I would not call the current situation calming down so much as calming up.There might be a lull in the fighting now that we've stopped poking at warlords for death rock,... but as soon as we get the refineries , and some logistics, we're gonna need to head right back out with the poking sticks.
Main issue is that Tissue Regeneration is 20 RpD while Tiberium Infusion is 15 RpD, so I'd have to take Resources from somewhere else.I would be happier with one die on Tissue Regeneration and one die on Tiberium Infusion, because while the PS cost of mad science has gone down, it does still cost and there's no real reason NOT to slow-walk the project in hopes that it might complete on the first die. Overkill is not beneficial and we don't need to shock-complete the project when we're charged by the die.
I'm definitely interested, but finishing Philly Phase 4 is my priority for this turn, and we're pretty overextended on Free dice this turn.[ ] Study Novel Material
The SCED has brought back what seems to be a novel and naturally occurring stable transuranic material. However, before anything can be done with it, it does need to be studied and examined.
(Progress 0/50: 20 resources per die)
It begins bois and girls.![]()
I'm hesitating to do the GD-3 development until the new Nod laser research is developed. @Ithillid , would laser research impact the GD-3 project, or is the GD-3 strictly a project to develop a new slugthrower rifle, or what?Hmm, while expensive Resource wise Tactical plasma could combo well with GD-3 Development to boost our infantry/home guard across the board, seeing as we just got a lot more understanding of energy weapons/high energy physics from the Scrin + Nod labs.
Not as fancy as the vehicle/naval/aircraft upgrades but helps more of our infantry stay alive in the long run.
If only the first phase costs Political Support it's viable. If it would keep costing political support after that, it rapidly becomes prohibitive.Oh Seo lol! I see he isn't one to give up on the first try! But the hilarity aside, other than the PS costs the rest of the project looks pretty good for not costing anything but resources to complete. With how fast he can get PS, this could be a pretty viable option.
I think we got PS cost reductions on a lot of projects because Litvinov (?), the new head of state, is now running interference for us on our mad science tendencies, because she appreciates our quick work and natural crit on the educational project she wanted us to do.Is that a reduction from -10 to -5 PS? I wonder if that's due to the power shortage.
It depends on what areas we make the promises in. In some areas we could make promises without a lot of strain. In others, not so much.Oh yes, surely this is the right answer. Make more promises when Seo has problems to fulfill the ones he made already. Lol.
Personally, I don't agree with this approach. The problem is that right now we have a large population in low-quality housing who would sign up for the communal housing not because they want it, but because they're desperate to live somewhere that isn't a Yellow Zone bunker or a Blue Zone low-amenities commieblock they originally moved into because it was preferable to a tent in a refugee camp.Shouldn't we try out communal housing instead of more apartments? The political cost is pretty minor, and I think every point of logistics is going to count soon.
See, this is a largely OOC stance that doesn't account for the simple fact everyone IC has like 6 billion reasons to hate Tiberium. I'm pretty sure it has collectively killed more people than the totality of human on human violence.I am not a fan of whole anti-tiberium paranoia. It's incredibly useful! If not for NOD, we could have had post-scarcity decades ago!
I am sure we can deal with whole "planet collapsing under your feet" side-effect within a century.
It is a new chemical slugthrower rifle. There will be future projects for laser/plasma/particle beam/technobabble guns, but all are likely to be more expensive and less flexible in some ways that a slugthrower.I'm hesitating to do the GD-3 development until the new Nod laser research is developed. @Ithillid , would laser research impact the GD-3 project, or is the GD-3 strictly a project to develop a new slugthrower rifle, or what?
Eh. That's fair, I guess. I looked over your plan and it's hard to see ways to cut costs aside from losing Reykjavik or Perennials dice, so yeah. In that context, the infusion research being doubled up isn't a bad choice, and hell, there's like an 80% chance we'd have needed to roll that second die anyway.Main issue is that Tissue Regeneration is 20 RpD while Tiberium Infusion is 15 RpD, so I'd have to take Resources from somewhere else.
I suppose I could swap one die in Tib Infusion for a die on Domestic Animals (for the big PS gains there), but I don't think that's what people want.
Y'know, if you want me to write you up a less memey plan that pushes AI waifu projects without actively blowing resources or screwing us over, and actually progresses us on key economic issues, I'll do it. Might even approval-vote it.Resources: 715 + 0 in reserve (15 allocated to the Forgotten) (35 allocated to grants)(+15 from Taxes)
Political Support: 60
SCIENCE Meter: 4/4
Free Dice: 6
Tiberium Spread
17.73 Blue Zone
3.63 Green Zone
22.96 Yellow Zone (88 points of abatement)
55.58 Red Zone (70 points of abatement)
Current Economic Issues:
Housing: Major Surplus (+16) (23 population in low quality housing) (1 points of refugees)
Energy: At Capacity (+1) (+3 in reserve)
Logistics: Limited Surpluses (+7)
Food: Major Surpluses (+21) (+8 in reserve)
Health: Steadily Improved (+11) (3 consumed by emergency refugee healthcare)
Capital Goods: Marginal Surpluses (+3)
Consumer Goods: Significant Surpluses (+28) (+5 from private industry)
Labor: Significant Surpluses (+30) (+4 per turn)
Tiberium Processing Capacity (1645/1720)
Yellow Zone
Water: Notable Surpluses (+6)
[X]Plan AI Waifu Single Issue voting party
-[X]Heavy Industry (4 dice, 60 resources)
--[X] Tokyo Chip Fabricator (Phase 1) 4 dice, 60 resources
-[X]Services (4 dice+6 free dice, 175 resources)
--[X] Tissue Replacement Therapy Development 2 dice, 40 resources
--[X] Prosthetics Deployment Initiatives (Phase 3) 2 dice, 30 resources
--[X] Emergency Tiberium Infusion Development 3 dice, 45 resources, -15 PS
--[X] Early Prototype General Artificial Intelligence Development (Updated) 3 dice, 60 resources, -10 PS
end result=480 resources remaining, 35 political support.
