherwise we would have a lot more trouble convincing people to expand out and help those yellow zoners.
Dunno why we would do this instead of Perennial Aquaponics. Didn't this action have political support way back by the way?
You can live without meat just fine and the numbers don't look all that good I think? There will be time for eggs and milk luxuries later.
Well those are some horrible numbers, but there should be some other effect of this perhaps on military armor and you guys presumably prioritized it for a reason? So maybe one phase?
I keep getting surprised and confused each turn this hasn't been done already, much less when the silk plant was done before it for some reason? What gives, it's High Priority for a reason, and we even promised it.
We are making a lot of food right now, but there are also those perennial bays and the tea/coffee plant to develop.
Tiberium (6 dice)
It would take a lot for this to be worth it. Operations outside of the Blue Zone would have to be very unsafe and underground veins all tapped
A pretty good, safe source of Resources. There are better options though so long as we don't let Nod control the outside of Blue Zones.
The underlined part feels important but on further thought probably isn't, in practice. Number wise though, this should probably be done only if we want to focus on Yellow Zone Mitigation.
Excellent source of Resources and kicks Nods ass! Also opens up more Glacier Mining which is great... well, was. It seems to cost a lot of Logistics now? So many Resources though, and kicking Nods ass is its own reward.
Cheap, decent Resources, lots of mitigation, whats not to like? Lies behind Red Zone Tiberium Harvesting in priority I think.
A staggering amount of resources and just for about three dice! Shame about that Logistics, but it should be viable and very worth it after the reorg.
Highest priority, needs focus now. Well, enough focus to finish it next turn, because Energy... actually, we have just enough to run these if we spend the reserve, so we can finish it this turn if we want to or roll well!
Our most efficient source of Abatement. We are already beating the Tiberium back with just mining efforts, but attacking Yellow Zone means expanding Blue Zone which would have all sorts of nice effects surely, Yellow Zones are hard and nasty to live and do stuff in. Should also be very politically popular with yellow zoners.
There was that mention of possible soon obsolescence, that Progress to RPT ratio is not great, and that Labor and Energy cost on top... I don't think so.
Well that's a rather nice income to cost ratio, politics aside. We have higher priorities for Tiberium dice though, and there is that political cost, so wait till the outrage calms down some first I think.
Ok, so this would allow us to store Tiberium we mine that we lack the capacity to process? I dunno seems better to just build those processors and stockpile the finished materials and parts.
We have fusion, but these things can be pretty small... might ZOCOM use them for their gear? They operate in Red Zones anyway, contaminating stuff with it might not be a major issue maybe? Not a priority though.
I don't know, I don't like this one. We are mining Tiberium because its precious yes, but also to reduce the amount of it on Earth, accelerating its growth much less when there is so much of the stuff out there to mine? I don't like it.
Looks like it might give +% to GDI wide Resource income though, which would huge.
You bet that Nod would steal and abuse this tech to the ground if they don't already have it though.
Those tasty, tasty dice... one day.
I was happy when you guys and gals (and other) picked the goal of getting Earth back at the start, saving its biosphere and history, and I don't intent to switch to running away to space now. Colonizing yes, long term that's vital, but evaccing no.
So not a fan, anytime soon. There are far higher priorities. Though i suppose that these are an easy source of political support if we ever need it.
That name keeps tripping me, I would have expected something like Vulcan or Hephaestus station and Enterprise being a ship... Anyway number wise looks utterly terrible but there are probably lots of hidden effects to expanding it, and I am looking forward to seeing what those Bays do.
Really space wise I wonder if we will be bringing up Tiberium with us? Its a staggeringly potent mining tool, and there are plenty of asteroids and moons out there few would miss, possibly including the Luna itself. Lifting stuff out of Earth gravity well sucks, and such an operation should massively kickstart our space expansion if Tiberium can survive there.
Also, I keep expecting GDI non-Tiberium based mining and industry tech to be strongly lagging behind where they should be given the miraculous nasty green rock.
You know I have noticed some names I recognize from Mass Effect, like Eva Core, Hackett... I have been wondering if we will find Eezo on Mars. Eezo is not a transuranic element though, its some weird exotic matter stuff...
Oh I like this one! Every orbital dice we can spare from from station construction I think. Low Orbit Support Satellites look very promising, ortillery is the ultimate high ground and we really should milk our monopoly on it all we can.