Ah. That's good to know then. Frankly, I might consider editing that into my plan in place of the Havoc.It is a new chemical slugthrower rifle. There will be future projects for laser/plasma/particle beam/technobabble guns, but all are likely to be more expensive and less flexible in some ways that a slugthrower.
Y'know, if you want me to write you up a plan that pushes AI waifu projects without actively blowing resources or screwing us over, I'll do it. Might even approval-vote it.
I am pretty sure he is not taking about people inuniverse? And I doubt that people would keep that promise of accepting lower the standard of living and prosperity just say they would lie and then very unreasonably demand even more even though the Gdi government has to practically remake most of the economy.See, this is a largely OOC stance that doesn't account for the simple fact everyone IC has like 6 billion reasons to hate Tiberium. I'm pretty sure it has collectively killed more people than the totality of human on human violence.
People hate tiberium. People despise it and want it eradicated. I'm pretty sure the majority of GDI's voters would happily take a massive hit to standard of living and prosperity if it meant no Tiberium. There's no real world analog that compares.
Yes Tiberium is a wonder material, yes Tiberium potentially solves so many problems. But... everyone's collective experience with Tiberium has been intercine bloodshed, an astronomical death toll, the near complete ecological collapse of Earth, and a hostile alien civilization so dependent on the stuff it was content to genocide humanity in the interests of getting us off it's space strip mine.
That actually bothers me too (and my draft plans are ancestral to a lot of what's flying around this turn). But I just couldn't pry loose the Free dice to make me happy with the idea, so I was planning to grit my teeth and wait one more turn to do that sweep, while clearing some of our existing deployment backlog.2. Military needs a security review. Out of all the departments they are the most likely to be focused on by Nod infiltrators, especially as things are heating up and warlords are starting to make swings at us. We need to make sure this department is clean, especially with all the new and exciting military projects coming down the pipeline.
Even one phase of processing plants does a lot for us in this regard. We don't really need two to get the desired result, we'll have those results. Just the first stage gives us a set of processing plants that are scattered all over the Earth and will by all evidence be able to process about as much transuranics as Chicago and Mecca/Jeddah/Medina combined. And since each stage of processing plants has a hefty -2 Logistics, -4 Energy cost attached, we don't want to build phases we don't especially need.3. I want two phases of Tiberium Processing Plants to be build as soon as possible. Not only to diversify our processing locations (and therefore removing a massive vulnerability), but also to ease logistics (in terms of hauling Tiberium around) and to have more locations that are capable of handling transuranic material.
The big problem here is that communal housing may turn out to be unpopular or go badly. Like, it may legit not work out well at all. Historically many attempts to set up communal housing have failed miserably.4. We have some breathing room for housing, but we also need more housing in Blue Zones to have less civilians in dangerous Green Zone housing. Communal Housing is cheaper than apartments. Also, if it works out, it can open up interesting future projects. We need to keep chipping away at Arcologies too, of course.
I don't think we've quite reached that point- Nod still has the loyalty of large populations and the areas reached by our development aid and support are fairly limited, still. But we're making progress towards your stated description of the situation.Something that occurs to me is... we've essentially pushed Nod out of its popular support base. Before Nod was "everywhere"; among our people, providing services we could not. That's changed. Now, Nod is hiding out in high-tech hidden fortresses that are essentially Nod-only. We've moved to conventional, old style warfare, are there are no longer willing crowds for Nod to fade away into.
Thus, we can credibly focus on military and stomp Nod out for good. The Fourth Tiberium War is coming, yes - but WE can be the ones who start it, when WE are ready, not when Nod and Kane are.
Personally I support slow-walking a single phase. That will probably cost us -10 or -15 PS. Maybe -20. If the second phase ALSO costs Political Support, I say we give up the project as a bad job. If it doesn't, we've just hit paydirt. Green, glowing, suboceanic paydirt.This looks like it could be a viable (temporary) alternative to vein mining, if we are willing to burn some public support mind, but it does conserve our capital goods. The ocean floor needs tiberium abatement too, although we likely won't see any difference on the surface it could be a good idea to further look into this.
I think we're as likely or more likely to get that hidden bonus from the Tissue Regeneration project, because it lets us do more to heal people who received the tiberium infusions and are now dying (many years later) of little bits of tiberium growing inside their bodies. If we could cut out those tiberium-infested tissues and have them just grow back cleanly, they'd be in much better shape in the long term.Keeping that bonus to Tiberium rolls is huge, but there might be a hidden bonus. Previously, it was stated that Tiberium infusions are common among the Brotherhood of Nod.
If we have a way to extend the life of Noddites that have been infused, they might decide to switch sides. If we even work on a treatment, it can be used as propaganda against Nod. We have already started cutting away at their recruits, so maybe we should start aiming at the members that are unsure of their affiliations.