Long term vital, short and medium term meh. We have far too much to do on Earth and its orbit.
Lack of Tiberium means that you need to hunt down, mine, and refine all the elements you need again. Nasty. Dunoo why Lunar Rare Metals lack a +x Rare Metals tag and why they give such a trifle of Resources? Anyway of these three, not that Im in a hurry to do any of them, Regolith and its Light Metals look like the best start.
Services (4 dice)
Looks like a priority. We can pretty much print factories and stuff with our tech and Tiberium, but educated workforce is a very different matter...
Good teachers are worth their weight in gold. And even a bad teacher tends to be a lot better than none.
We don't lack for Labor currently and +2 Health is not worth 300 Progress so this wont be happening for a while.
Very promising! If we can spare the die, lets, this is a hostile world and we really could use cloned organs and stuff.
We don't lack for Labor right now, but I support this on moral grounds and we have enough Health currently. I am thinking Teachers then this for Services priority unless something better comes up below.
Lots of political support but really this is so... meh. Also kek that -Health... professional sport is not healthy allright.
Oh this could do a world of good psychologically. I like this one quite a bit, lots of political support too. Same priority as Prosthetics to me.
F**k that political cost, it will prolong and ease great many lives. I am tempted to do it before Prosthetics and Domestic Animals if the PS loss can be afforded
Oh these are both immensely promising... probably best to walk before we try to run, especially with the history of that crazy Nod AI, and do the EVAs (Electronic Video Assistant? What?). Once more my priority list needs to be reshuffled, especially with the (hopefully) single die cost of AEVA. Second or third Service priority perhaps.
That's new. Yeah this is needed long term, but is last on my priority list of all current Service options. Even sports should come before gene engineering.
Military (6 dice)
The very moment we can afford that Capital Goods cost...
Very High Priority is Very High Priority. Lets. Really we could dump all 6 Military dice here, not like the followup would not be at least High Priority surely.
High Priority is all I have to say about it.
Shiny, but lets work through the massive backlog of Military factories and stuff we need to build first perhaps?
Would be nice but is not tagged as priority and so can wait. Well other than that one started MARV hub maybe.
High Priority, but most likely less so than many other High Priorities such as sensors or Zone Armors or what have you. That said its pretty cheap.
Nice but will have to wait until they get a priority tag.
Air Force
Needs doing this turn, this way, way overdue.
Shiny and promising but have to wait given our Military backlog and lack of a priority tag.
Space Force
They have been calling for it for a while... rapid reaction is a very useful thing, I would like to do this some times soon.
I really don't like that Ion Cannon blocking shield, we need this one fast. Will also hopefully be a nasty surprise to the next Nod warlord or other high value target that thinks themselves safe.
Meh.
Seems like it would make out stations safer and provide ortillery nukes? Seems pretty important but lacks even the High Priority tag so who knows when we will get to it.
Ground Forces
High priority indeed, if we can spare anything from the Very High Priority actions two dice here would be nice. If we can spare the Energy that is.
The army has been screaming for more shells for a while now, but I suppose that new artillery would need new shells so doing that first makes some sense... depends on how hard the production lines would be to adjust. Better do build more shell plants first I think.
Huh, this got a High Priority tag. Interesting.
VHP is VHP. Seems like Very High Priority military actions will be eating all our military dice for a while yet...
Nice toys, but they are not getting build anytime soon with our backlog.
Ground boys highest priority, and I would very much like every soldier outside of the Blue Tone to have sealed armor too. We dont have the Energy right now and are almost out of Capital Goods though, and there is that discount to be had from the myomer factory...
Should free up lots of Labor when military transitions to less, but power armored infantry I would think. Would also allow a lot heavier infantry weapons and help a lot against flamethrowers and such.
Upgrading to power armor infantry weapons will be a nasty surprise to Nod elites.
Navy
Wait why is the carrier High Priority and the point defense lasers not? They were repeatedly called out as Navy's highest priority in story I believe.
Nice. Will take ages to get to them though. Militaries are expensive...
Steel Talons
Steel Talons have the lowest confidence we promised them a lot so probably toss a die to Havoc this turn? I hope that promising them so much was/will be worth it.
Cool toys though, Neural Interface especially.
Bureaucracy (3 dice)
Ugh, politics. I'm not touching this.